Some people suggested to make combat move before purchase to get a faster turn.
You need to remember to buy units however.
I played with this little change against a newbie and a few times the turn ended and we both realized that it was forgotten.
The battle outcomes were known then, so it wasn’t fair. It didn’t bother me in that learning context. In other situation, I would have managed this matter like a one time mistake, any other will be a no purchase for this turn.
It helps from a learning POV, since it is easier to see what supply is needed when you understand what kind of casualty are expected.
@simon33:
**We have one move we reckon speeds things up a fair bit (and makes it more enjoyable): Purchase & repair units doesn’t need to be finalised until the end of Combat Movement.
Often, you need to put the combat movement on the board to visualise it. This makes less and less difference the more I play but I would call it invaluable in my early days of A&A. Certainly less radical than some of the other suggestions here.**
We only have 3 colours of dice and red is always the highest number. Although I can certainly see the merit in 4 colours with 15+ of each - and never deviating the number a given colour is rolling is also a plus. Two trays to allow offensive and defensive rolling simultaneously is pretty good too.
Another point is that combat movement which doesn’t involve rolling dice is generally allowed to be retrospective if forgotten (not if affected by something which has happened though). NCM can be allowed too if not affected by a declared combat move. This is open to interpretation. When I’ve played Triple-A, not being able to go back (without invoking edit mode) was a different experience.
Here is one reason you don’t need to change the phase sequence in a multi-players game:
@cminke:
can any one come up w/ a list that can change a 12 day game into maybe a 2 day game?
here what i got so far:
- have purchase ready to go
2)know how each piece moves
3)have one person track ipc chart
4)have battles right on map(instead of moving them on to battle board)