Simple 1939 setup variant for Global 1940?

  • '21 '18 '16

    DeGaulle,
    We made some adjustments to your setups based on our playtesting.
    France went down on G2 barely. UK Europe got a real blitz from G3. China was tough. USSR held for awhile but eventually got diced on a counterattack and German armor pierced the southern flank. Germany waited a few turns shoring up the Atlantic wall and shipping some arty/mech to the east. Once Japan poked through China into USSR it was all over.
    Fun game overall and we will try some new strategies in 2 weeks.

    Player Turn Order Starting Income
    Germany 14
    Soviet Union 26
    United States 20
    Italy 10
    UK
    Europe 27
    Pacific 17
    Japan 24
    China 14
    ANZAC 10
    France 17

    Anything not specified here is the same as 1940.

    Political situation changes:

    Russia: may declare war turn 5 if not yet attacked by the Axis.

    Soviet Aggression: On turn 1 only, Russia is given the option of attacking any of these territories: Vyborg, Baltic States, Eastern Poland, and Bessarabia. Germany may not take any of these as well as Finland on turn 1 without first declaring war on Russia. If Russia does not take some/all of these, Germany may take them and Russia may not move into them later, unless it is at war with Germany. Remember that Russia won’t be an Allied power at this point. Vyborg and Eastern Poland would both fight Russia, but Vyborg and Finland will join Germany (they are Finnish) and Eastern Poland will fight Germany or Russia.

    Pacific Dutch Territories may be occupied and subsequent income collected by United Kingdom and ANZAC only after the fall of Holland/Belgium to the Axis powers.

    Iceland and Belgian Congo don’t start as British anymore, they are needed for UK’s Maintenance of the the Empire national objective.

    Italy begins the game neutral. While neutral, Italy follows the normal restrictions of a neutral power such as the United States in addition to the following rules:
    1: Italy may not move into any territory without an Italian control marker.
    2: No powers may move or load on to Italian territories or transports.
    3: Italy may only move through straights/canals if the controlling power will allow Italy.
    4: Italy may declare on any Allied powers on turn 2 or later. The Allies (aside from the U.S. and Soviets) may declare war on Italy on turn 3 or later. Like Japan, Italy may load a transport which is in a hostile sea zone on the turn Italy declares war. If it is the Allies that declare war, they also may do this.

    United States may declare war on the Axis on collect income phase of turn 4. The special rule for the U.S. that states that when they declare war their minor ICs become majors no longer applies.  The U.S. gets a major IC in Eastern U.S. and minors on Western and Central US which they will have to upgrade on their Purchase Units phase.

    When collecting national objectives, treat the territories as the board represents them (e.g. the original controller as printed on the board).

    Pro-Allies:
    Poland: 6 infantry
    Denmark: 1 infantry
    Norway: 2 infantry
    Holland/Belgium: 3 infantry
    Iceland: nothing
    Greenland: nothing
    Belgian Congo: 1 infantry

    Pro-Axis:
    Slovakia/Hungary: 6 infantry
    Romania: 6 infantry
    Bessarabia: nothing
    Baltic States: nothing
    Vyborg: 2 infantry
    Northwest Persia: nothing
    Persia: 2 infantry
    Eastern Persia: nothing
    Finland after turn 1 is available to Germany

    Non Allied neutral fights all invaders Axis or Allied:
    Eastern Poland: 2 infantry

    Germany:
    Germany: 15 infantry, 4 artillery, 4 mechanized infantry, 4 AA guns, 4 tanks, major industrial complex

    Greater Southern Germany: 6 infantry, 2 artillery, 4 tanks, 1 AA gun

    Western Germany: 2 infantry, 1 AA gun, 4 fighters, 4 tactical bombers, 1 strategic bomber, air base, naval base, major industrial complex

