Brando, why would you leave 1 inf in each territory? The only ones that matter are rostov and Baltic States. You will lose 6 ipcs in units for not much gain in epl/bess.
I leave 1 Inf in each territory, so the Axis/enemy can’t just walk in. Inf have a 33% chance of a hit. Prevents a country from just taking a territory w/1 Inf. Usually the attacking country has to attack w/2 ground units, just in case your Inf gets a hit. Also prevents the enemy from sending just one ground unit on a long walk across your territories(i.e. when Japan starts marching across the Soviet Far East). I don’t always do this. Like in China, I consolidate the Chinese Inf whenever possible. But in Russia, I always try to leave at least 1 Inf in each territory. One thing to point out, I don’t leave 1 Inf in each territory, unless the enemy has a chance to take that territory.
Because they only have a 33% chance to hit, I would not want to risk giving away nearly free infantry kills to Germany unless they are defending something valuable. Each infantry you put in his way is 1 less body defending something critical for a 33% chance to kill 1 thing.
It’s not just a 33% chance of killing something. It’s making the enemy commit more than 1 Inf/1 ground unit to take the territory How would this hurt a country like germany that will have mechs constantly reinforcing and the positioning does not screw him?. Maybe you didn’t read my entire post. Again, I don’t always leave 1 Inf behind in each territory(i.e. China and other territories) Japan can just send 1 inf and air, it really won’t hurt him if he wants to.. However, leaving 1 Inf behind on such things as islands, even 1 IPC islands. Your enemy would most likely have to commit at least 2 ground units to take the islandIt depends on the value of the island and the likelihood he/she would go for it.. Therefore, forcing your opponent to commit more resources to take territories and have less units to use elsewhere. I understand what you mean, but this is also a game of economics and efficiency. If your opponent does not need to go for it, or is not even affected by it, the one infantry won’t be an issue.Like I said in my explanation, Soviet Far East is a good example. There are 13 IPC’s from Soviet Far East to Vologda/Samara. If your strategy is to leave these unguarded for Japan to just take w/1 Inf, then go for it. In my opinion, over the 26 years I’ve played A&A, it’s the wrong stategySince russia can easily stop japan from taking it unless Japan commits more to the front, it really is not an issue. Also, with mongolia, it won’t be unguarded.
G40 Allies Help
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Dear Fellow Players:
I have played several games recently of Axis and Allies 1940. Unfortunately, I have noticed an unsettling trend which I need help with. It seems like every single game, Germany wins by the following plan:
[Round[1-Take Paris, Barbarossa, light/medium attack on English fleet
2-Take Leningrad, Ukraine, or Belarus, Western Ukraine
3-Take Leningrad and Ukraine if not already; if so, push on through Belarus and Western Ukraine
4-Hit the Archangel-Rostov line with four attacks
5-Americans make a landing in Norway or France; little effect on game. Germans reinforce Paris if necessary with 10 inf or 10 arty. Push towards Moscow.
6-Moscow in German hands; Paris still occupied; Americans little or no forces in mainland Europe; victory all but secured.
I would like to please ask for help/advice on how the Allies can finally win a game against this G1 Barbarossa Blitzkrieg machine.
P.S-Italy’s role is minor play in the Mediterranean; back and forth against Britain and Free French.
Thank you for all the help,
AxisAndAlliesGeneral -
Here is some general advice:
When Germany attacks Russia turn one they usually have to face some setbacks. Try conterattacking Baltic States, Eastern Poland, or Basserabia to destroy their tanks. Be caucious with Russia and don’t defend unless you can win. Always pull back if you can’t hold until you reach Moscow. Attack whenever you have the odds. With the UK you might get some more navy than usually (like a battleship fleet) left after G1 because Germany had to go After Russia. Really put the hurt on Italy if Germany isn’t helping them (convoy them in 97 to death). Help the U.S. get a foothold anywhere in Europe. Try to threaten Berlin or Rome or liberate Paris with U.S. hold on with Russia and get UK to buy a factory in the Middle East to eked units into Russia.
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Good advice Chuck, building some art in your forward ICs can help with that fighting withdraw strat. If it isn’t safe to stay in those forward bases back out and set-up counter attacks so the Germans can’t build in them for a turn…
Get some UK ftrs to Moscow before the Germans get there, it takes a couple turns so you need to plan early. Slide some UK ftrs to Scotland, and from there they can fly to Archangel or Nenetsia then on to Moscow. Same from Egypt/India funnel ftrs up through the middle east then to Moscow. This will at the least delay the assault on Moscow and allow you to build more Russian units. It is up to UK if their ftrs stay till the end to cause max damage to the German force or not.
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I thank all who reply with help for their assistance; I know it will improve my chances of securing Allied victories in the future.
AxisAndAlliesGeneral -
@AxisandAlliesGeneral:
Dear Fellow Players:
5-Americans make a landing in Norway or France; little effect on game. Germans reinforce Paris if necessary with 10 inf or 10 arty. Push towards Moscow.
Something crossed my mind reading your chronology. Just want to make sure that you are aware that major ICs get downgraded to minor ICs when captured, and so the french major IC in France s/b converted to a minor IC once it is taken by Germany. If Germany is incorrectly/illegally plopping 10 units in France on G5, that opens up 21-28 IPCs on G4 that could be used against Russia - a couple of bombers at least. If Germany wants to reinforce Paris with 10 inf/art, some of it would have to purchased on G4 in order to have that quantity in Paris on G5, and this might impact Russia’s success defending against Germany.
