@Booper I need to clarify who is who before I say. Meaning with Daaras. I’m inclined to say no scramble though.
L17 G40 GeneralSvend-Sved (L+23) vs AetV (X)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 4 fighters, 4 submarines and 3 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to MidwayCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 5 fighters, 4 submarines and 3 tactical_bombers
Japanese defend with 1 submarine
Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 5 fighters, 4 submarines and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 94 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 fighter moved from 93 Sea Zone to Gibraltar
1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from 94 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 3 infantry moved from Anhwe to Jehol
1 fighter moved from Kwangsi to Jehol
1 infantry moved from Kiangsi to Anhwe
2 artilleries and 10 infantry moved from Kwangsi to HunanCombat - Chinese
Battle in Jehol
Chinese attack with 3 artilleries, 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Jehol from Japanese with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to AnhwePlace Units - Chinese
3 artilleries and 3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Germans
2 mech_infantrys moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
2 armour moved from Iraq to Caucasus
2 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Shantung to Jehol
1 armour moved from Kiangsu to Jehol
3 mech_infantrys moved from Kwangtung to AnhweCombat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyerNon Combat Move - British
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 battleship and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from Szechwan to Shensi
1 aaGun moved from Szechwan to Shensi
2 aaGuns moved from Szechwan to Sikang
3 infantry moved from Szechwan to Sikang
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
2 fighters moved from India to Iraq
1 fighter moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
3 mech_infantrys moved from Egypt to Iraq
4 artilleries moved from Egypt to Alexandria
5 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 fighter moved from Gibraltar to Egypt
1 fighter moved from 110 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to Egypt
1 fighter moved from 110 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from Egypt to Iraq
1 bomber moved from Yunnan to Iraq
2 fighters and 1 tactical_bomber moved from Anhwe to Shensi
2 fighters and 1 tactical_bomber moved from Shensi to SikangPlace Units - British
1 fighter placed in United Kingdom
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
4 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 4 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 bomber moved from Novgorod to Rostov
1 armour and 1 mech_infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour and 1 mech_infantry moved from Smolensk to BryanskCombat - Italians
Battle in Rostov
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Southern Italy
1 aaGun and 1 artillery moved from Western Ukraine to Bryansk
1 mech_infantry moved from Romania to Ukraine
1 fighter moved from Tobruk to Southern Italy
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to LibyaPlace Units - Italians
2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 3 PUs;Politics - ANZAC
ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - ANZAC
2 infantry moved from Trans-Jordan to Saudi Arabia
3 fighters moved from Eastern Persia to Saudi ArabiaCombat - ANZAC
Battle in Saudi Arabia
ANZAC attack with 3 fighters and 2 infantry
Neutral_True defend with 2 infantry
ANZAC win, taking Saudi Arabia from Neutral_True with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - ANZAC
3 fighters moved from Saudi Arabia to Iraq
1 fighter moved from New South Wales to Queensland
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
2 fighters moved from 41 Sea Zone to India
1 destroyer and 1 submarine moved from 41 Sea Zone to 39 Sea ZonePlace Units - ANZAC
1 bomber and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 39 Sea Zone to 76 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs;
Germans buy 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 armour moved from Novgorod to Vologda
Germans take Vologda from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
12 armour moved from Bryansk to Russia
1 bomber moved from Western Germany to Russia
5 bombers, 3 fighters and 3 tactical_bombers moved from Ukraine to RussiaCombat - Germans
Battle in Russia
Germans attack with 13 armour, 6 bombers, 3 fighters and 3 tactical_bombers
Russians defend with 1 airfield, 2 artilleries, 1 factory_major, 10 infantry, 1 mech_infantry and 2 tactical_bombers
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 6 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 6 armour
Casualties for Russians: 2 artilleries, 10 infantry, 1 mech_infantry and 2 tactical_bombersNon Combat Move - Germans
5 bombers moved from Russia to Ukraine
1 bomber moved from Russia to Bryansk
1 aaGun moved from Bryansk to Russia
3 fighters and 3 tactical_bombers moved from Russia to Ukraine
1 armour moved from Novgorod to Bryansk
2 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Southern France to Spain
Germans take Spain from Neutral_True
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Turkey
Germans take Turkey from Neutral_True
2 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from France to Southern France
1 armour moved from Western Germany to Yugoslavia
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 artilleries and 5 infantry moved from Northern Italy to Southern France
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
2 infantry moved from Denmark to Western Germany
1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
4 infantry moved from Western Germany to FrancePlace Units - Germans
1 factory_minor placed in Yugoslavia
1 transport placed in 112 Sea Zone
2 fighters placed in Western Germany
1 destroyer placed in 93 Sea Zone
3 mech_infantrys placed in Novgorod
