Regularkid (Axis) vs Simon (Allies) - Balance Mod

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 fighter and 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 armour, 1 infantry and 1 mech_infantry moved from Iraq to Syria

    Combat - Russians
                Battle in Syria
                    Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                    Russians win, taking Syria from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns, 1 armour, 4 artilleries, 15 infantry and 1 mech_infantry moved from Vologda to Russia

    Place Units - Russians
                1 fighter and 9 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
                Russians collect 22 PUs (1 lost to blockades); end with 24 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs

    triplea_39036_Rus6.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Americans

    triplea_39036_Ame6.tsvg

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 transports moved from 101 Sea Zone to 89 Sea Zone
                2 infantry and 3 mech_infantrys moved from Central America to 89 Sea Zone
                2 infantry, 3 mech_infantrys and 3 transports moved from 89 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                3 bombers moved from United Kingdom to 112 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 fighter moved from 25 Sea Zone to Iwo Jima
                3 fighters moved from Hawaiian Islands to 16 Sea Zone
                1 fighter moved from 25 Sea Zone to 16 Sea Zone
                1 carrier, 1 destroyer and 4 submarines moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 16 Sea Zone to Iwo Jima
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                2 infantry moved from 32 Sea Zone to Marshall Islands

    triplea_39036_Ame6.tsvg


  • no scramble from western germany

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 transports moved from 101 Sea Zone to 89 Sea Zone
                2 infantry and 3 mech_infantrys moved from Central America to 89 Sea Zone
                2 infantry, 3 mech_infantrys and 3 transports moved from 89 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                3 bombers moved from United Kingdom to 112 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 fighter moved from 25 Sea Zone to Iwo Jima
                3 fighters moved from Hawaiian Islands to 16 Sea Zone
                1 fighter moved from 25 Sea Zone to 16 Sea Zone
                1 carrier, 1 destroyer and 4 submarines moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 16 Sea Zone to Iwo Jima
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                2 infantry moved from 32 Sea Zone to Marshall Islands

    Combat - Americans
                Battle in Marshall Islands
                Battle in Iwo Jima
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Morocco
                Battle in Gibraltar
                    Americans attack with 1 infantry and 2 mech_infantrys
                    Italians defend with 1 harbour and 1 marine
                    Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 marine
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in 16 Sea Zone
                    Americans attack with 3 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 112 Sea Zone
                    Americans attack with 3 bombers
                    Germans defend with 1 transport
                    Americans win with 3 bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - Americans
                3 bombers moved from 112 Sea Zone to United Kingdom
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 5 submarines moved from 25 Sea Zone to 17 Sea Zone
                2 fighters moved from Iwo Jima to 17 Sea Zone
                2 fighters moved from 16 Sea Zone to 17 Sea Zone
                1 fighter moved from 16 Sea Zone to Midway
                2 bombers moved from Eastern United States to United Kingdom
                3 fighters moved from Eastern United States to Iceland

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                1 artillery placed in Central United States
                1 carrier and 1 destroyer placed in 10 Sea Zone
                2 bombers and 1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    triplea_39036_Ame6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Yunnan to Hunan
                1 fighter moved from Burma to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan

    Place Units - Chinese
                2 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs

    triplea_39036_Chi6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - British
                British buy 4 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 artillery moved from Kenya to 72 Sea Zone
                1 artillery moved from 72 Sea Zone to French Madagascar
                2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
                1 armour moved from Nigeria to French Central Africa
                      British take French West Africa from Italians

    Combat - British
                Battle in French Madagascar
                Battle in Trans-Jordan
                    British attack with 2 artilleries and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking French Madagascar from Neutral_Axis, taking Trans-Jordan from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in French Central Africa
                    British attack with 1 armour
                    Italians defend with 1 infantry
                    Italians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 1 armour

