Corrected the sub in SZ101, which should be US, not UK.
Info behind the setup here:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 0 PUs;
Russians buy nothing; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 factory_minor, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 artilleries and 4 infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Soviet Far East to Sakha
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Soviet Far East to Siberia
1 artillery moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
3 artilleries and 4 infantry moved from Shantung to Kiangsu
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 bomber moved from Japan to Kiangsu
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
4 fighters moved from 33 Sea Zone to Caroline Islands
2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Paulau Island to Dutch New Guinea
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 artillery moved from 37 Sea Zone to Siam
1 tactical_bomber moved from Siberia to Japan
Combat - Japanese
Battle in Kiangsu
Japanese attack with 3 artilleries, 1 bomber and 4 infantry
Chinese defend with 2 artilleries and 3 infantry
Japanese win, taking Kiangsu from Chinese with 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 11
Casualties for Chinese: 2 artilleries and 3 infantry
Casualties for Japanese: 2 infantry
Battle in Siam
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 fighter
UK_Pacific win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
British defend with 2 infantry
1 artillery owned by the Japanese retreated to Shantung
Chinese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Caroline Islands
Japanese attack with 1 artillery, 4 fighters, 4 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Japanese win, taking Caroline Islands from Americans with 1 artillery, 4 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 fighter moved from 20 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Philippines
1 aaGun moved from Shantung to Kiangsu
1 bomber moved from Kiangsu to Philippines
2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
4 fighters moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from 6 Sea Zone to Korea
1 aaGun moved from Amur to Sakha
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
Place Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
1 armour and 5 infantry placed in Japan
1 factory_minor placed in Malaya
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 2 fighters and 2 submarines moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 10 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to France
2 fighters moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
6 transports moved from 110 Sea Zone to 107 Sea Zone
1 carrier moved from 101 Sea Zone to 108 Sea Zone
Americans take 106 Sea Zone from Germans
Combat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Southern France to Normandy Bordeaux
1 bomber moved from France to Normandy Bordeaux
Place Units - Americans
1 bomber and 2 fighters placed in Eastern United States
3 armour placed in Normandy Bordeaux
1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Jehol to Shantung
1 fighter moved from Hopei to Shantung
4 artilleries and 1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
Combat - Chinese
Battle in Shantung
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Shantung from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Shantung to Chahar
Place Units - Chinese
3 artilleries placed in Manchuria
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
3 mech_infantrys moved from India to Shan State
1 artillery and 1 infantry moved from India to Burma
1 mech_infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
1 mech_infantry moved from Kazakhstan to Volgograd
4 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Jehol to Kiangsu
2 infantry moved from Anhwe to Kiangsu
2 fighters moved from Jehol to Kiangsu
1 bomber moved from India to Kiangsu
5 infantry moved from Jehol to Manchuria
2 infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
Combat - British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 5 armour, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
3 mech_infantrys moved from India to Shan State
1 artillery and 1 infantry moved from India to Burma
1 mech_infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
1 mech_infantry moved from Kazakhstan to Volgograd
4 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Jehol to Kiangsu
2 infantry moved from Anhwe to Kiangsu
2 fighters moved from Jehol to Kiangsu
1 bomber moved from India to Kiangsu
5 infantry moved from Jehol to Manchuria
2 infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Western Germany
British attack with 3 fighters and 2 infantry
Germans defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 2 aaGuns and 2 infantry
Casualties for British: 2 fighters and 1 infantry
Battle in 97 Sea Zone
British attack with 1 carrier, 1 destroyer, 4 fighters and 2 submarines
Italians defend with 2 destroyers, 2 fighters, 4 submarines and 1 transport
Units damaged: 1 carrier owned by the British
British win with 4 fighters remaining. Battle score for attacker is 31
Casualties for British: 1 carrier, 1 destroyer and 2 submarines
Casualties for Italians: 2 destroyers, 2 fighters, 4 submarines and 1 transport
Battle in Kiangsu
British attack with 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 3 artilleries and 2 infantry
British win, taking Kiangsu from Japanese with 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun, 3 artilleries and 2 infantry
Battle in Norway
Battle in Volgograd
British attack with 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Norway from Germans with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Battle in Caucasus
British attack with 4 armour and 1 mech_infantry
Germans defend with 1 armour and 1 infantry
British win, taking Caucasus from Germans with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Battle in Shan State
British attack with 3 mech_infantrys
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters could not land in 97 Sea Zone and were removed
1 fighter moved from Kiangsu to Shantung
1 bomber moved from Kiangsu to Shantung
1 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Caucasus
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
2 fighters moved from 97 Sea Zone to Tobruk
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 armour and 1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Western Germany to Normandy Bordeaux
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 2 fighters
EDIT: Turning off Edit Mode
2 armour and 2 infantry placed in United Kingdom
3 armour placed in Persia
1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 45 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer
I assumed you wanted full scramble in sz 97, but just in case you did not. I saved it there, and at the end of my turn. So if you dont want a scramble i can re-roll it. Otherwise, Italy is up sir.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Western Germany
1 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
1 artillery, 2 infantry and 1 mech_infantry moved from France to Holland Belgium
10 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to 93 Sea Zone
2 armour moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 artillery moved from Romania to Bessarabia
2 infantry moved from Romania to Bessarabia
Combat - Italians
Battle in Western Germany
Italians attack with 2 infantry and 1 mech_infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from British with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
Americans defend with 2 artilleries and 1 infantry
1 artillery owned by the Italians retreated to France
Americans win with 2 artilleries remaining. Battle score for attacker is -7
Casualties for Italians: 2 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 93 Sea Zone to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Ukraine to Rostov
Place Units - Italians
3 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Northern Territory to 37 Sea Zone