2 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 65 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
5 infantry moved from Ulaanbaatar to AmurCombat - Russians
Battle in Amur
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
1 armour moved from Timguska to Samara
Japanese take Novosibirsk from Russians
Japanese take Samara from Russians
1 mech_infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 fighter and 3 infantry moved from Manchuria to Amur
1 infantry moved from Siberia to Amur
2 bombers moved from Japan to AmurCombat - Japanese
Battle in Amur
Japanese attack with 2 bombers, 1 fighter and 4 infantry
Russians defend with 5 infantry
Japanese win, taking Amur from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 5 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 bombers moved from Amur to Yenisey
1 artillery moved from Timguska to Novosibirsk
2 mech_infantrys moved from Timguska to Vologda
2 fighters moved from Yenisey to Russia
2 artilleries and 6 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 6 fighters, 6 infantry, 6 tactical_bombers and 4 transports moved from 35 Sea Zone to 22 Sea Zone
2 artilleries and 6 infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer and 3 submarines moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from Amur to 19 Sea ZonePlace Units - Japanese
1 carrier placed in 19 Sea Zone
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 fighters and 7 submarines; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarCombat Move - Americans
2 fighters moved from Gibraltar to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from Egypt to 94 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 94 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from 94 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 92 Sea Zone
1 bomber moved from 94 Sea Zone to Egypt
1 fighter moved from 101 Sea Zone to 92 Sea Zone
3 artilleries, 8 infantry and 3 mech_infantrys moved from Gibraltar to 92 Sea Zone
3 artilleries, 8 infantry and 3 mech_infantrys moved from 92 Sea Zone to Algeria
1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 5 fighters, 4 submarines and 3 tactical_bombers moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 3 destroyers, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 fighters placed in 101 Sea Zone
7 submarines placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 artilleries and 5 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 6 artilleries and 5 infantry
Japanese defend with 1 aaGun and 1 factory_minor
Chinese win, taking Manchuria from Japanese with 6 artilleries and 5 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Chinese
2 artilleries moved from Hunan to Anhwe
4 infantry moved from Hunan to Anhwe
2 infantry moved from Hunan to Anhwe
4 infantry moved from Hunan to KiangsiPlace Units - Chinese
2 artilleries and 2 infantry placed in Kansu
3 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Jehol to Korea
UK_Pacific take Korea from Japanese
1 armour moved from Jehol to Manchuria
3 mech_infantrys moved from Anhwe to Manchuria
1 fighter moved from Egypt to 99 Sea Zone
2 mech_infantrys moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Caucasus to Rostov
3 armour and 1 mech_infantry moved from Caucasus to Turkey
1 armour and 5 mech_infantrys moved from Iraq to Turkey
2 armour moved from Kazakhstan to Turkey
1 fighter and 1 tactical_bomber moved from Sikang to Rostov
1 fighter moved from Sikang to Volgograd
5 artilleries and 6 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
4 fighters and 1 tactical_bomber moved from Iraq to Turkey
3 fighters moved from Egypt to Turkey
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
British take 98 Sea Zone from Germans
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Iraq to Rostov
1 bomber moved from Egypt to TurkeyCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Volgograd
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Volgograd from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 infantry and 1 mech_infantry
British win, taking Rostov from Italians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in Turkey
British attack with 6 armour, 1 bomber, 7 fighters, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 8 infantry
British win, taking Turkey from Germans with 6 armour, 1 bomber, 7 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 armour and 8 infantry
Casualties for British: 3 mech_infantrysNon Combat Move - British
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
3 fighters moved from Gibraltar to Egypt
4 armour and 2 mech_infantrys moved from India to Eastern Persia
1 aaGun, 2 artilleries and 2 infantry moved from Shensi to Sikang
2 mech_infantrys moved from Yunnan to Sikang
1 armour moved from Yunnan to Anhwe
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Rostov to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
1 fighter moved from Volgograd to Caucasus
1 bomber moved from Rostov to Iraq
1 bomber moved from Turkey to Iraq
1 fighter moved from 99 Sea Zone to Caucasus
1 tactical_bomber moved from Turkey to Caucasus
2 fighters moved from Turkey to Iraq
1 fighter moved from Turkey to Iraq
3 fighters moved from Turkey to Caucasus
1 fighter moved from Turkey to Caucasus
1 fighter moved from United Kingdom to AlgeriaPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Iraq
1 fighter placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 armour and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 30 PUs; end with 30 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs
Some Units in India change ownership: 2 armour and 5 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
2 infantry moved from Ukraine to Rostov
1 artillery moved from Bryansk to Rostov
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to MaltaCombat - Italians
Battle in Malta
Battle in Rostov
Italians attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Italians win, taking Malta from British, taking Rostov from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Bryansk to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
1 aaGun moved from Bryansk to Rostov
