Hi to all,
I am organizing a G40 Balanced Mod 3 version 4 TripleA tournament. Expected start date is May 1st. I will post and update notes here but most of the communication will be on the Axis & Allies facebook page.
message me or comment on facebook if your interested.
ACGTO LOTR redrum(Good) vs DizzKneeLand33(Evil)
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Rohan
Rohan buy 5 spearInfantrys and 1 trebuche; Remaining resources: 0 PUs;Combat Move - Rohan
1 heavyCavalry moved from N. Brown Lands to S. Rhun
Rohan take S. Rhun from RhunCombat - Rohan
Non Combat Move - Rohan
1 spearInfantry moved from S. Brown Lands to S. Rhovanion
15 spearInfantrys moved from N. Brown Lands to Rhovanion
1 spearInfantry moved from E. Emnet to S. Brown Lands
3 spearInfantrys moved from Wold to N. Brown Lands
1 spearInfantry moved from Eastfold to E. Emnet
1 spearInfantry moved from Eastfold to Westfold
3 spearInfantrys moved from Westfold to WoldPlace Units - Rohan
3 spearInfantrys and 1 trebuche placed in Westfold
2 spearInfantrys placed in EastfoldTurn Complete - Rohan
Rohan collect 21 PUs; end with 21 PUs totalProduction/PUs Summary :
Saruman : 10 / 10
Freefolk : 36 / 36
Mordor : 26 / 26
Rohan : 21 / 21
Goblins : 0 / 0
Elves : 32 / 33
Haradrim : 19 / 19
Gondor : 27 / 27
Rhun : 10 / 13
Dale : 8 / 8
Khand : 13 / 14
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Combat Move - Goblins
1 bats, 1 trolls and 3 wargss moved from N. Dale to Withered HeathCombat - Goblins
Battle in Withered Heath
Goblins attack with 1 bats, 1 trolls and 3 wargss
Elves defend with 1 hunters
Goblins win, taking Withered Heath from Elves with 1 bats, 1 trolls and 2 wargss remaining. Battle score for attacker is -1
Casualties for Goblins: 1 wargs
Casualties for Elves: 1 huntersNon Combat Move - Goblins
1 bats moved from Withered Heath to N. DaleTurn Complete - Goblins
Territory Summary for Goblins :
N. Dale : 1 bats
Withered Heath : 1 flag, 1 trolls and 2 wargssProduction/PUs Summary :
Saruman : 10 / 10
Freefolk : 36 / 36
Mordor : 26 / 26
Rohan : 21 / 21
Goblins : 0 / 0
Elves : 32 / 33
Haradrim : 19 / 19
Gondor : 27 / 27
Rhun : 10 / 13
Dale : 8 / 8
Khand : 13 / 14
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Elves
Elves buy 8 hunterss; Remaining resources: 1 PUs;Combat Move - Elves
1 hobbits, 4 hunterss and 6 wizards moved from S. Mirkwood to Dol Goldur
2 hunterss moved from Gladden to Dol Goldur
2 hunterss moved from W. Mirkwood to Dol Goldur
1 hunters moved from E. Mirkwood to Celduin
Elves take Celduin from Rhun
1 hobbits moved from N. Mirkwood to E. Mirkwood
1 hunters moved from High Mirkwood to N. Mirkwood
1 eagles and 2 hunterss moved from High Mirkwood to Withered Heath
2 hunterss moved from Lonely Mtn. to Withered HeathCombat - Elves
Battle in Withered Heath
Elves attack with 1 eagles and 4 hunterss
Goblins defend with 1 trolls and 2 wargss
Elves win, taking Withered Heath from Goblins with 1 eagles and 2 hunterss remaining. Battle score for attacker is 8
Casualties for Goblins: 1 trolls and 2 wargss
Casualties for Elves: 2 hunterss
Battle in Dol Goldur
Elves attack with 1 hobbits, 8 hunterss and 6 wizards
Mordor defend with 1 castle, 8 fortificationss, 2 orcss, 1 tower and 2 trollss
Elves win, taking Dol Goldur from Mordor with 4 hunterss and 6 wizards remaining. Battle score for attacker is 21
Casualties for Mordor: 8 fortificationss, 2 orcss, 1 tower and 2 trollss
Casualties for Elves: 1 hobbits and 4 hunterssNon Combat Move - Elves
1 hobbits moved from Anduin East Bank to S. Mirkwood
7 hobbitss moved from Gladden to W. Mirkwood
4 hunterss moved from Lorien to S. Mirkwood
1 eagles moved from Withered Heath to Lonely Mtn.
