WAR ROOM - New Larry Harris Game




  • 2020 2019 2018 2017 '16 '15 '14 '13 Moderator

    Tan n you YG. I have signed up for the bulletins.


  • 2020 2019 2018 2017 '16

    Ditto!


  • 2020 2019 2018 2017 '16 '15 '14 '13 Official Q&A TripleA Moderator

    Awesome!


  • 2020 2019 2018 2017 '16 '15 '14 Customizer '13 '12 '11 '10

    Thanks for the link YG!



  • So, thats it then ? Global 40 really was the last A&A game ? No more games with plastic miniatures. Larry have joined the Block gamers


  • 2019 2018 2017 '16 '15 '14 Customizer '13

    Aaaahhhhh! I need my non block pieces !



  • @Narvik:

    Larry have joined the Block gamers

    Lets not assume that it was by choice.



  • @Narvik:

    So, thats it then ? Global 40 really was the last A&A game ? No more games with plastic miniatures. Larry have joined the Block gamers

    Well, they say it is a prototype, so there is still chances that they will come up with something that is not as butt ugly as the blocks they use…  I am looking forward to see that kickstarter and to see if they have stretch goals, etc…


  • 2017 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Looks Terrible. Look at Africa its not even remotely realistic looking or south America. Round board is stupid. People own rectangle shaped tables. On top of that just stacks of roundels representing armies. Don’t need to reinvent the wheel. Harris is synonymous with plastic bits moving on large map with buckets of dice. Arrg.



  • It looks like a pimped out version of Twilight Struggle… if it’s as good as that, Larry may have a hit on his hands.


  • 2019 2018 2017 '16 '15 '14 '12

    I bet blocks are it.  Plastic minis are $$$ and Nightingale games looks pretty small… 3 guys working out of a house(s)… not that there is anything wrong with that.

    The game maybe is more focused on supply and logistics?  That would be interesting.


  • 2018 2017 '16

    I’ll try to keep an open mind but I’m not encouraged by this. I like playing with little plastic army men. If you’re going to make a game with a bunch of blocks, then you might as well just make a computer game of it instead and forget about all of the little blocks. It would probably make a decent strategy computer game.



  • Counter type war games have been around since the dawn of commercial war gaming in the early fifties. Still a large contingent of war gamers play these style games. Doesn’t appear to be any blocks, just thick counters. Block games are different and add a level of fog of war to the mix. That’s not really what it’s  looking like what is going on here.
    The circle map is a different idea, but not unique, Victory in Europe by Columbia games has a circle map of Europe.

    Pre-production photos are just that, pre-production. Let’s wait and see what it will be looking like come fall on kickstarter, and if there are any differences.

    If anything, it is different, I applaud Larry Harris for trying something new.


  • 2020 2019 2018 2017 '16

    @The:

    If anything, it is different, I applaud Larry Harris for trying something new.

    Me too. The site does use the “secret” word, which suggests the addition of a dynamic that is missing in a&a. Whether that is as in block games or Diplomacy or whatever I await with interest. Look forward to the opportunity to play it.



  • @Private:

    @The:

    If anything, it is different, I applaud Larry Harris for trying something new.

    Me too. The site does use the “secret” word, which suggests the addition of a dynamic that is missing in a&a. Whether that is as in block games or Diplomacy or whatever I await with interest. Look forward to the opportunity to play it.

    That “secret” part caught my eye too. Maybe units are counters, so the opponent(s) won’t know which types of units you have? But hey, who knows…


  • 2020 2019 2018 2017 '16 '15 '14 Customizer '13 '12 '11 '10

    My first thought upon seeing the tiles in the new game was that it might be possible to play the game with sculpts borrowed from A&A…but then several potential objections came to mind.

    First: the tiles are numbered, and it’s reasonable to assume that the numbers have a specific function under the game rules…possibly a unit-identification system related to the secret orders mentioned in the game description.  The lack of numbers on the A&A sculpts may make it difficult or impossible to apply those rules.

    Second, the new game doesn’t appear – at least from what we can see – to have the same diversity of unit types as A&A.  Instead, it seems to use three basic shapes: squares, circles and oblongs; I assume these represent armies, air forces and fleets respectively.

    Third, the game uses stacks – literal stacks – of tiles.  It’s not clear how these stacks work or what they represent, but they may not correspond to the A&A concept of stacks of mini poker chips to indicate how many units of one type are on the board in a particular location.  On the other hand, and in relation to the second point which I mentioned, it’s perhaps significant that each stack in the prototype, as far as I can tell, contains the same colours of tiles – green, blue and tan for the square pieces, for example – regardless of what national flag sits on top of the pile…which perhaps implies that the tile colours represent unit types or unit numbers rather than nationalities.