    Sea Zone 112: 2 submarines, 1 cruiser

    Sea Zone 113: 2 submarines, 1 transport, 1 cruiser

    Sea Zone 114: 1 submarine, 1 transport, 1 battleship

    Soviet Union:
    Russia: 1 infantry, 1 mechanized infantry, 1 AA gun, 1 tank, 1 fighter, air base, minor industrial complex
    Tambov: 1 infantry
    Samara: 1 infantry
    Novosibirsk: 1 infantry
    Kazakhstan: 1 infantry
    Turkmenistan: 1 infantry
    Caucasus: 1 infantry, 1 artillery
    Volgograd: 1 mechanized infantry, 1 AA gun, minor industrial complex
    Rostov: 1 infantry
    Ukraine: 2 infantry, minor industrial complex
    Western Ukraine: 2 infantry, 1 artillery, 1 tactical bomber
    Bryansk: 1 infantry
    Smolensk: 1 infantry
    Belarus: 1 infantry, 1 mechanized infantry, 1 tank
    Archangel: 1 infantry
    Novgorod: 6 infantry, 1 artillery, 2 AA guns, 1 tank, 1 fighter, air base, naval base, minor industrial complex
    Karelia: 2 infantry
    Timguska: 1 infantry
    Yenisey: 1 infantry
    Yakut: 2 infantry
    Buryatia: 4 infantry
    Sakha: 2 infantry, 1 AA gun
    Amur: 6 infantry, 1 AA gun
    Siberia: 2 infantry
    Soviet Far East: 1 infantry

    Sea Zone 115: 1 submarine, 1 destroyer
    Sea Zone 127: 1 submarine

    United States:
    Eastern United States: 1 infantry, 1 artillery, 1 AA gun, 1 fighter, air base, naval base, major industrial complex
    Central United States: 1 infantry, 1 strategic bomber, minor industrial complex
    Western United States: 1 infantry, 1 fighter, air base, naval base, minor IC
    Hawaii: 1 infantry, 1 AA gun, 1 fighter, air base, naval base
    Midway: 1 infantry, air base
    Wake: 1 infantry, air base
    Guam: air base
    Philippines: 2 infantry, 1 fighter, air base, naval base
    Sea Zone 10: 1 transport, 1 destroyer, 1 cruiser, 1 battleship, 1 carrier
    Sea Zone 26: 1 submarine, 1 destroyer
    Sea Zone 35: 1 destroyer
    Sea Zone 101: 1 transport

    Italy:
    Southern Italy: 4 infantry, 1 artillery, 2 AA guns, 1 fighter, air base, naval base, major industrial complex
    Northern Italy: 4 infantry, 1 artillery, 1 tank, 1 AA gun, 1 fighter, 1 tactical bomber
    Sardinia: 1 infantry
    Sicily: 1 infantry
    Albania: 2 infantry, 1 tank
    Libya: 2 infantry, 1 artillery, 1 tank, 1 AA gun
    Tobruk: 1 infantry, 1 mechanized infantry
    Ethiopia: 2 infantry, 1 artillery
    Italian Somaliland: 1 infantry
    Sea Zone 95: 1 submarine, 1 destroyer, 1 transport, 1 cruiser
    Sea Zone 96: 1 destroyer, 1 transport
    Sea Zone 97: 1 transport, 1 cruiser, 1 battleship

    United Kingdom (Europe):
    United Kingdom: 1 infantry, 1 AA gun, 1 artillery, 1 tank, 1 fighter, air base, naval base, major industrial complex
    Scotland: 2 infantry, 1 AA gun, 1 fighter, air base
    Quebec: 1 infantry, 1 AA gun, 1 mechanized infantry, minor industrial complex
    Nova Scotia: naval base, air base
    Ontario: 1 infantry, 1 artillery, 1 tank, minor industrial complex
    Gibraltar: 1 infantry, 1 fighter, naval base
    Malta: 1 infantry, 1 fighter
    Alexandria: 2 infantry, 1 mechanized infantry, 1 tank
    Egypt: 1 infantry, 1 artillery, 1 AA gun, naval base
    Anglo-Egyptian Sudan: 1 infantry
    British Somaliland: 1 infantry
    Union of South Africa: 2 infantry, naval base, minor industrial complex
    West India: 2 infantry
    Sea Zone 106: 1 transport, 1 destroyer
    Sea Zone 109: 1 transport, 1 destroyer
    Sea Zone 110: 1 destroyer, 1 battleship, 1 cruiser
    Sea Zone 111: 1 destroyer, 1 battleship, 1 cruiser
    Sea Zone 91: 1 aircraft carrier (carrying 1 tactical bomber)
    Sea Zone 98: 1 destroyer, 1 cruiser, 1 transport
    Sea Zone 71: 1 destroyer

