Max D, tip BB, lose DD, CA and 1 fig
17L Talleyrand19(X) vs AldoRaine(L) - BM2
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Romania to Greece
Germans take Greece from British
4 bombers moved from France to 91 Sea Zone
7 bombers and 3 fighters moved from Western Germany to 91 Sea Zone
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from RussiansCombat - Germans
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scramble fighters near gib from those 2 air bases?
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full scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Romania to Greece
Germans take Greece from British
4 bombers moved from France to 91 Sea Zone
7 bombers and 3 fighters moved from Western Germany to 91 Sea Zone
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Americans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 11 bombers and 3 fighters
British defend with 1 destroyer and 3 fighters; Americans defend with 3 fighters and 2 transports
Germans win with 10 bombers remaining. Battle score for attacker is 40
Casualties for Germans: 1 bomber and 3 fighters
Casualties for British: 1 destroyer and 3 fighters
Casualties for Americans: 3 fighters and 2 transportsNon Combat Move - Germans
6 armour and 22 mech_infantrys moved from Poland to Romania
11 artilleries moved from Poland to Slovakia Hungary
2 mech_infantrys moved from Germany to Romania
7 infantry moved from Germany to Slovakia Hungary
8 infantry moved from Poland to Slovakia Hungary
7 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
2 aaGuns moved from Poland to Slovakia Hungary
4 aaGuns moved from Western Germany to Germany
1 infantry moved from Sweden to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 104 Sea Zone
1 infantry moved from 104 Sea Zone to Portugal
Germans take Portugal from Neutral_True
2 infantry moved from Sweden to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Germany
2 infantry moved from Normandy Bordeaux to Spain
5 mech_infantrys moved from France to Spain
1 infantry moved from Normandy Bordeaux to Spain
1 fighter moved from Albania to Spain
4 mech_infantrys moved from France to Spain
5 mech_infantrys moved from France to Greater Southern Germany
1 infantry moved from Poland to Slovakia Hungary
10 bombers moved from 91 Sea Zone to FrancePlace Units - Germans
9 infantry placed in Germany
3 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 4 aaGuns
EDIT: Adding units owned by Germans to Western Germany: 4 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 aaGuns and 3 fighters
EDIT: Adding units owned by Germans to France: 4 aaGuns and 3 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,6,1,4,4,6
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 armour moved from Samara to Vologda
Russians take Vologda from Japanese
1 armour moved from Vologda to Urals
1 artillery and 1 infantry moved from Evenkiyskiy to Timguska
1 artillery and 5 infantry moved from Evenkiyskiy to Urals
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
2 infantry moved from Baltic States to Poland
1 fighter moved from Bryansk to Poland
3 armour, 28 artilleries, 49 infantry and 2 mech_infantrys moved from Baltic States to Eastern Poland
3 artilleries and 5 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Archangel to NovgorodCombat - Russians
Battle in Timguska
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Urals
Russians attack with 1 armour, 1 artillery and 5 infantry
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 artillery
Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Eastern Poland
Russians attack with 3 armour, 31 artilleries, 55 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 3 armour, 31 artilleries, 54 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Novgorod
1 fighter moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Ukraine to Novgorod
2 artilleries and 3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Vologda
2 artilleries and 6 infantry moved from Russia to Bryansk
1 aaGun moved from Baltic States to Eastern PolandPlace Units - Russians
1 tactical_bomber placed in Novgorod
1 artillery and 1 infantry placed in Novgorod
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter and 9 mech_infantrys; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
17 mech_infantrys moved from Kazakhstan to Samara
1 mech_infantry moved from Kansu to Vologda
1 mech_infantry moved from Tsinghai to Samara
1 infantry and 1 mech_infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Hopei to Kweichow
2 bombers moved from French Indo China to KweichowCombat - Japanese
Battle in Vologda
Japanese attack with 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Vologda from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Samara
Japanese attack with 18 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Samara from Russians with 17 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Kweichow to Sikang
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Szechwan to Tsinghai
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from French Indo China to Yunnan
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 cruiser moved from 35 Sea Zone to 46 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 3 transports moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to French Indo China
2 tactical_bombers moved from French Indo China to Sikang
2 mech_infantrys moved from French Indo China to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
