ACGTO LOTR redrum(Good) vs DizzKneeLand33(Evil)

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8

    Purchase Units - Rohan
                Rohan buy 5 spearInfantrys and 1 trebuche; Remaining resources: 0 PUs;

    Combat Move - Rohan
                1 heavyCavalry moved from N. Brown Lands to S. Rhun
                      Rohan take S. Rhun from Rhun

    Combat - Rohan

    Non Combat Move - Rohan
                1 spearInfantry moved from S. Brown Lands to S. Rhovanion
                15 spearInfantrys moved from N. Brown Lands to Rhovanion
                1 spearInfantry moved from E. Emnet to S. Brown Lands
                3 spearInfantrys moved from Wold to N. Brown Lands
                1 spearInfantry moved from Eastfold to E. Emnet
                1 spearInfantry moved from Eastfold to Westfold
                3 spearInfantrys moved from Westfold to Wold

    Place Units - Rohan
                3 spearInfantrys and 1 trebuche placed in Westfold
                2 spearInfantrys placed in Eastfold

    Turn Complete - Rohan
                Rohan collect 21 PUs; end with 21 PUs total

    Production/PUs Summary :

    Saruman : 10 / 10
        Freefolk : 36 / 36
        Mordor : 26 / 26
        Rohan : 21 / 21
        Goblins : 0 / 0
        Elves : 32 / 33
        Haradrim : 19 / 19
        Gondor : 27 / 27
        Rhun : 10 / 13
        Dale : 8 / 8
        Khand : 13 / 14
        Dwarves : 16 / 16

    triplea_38496_Roh8.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8

    Combat Move - Goblins
                1 bats, 1 trolls and 3 wargss moved from N. Dale to Withered Heath

    Combat - Goblins
                Battle in Withered Heath
                    Goblins attack with 1 bats, 1 trolls and 3 wargss
                    Elves defend with 1 hunters
                    Goblins win, taking Withered Heath from Elves with 1 bats, 1 trolls and 2 wargss remaining. Battle score for attacker is -1
                    Casualties for Goblins: 1 wargs
                    Casualties for Elves: 1 hunters

    Non Combat Move - Goblins
                1 bats moved from Withered Heath to N. Dale

    Turn Complete - Goblins

    Territory Summary for Goblins :

    N. Dale : 1 bats
        Withered Heath : 1 flag, 1 trolls and 2 wargss

    Production/PUs Summary :

    Saruman : 10 / 10
        Freefolk : 36 / 36
        Mordor : 26 / 26
        Rohan : 21 / 21
        Goblins : 0 / 0
        Elves : 32 / 33
        Haradrim : 19 / 19
        Gondor : 27 / 27
        Rhun : 10 / 13
        Dale : 8 / 8
        Khand : 13 / 14
        Dwarves : 16 / 16

    triplea_38496_Gob8.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8

    Purchase Units - Elves
                Elves buy 8 hunterss; Remaining resources: 1 PUs;

    Combat Move - Elves
                1 hobbits, 4 hunterss and 6 wizards moved from S. Mirkwood to Dol Goldur
                2 hunterss moved from Gladden to Dol Goldur
                2 hunterss moved from W. Mirkwood to Dol Goldur
                1 hunters moved from E. Mirkwood to Celduin
                      Elves take Celduin from Rhun
                1 hobbits moved from N. Mirkwood to E. Mirkwood
                1 hunters moved from High Mirkwood to N. Mirkwood
                1 eagles and 2 hunterss moved from High Mirkwood to Withered Heath
                2 hunterss moved from Lonely Mtn. to Withered Heath

    Combat - Elves
                Battle in Withered Heath
                    Elves attack with 1 eagles and 4 hunterss
                    Goblins defend with 1 trolls and 2 wargss
                    Elves win, taking Withered Heath from Goblins with 1 eagles and 2 hunterss remaining. Battle score for attacker is 8
                    Casualties for Goblins: 1 trolls and 2 wargss
                    Casualties for Elves: 2 hunterss
                Battle in Dol Goldur
                    Elves attack with 1 hobbits, 8 hunterss and 6 wizards
                    Mordor defend with 1 castle, 8 fortificationss, 2 orcss, 1 tower and 2 trollss
                    Elves win, taking Dol Goldur from Mordor with 4 hunterss and 6 wizards remaining. Battle score for attacker is 21
                    Casualties for Mordor: 8 fortificationss, 2 orcss, 1 tower and 2 trollss
                    Casualties for Elves: 1 hobbits and 4 hunterss

    Non Combat Move - Elves
                1 hobbits moved from Anduin East Bank to S. Mirkwood
                7 hobbitss moved from Gladden to W. Mirkwood
                4 hunterss moved from Lorien to S. Mirkwood
                1 eagles moved from Withered Heath to Lonely Mtn.
                1 hunters moved from Lonely Mtn. to Iron Hills
                1 hunters moved from Lonely Mtn. to Iron Hills

    Place Units - Elves
                3 hunterss placed in High Mirkwood
                4 hunterss placed in Lorien
                1 hunters placed in N. Caves

    Turn Complete - Elves
                Elves collect 38 PUs; end with 39 PUs total

    Production/PUs Summary :

    Saruman : 10 / 10
        Freefolk : 36 / 36
        Mordor : 22 / 26
        Rohan : 21 / 21
        Goblins : 0 / 0
        Elves : 38 / 39
        Haradrim : 19 / 19
        Gondor : 27 / 27
        Rhun : 8 / 13
        Dale : 8 / 8
        Khand : 13 / 14
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 11 times
                3 was rolled 10 times
                4 was rolled 8 times
                5 was rolled 9 times
                6 was rolled 4 times
            Average roll : 3.094
            Median : 3.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 53

