@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
40 global 2e Colt vs gazza(+8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 5 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
2 infantry moved from Vologda to Archangel
1 infantry moved from Tambov to Rostov
1 mech_infantry moved from Russia to Rostov
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Rostov
1 infantry moved from Novosibirsk to Timguska
1 fighter moved from Russia to Timguska
1 fighter moved from Russia to Archangel
2 infantry moved from Samara to Kazakhstan
2 artilleries moved from Samara to Kazakhstan
1 tactical_bomber moved from Russia to Archangel
1 armour moved from Russia to KazakhstanCombat - Russians
Battle in Timguska
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 2 artilleries and 2 infantry
Japanese defend with 2 mech_infantrys
Russians win, taking Kazakhstan from Japanese with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Volgograd
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantryNon Combat Move - Russians
1 aaGun moved from Samara to Kazakhstan
1 fighter moved from Volgograd to Russia
1 fighter moved from Timguska to Novosibirsk
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Archangel to Russia
3 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
3 infantry moved from Russia to Samara
2 artilleries moved from Russia to Samara
1 fighter moved from Novosibirsk to Samara
1 infantry moved from Russia to TambovPlace Units - Russians
1 armour and 5 artilleries placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 4 infantry, 6 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
2 infantry moved from Caroline Islands to 33 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 26 Sea Zone
4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
4 artilleries, 4 infantry, 3 submarines and 4 transports moved from 6 Sea Zone to 26 Sea Zone
4 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from RussiansCombat - Japanese
Battle in Hawaiian Islands
Japanese attack with 4 artilleries and 6 infantry
Americans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Japanese win, taking Hawaiian Islands from Americans with 4 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 aaGuns, 1 artillery and 3 infantry
Casualties for Japanese: 5 infantryNon Combat Move - Japanese
4 bombers moved from Caroline Islands to Marshall Islands
2 fighters moved from Japan to Marshall Islands
2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Marshall Islands
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from Kweichow to Shensi
1 infantry moved from Buryatia to Yakut S.S.R.
2 mech_infantrys moved from Kiangsu to Kweichow
5 fighters and 6 tactical_bombers moved from Burma to Yunnan
2 bombers moved from Szechwan to Yunnan
1 armour, 5 artilleries, 2 infantry and 10 mech_infantrys moved from Burma to India
5 infantry moved from Shan State to Burma
3 mech_infantrys moved from Malaya to Burma
2 transports moved from 37 Sea Zone to 36 Sea Zone
1 carrier and 1 fighter moved from 56 Sea Zone to 45 Sea Zone
1 infantry moved from Siberia to AmurPlace Units - Japanese
2 infantry placed in India
1 destroyer, 2 submarines and 3 transports placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Japan
1 artillery placed in India
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
1 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Marshall Islands : 4 bombers, 4 fighters and 2 tactical_bombers
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 2 mech_infantrys
Yunnan : 1 flag, 2 bombers, 5 fighters and 6 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 5 infantry and 3 mech_infantrys
India : 1 flag, 1 airfield, 1 armour, 6 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 11 mech_infantrys
Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 4 artilleries, 1 harbour and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 armour
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
45 Sea Zone : 1 carrier and 1 fighter
33 Sea Zone : 2 battleships, 2 carriers, 1 cruiser and 3 destroyers
37 Sea Zone : 1 flag
36 Sea Zone : 2 transports
39 Sea Zone : 1 submarine
26 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 5 transports
6 Sea Zone : 1 destroyer, 2 submarines and 3 transports
54 Sea Zone : 1 flag
West India : 1 flag, 1 mech_infantry
Novosibirsk : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 52 / 76
Russians : 14 / 22
Japanese : 81 / 96
Americans : 53 / 74
Chinese : 0 / 1
British : 33 / 40
UK_Pacific : 0 / 0
Italians : 14 / 11
ANZAC : 10 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 infantry moved from Gibraltar to Spain
1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 9 infantry, 2 mech_infantrys, 2 submarines and 6 transports moved from 92 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
2 mech_infantrys moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
2 tactical_bombers moved from Gibraltar to Spain
2 fighters moved from Gibraltar to Spain
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Spain
3 artilleries moved from 91 Sea Zone to Spain
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from United Kingdom to Spain -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 infantry moved from Gibraltar to Spain
1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 9 infantry, 2 mech_infantrys, 2 submarines and 6 transports moved from 92 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
2 mech_infantrys moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
2 tactical_bombers moved from Gibraltar to Spain