    Non Combat Move - British
                1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery moved from Union of South Africa to Rhodesia
                1 armour moved from Persia to Syria
                1 artillery and 1 infantry moved from Persia to Iraq
                1 aaGun, 3 artilleries, 1 fighter and 4 infantry moved from Burma to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 fighter moved from Yunnan to India

    Place Units - British
                2 artilleries and 1 infantry placed in Persia
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
                1 artillery and 1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
                British collect 33 PUs (1 lost to blockades); end with 35 PUs total

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 8 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
                Some Units in 39 Sea Zone change ownership: 1 destroyer

    triplea_39036_UK_6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Egypt to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery moved from 92 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Algeria to Morocco
                2 fighters moved from Southern Italy to Morocco
                1 armour moved from Rostov to Northwest Persia
                      Italians take Northwest Persia from Russians
                1 infantry moved from French Central Africa to Nigeria
                      Italians take Nigeria from British
                1 armour moved from Ukraine to Caucasus
                2 mech_infantrys moved from Ukraine to Caucasus
                1 fighter moved from Ukraine to Southern Italy
                1 tactical_bomber moved from Ukraine to Egypt
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from Ukraine to Egypt

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                    Italians win, taking Morocco from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Gibraltar
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 harbour; Americans defend with 1 mech_infantry
                    Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Morocco to Algeria
                1 infantry moved from Bessarabia to Ukraine

    Place Units - Italians
                2 fighters placed in Southern Italy
                1 transport placed in 97 Sea Zone
                3 infantry placed in Egypt
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 44 PUs

    triplea_39036_Ita6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from Northern Territory to 55 Sea Zone
                1 fighter moved from 55 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
                    Japanese win with 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is -16
                    Casualties for ANZAC: 1 fighter and 1 submarine

    Non Combat Move - ANZAC
                1 cruiser moved from 80 Sea Zone to 39 Sea Zone

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs

    triplea_39036_ANZ6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_39036_Fre6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 3 artilleries, 3 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Rostov to Tambov
                      Germans take Tambov from Russians
                1 mech_infantry moved from Rostov to Samara
                      Germans take Samara from Russians
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                8 armour moved from Volgograd to Northwest Persia
                9 mech_infantrys moved from Rostov to Northwest Persia
                3 artilleries moved from Ukraine to Bryansk
                1 mech_infantry moved from Caucasus to Northwest Persia
                1 infantry moved from Belarus to Bryansk
                3 armour moved from Novgorod to Bryansk
                5 artilleries and 9 infantry moved from Rostov to Bryansk
                8 mech_infantrys moved from Eastern Poland to Bryansk
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                2 fighters and 4 tactical_bombers moved from Bryansk to Northwest Persia
                1 bomber moved from Western Germany to 91 Sea Zone
                1 fighter moved from Western Germany to Caucasus
                1 fighter moved from Western Germany to Bryansk
                1 fighter moved from Western Germany to Caucasus
                2 artilleries and 3 infantry moved from Novgorod to Belarus
                1 artillery moved from Norway to Finland
                1 mech_infantry moved from Rostov to Northwest Persia

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber and 2 submarines
                    Americans defend with 2 destroyers and 3 transports
                    Germans win with 1 bomber remaining. Battle score for attacker is 25
                    Casualties for Germans: 2 submarines
                    Casualties for Americans: 2 destroyers and 3 transports

    Non Combat Move - Germans
                1 bomber moved from 91 Sea Zone to Algeria
                1 aaGun moved from Novgorod to Belarus
                6 mech_infantrys moved from Germany to Eastern Poland
                2 infantry moved from Normandy Bordeaux to France

    Place Units - Germans
                3 fighters placed in Western Germany
                1 submarine placed in 110 Sea Zone
                2 armour and 1 mech_infantry placed in Novgorod
                Germans undo move 3.
                2 armour and 1 mech_infantry placed in Volgograd
                3 armour placed in Novgorod
                3 artilleries placed in Ukraine

