Young Grasshopper's G40 House Rules

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    Victory Objectives & Tokens: New Victory Condition Rule

    Once a victory objective has been achieved, a victory token will be awarded, the side with the most victory tokens at the end of the day wins the game. Victory tokens are awarded immediately upon completion regardless of when, or how the objective was achieved. Victory tokens may never be awarded twice for the same objective, and they may never be taken away once earned. When it comes time to end the day, it doesn’t matter which round the game ends, however, a win or a tie can only be declared at the end of a full game round.

    Here is a list of all victory objectives for each side…

    Axis Powers

    London -The Axis control London
    (R&D) *The nation that takes control
    Moscow -The Axis control Moscow
    (R&D) *The nation that takes control
    -The Axis control Sydney
    (R&D) *The nation that takes control
    -The Axis control the Burma road as well as Hong Kong and Shanghai
    (R&D) *Japan

    -The Axis control Morocco, Algeria, Tunisia, Libya, Tobruk, Alexandria, and Egypt.
    (R&D) *The nation that controls the most
    -The Axis control 7 victory cities on the Europe map
    _(R&D) *The nation that controls the most

    Pacific -The Axis control 6 victory cities on the Pacific map
    (R&D) *The nation that controls the most

    -There are no American Capital ships on the board
    (R&D) *Japan

    -All 3 Axis powers have a combined total of 142 IPCs on the income tracker (NOs not included)
    (R&D) *The nation that is earning the most
    Allied Powers

    -The Allies control Berlin
    (R&D) *The nation that takes control
    -The Allies control Tokyo
    (R&D) *The nation that takes control
    -The Allies control Rome
    (R&D) *The nation that takes control

    -The Allies control the Burma road as well as Hong Kong and Shanghai
    (R&D) *The United Kingdom

    Africa -The Allied powers control all non-neutral territories on the continent of Africa
    (R&D) *The nation that controls the most
    -The Allies have liberated Paris
    (R&D) *The nation that liberates it
    -The Allies have liberated the Philippines, or have controlled it during the entire war
    (R&D) *The United States

    -There are no Japanese Capital ships on the board
    (R&D) *The United States

    -The Soviet Union controls 6 original Axis territories
    (R&D) *The Soviet Union
    Fortunes of War: New Research & Development Rule

    Research rolls are no longer used to develop breakthroughs, instead, a system called “Fortunes of War” will be used where nations get free development rolls when victory objectives have been achieved. Once a victory token is gained, the nation with the corresponding (*) instructions listed with each objective will choose a breakthrough chart, and make a free “Fortunes of War” roll with the resulting breakthrough taking effect immediately after their turn has ended. Any breakthroughs gained by the UK regardless of which side of the map a token was achieved will effect all UK purchases and all UK units on the board.

    Modifications to oob breakthroughs are in red italics, Paratroopers have been replaced with Super Carrier Decks, and breakthroughs among the 2 charts have been re-positioned for balance.

    Breakthrough Chart #1

    Heavy Artillery
    All artillery now support up to 2 attacking infantry and/or mech infantry each

    Each operational airbase may launch a rocket at an enemy facility up to 4 spaces away, roll 2 dice per rocket and apply the highest result for damage.

    Jet Fighters
    All fighters now attack at 4 or less, and defend at 2 or less when escorting or intercepting.

    Long-Range Aircraft
    Maximum movement range for all air units is now increased by 1.

    War Bonds
    During the collect income phase, roll 2 dice and collect IPCs in the amount shown on the highest roll. (For UK war bonds, Calcutta will gain IPCs from the lowest roll, London will gain IPCs from the highest roll).

    Blitz Tactics
    Mech infantry now attack at 2 or less if paired with a tank as well as artillery, they may blitz without tanks, and they may tow 1 artillery unit each during the non-combat movement phase.
    Breakthrough Chart #2

    Super Submarines
    All submarines now attack at 3 or less.

