16L G40 aequitas et veritas (Allies+21) vs Ktylu Axis


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Amur to Korea
                1 infantry moved from Soviet Far East to Siberia
                1 carrier moved from 5 Sea Zone to 3 Sea Zone
                1 submarine moved from 5 Sea Zone to 3 Sea Zone
                1 artillery moved from Evenkiyskiy to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Yenisey to Timguska
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 mech_infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 mech_infantry moved from Hunan to Szechwan
                2 artilleries moved from Hopei to Kweichow
                1 armour moved from Kiangsu to Kwangsi
                2 mech_infantrys moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Kiangsi to Kwangsi
                1 armour moved from Kiangsi to Kwangsi
                1 tactical_bomber moved from Anhwe to Japan
                2 infantry and 2 mech_infantrys moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                1 tactical_bomber moved from French Indo China to 37 Sea Zone
                1 fighter moved from French Indo China to Kwangsi
                1 armour moved from French Indo China to Shan State

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Shan State
                    Japanese attack with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Kwangsi
                    Japanese attack with 2 armour, 1 fighter and 3 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 2 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Kwangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
                1 tactical_bomber moved from 37 Sea Zone to French Indo China

    Place Units - Japanese
                3 fighters placed in Japan
                1 armour and 2 infantry placed in French Indo China
                1 artillery and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,3,3
                Japanese collect 41 PUs (14 lost to blockades); end with 41 PUs total

    triplea_38217.0_Jap9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 battleship, 3 carriers, 2 cruisers and 4 fighters moved from 18 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                2 fighters moved from 6 Sea Zone to Korea
                2 submarines moved from 7 Sea Zone to 3 Sea Zone
                1 destroyer moved from 10 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                2 destroyers moved from 16 Sea Zone to 6 Sea Zone
                1 bomber moved from Midway to 3 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from United Kingdom to Holland Belgium

    Combat - Americans

    triplea_38217.0_Ame9.tsvg


  • Scramble in sz 6?


  • no scramble please


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 battleship, 3 carriers, 2 cruisers and 4 fighters moved from 18 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                2 fighters moved from 6 Sea Zone to Korea
                2 submarines moved from 7 Sea Zone to 3 Sea Zone
                1 destroyer moved from 10 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                2 destroyers moved from 16 Sea Zone to 6 Sea Zone
                1 bomber moved from Midway to 3 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from United Kingdom to Holland Belgium

    Combat - Americans
                Battle in 3 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 2 submarines and 1 transport
                    Japanese defend with 1 carrier and 1 submarine
                    Units damaged: 1 carrier owned by the Japanese
                    Americans win with 1 bomber, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 22
                    Casualties for Japanese: 1 carrier and 1 submarine
                Battle in Soviet Far East
                Battle in Holland Belgium
                    Americans attack with 1 artillery and 1 bomber
                    Germans defend with 1 artillery
                    Americans win, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 artillery
                Battle in Korea
                    Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery
                    Americans win, taking Korea from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                2 fighters moved from Korea to 6 Sea Zone
                1 bomber moved from 3 Sea Zone to Aleutian Islands
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 carrier, 1 destroyer and 1 fighter moved from 89 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                2 bombers moved from Eastern United States to United Kingdom
                1 bomber moved from Holland Belgium to United Kingdom
                1 aaGun, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                2 artilleries and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                2 transports placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 transport placed in 10 Sea Zone
                1 artillery, 3 fighters and 1 infantry placed in Western United States
                1 bomber, 1 fighter and 2 infantry placed in Eastern United States
                Americans undo move 5.
                Americans undo move 4.
                1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
                1 fighter placed in Western United States
                2 fighters and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs

    triplea_38217.0_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese
                1 artillery and 1 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 2 mech_infantrys
                    Chinese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

    triplea_38217.0_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Ukraine to Romania
                      Russians take Bessarabia from Germans
                1 fighter and 1 tactical_bomber moved from Archangel to Belarus
                2 mech_infantrys moved from Ukraine to Belarus
                1 fighter moved from Archangel to Belarus
                2 infantry and 1 transport moved from 79 Sea Zone to 38 Sea Zone
                1 infantry moved from 38 Sea Zone to Shan State
                1 artillery and 1 infantry moved from Yunnan to Shan State
                2 fighters moved from Yunnan to Shan State
                1 battleship moved from 39 Sea Zone to 38 Sea Zone
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 submarine moved from 39 Sea Zone to 36 Sea Zone
                1 destroyer moved from 39 Sea Zone to 38 Sea Zone

