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Star Wars Rebellion



  • I finally got this to the table again tonight!  I played my neighbor and absolutely trounced him!  He did a cheeky base placement on Dantooine despite the fact that I has a small force starting in Mygeeto.  I found the base turn 4, but as I just had a scout force, he held on.  However, I was able to bring in reinforcements the next turn and wiped out the base.


  • 2018 2017 2016

    Putting the base Dantooine is gutsy, but it’s not as brazen as picking Alderaan! This was earlier on when my friends were goofing around, I’m glad they’ve shown more interest in refining their strategies since then.



  • I love this game so much I made a video for it on my YouTube channel!

    https://www.youtube.com/watch?v=4J_5IEdr5VI



  • @ChromiumAgeCollector:

    I love this game so much I made a video for it on my YouTube channel!

    https://www.youtube.com/watch?v=4J_5IEdr5VI

    Removed?



  • There was a major audio error that I had to fix.

    Try this link!

    https://www.youtube.com/watch?v=FwDiSi6BhkE


  • 2018 2017 2016

    Great analysis of what has become a near certain Rebel opener. As tempting as it is to make a move or two the first turn, keeping a Corvette and Cruiser off the queue can be more valuable than subjugating a system based on opportunity cost.



  • So true!  I’m glad to see that it’s not just a standard opening in my metagame.



  • Hi All,

    I’m actually just dusting off my old A&A games (original box and DDay expansion) and getting back into them.  Played a lot over 15 years ago…so some things are still “new” to me (first time playing DDay expansion).  Anyway…this actually isn’t about getting back into A&A…it’s…about Star Wars…and an A&A version.

    I can see that SW Rebellion is the closest thing out there right now to a A&A: Star Wars version…but I’m curious if anyone out there has tried making their own version that’s closer to the A&A versions?  I’ve ordered the Risk version (for the miniatures) and will try and find a (hahaha) inexpensive copy of Rebellion (so I can play and get more miniatures as well as ideas for what I want in my home version).  I’m just curious to see if anyone else is as inventive as I desire to be in making my own Axis & Allies: Star Wars game.

    Feel free to email me separately from this if you want—especially because I’m still looking for the Rebellion game, more miniatures, and any good ideas on how to create a new game…LOL.  Thanks!  Palledine@hotmail.com

    Mike



  • I think given the counter insurgency nature of the conflict in Star Wars, I think that the mechanisms in A&A will do a poor job modeling it.  Perhaps trying playing SW:R by its rules?  It’s really really good.

    The closet game to Star Wars Axis and Allies is probably Twilight Imperium 3rd Edition.  Have you tried looking at that?



  • @ChromiumAgeCollector:

    I think given the counter insurgency nature of the conflict in Star Wars, I think that the mechanisms in A&A will do a poor job modeling it.  Perhaps trying playing SW:R by its rules?  It’s really really good.

    The closet game to Star Wars Axis and Allies is probably Twilight Imperium 3rd Edition.  Have you tried looking at that?

    Twilight Imperium…haven’t tried that one yet.  I’ll look into it.


  • 2019 2018 2017 2016 2015 '14 Customizer '13 '12 '11 '10

    @Palledine:

    Twilight Imperium…haven’t tried that one yet.  I’ll look into it.

    Twilight Imperium – currently in its 3rd edition – would indeed be a good basis for a home-brewed Star Wars-type game because of its map tiles (and, if you want to use them, its plastic ships).  The map tiles are hexagonal; most of them have a decorative red starfield at the back, and a front depicting either a planet or a space hazard (like an asteroid field or a supernova) or an empty blue starfield.  Played by the game rules, these tiles are disposed in a circular formation, similarly to Settlers of Cataan, but there’s no reason you have to limit yourself to that circular configuration if you want to create your own game.

    A few years ago, basically just for the fun of it, I created a huge elongated galactic map on my 36" x 96" A&A customized gaming table, using two copies each of the Twilight Imperium 3rd edition base game and of its two expansions (titled Shattered Empire and Shards of the Throne).  I can’t recall how many tiles that added up to, but it was a lot.  I put half of them on the map face-up, and half of them face-down.  I clustered the face-down ones (the ones showing a red starfield) at the centre of the table, mixed with a few of the planetary and space hazard tiles, to depict the centre of the galaxy; I laid out the rest of the tiles, including the empty blue-starfield ones, on the left and right sides of the table to represent the galactic arms.  There were enough tiles to practically fill the whole table, and the map looked pretty cool in my opinion.  I never did get around to creating any game rules for using this map, however.  In choosing where to put which tiles, in fact, I didn’t take any game play ideas into considerations; I just wanted to figure out what looked nice, and to create a mix of planetary tiles, hazard tiles, and empty-starfield tiles that was suitably varied in all the regions of the map.