2 fighters moved from Gibraltar to Spain
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Spain
3 artilleries moved from 91 Sea Zone to Spain
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from United Kingdom to SpainCombat - Americans
Battle in 91 Sea Zone
Americans attack with 2 carriers, 4 destroyers, 3 submarines and 9 transports
Germans defend with 1 submarine
Americans win with 2 carriers, 4 destroyers, 2 submarines and 9 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Americans: 1 submarine
Battle in Spain
Americans attack with 4 artilleries, 2 bombers, 4 fighters, 14 infantry, 2 mech_infantrys and 2 tactical_bombers
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 4 artilleries, 2 bombers, 4 fighters, 13 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
2 bombers moved from Spain to Gibraltar
1 tactical_bomber moved from Spain to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 tactical_bomber moved from Spain to 91 Sea Zone
2 fighters moved from Spain to Gibraltar
1 aaGun moved from Algeria to Morocco
1 aaGun moved from Algeria to MoroccoPlace Units - Americans
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 artillery, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
2 fighters moved from Persia to Caucasus
2 tactical_bombers moved from Persia to Caucasus
1 infantry moved from Eastern Persia to West India
1 artillery moved from Eastern Persia to West India
1 bomber moved from Greece to West India
1 submarine moved from 109 Sea Zone to 112 Sea Zone
2 transports moved from 92 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 artillery, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
2 fighters moved from Persia to Caucasus
2 tactical_bombers moved from Persia to Caucasus
1 infantry moved from Eastern Persia to West India
1 artillery moved from Eastern Persia to West India
1 bomber moved from Greece to West India
1 submarine moved from 109 Sea Zone to 112 Sea Zone
2 transports moved from 92 Sea Zone to 91 Sea ZoneCombat - British
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in West India
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking West India from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
British attack with 2 fighters and 2 tactical_bombers
Germans defend with 1 mech_infantry
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 112 Sea Zone
British attack with 1 submarine
Germans defend with 1 destroyer and 2 fighters
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - British
3 fighters moved from Greece to Russia
2 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 tactical_bombers moved from Caucasus to Persia
2 fighters moved from Caucasus to Persia
1 bomber moved from West India to Eastern Persia
2 artilleries moved from Gibraltar to Spain
2 infantry moved from Gibraltar to SpainPlace Units - British
2 armour and 1 mech_infantry placed in Persia
1 artillery and 2 fighters placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 armour, 2 artilleries and 3 infantry moved from Libya to Tunisia
2 fighters moved from Southern Italy to BulgariaCombat - Italians
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries and 3 infantry
French defend with 3 infantry
Italians win, taking Tunisia from French with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for French: 3 infantry
Battle in Bulgaria
Italians attack with 2 fighters
British defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Bulgaria to Greater Southern Germany
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Southern FrancePlace Units - Italians
1 infantry placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,6,4,3
Italians collect 5 PUs (9 lost to blockades); end with 5 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUsTerritory Summary for Italians :
Yunnan : 1 bomber
Normandy Bordeaux : 1 artillery
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 armour, 2 artilleries and 3 infantry
Greater Southern Germany : 2 fighters
Northern Italy : 1 aaGun and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 20 infantry
Baltic States : 1 flag
Eastern Poland : 1 flag, 1 aaGun
97 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 51 / 76
Russians : 14 / 22
Japanese : 79 / 96
Americans : 55 / 71
Chinese : 0 / 1
British : 35 / 40
UK_Pacific : 2 / 0
Italians : 14 / 10
ANZAC : 10 / 8
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 8 PUs;Combat Move - ANZAC
2 infantry moved from Persia to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 8 PUs;Combat Move - ANZAC
2 infantry moved from Persia to Eastern PersiaNon Combat Move - ANZAC
2 infantry moved from South Australia to Queensland
1 fighter moved from South Australia to Queensland
2 armour moved from South Australia to Queensland
1 artillery moved from South Australia to Queensland
5 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 armour moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 18 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Iraq to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Iraq to PersiaNon Combat Move - French
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
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I thought that I had to wait until Japan’s turn again but the game informed me Axis achieved victory. Good game.
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yes good game thanks for lesson. I made too many mistakes must try harder hehe. but its the first game ive played in years I was just finding my feet and trying some things out thanks for your time and hope to do it all once again sometime. gazza.