TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 11 Sea Zone to 12 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria 2 infantry and 1 transport moved from 20 Sea Zone to 11 Sea Zone 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Karelia S.S.R. 1 bomber moved from Eastern United States to United Kingdom 1 battleship, 1 cruiser and 1 submarine moved from 53 Sea Zone to 55 Sea Zone Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Germany causes 2 damage total. Strategic bombing raid in Karelia S.S.R. Germans roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Non Combat Move - Americans 1 bomber moved from Karelia S.S.R. to United Kingdom 1 bomber moved from Germany to United Kingdom Place Units - Americans 2 transports placed in 10 Sea Zone 1 bomber and 4 infantry placed in Eastern United States Combat Move - Chinese 3 infantry moved from Suiyuan to Kiangsu 1 infantry moved from Ningxia to Suiyuan 2 infantry moved from Yunnan to Fukien 3 infantry moved from Hupeh to Fukien Combat - Chinese Battle in Kiangsu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Fukien Chinese attack with 5 infantry Japanese defend with 1 artillery, 2 fighters and 1 infantry Chinese roll dice for 5 infantry in Fukien, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Fukien, round 2 : 2/4 hits, 2.00 expected hits 2 infantry owned by the Chinese lost in Fukien 3 infantry owned by the Chinese retreated to Hupeh Japanese win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan Chinese undo move 1. 1 infantry placed in Yunnan 2 infantry placed in Suiyuan Turn Complete - Americans Americans collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.33 Germans AA : -0.33