Totally, granted.
But from a gameplay standpoint, does the map even work if you eliminate the movement bonus for the AB?
The tension I feel is between allowing an AB movement bonus that is clearly kind of silly, or removing it and breaking the game, with the fear that nobody would want to play under such conditions because it takes too long to get your aircraft where it needs to go in gameplay terms.
The way I’m looking at it, G40 without the AB movement bonus just lays bare some major issues with the core map design. The play pace in many regions might grind to a halt. The Pacific where most of the true islands are located is already a chore for fighter movement, even with the OOB airbase bases already in place. Moving a fighter from an island into a sz costs 1 move, so it only has 1 more move (into an adjacent zone) before its range is spent.
There is a similar issue with strategic bombers (whether defenseless or not). Under OOB rules, even with an AB, a strategic bomber cannot take off from Marianas, bomb Japan and return. I suppose technically it could take off from Marianas, bomb Japan, and land at Iwo which is exactly 7 moves (as mentioned in the fail safe emergency landing example CWOMarc described). But you have to ask yourself, will such a thing ever happen in game? I mean it already requires the purchase of an expensive AB at Marianas, with no hope of an escort, even if you do manage to take Iwo and put an Airbase there too.
Sans AB movement, the only workaround I can think of is something like the Island Movement bonus we talked about way back when. Tried to summarize it more recently in the HR master list…
Island Movement Bonus:
for 1942.2
Rule: If an island is completely contained by a single sea zone, and under friendly control, then aircraft movement into or out of that sea zone from the island is not counted towards the total.
In other words, the owner treats the island like a stationary or permanent aircraft carrier inside the sea zone, for the purposes of movement. On defense however (if attacked by the enemy), the island aircraft is still considered to be parked “on the island,” so not hovering in the sea zone at all times, only when moving on the player’s own turn.
This works for true islands, but does nothing for other key territories like Japan or UK, W. Germany or Moscow, W. US, E. US, Italy, India, Australia etc. I don’t know maybe those territories don’t need a movement bonus, since they already have other income and production advantages?
Landlocked territories with a starting AB like France or Moscow would lose out big time, without a movement bonus, since those ABs have no sea zone to scramble into. They’d be meaningless except as a target for SBR.
Compromise solution might be OOB AB+1 and the Island Movement Bonus idea together. This would give fighters at island ABs the desired range.
Perhaps the island rule should be revised, only granting the bonus at take off (not landing) only +1 to the total. So they get an effective range of 5 from the island, and this can be raised to 6 with an AB. But it only works if you are departing from the island at the start of your movement turn.
This would make a territory like say Iwo or Iceland or Sicily more attractive, without messing up the situation in other parts of the map, like the skies over continental Europe.
Any thoughts?
ps. again with the Marianas example. Under this island movement rule, even without an AB, a player departing Marianas could reach Japan with a stratB, bomb it, and return to Marianas, in exactly 7 moves.