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs

    triplea_39036_Ger7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 fighters and 1 infantry moved from Russia to Samara
                1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Russia to Archangel
                1 fighter and 1 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Archangel

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters moved from Samara to Russia
                1 fighter moved from Tambov to Russia
                2 fighters and 1 tactical_bomber moved from Archangel to Russia
                1 armour and 1 mech_infantry moved from Syria to Trans-Jordan

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs

    triplea_39036_Rus7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 carriers, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Hopei to Suiyuyan
                1 infantry moved from Chahar to Hopei
                1 mech_infantry moved from Anhwe to Chahar
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Siam to Shan State
                1 bomber moved from Borneo to Shan State
                1 fighter moved from 42 Sea Zone to 17 Sea Zone
                1 battleship, 2 carriers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
                1 bomber moved from French Indo China to 17 Sea Zone
                3 fighters and 1 tactical_bomber moved from Manchuria to 17 Sea Zone
                1 fighter moved from Japan to 17 Sea Zone
                2 tactical_bombers moved from Japan to 17 Sea Zone

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 1 bomber and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 bomber
                Battle in 17 Sea Zone
                    Japanese attack with 1 battleship, 1 bomber, 2 carriers, 3 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers
                    Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 submarines and 1 transport
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Units damaged: 2 carriers owned by the Japanese
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship, 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 71
                    Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 submarines and 1 transport
                    Casualties for Japanese: 2 carriers, 3 destroyers, 3 fighters and 2 submarines

    Non Combat Move - Japanese
                1 bomber, 3 fighters and 4 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to Japan
                1 aaGun and 7 infantry moved from Manchuria to Jehol
                1 infantry moved from Shantung to Jehol
                2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Java to 42 Sea Zone
                1 carrier, 1 cruiser, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Shantung to Jehol
                1 bomber moved from 6 Sea Zone to Japan

    Place Units - Japanese
                2 carriers placed in 6 Sea Zone
                1 armour, 1 fighter and 1 infantry placed in French Indo China
                1 infantry and 1 mech_infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 57 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    triplea_39036_Jap7.tsvg

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 bombers moved from United Kingdom to Western Germany

    triplea_39036_Ame7.tsvg

  • '19 '17 '16

    Intercept W Germany?


  • No thanks

  • '19 '17 '16

    Meant to hit your battleship.

    Let’s roll it hereDiceRolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (3)

    defDiceRolling 1d6:
    (6)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 bombers moved from United Kingdom to Western Germany

    Combat - Americans
                Air Battle in Western Germany
                    Americans attacks with 5 units heading to Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                    1 bomber killed by AA
                    Bombing raid in Western Germany rolls: 5,5,7 and causes: 17 damage to unit: factory_major
                    Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: harbour
                    Bombing raid in Western Germany causes 21 damage total.  Damaged units is as follows: factory_major = 17, harbour = 4
                Cleaning up after air battles

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 17 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode
                4 bombers moved from Western Germany to United Kingdom
                2 infantry moved from Marshall Islands to 32 Sea Zone
                1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone
                2 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea
                2 bombers moved from Eastern United States to United Kingdom
                1 fighter moved from Eastern United States to Iceland
                3 fighters moved from Iceland to United Kingdom

    Place Units - Americans
                1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                2 artilleries and 2 infantry placed in Central United States
                Americans undo move 3.
                Americans undo move 2.
                Americans undo move 1.
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                2 fighters placed in Western United States
                1 destroyer placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    triplea_39036_Ame7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Anhwe
                1 fighter moved from Yunnan to Anhwe
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    retreated to Anhwe
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Yunnan

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
                Chinese collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs

    triplea_39036_Chi7.tsvg

  • '19 '17 '16

    Rushing. Forgot to attack shan state & Kwangtung.

    Shan State inf & artDiceRolling 2d6:
    (3, 4)

    defDiceRolling 1d6:
    (3)

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