    Anti-Aircraft Radar
    All ainti-aircraft fire from AA artillery, or AA guns built into facilities now defend at 2 or less.

    Improved Shipyards
    Battleships, Aircraft Carriers, and Cruisers are now 3 IPCs cheaper, and Destroyers, Submarines, and transports are now 1 IPC cheaper.

    Mass Production
    The mobilization capacity of all production facilities has been increased by 2. Also, you may remove 2 damage markers for the price of 1.

    Super Carrier Decks
    All aircraft carriers may now carry up to 3 fighters and/or tactical bombers each.

    Heavy Bombers
    When attacking during a battle or a SBR, roll 2 dice for each strategic bomber and select the best result.

    Bonus Income: New & Modified National Objectives

    Axis National Objectives

    Germany (in addition to all original NOs)
    -5 IPCs if an Axis power controls London

    Japan (in addition to all original NOs)
    -5 IPCs if Japan controls all original Chinese territories

    Allied National Objectives

    Soviet Union (2 NOs which will replace the original National Prestige NO)
    -5 IPCs if there are no Axis warships in sea zone #125, and the Allies control Archangel as well as London
    -5 IPCs if there are no Allied units on any original Russian territories

    United States (in addition to all original NOs)
    -5 IPCs if the United States are at war with the Axis powers

    UK Europe (in addition to all original NOs)

    • 5 IPC’s if there are no enemy submarines in the Atlantic, excluding szs 112 and 125-127.

    ANZAC (in addition to all original NOs)
    -5 IPCs if the Allies control Cairo (when at war with Germany and Italy)_

  • A new version of Young Grasshopper’s House rules is now available
    on his website at in the work section.

    The rules did not change but the layout has.  
    -4 pages PDF ready to print
    -Size of the file is 18.7 mb
    -Icons and pictures were added.
    -Correction of UK Europe appearing twice in Bonus Income

    Enjoy!  😄

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    Thanks DCC, looks awesome… great job.

  • '17 '16 '15

    Hey YG

    Printed your house rules from the website, thanks. They are great.

    What happened to your house rule of combining U.K. PAC with Anzac?  I liked that a lot, you scrapped it?

    Also, your rules read that the U.K. PAC N.O.  gets 12ipc units placed on london? How is that a pacific advantage?

    Cheers as always


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    What happened to your house rule of combining U.K. PAC with Anzac?  I liked that a lot, you scrapped it?

    Hey Woody, I also liked my house rule idea of combining UK Pacific with ANZAC… but my group members didn’t, and it’s hard to play test and promote house rule ideas if I don’t have a cooperative supply of guinea pigs.


    Also, your rules read that the U.K. PAC N.O.  gets 12ipc units placed on london? How is that a pacific advantage?

    I don’t see the error, my document reads “UK Europe” will get 12 IPCs worth of units to be placed on London the first time it’s liberated.

  • '17 '16 '15

    HEY! You cheated! It’s been edited since I printed it! 😊🙄

    Shame about those guinea pigs though, I met Larry harris for coffee last night as he was passing through my road and he said that splitting the commonwealth into 2 playable factions in pacific 40 was his biggest regret. Tell that to your chums. They are dishonouring Larry by not listening to you!

  • YG’s house rules document has been updated on

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    YG’s house rules document has been updated on

    Can’t thank you enough DCC.


  • '17


    Could you please share with the community the Axis vs Allies win ratio when using your House Rules from your group? Obviously group dynamics effects game play, outcomes, and strategies. Currently on triplea live, it seems the allies are winning more lately and only with a small bid (being used against Japan now or no bid at all).

    J1 attacks are failing more often now. And when doing a J1 attack, I’m more prevalent to stack FIC instead of concurrently hitting Yunnan. I run out of fodder too quick. I think the game has now gone full circle. Perhaps I’m way off? Anyways, the allies just shove everything. Japan may win a battle in one spot but they get overrun in the others.

    My next table top G40 game won’t be until the 1st weekend of October (I’m jealous of you guys that have a G40 table top group). Â


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