    United Kingdom (Pacific):
    India: 6 infantry, 1 artillery, 1 AA guns, 1 fighter, air base, naval base, major IC
    Malaya: 3 infantry, naval base
    Kwangtung: 2 infantry, naval base
    Samoa: naval base
    Sea Zone 39: 1 cruiser, 1 transport
    Sea Zone 37: 1 destroyer, 1 battleship

    France:
    France: 6 infantry, 3 AA guns, 4 artillery, 2 tanks, 1 fighter, air base, minor industrial complex
    Normandy/Bordeuaux: 1 infantry
    Southern France: 1 infantry, 1 artillery, naval base, minor industrial complex
    Tunisia: 1 infantry
    Algeria: 1 infantry, 1 mechanized infantry, 1 artillery
    Morocco: 1 infantry
    French West Africa: 1 infantry
    French Equatorial Africa: 1 infantry
    Syria: 1 infantry
    Sea Zone 105: 1 destroyer
    Sea Zone 93: 1 cruiser, 1 transport
    Sea Zone 94: 1 destroyer
    Sea Zone 110: 1 cruiser
    Sea Zone 82: 1 destroyer

    China:
    Suiyuan: 1 infantry
    Chahar: 1 infantry
    Anhwe: 1 infantry
    Kiangsi: 2 infantry
    Kwangsi: 2 infantry
    Hunan: 1 infantry
    Kweichow: 2 infantry, 1 artillery, 1 fighter
    Hopei: 1 infantry
    Shensi: 1 infantry
    Szechwan: 2 infantry
    Yunnan: 3 infantry, 1 artillery
    Sikang: 1 infantry
    Tsinshai: 1 infantry
    Kansu: 1 infantry

    Japan:
    Japan: 8 infantry, 1 mech., 2 artillery, 2 AA guns, 1 tank, 2 fighters, 2 tactical bombers, 2 strategic bombers, air base, naval base, major IC
    Korea: 3 infantry
    Manchuria: 6 infantry, 2 mech., 1 artillery, 1 tank, 2 fighters, 2 tactical bombers
    Jehol: 3 infantry, 2 artillery
    Shantung: 2 infantry, 2 artillery
    Kiangsu: 4 infantry, 1 artillery
    Okinawa: 1 infantry, 1 fighter
    Formosa: 1 infantry, 1 fighter
    Hainan: 1 infantry
    Palau: 1 infantry
    Caroline Islands: 2 infantry, 1 fighter, 1 tactical bomber, air base, naval base
    Marshall Islands: 1 infantry
    Marianas: 1 infantry
    Iwo Jima: 1 infantry
    Siam 2 infantry
    Sea Zone 6: 1 submarine, 2 transports, 1 destroyer, 1 cruiser, 1 battleship, 3 carriers with 3 fighters and 3 tactical bombers
    Sea Zone 19: 1 transport, 1 destroyer, 1 cruiser
    Sea Zone 20: 1 destroyer
    Sea Zone 36: 1 destroyer
    Sea Zone 34: 1 submarine
    Sea Zone 33: 1 cruiser, 1 battleship
    Sea Zone 32: 1 destroyer

