L17 - Talleyrand19 (Axis) vs Simon33 (Allies) Balanced Mod

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 1

    Politics - French
                Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
                Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
                Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
                Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
                Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
                Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
                Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
                Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
                Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
                Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
                Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
                Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
                Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
                Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
                Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
                Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
                Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
                Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
                Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
                Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
                Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
                Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
                Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
                Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
                Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
                Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
                Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
                Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
                Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
                Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
                Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
                Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
                Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
                Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
                Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
                Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
                Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
                Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
                Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
                Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
                Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
                Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
                Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
                Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
                Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France

    Combat Move - French
                1 destroyer moved from 72 Sea Zone to 80 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_39155_Fre1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 destroyer, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans
                1 armour moved from Poland to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 armour moved from Eastern Poland to Baltic States
                      Germans take Baltic States from Russians
                2 armour, 3 artilleries and 16 infantry moved from Poland to Baltic States
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians

    Combat - Germans

    Non Combat Move - Germans
                3 aaGuns moved from Poland to Baltic States
                6 artilleries and 2 infantry moved from Germany to Poland
                1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                2 artilleries and 5 infantry moved from Yugoslavia to Romania
                5 infantry moved from Bulgaria to Romania
                1 tactical_bomber moved from Southern Italy to Western Germany
                2 infantry moved from Western Germany to France
                3 aaGuns moved from Western Germany to France
                5 armour and 2 mech_infantrys moved from France to Yugoslavia

    Place Units - Germans
                1 destroyer placed in 113 Sea Zone
                1 bomber and 3 fighters placed in Western Germany
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
                Germans collect 43 PUs (1 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs

    triplea_39155_Ger2.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 artillery and 5 infantry moved from Vyborg to Finland
                1 infantry moved from Vyborg to Karelia
                1 fighter moved from Novgorod to Karelia
                1 fighter and 1 tactical_bomber moved from Novgorod to Finland
                1 infantry moved from Vyborg to Karelia
                1 infantry moved from Vyborg to Finland
                3 infantry moved from Vyborg to Finland

    Combat - Russians
                Battle in Finland
                    Russians attack with 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber
                    Germans defend with 6 infantry
                    Russians win, taking Finland from Germans with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 3 infantry
                Battle in Karelia
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Karelia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Vyborg to Finland
                1 artillery moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Finland to Archangel
                1 aaGun, 2 artilleries and 5 infantry moved from Novgorod to Archangel
                1 artillery and 5 infantry moved from Western Ukraine to Bryansk
                3 infantry moved from Rostov to Caucasus
                1 armour moved from Turkmenistan to Persia
                      Russians take Persia from Neutral_Allies
                1 mech_infantry moved from Kazakhstan to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 fighter moved from Karelia to Rostov
                8 infantry moved from Russia to Bryansk
                1 aaGun moved from Samara to Kazakhstan
                2 aaGuns and 18 infantry moved from Buryatia to Amur

    Place Units - Russians
                10 infantry placed in Russia
                2 infantry placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Caucasus: 1 infantry
                EDIT: Removing units owned by Russians from Bryansk: 1 aaGun, 1 artillery and 1 infantry
                EDIT: Adding units owned by Russians to Rostov: 1 aaGun, 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 39 PUs; end with 41 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 53 PUs

    triplea_39155_Rus2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 2 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 8 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery moved from Anhwe to Kweichow
                2 infantry moved from Anhwe to Kweichow
                1 artillery moved from Chahar to Suiyuyan
                1 mech_infantry moved from Chahar to Anhwe
                1 mech_infantry moved from Anhwe to Kweichow
                3 fighters moved from Kwangsi to 41 Sea Zone
                3 tactical_bombers moved from Kwangsi to 41 Sea Zone
                1 bomber moved from Kwangsi to 41 Sea Zone
                2 infantry moved from Siam to Shan State
                5 fighters moved from Kwangsi to Yunnan
                5 tactical_bombers moved from Kwangsi to Yunnan
                1 bomber and 2 fighters moved from Kwangsi to Shan State
                1 fighter moved from Kiangsu to Yunnan
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 carrier and 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 battleship and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                2 artilleries and 4 infantry moved from 37 Sea Zone to Shan State

