GW36 Japanese Strategy, Refusing the Dragon.


  • Damn, I write a lot…my work has a lot of waiting around for stuff to happen. I get carried away. My apologies.


  • I like this. My son is going to try this with a 39 startup. I think they stand a chance of taking Calcutta and Sidney with a run through the Dutch colonies on the way back. Thats a huge IPP pick up.

    What do you think?

    Bill


  • Bill,

    Note in the '39 setup, Japan is already at war with both KMT and CCP. It would be interesting to hear if people have tried this in that scenario though.

    In our last '39 game, Japan took over all of China, but had limited ground forces afterwards. Then came in FEC and the Russians…


  • Munck,

    We’re gonna go for it. I know they are at war but who says we can’t be bold and focus on the brits and Anzac. I too am wondering what this will mean in the end, but that’s what makes this version of the game so much fun - there’s so many ways you can tweak your strategy. Fun, fun, fun!

    I’ll let you know if we get our butts bitten with this, lol.

    Bill


  • Do any of you by chance play with the Manchuko expansion? and what time frame are you looking to start war? also do your groups play with the optional  terrain rules? I also tend to use tech for Japan but I don’t invest more then 4 ipp perturn. While ignoring China do you still go with infantry build? or do you invest in more ships? or planes?


  • @Whitshadw:

    Do any of you by chance play with the Manchuko expansion? and what time frame are you looking to start war? also do your groups play with the optional  terrain rules? I also tend to use tech for Japan but I don’t invest more then 4 ipp perturn. While ignoring China do you still go with infantry build? or do you invest in more ships? or planes?

    I play with it (Manchuko Expansion), I like it. It’s very advantageous to Japan, but less so for the Soviet because often players forget the partisan side of things. All in all it’s a flavor adding expansion that puts Japanese factories on the mainland and enables Partisan uprisings.

    In regards to starting war; every game isn’t different, and it really depends on a lot of factors.
    If Japan attacks China, that war usually starts on the second or third turn. Everything else is too vague to say.

    Optional Terrain rules? Like mountains, rivers, and cities? Yep! Wouldn’t be same without it! It’s part of what makes it hard to attack China or Soviet as Japan.

    What do you usually do for Tech? 4IPP is roughly what I do too.

    Yeah, again, every game is different and it seems to hinge with what the USA does. The last game I played as Japan. Because Germany did not even attack France and rapidly began crushing Soviet Russia, there was a greater USA buildup in Atlantic theater trying to pull German pressure from Russia. About 60-70% USA built in Atlantic.
    So Japan had a little wiggle room to build.


  • They need to put out a China expansion also. I know they are working on one but I’m curious to know how it will effect this strategy.


  • Seems US being able to do tech out of the gate is broken. Them starting the war with whatever they want is a little nuts.

    What do you guys think?


  • No one can roll for tech until July of 39.


  • Sorry, I wasnt clear - we start at the 39 start date.

    My point is that a US player can tech like crazy at 39, and have a few turns to burn which was not really very historic. Wondering if anyone delayed US tech rolling for a couple of turns as a house rule.

    For example, in our recent game the US is entering the war with Jets, Heavy bombers and Heavy tanks.

    What are your thoughts?


  • Honestly its not If America wants to Spend a lot of IPP early-on, on technology knowing it is still only a chance that you will roll the number of times needed is still not high. That is IPP that could be used any where else including Lend Lease or building up Ships, Planes etc. its just a trade off depending on your strategies. Not only that if you delay the United States from rolling on Tech then it makes it that much harder for the allies to win with VC, And if you want to play Historically then you already know who wins the war before you start =p


  • @Whitshadw:

    They need to put out a China expansion also. I know they are working on one but I’m curious to know how it will effect this strategy.

    I agree! Flesh it out a bit. 😊

    Personally, I patriotically want a Canada expansion!
    I can’t see why not, even from a manufacturing perspective, HBG’s second or third biggest clientele is probably in Canada.


  • Anyone have a valid conclusion as to how Japan can declare war on another Nation before they reach 22 IPP with out Attacking China?


  • Looking at the GW36 reference sheet for Japan it list the countries Japan can declare war upon.


  • So I am assuming war-time income is not a prerequisite for them?


  • Yeah, if you read the other war rules for nations they say things like “Yes when at full production” or other condition. That is from the Great Britain. The Axis typically can declare without any conditions.


  • @Warwick:

    Yeah, if you read the other war rules for nations they say things like “Yes when at full production” or other condition. That is from the Great Britain. The Axis typically can declare without any conditions.

    Yeah I get what your saying but the Allies need to meet a Prerequisite before they can attack since they are " the good guys defending right?" … but the axis such as Germany already have their prerequisite already met by starting off at 20. so they can declare war at anytime… Italy Collects 7 (10) territory value and also has the ability to declare war at anytime because that value is met, but with Japan. they start out with 16 and that is also the value of its territory but it states that they need 22 IPP to declare war.

    That chart lets the player know that Japan Can Declare war on any of those nations but doesn’t necessarily have the means or current ability to do so.

    I also played with not attacking China and going after other nations but then again that doesn’t mean that we played it correctly


  • I think that 22 IPC is from the 1939 war where they have overrun part of China. It should not be their “wartime” income in 1936 since Japan can declare war on the US on turn one but will not go up to 22 (Their initial wartime income is 16). However Japan can declare war on most any nation they wish. On the reference sheet for each nations is usually a chart showing whom they can attack and what condition apply. For Japan they can not declare on Germany or Italy but anyone else seems fair game.


  • The 22 IPP part is both for 36, and 39 Set up …

    I am sure you are like me and hold fast on the rules, and being such that it is required to have 22 IPP in 36 set up to declare war on any major power. Not only that but where in the rules or any where on the Japanese reference sheet does it say that Japan can also declare war freely on China? Mind you it states that Japan CAN go to war with those nations but it needs to meet a prerequisite to be able to declare war correct? If you hold one nation to a standard and not another? … if you choose to peruse that route it also states on the USSR reference sheet under where USSR can go to war with it clearly states that in Jan 1939 USSR can also ((Axis and their aligned minors  Yes (January 1939 or later). )) … So which is it? do we no play with meeting War Time income and just go by what we think or feel or want or stick to the rules?

    My only issue is this game is a wonderful game that needs Countless hours of proof reading and clarifying what you can or cant do. Other wise you find your self in a situation that is conflicting with one another.

    Mind you I absolutely understand what you are saying because we play the same way with the same thinking in logic. Its just playing devils advocate here and questioning how and why with rules that seem to be quite suede

  • '13

    Although it’s not explicitly stated, the governing principle is that a nation must reach its wartime income to declare war. This is supported in Note 14 (p.76) of v1.2 rules:

    “The process of coming to war is represented by nations gearing up their military spending and production…”

    I think the problem with Japan is that its wartime income for the 1936 start should be 16. That would clear up all the confusion and make the declaring war rule consistent for all nations. And it would make 1936 Japan exactly the same as 1936 Germany i.e. its starting income = its wartime income. The other option is that something is missing from Japan’s peacetime bonus income table that would allow it to get to 22.

    I posted this as a question on HBG’s site. I’ll post the answer here as soon as I get it.

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