2017 League General Discussion Thread

  • Liaison TripleA '11 '10

    I like that idea !  I think I can get the script written to show predicted vs actual TUV swing;  very cool concept.

    Exactly the kind of conversation I was hoping for.

    As for people having a valid argument that they got diced ;  i’m OK with it ; at least it’s not a debate;  and in some cases this may allow players to self mitigate - IE your game above you were given a draw.  I’ve got maximum respect for that;  that’s something I  Will do in the future for less experienced players I face.  I would hope others might do that for me :).

    In general - my rule is that I always want to play someone at their best;  And Have a good game ,if they make mistakes or miss something they should be allowed to correct it within reason.  If the dice are horrendous,  that is something else to consider .

    Also -  say I play another master player,  barely squeak out a win ,  but had a handicap of 40 or more ,  maybe I’m not as good as I think and I need to practice :)

  • '17 '16 '13 '12

    How many dice were thrown in your game Gargantua?

    To know the standard deviation of the number of hits, take the square root of number of dice through x 1/2 x 1/2.

    E.g., 5,000 throws = standard deviation of 35.

    In that case each swing are still within one standard deviation for each player, but both go against you. Maybe that joint outcome would be a 10% worst case for you and 90% best case for him.

    These scores even out on a relative basis (per dice thrown), but not on an absolute basis, the deviations can continue to compound one against you or you can recuperate (it’s equally likely).

  • '19 '17

    Would this be posted every time you post a move, or will it be a button in TripleA itself to see all these statistics?

    Predicted vs actual TUV swing won’t be as simple as hits vs expected hits, since you need to find the predicted TUV swing. How will that be done?

    Yes always play against someone at their best, that’s my philosophy as well.

    Good work!

  • Liaison TripleA '11 '10

    It will be a game menu option and/or it will be posted and the bottom of each post in the report.

    As for TUV swing, we’ll have to see about that… each battle would have to be calculated. Prior to rolling.  Perhaps when we click DONE on combat move, it would take 3o seconds and calculate all battles? Expected TUV swing vs actual TUV swing would then be what’s measured.

    I’ll ask for this; and put some money down for it, but let’s get the easy fluff like casualty records and purchase records; or even a better TUV break down summary (showing unit type by unit type) done first.

    If we get some key reports available - the statistics nerds can go nuts and we can have a great new way to look at our favourite game.

    I’d really like to be able to remove facilities from TUV.  And also be able to see, how much of the TUV is land, air, ships or even show a complete count of what I have.

  • '17 '16 '15

    @Gargantua:

    …I’d really like to be able to remove facilities from TUV…

    Remember Veqryn telling Gamerman there was a way to do that. Was several years ago. I don’t remember what it was though


  • @simon33:

    Where’s the thread for the 2016 championship game?

    They are starting it now - there is a thread if you look again


  • FWIW I agree with Adam’s point of view here.  When I analyze a game as to who was luckier, I have to do it manually, battle by battle, looking at the game situation at all times.  Adam’s example was a great one - the example of a sub trying to clear a destroyer that would lead to a coup, and whether it succeeds or fails.  You can’t quantify a lot of the actual good luck or bad luck by an automated process - it’s just not possible.  But yes, if you want an automated process the best is probably to calculate actual TUV swings vs. expected.  But when I say “best”, I mean least misleading  :lol:

    Another thing is that your luck in round 1 matters a lot more than your luck in round 10.  Early luck or bad luck is normally weightier.  Really the best way to evaluate luck in a match is to pay (lol) a master to review it battle by battle and give you a report.


  • @Gamerman01:

    Adam’s example was a great one - the example of a sub trying to clear a destroyer that would lead to a coup, and whether it succeeds or fails.

    Probably an even better example is an Italian attempt to clear a territory for Germany that would allow Germany to sack Moscow with a very high IPC swing.  Any automated attempt to quantify the luck of this battle would fail miserably.  It could be a very small battle with a very small TUV swing, but actual massive game consequences.

    Not to downplay your efforts - there would still be a lot of value to a TUV swing calc - would just need caveats to go with it is all we’re saying  :-)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    is there some way to change the topic on a game?

    auto-field mislabeled one of mine.

    Let me know.


  • Yes, not directly, but I can get the results that you want.  And that reminds me…. the league threads say 2017 so I’ll do something about that.

    This thread is closed (because it says 2017).  Please use the new “League General Discussion thread” for league discussion going forward.

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