    Combat - British
                Battle in Shan State
                    British attack with 1 artillery, 2 fighters and 2 infantry
                    Japanese defend with 1 armour and 2 mech_infantrys
                    British win, taking Shan State from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 armour and 2 mech_infantrys
                Battle in Romania
                    British attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 armour
                    British win, taking Romania from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Belarus
                    British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 armour
                    British win, taking Belarus from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 armour
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Belarus to Western Ukraine
                1 armour and 1 mech_infantry moved from Archangel to Bryansk
                2 mech_infantrys moved from Caucasus to Ukraine
                3 mech_infantrys moved from Ukraine to Western Ukraine
                2 fighters moved from Shan State to Yunnan
                1 artillery and 2 infantry moved from India to Burma
                1 bomber moved from Russia to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 artillery and 2 fighters placed in United Kingdom
                1 transport placed in 81 Sea Zone

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 3 infantry

    triplea_38217.0_UK_9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                2 fighters moved from Southern Italy to Romania
                2 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to France

    Combat - Italians
                Battle in Romania
                    Italians attack with 1 armour, 2 fighters and 1 mech_infantry
                    British defend with 1 armour and 1 mech_infantry
                    Italians win, taking Romania from British with 1 armour and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 mech_infantry
                    Casualties for British: 1 armour and 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Romania to Greater Southern Germany

    Place Units - Italians
                2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
                Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total

    triplea_38217.0_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 43 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 2 armour
                    Japanese win with 2 armour remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 38 Sea Zone to Burma
                1 fighter moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Philippines to Yunnan
                1 fighter moved from 35 Sea Zone to Philippines

    Place Units - ANZAC
                1 bomber and 1 mech_infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_38217.0_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 81 Sea Zone to Egypt

    Turn Complete - French

    triplea_38217.0_Fre9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Novgorod to Belarus
                1 fighter moved from Novgorod to Belarus
                1 artillery and 1 infantry moved from Novgorod to Archangel
                3 armour moved from Novgorod to Archangel
                1 armour moved from Greece to Romania
                2 transports moved from 115 Sea Zone to 113 Sea Zone
                1 fighter moved from Novgorod to Belarus
                8 armour and 8 mech_infantrys moved from Eastern Poland to Belarus
                3 mech_infantrys moved from Greater Southern Germany to Poland
                2 armour and 3 infantry moved from Germany to Poland
                1 mech_infantry moved from Western Germany to Poland
                1 artillery and 1 infantry moved from Western Germany to France

    Combat - Germans
                Battle in Belarus
                    Germans attack with 8 armour, 1 artillery, 2 fighters, 1 infantry and 8 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Belarus from Russians with 8 armour, 1 artillery, 2 fighters, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Archangel
                    Germans attack with 3 armour, 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 3 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Belarus to Novgorod
                2 tactical_bombers moved from Western Germany to Novgorod

    Place Units - Germans
                1 fighter placed in Western Germany
                7 armour, 1 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
                Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    triplea_38217.0_Ger10.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Novgorod to Belarus
                1 fighter moved from Novgorod to Belarus
                1 artillery and 1 infantry moved from Novgorod to Archangel
                3 armour moved from Novgorod to Archangel
                1 armour moved from Greece to Romania
                2 transports moved from 115 Sea Zone to 113 Sea Zone
                1 fighter moved from Novgorod to Belarus
                8 armour and 8 mech_infantrys moved from Eastern Poland to Belarus
                3 mech_infantrys moved from Greater Southern Germany to Poland
                2 armour and 3 infantry moved from Germany to Poland
                1 mech_infantry moved from Western Germany to Poland
                1 artillery and 1 infantry moved from Western Germany to France

    Combat - Germans
                Battle in Belarus
                    Germans attack with 8 armour, 1 artillery, 2 fighters, 1 infantry and 8 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Belarus from Russians with 8 armour, 1 artillery, 2 fighters, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Archangel
                    Germans attack with 3 armour, 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 3 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Belarus to Novgorod
                2 tactical_bombers moved from Western Germany to Novgorod

    Place Units - Germans
                1 fighter placed in Western Germany
                7 armour, 1 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
                Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 3 armour
                EDIT: Adding units owned by Germans to Novgorod: 3 armour
                EDIT: Turning off Edit Mode

    triplea_38217.0_Ger10.tsvg


  • Please use most recent save, i forgot to put 3 units in novg. I caught it as i was posting, ty!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair damage of 10x factory_major; Remaining resources: 13 PUs;
                Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Novosibirsk to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 armour moved from Tsinghai to Kazakhstan
                1 mech_infantry moved from Volgograd to Kazakhstan
                2 mech_infantrys moved from Ukraine to Romania
                1 armour moved from Western Ukraine to Slovakia Hungary
                      Russians take Eastern Poland from Germans
                      Russians take Slovakia Hungary from Germans
                1 fighter moved from Ukraine to Romania
                1 armour moved from Western Ukraine to Romania

