I have seen lots of people here use acrylics and I have on occasion. Most of my paints are enamels though. I find that is stays wet longer (which is a good thing) and doesn’t clump up nearly as much on your brush. I also use enamels in my airbrush. I find that enamels are actually much easier to clean than acrylics. While acrylics are water soluble, they don’t just dissolve, especially if already dry. It involves a great deal of scrubbing and scraping. With enamels, all you need is some mineral spirits cleaner and it takes the paint right off with very little effort. Cleaning acrylic paint out of my airbrush was hell the first time I did it… never using acrylics in there again. In terms of the finish, I can only assume that enamels hold up better to bumps and scrapes than acrylic paint does.
Someone once asked if enamels, by default, have a glossy finish to them. They do not, as long as you are using flat enamels, which seem to be the standard. I use flats and they have an excellent, non-shiny finish. I feel like enamel colors are a little deeper too, on the whole, but I suppose it depends on the brand of acrylic you use. Vallejo seems to be a popular choice for acrylics. I use predominantly Model Masters (Testors) enamels. In general, I would just said to find a brand you like to work with and produces the results you like. Don’t buy super cheap paint… you will get the results you pay for.
Im working on a display for my HBG Minis.
But I decided to make a small table.
But i picked a different way of making it. Instead of picking out where to place tanks and etc… I played a small war game on it. Hence “Living boards” as each bored is determined by the outcome of a battle.
Allied-3 M4 Sherman/ 1 F-86 Sabre
OPFOR-4 T-34/ No air
Rear- Die roll of 2
To defeat a shot you have to out roll the die.
Air support is a single sweep of 3 die. Air is called in rolling 4 die and getting 12 and up.
First 3 turns were moving. Turn 3 had the first M4 fire at a T34.
At the end of turn 3, 1 Sherman had been lost.
Turn 4 saw the loss of one T34
Turn 5 saw the loss of another M4
Turn 6 saw the loss of another T34 and a filed Allied air support call in.
Turn 7 saw no losses despite the Successful role for a Sabre air support.
Turn 8 saw the lose of the Last M4.
The Bridge leading out of town (Occupied by OPFOR) is blocked with the remains of the M4s.
The ORBAT forces lost half their strength, and must await engineers to clear the bridge.
The Bridge is still intact, but may have some damages due to the exploding tanks.
Allied forces failed to establish a front line on the other side of the bridge.
Is they dont show up, right click and view image. Ill work on fixing them ASAP.
OPFOR can push towards a Allied Airbase, where hopefully the Allies can hold to keep Air Support close (12 or Higher. If lost, the die role becomes 18 or higher.)
4 Allied Tanks
1 Allied Air
6 Opfor Tanks
1 Opfor Air
Any comments on how im making my displays? Also hope this is a proper area to post this customization, or would it fall in minis.
On HBG’s website, they have ONE plane, and it’s called the “F4F Hellcat”. I was inferring there’s no such thing as an “F4F Hellcat”… It’s either an F4F Wildcat, or an F6F Hellcat… but HBG has the plane on it’s website named incorrectly (either the #designation, or the nickname).
My favorite American airplane nomenclature from that era is the nickname which pilots gave to the greatly-disliked Curtiss SB2C Helldiver: “Son of a B––, 2nd Class”.
So, considering you are trying to make a full GHQ set, do you find the battleships, carriers, and heavy bombers (without stands) to be too large for the standard Global and/or Anniversary map?
Perhaps if I tactfully choose only a few large battleships and carriers and stuck mostly to the medium-smaller ones + support carriers.
I think with the bombers is were the real problem would be. In the average game there usually aren’t tons of carriers and battleships littered across the board so even though they’re a little big its doable. A big carrier like the Yorktown or the battleship Yamato or Bismark can easy be longer than an individual sea zone. The destroyer size is perfect and cruisers and smaller battleships fit nicely. The Yorktown for instance is a quarter longer than my middle finger so they’re close to 4 inches long. But I just finished the Japanese Escort carrier Ryujo and it’s honestly a great size (maybe more like 2.5 /inches). Tanks are perfect, mechanized infantry is just right, fighters are a tab bigger but good size. Bombers now can span more that a whole country. For instance the German HE-11 bomber has a wing span of about 2.5 / 3 inches. On the ground they would virtually take up all the space of say Western Germany. The magnet flight stands I use have a nail shaft to hold them up (they’re kinda heavy compared to plastic) and the pewter base I use is around the circumference of a quarter so the stands them selves still take up some room. As the gentleman noted as well the pieces are a bit heavier bit I like the solid feel they bring and they’re kinda tacky on the board which is cool. Regarding the bigger ships I’ve never been one for shying away for using task cards or zones. The big navies always use these anyways in my games so they’re not much of a problem. I’m also going to be to be using a bigger board soon so that will help with the pieces being on the bigger side. It’s just the tactical and heavy bombers that need to be lifted to make room for the pieces on the bottom.