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers
                    British defend with 1 battleship, 1 destroyer and 1 transport
                    Japanese win with 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for British: 1 battleship, 1 destroyer and 1 transport
                    Casualties for Japanese: 2 fighters
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Shan State
                    Japanese attack with 2 artilleries, 1 bomber, 2 fighters and 6 infantry
                    British defend with 5 infantry and 1 tactical_bomber; ANZAC defend with 1 fighter and 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 17
                    Casualties for British: 5 infantry and 1 tactical_bomber
                    Casualties for ANZAC: 1 fighter and 1 infantry
                    Casualties for Japanese: 1 artillery and 6 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 6 fighters, 2 infantry and 5 tactical_bombers
                    Chinese defend with 11 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -11
                    Casualties for Chinese: 11 infantry
                    Casualties for Japanese: 3 fighters, 1 infantry and 1 tactical_bomber
                Battle in Kwangtung
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                1 bomber and 2 fighters moved from Shan State to Kwangsi
                3 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Jehol to Chahar
                4 infantry moved from Manchuria to Jehol
                1 aaGun, 1 artillery and 4 infantry moved from Jehol to Anhwe
                1 bomber, 1 fighter and 3 tactical_bombers moved from 41 Sea Zone to 37 Sea Zone
                1 bomber moved from 37 Sea Zone to Kwangsi

    Place Units - Japanese
                2 fighters placed in Japan
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 45 PUs total

    triplea_39155_Jap2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 2 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 8 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery moved from Anhwe to Kweichow
                2 infantry moved from Anhwe to Kweichow
                1 artillery moved from Chahar to Suiyuyan
                1 mech_infantry moved from Chahar to Anhwe
                1 mech_infantry moved from Anhwe to Kweichow
                3 fighters moved from Kwangsi to 41 Sea Zone
                3 tactical_bombers moved from Kwangsi to 41 Sea Zone
                1 bomber moved from Kwangsi to 41 Sea Zone
                2 infantry moved from Siam to Shan State
                5 fighters moved from Kwangsi to Yunnan
                5 tactical_bombers moved from Kwangsi to Yunnan
                1 bomber and 2 fighters moved from Kwangsi to Shan State
                1 fighter moved from Kiangsu to Yunnan
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 carrier and 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 battleship and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                2 artilleries and 4 infantry moved from 37 Sea Zone to Shan State

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers
                    British defend with 1 battleship, 1 destroyer and 1 transport
                    Japanese win with 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for British: 1 battleship, 1 destroyer and 1 transport
                    Casualties for Japanese: 2 fighters
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Shan State
                    Japanese attack with 2 artilleries, 1 bomber, 2 fighters and 6 infantry
                    British defend with 5 infantry and 1 tactical_bomber; ANZAC defend with 1 fighter and 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 17
                    Casualties for British: 5 infantry and 1 tactical_bomber
                    Casualties for ANZAC: 1 fighter and 1 infantry
                    Casualties for Japanese: 1 artillery and 6 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 6 fighters, 2 infantry and 5 tactical_bombers
                    Chinese defend with 11 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -11
                    Casualties for Chinese: 11 infantry
                    Casualties for Japanese: 3 fighters, 1 infantry and 1 tactical_bomber
                Battle in Kwangtung
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                1 bomber and 2 fighters moved from Shan State to Kwangsi
                3 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Jehol to Chahar
                4 infantry moved from Manchuria to Jehol
                1 aaGun, 1 artillery and 4 infantry moved from Jehol to Anhwe
                1 bomber, 1 fighter and 3 tactical_bombers moved from 41 Sea Zone to 37 Sea Zone
                1 bomber moved from 37 Sea Zone to Kwangsi

    Place Units - Japanese
                2 fighters placed in Japan
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 45 PUs total

    triplea_39155_Jap2.tsvg


  • it posted twice? should be the same exact move though…your dice are on freaking fire, 5 out of 6 hits as infantry on defense, 4 out 7, 2 out of 4, etc etc…I think I am doomed to lose this one

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Americans takes Political Action: Political Action Americans To War With Japanese
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 battleship and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 submarine moved from 26 Sea Zone to 6 Sea Zone

    Combat - Americans

    triplea_39155_Ame2.tsvg

  • '19 '17 '16

    Scramble and Kamikaze SZ6?