    Fourth, the map may not provide enough space to deploy A&A sculpts as replacements for the game tiles – even if the function of those tiles can somehow be replicated using sculpts, which I suspect can’t actually be done.


  • 2019 2018 2017 '16 '15 '14 '12

    Gargantua did some play testing with Larry on this new game.  I am going to see Garg in a couple weeks.  I’ll try to wring some more details from him then……  😉


  • 2019 2018 2017 '16 '15 '14 '12

    That is, if he will tell me anything…  :lol:


  • 2020 2019 2018 2017 '16 '15 '14 Customizer '13 '12 '11 '10

    @Karl7:

    That is, if he will tell me anything…

    In fairness, he probably won’t because playtesters usually operate under a non-disclosure agreement.  On the other hand, the War Room website says there will be demos of the game on June 24 and July 28-30, and I assume that the game will become publicly discussable after the June 24 demo, which is next week.


  • 2019 2018 2017 '16

    Larry’s earned the benefit of the doubt, let’s see what additional details emerge. I’m still waiting for Flashman to comment on the railroads.

    Perhaps there could be sculpts of naval, army and air “groups” with hidden markers underneath that differentiate size, specialization and other tactical factors.


  • TripleA '12

    This looks cool! I’m excited about this… and about time too.  🙂


  • 2019 2018 2017 '16 '15 '14 '12

    @CWO:

    @Karl7:

    That is, if he will tell me anything…

    In fairness, he probably won’t because playtesters usually operate under a non-disclosure agreement.  On the other hand, the War Room website says there will be demos of the game on June 24 and July 28-30, and I assume that the game will become publicly discussable after the June 24 demo, which is next week.

    now that the game is “out” he may spill some beans!


  • 2018 2017

    @The:

    Counter type war games have been around since the dawn of commercial war gaming in the early fifties. Still a large contingent of war gamers play these style games. Doesn’t appear to be any blocks, just thick counters. Block games are different and add a level of fog of war to the mix.

    Counter type wargames nearly killed the market for wargames, because playability (or diversity of presentation) was not the goal;  producing a large variety of very, very complex games very, very cheaply was the goal.    According to Avalon Hill (which indisputably carried the genre for decades)  Africa Korps, Age of Sails, Stalingrad, Civil war…pretty much any war themed game concept or genre can be handled the same method;  massive rows and bags and piles of tiny, anonymous delaminating chits, played on a boring, folded paper hexmap.

    There were compelling games that could not have been done any other way or by anyone else at the time (Republic of Rome (1985)…well…New Angeles (2017) seems inspired by this one… Amoeba Wars??), these ASL style games have a massive learning curve, huge time commitment, extremely complex rules, and unlike most modern tabletop wargames, there is not much aesthetically interesting or engaging about the game board and pieces.    That’s where AxA came in.  Remember those ads on the back of comics in the 60s where you got 6000 army men for $20?  What if they made a game like that?  That was its niche.  Play with Army men but it comes with real rules, rules that you and your little brother can play by…

    Axis and Allies continues to have a strong following at these events 30 years out, and I believe one of the reasons is that it was one of the first “3D army men” style games, which by the 1990s (Warhammer, Hordes, etc.) became the popular, internationally adopted format for TT wargaming and combat RPG games.

    I attended Gencon last year and while there were dozens of custom and even one-off homebrewed wargames, hundreds of new euro-style games, I saw virtually no-one playing the classic Squad Leader style games.  Same D&D and Magic…Pathfinder Paizo and Fantasy Flight ate their lunch because they actually cater to their audience.

    I’m glad that there are tons of new games coming out, and I’m not naysaying that.  Quite the contrary; there are really so many new games now, and so many good games, I’m not sure that I’m going to buy a game that appears inspired by the chitwars era.  Even if the game contains a substantially higher quality or variation of pieces, or deep and compelling rules and procedures covering logistics etc. just seeing a stack of 12 cardboard chits to represent the American war effort…isn’t compelling in my opinion, as a gamer of 30 years.

    Who knows, it could be great.  Have many great games on my shelf that have yet to find a “local audience” lol.


  • 2017 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Yea. German army 33 attacking with Italian army 140 against Soviet army 27. Naw I’ll pass if its like that. I prefer differentiation of unit types. I don’t like “Lazy Susan” style games. Id rather have a 60inch wide map, not a grotesque cartography because somebody figured it was innovative after seeing that other round map game that didn’t sell too well.

    Larry should stick with the concepts that sold the games to start with.


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