    ANZAC:
    New South Wales: 1 infantry, 1 artillery, naval base, minor IC
    Queensland: 1 infantry, 1 AA gun, 1 artillery, 1 fighter, air base
    Northern Territory: 1 infantry, 1 AA gun
    Victoria: 1 infantry
    New Zealand: 2 infantry, 1 fighter, naval base, minor IC
    Malaya: 1 infantry
    Trans-Jordan: 1 infantry
    Egypt: 1 infantry

    Sea Zone 63: 1 destroyer
    Sea Zone 54: 1 cruiser
    Sea Zone 62: 1 transport


  • We also gave Russia 35 dollars, 37- Baltic and Pol. I was thinking of keeping them at the 26 until Japan declares war on them and then they would collect for all their territories. We also thought about the Islands and Japan, the Allies. They cant claim the value of the Island unless they take it from an Axis (Japan) power, For the U.S. we thought of maybe ramping them up like the 1939 Global War. It was a long day for me and I didnt deploy the Germ. Armor, that might have made a little difference.
    We’ll try it again, not this weekend I’m going to see Halestorm, but maybe next weekend.
    Have you thought of changing the order of play by moving Italy between U.S. and U.K., just a thought
    Tanks
    S.A.


  • Your alternate version looks good Sean but possibly giving the Axis almost too much of an advantage.  It simply doesn’t have all my preferences so I will make an updated version of mine so players have two choices.

    @suprise:

    We also gave Russia 35 dollars, 37- Baltic and Pol. I was thinking of keeping them at the 26 until Japan declares war on them and then they would collect for all their territories. We also thought about the Islands and Japan, the Allies. They cant claim the value of the Island unless they take it from an Axis (Japan) power, For the U.S. we thought of maybe ramping them up like the 1939 Global War. It was a long day for me and I didnt deploy the Germ. Armor, that might have made a little difference.
    We’ll try it again, not this weekend I’m going to see Halestorm, but maybe next weekend.
    Have you thought of changing the order of play by moving Italy between U.S. and U.K., just a thought
    Tanks
    S.A.

    Russia gets 35 in Global.
    If you are going to weaken the Allies, I wouldn’t reccommend Russia.
    U.S. will get reduced forces and will have to pay for those majors.
    Italy is between U.S. and U.K.


  • The setups haven been updated.  Don’t forget to use the link on the original post for the Global setup.

    Have fun!

    de Gaulle


  • COOL AWESOME AND GREAT!!!
    We’ll keep you posted
    Kris

  • '21 '18 '16

    We found the standard USSR turn 1 was upgrading the moscow factory with one armor or 2 inf. Germany had a pretty specific playbook which included hammering france on turn 2. G1 was capturing Norway - Denmark (NO) , Holland, and Poland with NCM most vital for the final push on France. bombing of the UK AB and NB on turn 2 was also vital.

  • '21 '18 '16

    2nd play test conducted this weekend with our 39 setup published. Allies won. Japan did take India and Italy held Egypt for some time. Used the extra turn with USSR to position for the German onslaught. 2 final Axis surges in Eastern Europe were repelled… barely!  Japan finally got pushed out of India as did Italy. USA used some serious SBR action completely crippling Germany and before the surrender were about to finish off Japan industry as well. Super fun game.

    As far as we could tell it was very balanced and no bid was awarded.


  • I noticed three typos :lol: France should have 19 not 17 IPCs in global.  ANZAC : Sea Zone 64 1 cruiser should be Sea Zone 62. UK : Sea Zone 15: 1 destroyer should be Sea Zone 51: 1 destroyer.  They are all fixed now.

    Sean, how does Russia upgrade its minor factory just by using 2 infantry or a tank?!???
    I tried your version and the Axis won pretty fast.

    Sorry for taking so long to get back!

  • '21 '18 '16

    They upgrade the factory with their initial money and then buy either a tank or 2 infantry. sorry about the typo.
    I could see Axis winning fast if you don’t position right.
    I used a bomber strategy with USA. Did you do any SBR with USA on Germany?


