G40 ABH (Axis) vs Oysteilo (allies+100)

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 3 artilleries, 4 infantry and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Iraq to Persia
                1 bomber moved from India to Persia
                1 bomber moved from Egypt to Persia
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 fighter moved from United Kingdom to 125 Sea Zone

    Combat - British
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    British win, taking 125 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Persia
                    British attack with 1 artillery, 2 bombers and 2 infantry
                    Germans defend with 2 armour and 1 factory_minor
                    1 artillery owned by the British retreated to Iraq
                    Germans win with 2 armour remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry
                Battle in Normandy Bordeaux
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 4 mech_infantrys
                    Germans win with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - British
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from Persia to Russia
                2 armour, 5 artilleries, 5 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
                1 submarine moved from 81 Sea Zone to 80 Sea Zone
                1 fighter moved from 125 Sea Zone to Scotland
                1 aaGun moved from United Kingdom to Scotland
                2 infantry moved from Egypt to Trans-Jordan
                1 bomber moved from Persia to India

    Place Units - British
                1 transport placed in 110 Sea Zone
                1 artillery and 1 infantry placed in United Kingdom
                1 artillery and 2 infantry placed in Egypt
                1 armour, 1 artillery and 1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,3,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5
                UK_Pacific collect 4 PUs (5 lost to blockades); end with 4 PUs total
                Some Units in India change ownership: 1 artillery

    triplea_39449_UK_9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Caucasus to Kazakhstan
                1 mech_infantry moved from Northwest Persia to Kazakhstan
                1 armour moved from Northwest Persia to Kazakhstan
                1 armour, 2 artilleries and 3 infantry moved from Northwest Persia to Iraq
                1 infantry moved from Rostov to Bryansk
                1 bomber moved from Novgorod to Bryansk

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Kazakhstan
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 1 artillery and 1 mech_infantry
                    Italians win, taking 97 Sea Zone from Americans, taking Kazakhstan from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 artillery and 1 mech_infantry
                Battle in Bryansk
                    Italians attack with 1 bomber and 1 infantry
                    Russians defend with 2 infantry
                    retreated to Bryansk
                    Russians win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Iraq
                    Italians attack with 1 armour, 2 artilleries and 3 infantry
                    British defend with 1 artillery; ANZAC defend with 1 infantry
                    Italians win, taking Iraq from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Northwest Persia to Iraq
                1 bomber moved from Bryansk to Southern Italy
                3 infantry moved from Northern Italy to France

    Place Units - Italians
                2 infantry placed in Northern Italy
                2 submarines placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
                Italians collect 19 PUs (2 lost to blockades); end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs

    triplea_39449_Ita9.tsvg


  • Yeah, it does look like Egypt will fall in a few more rounds at which point there is no stopping the Axis in Europe.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 44 Sea Zone to 37 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Anhwe to Kiangsu
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    triplea_39449_ANZ9.tsvg

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Trans-Jordan to Egypt
                2 infantry moved from Tobruk to Alexandria
                1 infantry moved from United Kingdom to Scotland

    Turn Complete - French

    triplea_39449_Fre9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 1 bomber, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Western Germany to Trans-Jordan
                1 bomber moved from Volgograd to Trans-Jordan
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Volgograd to Tambov
                1 artillery moved from Volgograd to Tambov
                6 armour and 5 mech_infantrys moved from Caucasus to Novosibirsk
                2 armour and 1 mech_infantry moved from Yakut S.S.R. to Timguska
                1 infantry moved from Sikang to Shensi
                      Germans take Shensi from Chinese
                1 armour moved from Kansu to Timguska
                1 infantry moved from Evenkiyskiy to Urals
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Volgograd to Samara
                1 artillery moved from Volgograd to Samara
                1 bomber moved from Novgorod to Samara
                1 bomber moved from Novgorod to Samara
                1 bomber moved from Novgorod to Urals
                1 bomber moved from Novgorod to Urals
                1 bomber moved from Novgorod to Bryansk
                1 fighter moved from Novgorod to Archangel
                1 bomber moved from Novgorod to Archangel
                1 destroyer moved from 113 Sea Zone to 125 Sea Zone
                1 fighter moved from Southern Italy to Trans-Jordan
                1 fighter moved from Western Germany to 125 Sea Zone
                1 fighter moved from Western Germany to Holland Belgium
                1 bomber moved from Novgorod to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 artillery and 3 infantry moved from Western Germany to Holland Belgium
                1 bomber moved from Novgorod to Tambov
                10 armour, 2 fighters, 8 mech_infantrys and 5 tactical_bombers moved from Northwest Persia to Trans-Jordan
                2 armour moved from Persia to Trans-Jordan

