Garganuta vs Karl7 Live in Vancouver BC

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Ok, here is the map.

    Joel v. Karl7 .tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Joel, please review for your approval.  USA was not a 100, but 99… alas…

    Actually, looking at it on the computer, it’s a weird game…  Allies have bigger numbers but slightly lower income, and not so great position… Russia is a beast but locked in.

    It’s China’s turn.  Once you give me the go, I will start moving here.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 199 to 100
                EDIT: Changing PUs for Russians from 148 to 20
                EDIT: Changing PUs for Japanese from 179 to 71
                EDIT: Changing PUs for Americans from 318 to 100
                EDIT: Changing PUs for Chinese from 39 to 13
                EDIT: Changing PUs for British from 96 to 35
                EDIT: Changing PUs for British from 35 to 31
                EDIT: Changing PUs for Italians from 30 to 18
                EDIT: Changing PUs for ANZAC from 42 to 20
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 100 to 99
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Malaya: 1 fighter
                EDIT: Adding units owned by Germans to Volgograd: 2 tactical_bombers
                EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 8
                EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by British to Hunan: 4 infantry
                EDIT: Adding units owned by British to Hunan: 3 aaGuns and 2 infantry
                EDIT: Removing units owned by British from Hunan: 1 infantry
                EDIT: Adding units owned by Germans to Eastern Poland: 1 armour
                EDIT: Turning off Edit Mode
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Anhwe
                2 infantry moved from Hunan to Yunnan
                3 infantry moved from Hunan to Kwangsi

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kwangsi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 mech_infantry
                    Chinese win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Anhwe
                    Chinese attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total

    triplea_40132.60_Chi3.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - British
                British buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 122 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 105 Sea Zone
                1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 41 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                1 fighter moved from Egypt to Iraq
                5 infantry moved from Hunan to Kiangsi

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 battleship, 1 cruiser and 1 destroyer
                    Japanese defend with 1 cruiser and 1 transport
                    British win, taking 41 Sea Zone from Neutral with 1 battleship and 1 cruiser remaining. Battle score for attacker is 11
                    Casualties for British: 1 destroyer
                    Casualties for Japanese: 1 cruiser and 1 transport
                Battle in 122 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                    Germans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for British: 1 destroyer
                Battle in Iraq
                    British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 3 armour and 1 mech_infantry
                    1 armour owned by the British retreated to Trans-Jordan
                    Germans win with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Kiangsi
                    British attack with 5 infantry
                    Japanese defend with 1 artillery and 1 mech_infantry
                    British win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                Battle in Normandy Bordeaux

    Non Combat Move - British
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 fighter moved from Tunisia to Morocco
                1 fighter moved from Tunisia to Egypt
                1 fighter moved from Iraq to Egypt
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 infantry moved from Eastern Persia to Turkmenistan
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                2 armour and 1 infantry placed in Egypt
                2 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Turn Complete - UK_Pacific

    triplea_40132.60_UK_3.tsvg


  • Oh god!  Not this game again!  GRRR!  THis game has too much pain, too much violence!!  Can there be an end to the bleeding?

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Syria to Trans-Jordan
                2 transports moved from 99 Sea Zone to 97 Sea Zone
                1 cruiser moved from 99 Sea Zone to 97 Sea Zone
                1 marine moved from Southern Italy to 97 Sea Zone
                2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 marine moved from 98 Sea Zone to Trans-Jordan
                3 destroyers moved from 99 Sea Zone to 98 Sea Zone
                1 armour moved from Southern Italy to France
                1 infantry moved from Southern Italy to Northern Italy
                2 fighters moved from Greece to Southern Italy
                2 infantry moved from Southern Italy to Northern Italy
                3 submarines moved from 99 Sea Zone to 97 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 cruiser moved from 99 Sea Zone to 98 Sea Zone
                1 armour moved from Tobruk to Libya
                      Italians take Libya from Americans
                1 armour moved from Libya to Tobruk

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 3 artilleries, 4 infantry and 1 marine
                    British defend with 1 armour
                    Italians win, taking Trans-Jordan from British with 3 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 armour

    Non Combat Move - Italians

    Place Units - Italians
                1 fighter placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 97 Sea Zone: 2 submarines
                EDIT: Adding units owned by Italians to 95 Sea Zone: 2 submarines
                EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine
                EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 destroyer placed in 95 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Tobruk: 1 aaGun
                EDIT: Adding units owned by Italians to Libya: 1 aaGun
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Libya: 1 aaGun
                EDIT: Adding units owned by Italians to Tobruk: 1 aaGun
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Alexandria: 1 infantry
                EDIT: Changing ownership of Alexandria from British to Italians
                EDIT: Removing units owned by Italians from Tobruk: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Tobruk: 1 aaGun
                EDIT: Adding units owned by Italians to Libya: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs

    triplea_40132.60_Ita3.tsvg

  • Liaison TripleA '11 '10

    Better start crying into that Pillow tonight Curtmungus!