1 hunters moved from Lonely Mtn. to Iron Hills
1 hunters moved from Lonely Mtn. to Iron HillsPlace Units - Elves
3 hunterss placed in High Mirkwood
4 hunterss placed in Lorien
1 hunters placed in N. CavesTurn Complete - Elves
Elves collect 38 PUs; end with 39 PUs totalProduction/PUs Summary :
Saruman : 10 / 10
Freefolk : 36 / 36
Mordor : 22 / 26
Rohan : 21 / 21
Goblins : 0 / 0
Elves : 38 / 39
Haradrim : 19 / 19
Gondor : 27 / 27
Rhun : 8 / 13
Dale : 8 / 8
Khand : 13 / 14
Dwarves : 16 / 16Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.094
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 53Goblins Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Mordor Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 3.056
Median : 3.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18Elves Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.125
Median : 3.000
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 32 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Haradrim
Haradrim buy 1 caravel, 1 galleon, 1 raft and 1 trebuche; Remaining resources: 0 PUs;Non Combat Move - Haradrim
1 spearInfantry moved from Umbar to Umbar Coast
1 raft moved from S. Gondor Coast to Anduin Mouth
1 raft and 1 spearInfantry moved from Umbar Coast to S. Gondor Coast
1 spearInfantry moved from S. Gondor Coast to Tolfolas
1 caravel and 1 galleon moved from Umbar Coast to Anduin MouthPlace Units - Haradrim
1 trebuche placed in Umbar
1 caravel and 1 raft placed in Umbar Coast
1 galleon placed in Umbar CoastTurn Complete - Haradrim
Haradrim collect 19 PUs; end with 19 PUs totalTerritory Summary for Haradrim :
Tolfolas : 1 flag, 1 corsairs and 2 spearInfantrys
City of Corsairs : 1 castle and 2 fortificationss
Umbar : 1 castle and 1 trebuche
Umbar Peninsula : 1 castle
Debatable Land : 1 flag
Anduin Mouth : 14 caravels, 8 galleons and 6 rafts
Umbar Coast : 1 caravel, 1 galleon and 1 raft
S. Gondor Coast : 1 raftProduction/PUs Summary :
Saruman : 10 / 10
Freefolk : 36 / 36
Mordor : 22 / 26
Rohan : 21 / 21
Goblins : 0 / 0
Elves : 38 / 39
Haradrim : 19 / 19
Gondor : 27 / 27
Rhun : 8 / 13
Dale : 8 / 8
Khand : 13 / 14
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Gondor
Gondor buy 3 rafts and 7 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Gondor
8 heavyCavalrys, 28 spearInfantrys, 1 towerGuard and 5 trebuches moved from W. Osg. to E. Osg.Combat - Gondor
Battle in E. Osg.
Gondor attack with 8 heavyCavalrys, 28 spearInfantrys, 1 towerGuard and 5 trebuches
Mordor defend with 16 orcss, 4 siegeTowers and 3 trollss; Khand defend with 1 castle, 4 fortificationss, 2 raiderCavalrys, 8 raiderss, 1 warWolves and 6 xbowInfantrys
Gondor win, taking E. Osg. from Khand with 8 heavyCavalrys, 1 spearInfantry, 1 towerGuard and 5 trebuches remaining. Battle score for attacker is 78
Casualties for Mordor: 16 orcss, 4 siegeTowers and 3 trollss
Casualties for Gondor: 27 spearInfantrys
Casualties for Khand: 4 fortificationss, 2 raiderCavalrys, 8 raiderss, 1 warWolves and 6 xbowInfantrysNon Combat Move - Gondor
2 spearInfantrys moved from Lossarnach to Lebennin
2 spearInfantrys moved from Lossarnach to W. Osg.
1 spearInfantry moved from Anorien to W. Osg.
1 spearInfantry moved from Minas Tirith to Anorien
4 spearInfantrys moved from Minas Tirith to Lossarnach
3 rafts moved from Morthond to GilrainPlace Units - Gondor
3 rafts placed in Morthond
2 spearInfantrys placed in W. Osg.
5 spearInfantrys placed in Minas TirithTurn Complete - Gondor
Gondor collect 29 PUs; end with 29 PUs totalProduction/PUs Summary :
Saruman : 10 / 10
Freefolk : 36 / 36
Mordor : 22 / 26
Rohan : 21 / 21
Goblins : 0 / 0
Elves : 38 / 39
Haradrim : 19 / 19
Gondor : 29 / 29
Rhun : 8 / 13
Dale : 8 / 8
Khand : 11 / 14
Dwarves : 16 / 16Dice Statistics:
Total
1 was rolled 36 times
2 was rolled 35 times
3 was rolled 31 times
4 was rolled 53 times
5 was rolled 36 times
6 was rolled 39 times
Average roll : 3.587
Median : 4.000
Variance : 1.275
Standard Deviation : 1.129
Total rolls : 230Gondor Combat
1 was rolled 18 times
2 was rolled 19 times
3 was rolled 18 times
4 was rolled 36 times
5 was rolled 17 times
6 was rolled 18 times
Average roll : 3.548
Median : 4.000
Variance : 2.176
Standard Deviation : 1.475
Total rolls : 126Khand Combat
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 17 times
5 was rolled 19 times
6 was rolled 21 times
Average roll : 3.635
Median : 4.000
Variance : 0.369
Standard Deviation : 0.607
Total rolls : 104 -
This game is over as well – I resign, good game, redrum! I must admit there are a lot of interesting possibilities on this map, I just seem to play the ones that are a bit too interesting lol.
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GG. Its definitely a bit of a different map. Though I do feel that good has a decent advantage over evil especially with dice instead of LL. If Moria falls its probably close to impossible for evil to win and its pretty difficult to hold it beyond 6-7 turns.