5 fighters and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from Philippines to French Indo China
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
7 fighters and 2 tactical_bombers moved from Japan to Suiyuyan
1 aaGun moved from Yunnan to Shan State
1 mech_infantry moved from Hunan to French Indo ChinaPlace Units - Japanese
3 destroyers placed in 36 Sea Zone
1 fighter placed in Japan
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Suiyuyan: 2 tactical_bombers
EDIT: Removing units owned by Japanese from Suiyuyan: 7 fighters
EDIT: Adding units owned by Japanese to Hunan: 7 fighters and 2 tactical_bombers
EDIT: Removing units owned by Japanese from Hunan: 7 fighters
EDIT: Removing units owned by Japanese from Hunan: 2 tactical_bombers
EDIT: Adding units owned by Japanese to Anhwe: 7 fighters and 2 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Japanese collect 72 PUs; end with 72 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 6 Sea Zone from JapaneseCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans win with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 55 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 cruiser and 1 marine moved from 49 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 bomber moved from 46 Sea Zone to Queensland
1 bomber moved from 55 Sea Zone to Queensland
1 artillery, 3 infantry and 2 marines moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 3 infantry, 2 marines and 2 transports moved from 54 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 44 Sea Zone
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 6 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Rio de Oro to 91 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 91 Sea Zone to Gibraltar
3 bombers moved from Gibraltar to United Kingdom
3 fighters moved from Eastern United States to MoroccoPlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
3 fighters and 6 infantry placed in Eastern United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
2 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 artillery and 1 infantry moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from Turkey to Greece
1 fighter moved from United Kingdom to 104 Sea ZoneCombat - British
Battle in Greece
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Greece from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 104 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Kazakhstan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Kazakhstan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Volgograd
British attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor and 1 mech_infantry
British win, taking Volgograd from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 1 infantry
Japanese defend with 1 aaGun
British win, taking Shan State from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - British
3 aaGuns, 2 armour, 9 artilleries, 17 infantry and 1 mech_infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from India to Burma
1 armour moved from India to Shan State
1 artillery and 2 infantry moved from West India to India
1 artillery moved from Eastern Persia to West India
3 armour moved from Eastern Persia to Northwest Persia
1 fighter moved from Caucasus to Russia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from 104 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Iraq to Turkey
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Northwest Persia
3 infantry moved from Syria to Turkey
2 fighters and 1 tactical_bomber moved from Syria to Gibraltar
1 destroyer moved from 98 Sea Zone to 92 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
2 fighters placed in United Kingdom
1 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Albania to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 fighter moved from Southern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Greece from British with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Greece to Southern ItalyPlace Units - Italians
2 mech_infantrys placed in Northern Italy
2 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,2,6,3,1,5
Italians collect 5 PUs (12 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
3 fighters moved from Queensland to Shan State
1 fighter moved from Burma to Shan State
1 fighter moved from India to Russia
1 fighter moved from Caucasus to RussiaCombat - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
2 destroyers moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Syria to Turkey
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Spain to 91 Sea Zone
10 bombers moved from France to 91 Sea Zone
3 fighters moved from France to 91 Sea ZoneCombat - Germans
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scram?
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Full scramble. 2 english fighters and 1 french
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just to clarify I want the 3 Us fighters, 2 UK fighters and 1 french fighter to scramble
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forgot to roll for Poland…will do it here…5 inf vs 2 inf…
German inf…
;dice 5;
Russian inf…
;dice 2;
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damnit, how do you roll these haha, one second
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Rolling 5d6:
(1, 2, 3, 6, 6)
Rolling 2d6:
(1, 4) -
4 German inf vs 1 Russian inf
Rolling 4d6:
(1, 4, 4, 6)
Rolling 1d6:
(4)