  • Liaison TripleA '11 '10

    oh FFS, the Italian Bomber wasn’t added Karl.

  • Liaison TripleA '11 '10

    F it!

    I’m sending the Italian Bomber at Samara vs 1 inf.

    Attacker
    DiceRolls: 1@4; Total Hits: 11@4: (3)

    Defender
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Syria to Trans-Jordan
                2 transports moved from 99 Sea Zone to 97 Sea Zone
                1 cruiser moved from 99 Sea Zone to 97 Sea Zone
                1 marine moved from Southern Italy to 97 Sea Zone
                2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 marine moved from 98 Sea Zone to Trans-Jordan
                3 destroyers moved from 99 Sea Zone to 98 Sea Zone
                1 armour moved from Southern Italy to France
                1 infantry moved from Southern Italy to Northern Italy
                2 fighters moved from Greece to Southern Italy
                2 infantry moved from Southern Italy to Northern Italy
                3 submarines moved from 99 Sea Zone to 97 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 cruiser moved from 99 Sea Zone to 98 Sea Zone
                1 armour moved from Tobruk to Libya
                      Italians take Libya from Americans
                1 armour moved from Libya to Tobruk

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 3 artilleries, 4 infantry and 1 marine
                    British defend with 1 armour
                    Italians win, taking Trans-Jordan from British with 3 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 armour

    Non Combat Move - Italians

    Place Units - Italians
                1 fighter placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 97 Sea Zone: 2 submarines
                EDIT: Adding units owned by Italians to 95 Sea Zone: 2 submarines
                EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine
                EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 destroyer placed in 95 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Tobruk: 1 aaGun
                EDIT: Adding units owned by Italians to Libya: 1 aaGun
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Libya: 1 aaGun
                EDIT: Adding units owned by Italians to Tobruk: 1 aaGun
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Alexandria: 1 infantry
                EDIT: Changing ownership of Alexandria from British to Italians
                EDIT: Removing units owned by Italians from Tobruk: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Tobruk: 1 aaGun
                EDIT: Adding units owned by Italians to Libya: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Samara: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Volgograd: 1 bomber
                EDIT: Turning off Edit Mode

    triplea_40132.60_Ita3.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by British from Hunan: 2 aaGuns
                EDIT: Adding units owned by British to Kiangsi: 2 aaGuns
                EDIT: Turning off Edit Mode
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 cruiser moved from 35 Sea Zone to 43 Sea Zone
                2 fighters moved from Philippines to Caroline Islands

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 submarines and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

    triplea_40132.60_ANZ3.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Combat Move - French

    Turn Complete - French

    triplea_40132.60_Fre3.tsvg

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 bombers, 1 fighter, 6 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Evenkiyskiy to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Timguska to Yenisey
                      Germans take Yenisey from Russians
                1 mech_infantry moved from Novosibirsk to Kansu
                      Germans take Kansu from Chinese
                1 mech_infantry moved from Tsinghai to Shensi
                      Germans take Shensi from Chinese
                1 mech_infantry moved from Sikang to Szechwan
                      Germans take Szechwan from Chinese
                1 mech_infantry moved from Western Ukraine to Smolensk
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Volgograd to Samara
                      Germans take Samara from Russians
                3 mech_infantrys moved from Novgorod to Archangel
                1 artillery and 3 infantry moved from Eastern Poland to Belarus
                2 tactical_bombers moved from Volgograd to Vologda
                2 armour and 2 mech_infantrys moved from Volgograd to Vologda
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
                2 bombers moved from Eastern Poland to Vologda
                2 bombers moved from Eastern Poland to Archangel
                1 bomber moved from Western Germany to Archangel
                1 fighter moved from Western Germany to Belarus
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                2 fighters moved from 110 Sea Zone to 104 Sea Zone