    Goblins Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Mordor Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 4 times
            Average roll : 3.056
            Median : 3.000
            Variance : 1.176
            Standard Deviation : 1.085
            Total rolls : 18

    Elves Combat
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.125
            Median : 3.000
            Variance : 0.452
            Standard Deviation : 0.672
            Total rolls : 32

    triplea_38496_Elv8.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8

    Purchase Units - Haradrim
                Haradrim buy 1 caravel, 1 galleon, 1 raft and 1 trebuche; Remaining resources: 0 PUs;

    Non Combat Move - Haradrim
                1 spearInfantry moved from Umbar to Umbar Coast
                1 raft moved from S. Gondor Coast to Anduin Mouth
                1 raft and 1 spearInfantry moved from Umbar Coast to S. Gondor Coast
                1 spearInfantry moved from S. Gondor Coast to Tolfolas
                1 caravel and 1 galleon moved from Umbar Coast to Anduin Mouth

    Place Units - Haradrim
                1 trebuche placed in Umbar
                1 caravel and 1 raft placed in Umbar Coast
                1 galleon placed in Umbar Coast

    Turn Complete - Haradrim
                Haradrim collect 19 PUs; end with 19 PUs total

    Territory Summary for Haradrim :

    Tolfolas : 1 flag, 1 corsairs and 2 spearInfantrys
        City of Corsairs : 1 castle and 2 fortificationss
        Umbar : 1 castle and 1 trebuche
        Umbar Peninsula : 1 castle
        Debatable Land : 1 flag
        Anduin Mouth : 14 caravels, 8 galleons and 6 rafts
        Umbar Coast : 1 caravel, 1 galleon and 1 raft
        S. Gondor Coast : 1 raft

    Production/PUs Summary :

    Saruman : 10 / 10
        Freefolk : 36 / 36
        Mordor : 22 / 26
        Rohan : 21 / 21
        Goblins : 0 / 0
        Elves : 38 / 39
        Haradrim : 19 / 19
        Gondor : 27 / 27
        Rhun : 8 / 13
        Dale : 8 / 8
        Khand : 13 / 14
        Dwarves : 16 / 16

    triplea_38496_Har8.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8

    Purchase Units - Gondor
                Gondor buy 3 rafts and 7 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Gondor
                8 heavyCavalrys, 28 spearInfantrys, 1 towerGuard and 5 trebuches moved from W. Osg. to E. Osg.

    Combat - Gondor
                Battle in E. Osg.
                    Gondor attack with 8 heavyCavalrys, 28 spearInfantrys, 1 towerGuard and 5 trebuches
                    Mordor defend with 16 orcss, 4 siegeTowers and 3 trollss; Khand defend with 1 castle, 4 fortificationss, 2 raiderCavalrys, 8 raiderss, 1 warWolves and 6 xbowInfantrys
                    Gondor win, taking E. Osg. from Khand with 8 heavyCavalrys, 1 spearInfantry, 1 towerGuard and 5 trebuches remaining. Battle score for attacker is 78
                    Casualties for Mordor: 16 orcss, 4 siegeTowers and 3 trollss
                    Casualties for Gondor: 27 spearInfantrys
                    Casualties for Khand: 4 fortificationss, 2 raiderCavalrys, 8 raiderss, 1 warWolves and 6 xbowInfantrys

    Non Combat Move - Gondor
                2 spearInfantrys moved from Lossarnach to Lebennin
                2 spearInfantrys moved from Lossarnach to W. Osg.
                1 spearInfantry moved from Anorien to W. Osg.
                1 spearInfantry moved from Minas Tirith to Anorien
                4 spearInfantrys moved from Minas Tirith to Lossarnach
                3 rafts moved from Morthond to Gilrain

    Place Units - Gondor
                3 rafts placed in Morthond
                2 spearInfantrys placed in W. Osg.
                5 spearInfantrys placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 29 PUs; end with 29 PUs total

    Production/PUs Summary :

    Saruman : 10 / 10
        Freefolk : 36 / 36
        Mordor : 22 / 26
        Rohan : 21 / 21
        Goblins : 0 / 0
        Elves : 38 / 39
        Haradrim : 19 / 19
        Gondor : 29 / 29
        Rhun : 8 / 13
        Dale : 8 / 8
        Khand : 11 / 14
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 36 times
                2 was rolled 35 times
                3 was rolled 31 times
                4 was rolled 53 times
                5 was rolled 36 times
                6 was rolled 39 times
            Average roll : 3.587
            Median : 4.000
            Variance : 1.275
            Standard Deviation : 1.129
            Total rolls : 230

    Gondor Combat
                1 was rolled 18 times
                2 was rolled 19 times
                3 was rolled 18 times
                4 was rolled 36 times
                5 was rolled 17 times
                6 was rolled 18 times
            Average roll : 3.548
            Median : 4.000
            Variance : 2.176
            Standard Deviation : 1.475
            Total rolls : 126

    Khand Combat
                1 was rolled 18 times
                2 was rolled 16 times
                3 was rolled 13 times
                4 was rolled 17 times
                5 was rolled 19 times
                6 was rolled 21 times
            Average roll : 3.635
            Median : 4.000
            Variance : 0.369
            Standard Deviation : 0.607
            Total rolls : 104

    triplea_38496_Gon8.tsvg

  • '20 '16 '15 '14

    This game is over as well – I resign, good game, redrum!  I must admit there are a lot of interesting possibilities on this map, I just seem to play the ones that are a bit too interesting lol.

  • TripleA

    GG. Its definitely a bit of a different map. Though I do feel that good has a decent advantage over evil especially with dice instead of LL. If Moria falls its probably close to impossible for evil to win and its pretty difficult to hold it beyond 6-7 turns.

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