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 1 infantry moved from France to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 mech_infantry placed in Ukraine
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 7 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
1 carrier moved from 39 Sea Zone to 41 Sea Zone
2 destroyers moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from Queensland to 41 Sea Zone
1 fighter moved from New South Wales to Queensland
1 bomber moved from New South Wales to Shan State
2 infantry moved from Saudi Arabia to Iraq
1 infantry moved from Yunnan to Szechwan
2 fighters moved from India to Caucasus
2 fighters moved from Iraq to Caucasus
1 fighter moved from Iraq to CaucasusPlace Units - ANZAC
1 fighter placed in New South Wales
1 factory_minor placed in Saudi ArabiaTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 destroyer moved from 76 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Spain to Gibraltar
Germans take Gibraltar from British
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Spain to Gibraltar
Germans take Gibraltar from British
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 3 destroyers, 4 fighters and 1 submarine
British defend with 1 destroyer
Germans win with 1 carrier, 1 cruiser, 3 destroyers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
2 transports moved from 112 Sea Zone to 113 Sea Zone
4 infantry moved from Sweden to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 1 armour, 3 artilleries and 14 infantry moved from Southern France to Spain
3 infantry moved from Switzerland to Northern Italy
5 bombers moved from Ukraine to Southern Italy
7 armour moved from Russia to Bryansk
1 bomber moved from Bryansk to Southern Italy
2 infantry moved from Bryansk to Tambov
1 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Vologda to Bryansk
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Ukraine to Bryansk
1 infantry moved from Spain to Portugal
Germans take Portugal from Neutral_True
4 infantry moved from Sweden to Norway
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Northern Italy
3 fighters and 3 tactical_bombers moved from Ukraine to Northern ItalyPlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone
1 destroyer and 1 submarine placed in 97 Sea Zone
1 infantry placed in Yugoslavia
3 mech_infantrys placed in Novgorod
3 armour placed in Russia
1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 carriers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Amur to Korea
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
4 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 19 Sea Zone to Korea
1 carrier moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Korea
2 fighters moved from Philippines to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 mech_infantrys moved from Vologda to Volgograd
2 fighters moved from Russia to Volgograd
2 bombers moved from Yenisey to Volgograd
1 artillery moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 destroyer moved from 22 Sea Zone to 16 Sea Zone
6 fighters and 6 tactical_bombers moved from 22 Sea Zone to Korea
2 battleships, 6 carriers, 2 cruisers, 2 destroyers and 3 submarines moved from 22 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Korea
Japanese attack with 2 artilleries, 9 fighters, 8 infantry and 7 tactical_bombers
British defend with 1 mech_infantry
Japanese win, taking Korea from UK_Pacific with 2 artilleries, 9 fighters, 8 infantry and 7 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Volgograd
Japanese attack with 2 bombers, 2 fighters and 2 mech_infantrys
British defend with 1 factory_minor and 2 mech_infantrys
Japanese win, taking Volgograd from British with 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Volgograd to Russia
2 bombers moved from Volgograd to Russia
1 armour moved from Samara to Russia
1 mech_infantry moved from Urals to Russia
9 fighters moved from Korea to 6 Sea Zone
7 tactical_bombers moved from Korea to 6 Sea ZonePlace Units - Japanese
2 carriers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total -
I went on with Japan right after Germany, hope that is ok.
If you want to move your two remaining Units at sea let me know and I will edit them in.I did not ask you for scrambel since it was a 100% chanve to win this battle, but if you feel diffrent about it, I will go and reroll the battle with the scrambling Units of your choice.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
3 mech_infantrys moved from Algeria to 92 Sea Zone
3 artilleries moved from Algeria to 92 Sea Zone
8 infantry moved from Algeria to 92 Sea Zone
3 artilleries, 8 infantry, 3 mech_infantrys and 7 transports moved from 92 Sea Zone to 96 Sea Zone
3 artilleries, 8 infantry and 3 mech_infantrys moved from 96 Sea Zone to Malta
3 fighters and 2 tactical_bombers moved from 92 Sea Zone to Malta
1 bomber moved from Egypt to Volgograd
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
3 carriers, 1 cruiser and 3 destroyers moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 armour, 1 battleship, 5 carriers, 2 cruisers, 12 destroyers, 5 fighters, 1 infantry, 4 submarines, 3 tactical_bombers and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 96 Sea Zone
Americans attack with 3 carriers, 1 cruiser, 3 destroyers and 7 transports
Italians defend with 1 transport
Americans win with 3 carriers, 1 cruiser, 3 destroyers and 7 transports remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Caroline Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Malta
Americans attack with 3 artilleries, 3 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers
Italians defend with 1 infantry
Americans win, taking Malta from Italians with 3 artilleries, 3 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters moved from Malta to 96 Sea Zone
2 tactical_bombers moved from Malta to 96 Sea Zone
1 bomber moved from Volgograd to Sikang
1 fighter moved from 16 Sea Zone to MidwayPlace Units - Americans
1 carrier placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 destroyer and 2 fighters placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs





