@ShadowHAwk:
Yes was thinking about SZ6 but that is the only SZ that really creates the problem.
And transports cannot get to alaska on their own they need the naval base.
But the intend of the rule is the same, to prevent a sucker punch to the US that cannot be stopped.
So in stead of trying to find loopholes to abuse the rules just try to find out what was the intend of the rule and then play by that. We are not lawers here ( most of us ) and we are not in a courtroom defending a murder suspect. Its a friendly game between X players, just use common sense if things clearly look like your abusing the rules just dont do it.
Like for instance Russia in afrika, clearly their NO was designed with the idea to help speed up the game in case germany screwed up.
The historical sense was also related to this, the allies would never allow russia to take control of Axis countries in afrika.
Yes it is in the rules, yes you can land 1 inf on sicily and move your mech towards afrika. But it feels cheesy.
If you go purely by the book then yes japan can sucker punch the US because withing 2 SZ means you can be in the 3th and would be allowed an invasion without warning, and that is also kinda cheesy.
Although you made a good point, might be an idea to put a naval base a bit closer to the US and actualy invade them when you declare war. Might be a 1 off thing but surely will get their attention. Idealy combined with sea-lion.
I do appreciate your line of thinking and like to conduct actual games in that spirit, but at the same time I think it’s better to get clarity about rule issues when there’s no actual game involved. Attempting to understand the intent of a rule leaves us guessing, and may lead to debates about what is and is not reasonable during the game.
The USSR national objective is indeed a clear example of a rule that has the potential of being abused. Would a Soviet force have occupied Italian Somaliland during World War 2? Of course not. Could Soviet agents have infiltrated remote parts of Italy to bolster the already vibrant communist resistance and kick out Mussolini’s faltering regime? Now such a scenario could be open for debate.
And of course, it’s odd that the rule doesn’t apply to Korea. Taking Korea would clearly meet all the requirement of a major USSR success that should be rewarded accordingly, but it isn’t.
So all in all, I still prefer to do some rule lawyering here on this board, to having a debate about intent during a real game.