  • Sounds like a lot of fun…

    It’s winter here in North Georgia and since I don’t work (I’m retired military)…I have nothing but time.  There’s lots of games on my wish list–but…they can get expensive…geez.  Anyway…I’ve been thinking of using a big sheet of plywood to make my gameboard base—I like lots of room to amass armies as well as have complete oversight without having to look at little squares in the corners, etc.  We actually did this exact same thing when in Afghanistan with our A&A game–it was awesome!  I am not too concerned with the mapping out of the Star Wars galaxy—there’s tons of info out there on this.  Where I’m going to have issues is with gameplay.  A&A is pretty open with gameplay while the D-Day expansion is pretty “set” (10 rounds max, order of play, etc).  I’d like to start somewhere around Episode I of Star Wars and go through RotJ (and beyond)…mostly open play; however, at certain points, there must be a significant event to “move things along” somewhat historically (ie.  Order 66, Palpatine taking over the Senate, Death Star blowing up Alderaan, etc.). I’d like both space battles and ground battles—with side missions, etc. I think a lot of trial and error will be needed and then balancing out—but I think it’s very doable.  When I start on this behemoth project, I’ll definitely have to start a new thread so I can get everyone’s inputs/feedback…as well as send an invite for you all to come play when it’s “finished”.  😃



  • @ChromiumAgeCollector:

    The closet game to Star Wars Axis and Allies is probably Twilight Imperium 3rd Edition.  Have you tried looking at that?

    Perhaps Buck Rogers: Battle For The 25th Century?


  • 2018 2017 2016

    https://www.fantasyflightgames.com/en/news/2017/5/5/rise-of-the-empire/

    Very intrigued by this despite my feelings for Rogue One. There’s certainly enough in there to warrant interest, from individual tactics decks to OT elements like Jabba, Motti and Imperial Bunkers.


  • Official Answers 2007 AAR League

    @General:

    https://www.fantasyflightgames.com/en/news/2017/5/5/rise-of-the-empire/

    Very intrigued by this despite my feelings for Rogue One. There’s certainly enough in there to warrant interest, from individual tactics decks to OT elements like Jabba, Motti and Imperial Bunkers.

    I’m pretty lukewarm on Rogue One as well and this expansion has a bit of an air of “The licencor made us do it” but it does look like some interesting additions.

    My big curiosity is if it is really an expansion or more a alternate rules set. I get the idea you’ll play with either the original mission cards OR the expansion mission cards. It seems likely there will be some sort of modularity to it.



  • I disliked Rogue One, so from a theme stand point, I’m disappointed.

    However, the stuff they have previewed so far looks interesting, so I’ll wait and see.



  • @ChromiumAgeCollector:

    I disliked Rogue One, so from a theme stand point, I’m disappointed here.

    Rogue One isn’t the only movie about rebels, so why should you be disappointed?
    Though, I don’t even know why you disliked the Rouge One, it was pretty good, especially from disney.


  • 2017 2016 2015 Organizer '14 Customizer '13 '12 '11 '10

    I wish this game used smaller scale for the capital ships and included many more in the game. I could make a good AA game with just the pieces.


  • 2018 2017 2016

    Out of the box the component limitations work well to represent logistical limits; the Rebels will get a more representative fleet once Nebulon-B Frigates are added in the expansion. If anything more fighter minis like A-wings, B-wings, TIE Bombers and Interceptors would round out out the vessels in the Original Trilogy nicely.  =I’m very curious to see the mechanics of the Imperial Bunker (which must surely also shield a Death Star).



  • @OnaBarrow:

    @ChromiumAgeCollector:

    I disliked Rogue One, so from a theme stand point, I’m disappointed here.

    Rogue One isn’t the only movie about rebels, so why should you be disappointed?
    Though, I don’t even know why you disliked the Rouge One, it was pretty good, especially from disney.

    I’m sorry, but I respectfully disagree.  The characters were terrible, especially Donnie Yen’s character.  That was especially a shame because I love Donnie Yen so much.  The plot was extremely lacking and didn’t address any of the political situation going from Episode III to IV.  While we’d all like to forget the prequels, they are M level cannon, and I would have like to have seen it referenced.  I could go on, but sufficient to say that I thought the movie was a pile of poo.  It’s cool if you liked it though.  I’m not trying to change your opinion.

    One last thing as I end this post…  telepathic tentacle porn monster?  WTF?


  • 2018 2017 2016

    Has anyone given the expansion a spin yet? I hope to get a game in this weekend.



  • I’m in no rush to get the expansion… I’m just wishing to get the original on my table more often, can’t wait to dig into this again.


  • 2018 2017 2016

    I know what you mean, my box has only been opened once in the last several months, and that was a relatively quick team game introducing it to a new player.

    The most welcome addition from the expansion are the new objectives, which should spice up gameplay for both sides (new strategies and opportunities for the Rebels, and less “card counting” from the Empire in predicting the original set of objectives).


  • Liaison TripleA '11 '10

    I’ve enjoyed this game a few times,  but the rules can be frustrating to learn and understand.



  • I just picked up the expansion, but haven’t given it a whirl yet.  Other than the theme (I hated Rogue One), it looks like there is a ton of great stuff in the box.


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