  • max scramble and use 4 kamis on battleship, 1 kami each on two destroyers

  • '19 '17 '16

    Forgot to attack the sub (notation “:“aaa (num)@(strength) …”:”)

    SubDiceRolls: 1@2; Total Hits: 11@2: (2)
    DDDiceRolling 1d6:
    (5)

    DefDiceRolling 1d6:
    (6)

  • '19 '17 '16

    Also forgot to attack Morocco. Bummer.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Americans takes Political Action: Political Action Americans To War With Japanese
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 battleship and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 submarine moved from 26 Sea Zone to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Japanese scrambles to create a battle in territory 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 6,4,3,5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Japanese defend with 2 fighters
                    1 submarine owned by the Americans Submerged
                    Units damaged: 1 battleship owned by the Americans
                    Americans win with 1 battleship, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 2 fighters
                Battle in Korea

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                2 cruisers moved from 26 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
                1 carrier and 1 fighter moved from 31 Sea Zone to 22 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer and 1 submarine moved from 41 Sea Zone to 42 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 fighter moved from 31 Sea Zone to Midway
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
                3 fighters moved from Eastern United States to Iceland
                1 armour, 1 artillery and 2 infantry moved from 123 Sea Zone to Iceland

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Central United States
                2 bombers and 1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    triplea_39155_Ame2.tsvg


  • not sure it matters with these stupid dice…not ONE hit on the battleship kamis? I love it…the dice are filling me with much anger this game


  • just noticed something actually…how do you have fighters on Java…Anzac only went once and you don’t start with owning that territory? what am I missing?

  • '19 '17 '16

    @Talleyrand19:

    just noticed something actually…how do you have fighters on Java…Anzac only went once and you don’t start with owning that territory? what am I missing?

    The Dutch own it ANZ1 and they are allied to ANZAC. There’s a special rule that allows those islands to be converted to UK/ANZAC but not USA.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Tsinghai to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    retreated to Hopei
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Sikang
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Shensi to Sikang

    Place Units - Chinese
                4 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

    triplea_39155_Chi2.tsvg


  • @simon33:

    @Talleyrand19:

    just noticed something actually…how do you have fighters on Java…Anzac only went once and you don’t start with owning that territory? what am I missing?

    The Dutch own it ANZ1 and they are allied to ANZAC. There’s a special rule that allows those islands to be converted to UK/ANZAC but not USA.

    you can land on them the turn you take them as IPC-producing territories? it behaves differently than a pro-allied territory?

  • '19 '17 '16

    @Talleyrand19:

    @simon33:

    @Talleyrand19:

    just noticed something actually…how do you have fighters on Java…Anzac only went once and you don’t start with owning that territory? what am I missing?

    The Dutch own it ANZ1 and they are allied to ANZAC. There’s a special rule that allows those islands to be converted to UK/ANZAC but not USA.

    you can land on them the turn you take them as IPC-producing territories? it behaves differently than a pro-allied territory?

    Yep! I didn’t realise that for a while either.

    Look at it this way. If USA landed on it they would remain Dutch and USA would also be allowed to land planes on it.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 2

    Purchase Units - British
                British buy 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from British Guiana to 88 Sea Zone
                1 armour and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 99 Sea Zone to 96 Sea Zone
                2 fighters and 1 tactical_bomber moved from Malta to 96 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
                1 battleship and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
                1 bomber moved from United Kingdom to Germany
                1 artillery and 1 infantry moved from Burma to Yunnan
                2 fighters moved from India to Yunnan
                3 infantry moved from Burma to Shan State
                2 armour and 1 mech_infantry moved from India to Burma
                2 armour and 1 mech_infantry moved from Burma to Shan State

    Combat - British
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Germany causes 5 damage total.
                Battle in Morocco
                    British attack with 1 armour, 1 infantry and 1 mech_infantry
                    Neutral_Axis defend with 1 infantry
                    British win, taking Morocco from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Neutral_Axis: 1 infantry
                Battle in Yunnan
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 96 Sea Zone
                    British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 submarine
                    British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Shan State
                    British attack with 2 armour, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery
                    British win, taking Shan State from Japanese with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Gibraltar
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 cruiser moved from 76 Sea Zone to 79 Sea Zone
                1 carrier and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                1 infantry moved from Eastern Persia to West India
                3 aaGuns moved from Burma to Shan State
                2 fighters moved from Yunnan to 39 Sea Zone
                1 bomber moved from Germany to Finland

    Place Units - British
                3 infantry placed in Egypt
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
                1 artillery, 1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs

    Place Units - UK_Pacific
                3 artilleries and 1 fighter placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,4,5,2,6,6,4,1,1,4,6,1,4,6,1,4,1
                UK_Pacific collect 14 PUs (4 lost to blockades); end with 14 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
                Some Units in India change ownership: 3 artilleries and 1 fighter

    triplea_39155_UK_2.tsvg


  • that’s a neat little quirk, thanks

Suggested Topics

  • 49
  • 133
  • 445
  • 101
  • 126
  • 213
  • 1.1k
  • 2.8k
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

17.9k

Users

40.6k

Topics

1.8m

Posts