    Combat - Russians
                Battle in Romania
                    Russians attack with 1 armour, 1 fighter and 2 mech_infantrys
                    Germans defend with 1 armour; Italians defend with 1 armour
                    retreated to Romania
                    Germans win with 2 armour remaining. Battle score for attacker is -14
                    Casualties for Russians: 1 armour and 2 mech_infantrys
                Battle in Kazakhstan
                    Russians attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 mech_infantry moved from Volgograd to Russia
                1 armour moved from Novosibirsk to Russia
                1 artillery moved from Bryansk to Smolensk
                1 infantry moved from Western Ukraine to Eastern Poland
                4 aaGuns, 3 armour, 12 artilleries and 10 infantry moved from Western Ukraine to Bryansk
                1 fighter moved from Romania to Ukraine
                1 armour moved from Bryansk to Russia

    Place Units - Russians
                1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs

    triplea_38217.0_Rus10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Timguska to Urals
                      Japanese take Urals from Russians
                1 artillery moved from Timguska to Novosibirsk
                      Japanese take Novosibirsk from Russians
                2 mech_infantrys moved from Kiangsu to Jehol
                1 artillery and 1 infantry moved from Kweichow to Shensi
                1 artillery and 1 infantry moved from Kweichow to Szechwan
                1 artillery moved from Kiangsu to Anhwe
                1 artillery and 1 infantry moved from French Indo China to Shan State
                2 mech_infantrys moved from Kwangsi to Hunan
                1 tactical_bomber moved from French Indo China to 43 Sea Zone
                2 fighters and 1 tactical_bomber moved from French Indo China to Hunan
                2 armour and 1 mech_infantry moved from Kwangsi to French Indo China
                1 armour moved from Yakut S.S.R. to Sakha
                1 tactical_bomber moved from Japan to French Indo China

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Shensi
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 artillery
                    Japanese win, taking Szechwan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery
                Battle in Shan State
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 artillery
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Japanese
                1 tactical_bomber moved from 43 Sea Zone to French Indo China
                2 fighters and 1 tactical_bomber moved from Hunan to French Indo China

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour and 2 mech_infantrys placed in French Indo China
                1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,5,3,2,6,3,1,6,2,6,6,1,4,5,3,2,6,3,4
                Japanese collect 38 PUs (13 lost to blockades); end with 38 PUs total

    triplea_38217.0_Jap10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                4 fighters moved from 6 Sea Zone to Kiangsu
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 infantry moved from Soviet Far East to 3 Sea Zone
                1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                5 artilleries, 2 carriers, 2 destroyers, 4 fighters, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
                5 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
                3 bombers moved from United Kingdom to Western Germany
                1 armour moved from United Kingdom to 110 Sea Zone
                1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 armour moved from 112 Sea Zone to Denmark
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                2 submarines moved from 3 Sea Zone to 5 Sea Zone
                1 destroyer moved from 3 Sea Zone to 15 Sea Zone

    triplea_38217.0_Ame10.tsvg


  • Scramble in sz 112?


  • no scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                4 fighters moved from 6 Sea Zone to Kiangsu
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 infantry moved from Soviet Far East to 3 Sea Zone
                1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                5 artilleries, 2 carriers, 2 destroyers, 4 fighters, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
                5 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
                3 bombers moved from United Kingdom to Western Germany
                1 armour moved from United Kingdom to 110 Sea Zone
                1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 armour moved from 112 Sea Zone to Denmark
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                2 submarines moved from 3 Sea Zone to 5 Sea Zone
                1 destroyer moved from 3 Sea Zone to 15 Sea Zone

    Combat - Americans
                Battle in Amur
                Battle in Denmark
                Battle in Kiangsu
                    Americans attack with 1 artillery, 4 fighters and 1 infantry
                    Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                    Americans win, taking Amur from Japanese, taking Denmark from Germans, taking Kiangsu from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 armour and 2 mech_infantrys
                Battle in Western Germany
                    Americans attack with 5 artilleries, 3 bombers and 5 infantry
                    Germans defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
                    Americans converts factory_major into different units
                    Americans win, taking Western Germany from Germans with 1 artillery and 2 bombers remaining. Battle score for attacker is 42
                    Casualties for Germans: 3 aaGuns, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers
                    Casualties for Americans: 4 artilleries, 1 bomber and 5 infantry
                Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Americans
                2 bombers moved from Western Germany to United Kingdom
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Western United States to Hawaiian Islands
                1 bomber moved from Western United States to Hawaiian Islands
                1 bomber moved from Aleutian Islands to Hawaiian Islands
                4 fighters moved from Kiangsu to 6 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar

    Place Units - Americans
                1 factory_minor and 1 harbour placed in Korea
                3 transports placed in 101 Sea Zone
                3 artilleries and 1 infantry placed in Eastern United States
                1 bomber placed in Eastern United States
                1 bomber placed in Western United States
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 75 PUs; end with 75 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs

    triplea_38217.0_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 artillery and 1 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan
                1 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 13 PUs total

    triplea_38217.0_Chi10.tsvg

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