    Combat - Germans
                Battle in 105 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 105 Sea Zone
                        Germans roll dice for 1 submarine in 105 Sea Zone, round 2 :  0/1 hits
                    Germans win, taking 105 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                        Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 3 :  2/3 hits
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Vologda
                    Germans attack with 2 armour, 2 bombers, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 armour, 2 artilleries and 2 infantry
                        Germans roll dice for 2 armour, 2 bombers, 2 mech_infantrys and 2 tactical_bombers in Vologda, round 2 :  5/8 hits
                        Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Vologda, round 2 :  2/5 hits
                        2 mech_infantrys owned by the Germans, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 2 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 armour, 2 artilleries and 2 infantry
                Battle in Belarus
                    Germans attack with 1 artillery, 1 fighter and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 2 :  2/5 hits
                        Russians roll dice for 2 infantry in Belarus, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Archangel
                    Germans attack with 3 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 6 infantry
                        Germans roll dice for 3 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 :  5/8 hits
                        Russians roll dice for 6 infantry in Archangel, round 2 :  3/6 hits
                        2 mech_infantrys owned by the Germans, 1 tactical_bomber owned by the Germans and 5 infantry owned by the Russians lost in Archangel
                        Germans roll dice for 3 bombers, 1 fighter and 1 mech_infantry in Archangel, round 3 :  4/5 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 3 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 6 infantry

    Non Combat Move - Germans
                1 fighter moved from Archangel to Novgorod
                1 fighter moved from Belarus to Novgorod
                2 tactical_bombers moved from Vologda to Novgorod
                2 bombers moved from Vologda to Novgorod
                3 bombers moved from Archangel to Novgorod
                5 armour and 8 mech_infantrys moved from Ukraine to Volgograd
                1 mech_infantry moved from Rostov to Volgograd
                3 mech_infantrys moved from Volgograd to Kazakhstan
                2 armour moved from Volgograd to Kazakhstan
                3 mech_infantrys moved from Persia to Trans-Jordan
                3 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
                2 aaGuns moved from Eastern Poland to Belarus
                2 aaGuns moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                2 aaGuns moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 carrier and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from 104 Sea Zone to 112 Sea Zone
                1 carrier moved from 112 Sea Zone to 113 Sea Zone
                2 transports moved from 112 Sea Zone to 113 Sea Zone
                2 fighters moved from 112 Sea Zone to 113 Sea Zone
                1 mech_infantry moved from Germany to Western Germany
                2 mech_infantrys moved from Germany to Eastern Poland
                1 submarine moved from 122 Sea Zone to 119 Sea Zone

    Place Units - Germans
                1 submarine placed in 93 Sea Zone
                2 infantry placed in Southern France
                1 infantry placed in France
                2 mech_infantrys placed in Persia
                1 submarine placed in 80 Sea Zone
                1 fighter placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 113 Sea Zone: 2 fighters
                EDIT: Adding units owned by Germans to Western Germany: 2 fighters
                EDIT: Turning off Edit Mode
                3 mech_infantrys placed in Ukraine
                3 infantry placed in Volgograd
                3 mech_infantrys placed in Novgorod
                2 bombers placed in Western Germany
                1 artillery placed in France

    Turn Complete - Germans
                Germans collect 79 PUs; end with 79 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 92 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs

    triplea_40132.60_Ger4.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    forgot to attack w/sub in baltic

    sub vs cv

    A
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    A
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    oH!

    a
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    oh well, worth a try

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Russians
                Russians repair damage of 4x factory_major; Remaining resources: 16 PUs;
                Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Bryansk
                9 infantry moved from Russia to Smolensk
                8 artilleries moved from Russia to Smolensk
                1 artillery moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 artillery moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Tambov
                1 fighter moved from Russia to Samara
                1 infantry moved from Russia to Bryansk
                7 infantry moved from Buryatia to Yakut S.S.R.

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 armour
                    Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 10 artilleries and 10 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Smolensk from Germans with 10 artilleries and 10 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Samara
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 aaGuns moved from Buryatia to Yakut S.S.R.
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                1 fighter moved from Samara to Russia
                1 aaGun moved from Russia to Smolensk
                1 aaGun moved from Russia to Smolensk
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Tambov to Russia

    Place Units - Russians
                1 artillery and 4 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 114 Sea Zone: 1 submarine
                EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 10 PUs; end with 10 PUs total

    triplea_40132.60_Rus4.tsvg

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                2 bombers moved from Japan to 33 Sea Zone
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                2 fighters moved from Japan to Anhwe
                2 armour and 1 mech_infantry moved from Burma to Yunnan
                2 armour and 1 mech_infantry moved from India to Yunnan
                1 fighter moved from Malaya to 42 Sea Zone
                4 fighters moved from Malaya to 41 Sea Zone
                2 armour moved from West India to Eastern Persia

