I agree that the Axis has advantages that are a-historical. My suggestion would be two fold for the Eastern front. Firstly, take away the major IC on Germany(Berlin)-or at least its ability to produce units other than infantry. This will recreate the fact that the strength of the German war industry was West in the Ruhr. Also it will make it a longer trip for German units to Russia.
Additionally, to recreate the moving of Russian factories Eastwards, have a rule that allows Russia to move any minor IC one space per turn as a noncombat movement, so the Germans cannot use captured Russian IC’s(unless they capture Moscow, but then that turns into a minor IC anyway.)
I will check out the 1999 Pacific game you mentioned.
Good luck, God Bless you all, and have fun from,
The game is A-historic for various reaons, its a game remember.
Distances are wrong completely. Aircraft could barely make it to germany from london, here they can fly to moscow. It was not possible for combat aircraft to get from berlin to london.
Also US getting into the war because UK-Pac is attacked is rather stupid. It should just be on a timer or untill attacked ( other then philipines ). Like round 4 or something.
Russia got an NO for getting into afrika and the middle east.
And for the axis the game is on a timer, get to money parrity while keeping a decent board position in time before the allies steamroll you. Allies just have to stall for time, even taking moscow isnt a big deal if allies are strong in the atlantic and afrika.
The US just skipping islands and moving from hawai all the way to queensland and attacking.