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer and 1 fighter
                    British defend with 1 destroyer
                    retreated to 125 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 destroyer
                Battle in Timguska
                    Germans attack with 3 armour and 1 mech_infantry
                    Russians defend with 2 infantry
                    Germans win, taking Timguska from Russians with 2 armour remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 3 artilleries, 1 bomber, 1 fighter and 3 infantry
                    British defend with 1 aaGun and 1 infantry; Americans defend with 2 infantry and 2 mech_infantrys
                    Germans win, taking Holland Belgium from Americans with 3 artilleries, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 22
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Americans: 2 infantry and 2 mech_infantrys
                Battle in Novosibirsk
                    Germans attack with 6 armour and 5 mech_infantrys
                    Russians defend with 2 mech_infantrys
                    Germans win, taking Novosibirsk from Russians with 6 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 mech_infantrys
                Battle in Urals
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 2 infantry
                    Germans win with 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Samara
                    Germans attack with 1 artillery, 2 bombers and 2 infantry
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Samara from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Archangel
                    Germans attack with 1 bomber, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Trans-Jordan
                    Germans attack with 12 armour, 3 bombers, 3 fighters, 8 mech_infantrys and 5 tactical_bombers
                    British defend with 3 armour, 6 artilleries, 9 infantry and 3 mech_infantrys; Russians defend with 1 mech_infantry
                    Germans win, taking Trans-Jordan from British with 8 armour, 3 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 29
                    Casualties for Germans: 4 armour and 8 mech_infantrys
                    Casualties for British: 3 armour, 6 artilleries, 9 infantry and 3 mech_infantrys
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery moved from Germany to 114 Sea Zone
                1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery moved from 115 Sea Zone to Novgorod
                1 infantry moved from 115 Sea Zone to Novgorod
                3 artilleries and 4 infantry moved from Belarus to Novgorod
                1 mech_infantry moved from Eastern Poland to Novgorod
                1 bomber moved from Tambov to Rostov
                2 bombers moved from Samara to Rostov
                1 bomber moved from Bryansk to Rostov
                1 bomber moved from Archangel to Rostov
                2 bombers moved from Urals to Rostov
                1 fighter moved from Holland Belgium to Western Germany
                1 bomber moved from Holland Belgium to Western Germany
                1 fighter moved from Archangel to Novgorod
                1 aaGun moved from Caucasus to Rostov
                1 artillery moved from Volgograd to Rostov
                1 artillery moved from Volgograd to Rostov
                1 armour, 1 artillery and 2 mech_infantrys moved from Volgograd to Rostov
                3 artilleries and 3 infantry moved from Northwest Persia to Iraq
                3 bombers, 2 fighters and 5 tactical_bombers moved from Trans-Jordan to Northwest Persia
                1 aaGun, 2 artilleries and 3 infantry moved from Northwest Persia to Caucasus
                1 fighter moved from Trans-Jordan to Iraq
                1 aaGun moved from Western Germany to Holland Belgium
                1 bomber moved from Western Germany to France
                1 aaGun moved from Western Germany to France
                1 aaGun, 1 fighter and 2 mech_infantrys moved from Western Germany to France
                1 fighter moved from 125 Sea Zone to Germany
                4 mech_infantrys moved from Normandy Bordeaux to France

    Place Units - Germans
                1 bomber and 1 fighter placed in Germany
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Volgograd
                1 armour and 2 mech_infantrys placed in Persia
                2 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 1 aaGun
                EDIT: Adding units owned by Germans to Holland Belgium: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
                Germans collect 62 PUs (5 lost to blockades); end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs

    triplea_39449_Ger10.tsvg


  • Call it a game or keep playing?

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    @Arthur:

    Call it a game or keep playing?Â

    yeah, I told you it was done, maybe I missed something? Anyway, good game and fun to play you! Hmmmm

    1. Maybe my bid wasn’t the best? But it is REALLY hard to make a good 100 IPC bid! Maybe some more men for China?
    2. I buy at least 1 carrier too much in the pacific, early on I also forget to move some american boats there, but this is hardly game breaking. I buy a decent number of subs, destroyers, transports and men, but somehow they accomplish next to nothing in the pacific. I am not sure why the japanese fleet is stronger than mine even with this HEAVY Pacific buy for several rounds. This is causing me big trouble in europe as I start this campaign too late because I accomplish nothing in the pacific.
    3. The idea was to funnel men up through middle east and caucasus to fight Germans, but this fails too.

