Broken cruisers let's fix it

  • '17 '16

    @WILD:

    I’ve been looking at keeping the cruiser at 12 IPCs, but it moves 3 spaces (4 from NB). The extra movement comes in handy. Also looking a 12 IPC 1 hit support carrier that holds 1 plane.

    Been doing this along with capital ships take 2 turns to build (pay half down) so these 12 IPC ships are getting built. Thinking about reducing BB’s to 18 IPCs, and allowing a damaged carrier to hold 1 plane to help offset the 2 turn build.

    I play with small Casablanca Escort Carrier A0 D1 M2 1 hit , sculpt from HBG.
    It costs 10 IPCs and I always give her an Anti-Sub Vessel capacity.
    When playing with a 16 IPCs Fleet Carrier, 12 IPCs is too high.
    However, if all Capital Ships take 2 turns to built, then at 12 IPCs and 1 turn built, it remains interesting.

    I see two ways to figure this Half Carrier.
    Since it is the same cost as a Cruiser, then make it as Light Carrier (US built 9 of them on a Cruiser hull):
    I’m thinking of something like A0 D1 M3-4 C12, 1 hit, carry 1 plane.
    If Cruiser gets M3-4.

    These were limited-capability ships, whose principal virtue was near-term availability. Their limited size made for seakeeping difficulties in the many typhoons of the Pacific, and their small flight decks led to a relatively high aircraft accident rate. However, being based on a light cruiser, they were fast ships, much faster than the Casablanca-class escort carriers. The cruiser hull and engineering allowed them the speed necessary to operate with the main fleet carrier task groups.

    Completed in the course of 1943, and coming into service with the first eight of the Essex-class carriers, the nine Independence-class ships made up a vital component of the Fast Carrier Task Force, which carried the Navy’s offensive through the central and western Pacific from November 1943 through August 1945. Eight of these carriers participated in the Battle of the Philippine Sea in June 1944, which effectively ended Japan’s carrier air power. The light carriers provided 40 percent of the Fast Carrier Task Force’s fighters and 36 percent of the torpedo bombers.

    https://en.m.wikipedia.org/wiki/Independence-class_aircraft_carrier

    Or make her an Escort Carrier, A0 D1 M2-3 C12, 1 hit, 1 plane, ASV same as DD.


  • @Imperious:

    Well if you allow BB and CV to take 2 turns to build and pay half each turn, it makes alot of sense to buy cruisers. The 3 move is great, but not sure to give it a 4 MOVE if from a naval port.

    I’m also experimenting with many more convoy zones (UK convoy routes) mostly in the Atlantic, around Africa, and the Med. I’m hoping that giving the cruiser 3 moves (4 from nb) allows the axis to use it as a convoy raider at times because it can out run (or keep pace) with the allies ships. Adding more convoy zones is also making German subs more viable as commerce raiders.

    To Baron Munchhausen, yea escort or light carrier would probably be a better terms then support carrier. I’ve been using A0, D1, M2-3, C12-carries 1 plane.  You bring up a good point about many of these light carriers were built on cruiser hulls though. Being this is a new ship for me at a relatively low cost (12 IPCs) I think I will keep it with the standard move of 2-3 for now (to warrant the cruiser at 12 IPC as the only fast ship), but will probably take a 3-4 move light carrier for a spin at some point.

    PS: I’m really liking the 2 turn capital ship builds, and it is making ship building pretty interesting.

    I’m also thinking about limiting 2 turn capital ship builds to major ICs (exception of USA who’s minors will be majors at some point). You can drop a capital ship at one of your minor ICs, but it takes an extra turn for delivery (3 turns to build). This is basically to stop the US or Japan from building capital ships in remote places. I would allow the UK Pac, Anz, Canada etc to build capital ships at their minor ICs, but theoretically they pay for the ship, it is built in England and delivered to the minor IC over 3 turns (same concept for the other powers building at their minor ICs). I realize that you could make a point that any ship built at a minor IC should be +1 turn because most ship yards would be at in the home territory where the major IC is (looking at that too lol).

  • '17 '16

    @WILD:

    @Imperious:

    Well if you allow BB and CV to take 2 turns to build and pay half each turn, it makes alot of sense to buy cruisers. The 3 move is great, but not sure to give it a 4 MOVE if from a naval port.

    I’m also experimenting with many more convoy zones (UK convoy routes) mostly in the Atlantic, around Africa, and the Med. I’m hoping that giving the cruiser 3 moves (4 from nb) allows the axis to use it as a convoy raider at times because it can out run (or keep pace) with the allies ships. Adding more convoy zones is also making German subs more viable as commerce raiders.

    To Baron Munchhausen, yea escort or light carrier would probably be a better terms then support carrier. I’ve been using A0, D1, M2-3, C12-carries 1 plane.  You bring up a good point about many of these light carriers were built on cruiser hulls though. Being this is a new ship for me at a relatively low cost (12 IPCs) I think I will keep it with the standard move of 2-3 for now (to warrant the cruiser at 12 IPC as the only fast ship), but will probably take a 3-4 move light carrier for a spin at some point.

    PS: I’m really liking the 2 turn capital ship builds, and it is making ship building pretty interesting.

    I’m also thinking about limiting 2 turn capital ship builds to major ICs (exception of USA who’s minors will be majors at some point). You can drop a capital ship at one of your minor ICs, but it takes an extra turn for delivery (3 turns to build). This is basically to stop the US or Japan from building capital ships in remote places. I would allow the UK Pac, Anz, Canada etc to build capital ships at their minor ICs, but theoretically they pay for the ship, it is built in England and delivered to the minor IC over 3 turns (same concept for the other powers building at their minor ICs). I realize that you could make a point that any ship built at a minor IC should be +1 turn because most ship yards would be at in the home territory where the major IC is (looking at that too lol).

    Adding CVL to Cruiser, both at M3-4, makes a way to depict the historical US Fast Task Force fleet in PTO.
    I made a house rule for Convoy Raid. It works well with 1942.2 and AA50.
    http://www.axisandallies.org/forums/index.php?topic=35687.msg1467061#msg1467061

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