    Combat - Japanese
                Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 41 Sea Zone
                    Japanese attack with 4 fighters
                    British defend with 1 battleship and 1 cruiser
                        Japanese roll dice for 4 fighters in 41 Sea Zone, round 2 :  1/4 hits
                        British roll dice for 1 battleship and 1 cruiser in 41 Sea Zone, round 2 :  2/2 hits
                        2 fighters owned by the Japanese and 1 cruiser owned by the British lost in 41 Sea Zone
                        Japanese roll dice for 2 fighters in 41 Sea Zone, round 3 :  0/2 hits
                        British roll dice for 1 battleship in 41 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Japanese lost in 41 Sea Zone
                        Japanese roll dice for 1 fighter in 41 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 battleship in 41 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 fighter in 41 Sea Zone, round 5 :  1/1 hits
                        British roll dice for 1 battleship in 41 Sea Zone, round 5 :  1/1 hits
                        1 battleship owned by the British and 1 fighter owned by the Japanese lost in 41 Sea Zone
                    British win with no units remaining. Battle score for attacker is -8
                    Casualties for British: 1 battleship and 1 cruiser
                    Casualties for Japanese: 4 fighters
                Battle in Yunnan
                    Japanese attack with 4 armour and 2 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 4 armour and 2 mech_infantrys in Yunnan, round 2 :  3/6 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Eastern Persia
                    Japanese attack with 2 armour
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 armour in Eastern Persia, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Eastern Persia, round 2 :  0/1 hits
                        Japanese roll dice for 2 armour in Eastern Persia, round 3 :  0/2 hits
                        British roll dice for 1 infantry in Eastern Persia, round 3 :  1/1 hits
                        1 armour owned by the Japanese lost in Eastern Persia
                    1 armour owned by the Japanese retreated to West India
                    British win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                Battle in Anhwe
                    Japanese attack with 1 artillery, 2 fighters and 2 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Anhwe, round 2 :  1/5 hits
                        Chinese roll dice for 2 infantry in Anhwe, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Anhwe, round 3 :  0/4 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Anhwe, round 4 :  2/4 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 33 Sea Zone
                    Japanese attack with 2 bombers
                    Americans defend with 2 submarines and 1 transport; ANZAC defend with 2 fighters
                    2 submarines owned by the Americans Submerged
                        Japanese roll dice for 2 bombers in 33 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 2 fighters and 1 transport in 33 Sea Zone, round 2 :  1/2 hits
                        1 bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in 33 Sea Zone
                        1 transport owned by the Americans lost in 33 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 2 fighters
                    Casualties for Americans: 1 transport
                    Casualties for Japanese: 1 bomber
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2

    Non Combat Move - Japanese
                1 bomber moved from 33 Sea Zone to Iwo Jima
                1 fighter moved from 42 Sea Zone to 39 Sea Zone
                1 infantry moved from Malaya to Shan State
                2 fighters moved from Anhwe to Kiangsu

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 39 Sea Zone
                1 infantry and 2 mech_infantrys placed in Malaya
                2 infantry and 1 mech_infantry placed in Kiangsu
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4
                Japanese collect 55 PUs; end with 55 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs

    triplea_40132.60_Jap4.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 3 artilleries, 4 fighters, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                2 fighters moved from Morocco to 98 Sea Zone
                2 fighters moved from Gibraltar to 98 Sea Zone
                1 armour, 1 artillery, 10 infantry, 1 marine and 3 mech_infantrys moved from Tunisia to Libya
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 39 Sea Zone
                2 bombers moved from Caroline Islands to 39 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 destroyer
                    Americans win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 39 Sea Zone
                    Americans attack with 2 bombers, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
                    1 submarine owned by the Japanese Submerged
                    Units damaged: 1 carrier owned by the Japanese
                    Americans win with 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 bomber, 1 fighter and 1 tactical_bomber
                    Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
                Battle in 98 Sea Zone
                    Americans attack with 4 fighters
                    Italians defend with 2 cruisers, 3 destroyers and 2 transports
                    Italians win with 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is -24
                    Casualties for Italians: 2 destroyers
                    Casualties for Americans: 4 fighters
                Battle in Libya
                    Americans attack with 1 armour, 1 artillery, 10 infantry, 1 marine and 3 mech_infantrys
                    Italians defend with 1 aaGun
                    Americans win, taking Libya from Italians with 1 armour, 1 artillery, 10 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun

    Non Combat Move - Americans
                6 infantry moved from Eastern United States to 101 Sea Zone
                1 carrier, 2 destroyers, 6 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                6 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from 39 Sea Zone to Ceylon
                1 battleship, 1 carrier, 2 destroyers and 1 submarine moved from 43 Sea Zone to 35 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 33 Sea Zone to 36 Sea Zone
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                2 bombers moved from Western United States to Caroline Islands
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Western United States to 26 Sea Zone

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone
                4 submarines placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                2 artilleries, 4 fighters and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs

    triplea_40132.60_Ame4.tsvg

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