It looks like you’re mostly in control of the Med, Germany has not achieved victory in Europe (not even close really), and Japan does not appear to be imminently about to capture India, Hawaii, Sydney, or San Francisco.
It’s hard to see from the tiny screenshot what strength levels are around the various stress points, but overall this is what I would try.
Russia Fight those German NOs, but otherwise build nothing but infantry. Try to trade your infantry for German mechs and tanks.
US Take Norway as soon as possible. You have to get Germany’s income down.
In the Pacific, start shuttling two ground units and a fighter per turn to Hawaii. Also, retake Alaska to regain your NO. Kill Japanese transports whenever possible. If Japan maneuvers its fleet to a point where sea zone 26 is no longer a viable location for your fleet, drop all your planes on Hawaii and retreat your fleet – every fighter you drop on Hawaii requires Japan to bring another loaded transport to the invasion (at that point you just start flying in two or three or five planes per round and Japan just has to keep building loaded transports). If Japan is spending all its money on loaded transports, it is hampered in it’s ability to attack/defend India, contest the money islands, and threaten ANZAC. (Also, it’s ok for him to take Hawaii as long as he also doesn’t take Calcutta, Sydney, and San Francisco.)
All the while this is happening, you are pounding Germany with the rest of your money.
You need to get control of the Med and get some ships into the Med quickly (enough that Italy can’t just blow them up with a couple of planes) to stop Italy getting it’s NO, and you need to get some subs into sea zone 97 to start nerfing Italy’s income. The best way to accomplish this is probably to build a new task force on the East Coast and sail the existing task force into the Med bound for sea zone 97. Depending on how dire the situation is, you might need to pull the Pacific fleet completely and rely on the plane strategy to keep hold of Hawaii.
UK Make sure that the UK cannot fall to a late Sea Lion. One or two units a round should do it.
Start funneling troops through the Middle East into Caucasus to kill Germans (any German troop the UK kills in Russia is a win for Russia and a loss for Germany). Also try to relieve some of that pressure that Japan is applying to Russia (which also helps you in the Pacific). Get some fighters to Moscow in a hurry – they defend against strat bombing and also kill attacking Germans very well.
Get some strat bombers into Russia to strat bomb the Ukraine and Novgorod and Volgograd factories. Pound them each round, without fail, unless the risk is higher than you can afford.
In a couple of turns, you’ll want to make sure you have some loadable transports, destroyers, and planes backing up the US fleet.
ANZAC Fight the money islands so Japan cannot just rest on that income. Either Japan spends money struggling over the money islands with you or leaves a small task force down there to keep you from taking the money islands (if the latter, you start building a small task force of your own to force Japan to tie up even more money). Either way is a win for the Allies. If Japan heads down towards ANZAC, turtle hard. If Japan feints into your neighbordhood, turtle hard but then unturtle when Japan moves away.
A couple of general thoughts:
1. Always consider the outcome before you fight the battle, from both a strategic as well as tactical perspective. For example, some folks like to attack Tobruk on UK1 but they lose most of their UK ground forces doing it (which makes the Med considerably easier for the Axis despite having lost forces too – Italy can just ship more troops in, but the UK can’t. That battle is a logistical and strategic win for Italy even though it loses the battle).
2. Pass on risk. If your opponent is making bad odds attacks and getting lucky, let it go. He will get unlucky eventually. Make sound attacks guided by your long term strategy.
3. Consider not just your opponent’s counterattack but your counterattack on that counterattack…
4. If your opponent leaves money lying on the table, kill it (i.e., always kill unescorted Japanese transports. Strat bombers and sub swarms in the Pacific are great for this if you can get them there, since it dilutes Japan’s fleet power by forcing them to escort transports)
5. Focus on the basics, in order of strategic importance. For example, Germany has a 70% attack on Moscow? That’s far too high – get some UK planes in to get it down to 30%. You have to start looking at this during Russia’s turn and follow through on it later in the same round with the other Allied powers – it does you no good to say that the UK will ship fighters into Moscow, only to have the UK use those fighters somewhere else.