    Ideas?


    1. Your bid wasn’t the problem.  Everything that you bought helped you out in the war effort. 
      a) Africa was yours without contest
      b) I needed extra Japanese troops in Manchuria
      c) Moscow was too tough to conquer
      d) You kept most of the UK fleet alive

    2)  You had at least two carriers two much in the Pacific.  Compare the battle calculator results when you swap 6 subs for a loaded carrier.  The defense is just as good and the offense is much better.  If you had 20 subs off of Queensland with a couple of carriers supporting it, I would be ship blocking you instead of the other way around.

    3)  Caucasus are too hard to hold, but you have to keep Northwest Persia.  Shuttle planes from Moscow down there if the Germans are heading south.

    In general you played well but didn’t have any offensive goals.  You have to accomplish at least one of the following big Allied goals:

    1. Keep and hold the Burma road and have enough force to push east towards Hong Kong

    2. sub raid all of the Japanese areas and be able to counterattack any spots that get hit by destroyers

    3. conquer Korea, stack with Russian forces, build a major naval force in the Sea of Japan
      Having more subs instead of carriers would have been a huge help for any of these three tasks.

    4. Conquer Normandy and hold it with UK fighters

    5. Conquer Norway and hold it with UK fighters, build factory

    6. Do a neutral crush: attack Spain, Saudi Arabia, etc.  This allows the US to funnel troops into Western Europe very efficiently.

    7. Convoy raid the Adriatic sea for the full 12 PUs per round.

    I haven’t figure out where all of the Allied money went, but you should have been able to have succeeded on at least one of these goals when you began with such a strong start.  Keeping up with Russia and China was tough for Germany and Japan; there should have been enough production for the US and UK to have succeeded.

  • '20

    Impressive win! Will the seemingly unstoppable ABH break past the 100 mark?

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    @Arthur:

    1. Your bid wasn’t the problem.  Everything that you bought helped you out in the war effort. 
      a) Africa was yours without contest
      b) I needed extra Japanese troops in Manchuria
      c) Moscow was too tough to conquer
      d) You kept most of the UK fleet alive

    2)  You had at least two carriers two much in the Pacific.  Compare the battle calculator results when you swap 6 subs for a loaded carrier.  The defense is just as good and the offense is much better.  If you had 20 subs off of Queensland with a couple of carriers supporting it, I would be ship blocking you instead of the other way around.

    3)  Caucasus are too hard to hold, but you have to keep Northwest Persia.  Shuttle planes from Moscow down there if the Germans are heading south.Â

    In general you played well but didn’t have any offensive goals.  You have to accomplish at least one of the following big Allied goals:

    1. Keep and hold the Burma road and have enough force to push east towards Hong Kong

    2. sub raid all of the Japanese areas and be able to counterattack any spots that get hit by destroyers

    3. conquer Korea, stack with Russian forces, build a major naval force in the Sea of Japan
      Having more subs instead of carriers would have been a huge help for any of these three tasks.

    4. Conquer Normandy and hold it with UK fighters

    5. Conquer Norway and hold it with UK fighters, build factory

    6. Do a neutral crush: attack Spain, Saudi Arabia, etc.  This allows the US to funnel troops into Western Europe very efficiently.

    7. Convoy raid the Adriatic sea for the full 12 PUs per round.

    I haven’t figure out where all of the Allied money went, but you should have been able to have succeeded on at least one of these goals when you began with such a strong start.  Keeping up with Russia and China was tough for Germany and Japan; there should have been enough production for the US and UK to have succeeded.Â

    Thanks for the input, yeah I have a tendency to buy too many carriers. I will consider that in the next game and obviously loosing NW persia was basically the end of the game! Let me know if you want to try again at some point!


  • Best of luck with your other games.  I am travelling for a few weeks and then moving from Denver to Milwaukee so I will have an extended break from G40.

Suggested Topics

  • 21
  • 42
  • 36
  • 22
  • 133
  • 39
  • 95
  • 105
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.0k

Users

39.3k

Topics

1.7m

Posts