  • I played as Japan, but the U.S. was the best player in our group. France fell G1 which was not what I intended, and Germany went all out on Sea Lion.  London fell and the Americans had a hard time on both fronts.  Allies surrendered after around 8 rounds.  I felt that,  aside from personal preferences (like making it possible to take France turn 1), your version was good but made it slightly too good for the Axis.  The general agreement at my table is that my version is too hard on the Axis and your version is to easy on them.  It appears I need to work on this further…


  • Me and my buddies were playing the global version of this and we simply can’t win with the axis, granted we’ve only played 4 times with this setup but each time the axis got blown out of the water even when the best player in our group used them. We think were playing this version right but not really sure with how the games have gone.


  • You have a problem. Anyone invading Poland would legally drag France and UK at war with aggressor.


  • My apologies for not getting back to you guys for so long.  This version is extremely outdated.  We have been leisurely working on this for a long time now.  I will release a new topic, compete with new setup and slightly modified political situation once we have this 1939 version balanced.  We still have serious issues to deal with.  One thing we have recently come up with is a new turn order:
    Germany
    Soviet Union
    United Kingdom
    Italy
    France
    ANZAC
    Japan
    China
    United States

    Once again, I apoligize for leaving you all in the dark, but this has been our most difficult project so far aside from the 1943 setup (this has so many flaws, I doubt I will ever release it).  Once the new 1939 is perfected, it will be released under house rules.  Keep an eye out; we will try to be finished before the summer is out.


  • '17 '16 '15

    there it is : )

  • '17

    Charles de Gaulle,

    Is this project of creating a 1939 setup complete or still ongoing?

    Poland: Attacking Poland by Germany / Italy gives UK/France the option to immediately DOW on the aggressor. To me, it’s important to keep the official start of WW2 along historical line. To make that work through the game’s mechanics, Russia can only attack E. Poland after securing Vyborg, Baltic States, and Bessarabia; then Russia is PERMITTED to attack E. Poland on R3 IF Germany HAS NOT already attacked Poland. The reason being is that the Allies thought they might end up going to war against Russia. If Russia attacked Poland first, who knows, maybe they would have declared war on Russia. Let’s not make the Mod too much of an alternate history persuasion. Interestingly enough, UK and France, sent troops contingents to support Finland as did German volunteers go there. Russia didn’t attack Poland until 16 days after Germany invaded and the Polish Army was pretty much overran. This created a situation in limbo where the Allies were at war with Germany because it invaded Poland, but not at war with Russia, although believed Russia to be an enemy.

    Canals: I would ask that this G39 Mod permit neutral powers to move through canals for a transfer fee of 2 IPCs. As Italy, I would not necessarily send more troops to the Horn of Africa, but how did they get there in the first place? Denying access through a canal to a neutral nation is an aggressive act and almost a de facto DOW. Additionally, I’m not sure there is any historical evidence to show that the UK ever did this. German ships did pass through the Panama canal paying whatever the going port fees were. Japan of course could not get to the Panama Canal due to standing OOB rules.

    Straits: No restrictions or payments should be in place to permit a neutral passing through. That rule never made sense to me. To stop a ship is basically saying we will open fire on you if you do not stop. I think passage points in straits, no matter how narrow, are often deemed international waters (not sure on this). Now once at war, then normal OOB rules should apply because controlling the straits implies significant fortress like coastal artillery gun positions.


  • Ichabod,
    This project is finished.  I left a link on the first post to the latest version.  All the rules you need to play are from 1940 or specified with the setup.  Countries like Poland are simply made pro–allies.  Although this is 1939, it is only suppossed to be a one turn rewind of 1940.  To faciiliate blitzkreig, Germany can take Poland, Denmakr, Norway, and Holland/Belgium before the Allies can react.  France is suppossed to fall turn two.

    As for Russia, it can take all the territories you mentioned.  (See the politicial situation changes).  All other rules are left as OOB because I want this to be a generic setup that people can customize as they want.

    Europe 1939 is finished, and I will get the Pacific and Global finalized soon.

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