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@AxisandAlliesGeneral:
Dear Fellow Players:
I have played several games recently of Axis and Allies 1940. Unfortunately, I have noticed an unsettling trend which I need help with. It seems like every single game, Germany wins by the following plan:
[Round[1-Take Paris, Barbarossa, light/medium attack on English fleet
2-Take Leningrad, Ukraine, or Belarus, Western Ukraine
3-Take Leningrad and Ukraine if not already; if so, push on through Belarus and Western Ukraine
4-Hit the Archangel-Rostov line with four attacks
5-Americans make a landing in Norway or France; little effect on game. Germans reinforce Paris if necessary with 10 inf or 10 arty. Push towards Moscow.
6-Moscow in German hands; Paris still occupied; Americans little or no forces in mainland Europe; victory all but secured.
I would like to please ask for help/advice on how the Allies can finally win a game against this G1 Barbarossa Blitzkrieg machine.
P.S-Italy’s role is minor play in the Mediterranean; back and forth against Britain and Free French.
Thank you for all the help,
AxisAndAlliesGeneral
[/quote]How the hell do they take leningrad and Ukrain round 2? Unless they buy heavy in transports they can hit leningrad with 1 inf 1 arm against 6 inf 2 art?
Ukrain the same deal, what is getting there that is so big that i can stand round 2? Only a few arm can get there and if germany wants to put 3 arm next to my stack ill happy trade them for 3 inf.Can you give more details on what is going on looks like you are playing a different game with the timeframe or we are missing a lot of details.
Are you trying to defend everything with only a few inf because then germany can easy smash your forces. Try to be able to counterattack germany.
And as mentioned paris has a minor factory once it is taken by the axis ( the same goes for every major factory so taking north italy or western germany even if you cannot hold it is a severe blow.
Italy should not be doing anything in the med other then fearing for its dear life.
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What I’m hearing is
- The German attack develops too quickly for Russia to stop it
- KGF (attack Germany with 100% USA or close to it) simply does not work
Both very true. While we can argue about the timeline, the truth is that whether you attack on G1, G2 or I1-I2, Russia cannot withstand a concerted attack. This is especially true if Japan attacks the Soviet Far East on J1, and for several reasons, I feel like a Japan attack on at least the 3 Russian territories not affected by the Mongolian Rule is a pretty strong move every game as well…(esp in G42 on J1, or at the very least, before America enters the war)
That makes Russia a good place to put some balancing units or bid units, but that’s not the consensus on how to correct a core problem of Russians OOB setup being too anemic to do…well really anything.
I realize that some people suggest a precise Russian counterattack (say, before the Axis is at Moscow’s door), but every time I have tried a Russian attack on the battle line, I usually killed 1 juicy German Army and there were 3-4 more waiting right behind it. This meant that the game ended a turn faster than otherwise and I can say that attacking in force on R1-R3 costs you the only striking force you can muster in that timeframe.
A better plan probably builds a massive arty, inflexible arty stack that makes a citadel of Moscow on R5; then the Germans can’t put the strikeforce next to your capital because you’ll have 1 shot at killing his now combined Corps.
About the KGF part; the Allies have a really hard road here. America cannot effectively attack the Atlantic Wall. Norway is the prize, and as long as the Germans have a fleet, they will retake it. Spain sounds ok but it causes serious problems with securing the other neutrals. You pretty much cannot retake Paris at all, because it is too easy to retake and gives the Axis another stack of $$$, and so the Allies have to actively avoid taking it. Taking any one other territory requires a massive UK/US coordination, which they get one shot at and the Axis can usually kill it all with infantry backed by planes.
The only way to break Germany is by taking Denmark, and constantly threatening West Germany. At some point, you can strat bomb him, threaten crush his fleet and then the whole thing unravels because he has to turn away his buying away from Russia and stand against the Western Allies. You need 5-7 American bombers to pull this off in my experience, then you fly around crushing his stacks and fleets. Its more effective in G42 than G40, because in G40, Germany grows to threshold income (60+) before America can send a single bomber over. By leapfrogging, the UK can protect the US and vice versa.
Unfortunately, because of Axis Strat bombers, you literally have to defend 3-4 (91, 110, 112, 113) sea squares with invasion fleets in them and they usually find a way to pick one off, weakening the KGF concept even further.
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Thank you again for all the helpful advice. You were right on my misstep with Germany building 10 units on Paris instead of 3. You also have good ideas about buying artillery, which I was thinking because you can combine them with infantry to get attack or defense at 2. And the United States targeting Norway/Denmark/Western Germany combined with bombers is helpful. Thanks again for all the great advice from such nice players; you guys are awesome.
AxisandAlliesGeneral -
Sometimes it is better for russia to hit and run then to hit and stay.
If you can take out a small army at the door you might want to strafe it ( take out 90% ) and then retreat towards your reinforcements.
Germany cannot hit your new army,
Your hitting power stays alive
Germany cannot move forward because you hit their next army.If germany makes 1 little mistake and you get to hit them right at that point you can set back his invasion of russia by 2 turns in just 1 attack.
Those 2 turns is all you need to get + 6 UK planes in moscow
or get the invasion of france running
or build enough to defend moscow
or take out italy
or take out japanDepending on your overal gameplan.