1 fighter moved from Siam to Northern Territory
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry and 2 tactical_bombers
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Siam
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,3,4
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor, 6x factory_minor; Remaining resources: 69 PUs;
Germans buy 3 artilleries and 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Urals to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Nenetsia to Urals
1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Samara to Novosibirsk
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Bryansk to Tambov
1 artillery moved from Rostov to Caucasus
4 infantry moved from Rostov to Caucasus
8 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
3 infantry moved from Ukraine to Rostov
5 artilleries and 9 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
2 infantry moved from Belarus to Bryansk
1 infantry moved from Finland to Norway
1 armour moved from Vyborg to Norway
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 battleship moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
1 bomber moved from Novgorod to Holland Belgium
2 bombers moved from Novgorod to Southern France
3 infantry moved from France to Southern France
2 infantry moved from France to Holland Belgium
1 tactical_bomber moved from Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
4 armour moved from Germany to France
3 mech_infantrys moved from Germany to France
3 infantry moved from Germany to Western Germany
1 artillery moved from France to Southern France
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Germans attack with 1 bomber, 3 infantry and 1 tactical_bomber
Americans defend with 2 artilleries
Germans win, taking Holland Belgium from Americans with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries
Battle in Norway
Germans attack with 1 armour and 3 infantry
British defend with 2 infantry
Germans win, taking Norway from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Novosibirsk
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Novosibirsk from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 112 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Germans attack with 8 armour, 1 artillery, 4 infantry and 1 mech_infantry
British defend with 4 armour and 4 mech_infantrys
Germans win, taking Caucasus from Russians with 8 armour and 1 artillery remaining. Battle score for attacker is 24
Casualties for Germans: 4 infantry and 1 mech_infantry
Casualties for British: 4 armour and 4 mech_infantrys
Battle in Southern France
Germans attack with 1 artillery, 2 bombers and 3 infantry
British defend with 1 infantry and 1 mech_infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
2 bombers moved from Southern France to France
1 bomber moved from Holland Belgium to France
1 tactical_bomber moved from Holland Belgium to France
Place Units - Germans
3 infantry placed in France
10 infantry placed in Germany
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Place Units - Russians
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 3 PUs; end with 3 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 4 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
2 units repaired.
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Japanese take 20 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery moved from 55 Sea Zone to Northern Territory
1 carrier moved from 33 Sea Zone to 55 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 46 Sea Zone to 54 Sea Zone
4 infantry moved from 54 Sea Zone to Queensland
2 tactical_bombers moved from 54 Sea Zone to Queensland
2 fighters moved from 54 Sea Zone to Queensland
1 bomber moved from Philippines to Northern Territory
1 fighter moved from 33 Sea Zone to Northern Territory
1 fighter moved from 33 Sea Zone to Northern Territory
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to Amur
2 artilleries and 4 infantry moved from Yenisey to Timguska
1 armour moved from Urals to Kazakhstan
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 4 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
2 units repaired.
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Japanese take 20 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery moved from 55 Sea Zone to Northern Territory
1 carrier moved from 33 Sea Zone to 55 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 46 Sea Zone to 54 Sea Zone
4 infantry moved from 54 Sea Zone to Queensland
2 tactical_bombers moved from 54 Sea Zone to Queensland
2 fighters moved from 54 Sea Zone to Queensland
1 bomber moved from Philippines to Northern Territory
1 fighter moved from 33 Sea Zone to Northern Territory
1 fighter moved from 33 Sea Zone to Northern Territory
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to Amur
2 artilleries and 4 infantry moved from Yenisey to Timguska
1 armour moved from Urals to Kazakhstan
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 submarines and 2 transports
ANZAC defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 2 submarines
British defend with 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Northern Territory
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
ANZAC defend with 1 fighter
Japanese win, taking Northern Territory from ANZAC with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Queensland
Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
ANZAC defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Japanese win, taking Queensland from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 aaGun, 1 artillery, 1 fighter and 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Northern Territory to Dutch New Guinea
2 fighters moved from Northern Territory to 55 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
2 tactical_bombers moved from Queensland to 54 Sea Zone
1 fighter moved from Philippines to Malaya
2 tactical_bombers moved from Dutch New Guinea to Malaya
1 armour moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from Korea to Amur
Place Units - Japanese
3 infantry placed in Malaya
1 infantry placed in Japan
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 46 PUs; end with 48 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier moved from 108 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Normandy Bordeaux to France
6 transports moved from 107 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 fighter moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in Soviet Far East
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Non Combat Move - Americans
1 bomber moved from France to Normandy Bordeaux
Place Units - Americans
10 infantry placed in Eastern United States
1 carrier and 1 cruiser placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries moved from Shantung to Jehol
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 fighter moved from Chahar to Sikang
3 artilleries and 2 infantry moved from Yunnan to Szechwan
1 infantry moved from Shantung to Jehol
Non Combat Move - Chinese
Place Units - Chinese
5 artilleries and 2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 2 artilleries, 1 destroyer and 2 transports; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from Tobruk to Egypt
2 fighters moved from Egypt to Northwest Persia
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
3 armour moved from Persia to Northwest Persia
1 infantry moved from Eastern Persia to Turkmenistan
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Burma to Shan State
2 infantry moved from Manchuria to Korea
UK_Pacific take Korea from Japanese
3 infantry moved from Manchuria to Amur
2 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - British
Battle in Amur
British attack with 3 infantry
Japanese defend with 1 aaGun and 1 infantry
Japanese win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 3 infantry
Non Combat Move - British
1 bomber and 1 fighter moved from Shantung to Shan State
2 aaGuns moved from Hunan to Yunnan
2 mech_infantrys moved from Kiangsu to Jehol
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from India to Burma
2 fighters moved from Egypt to Iraq
2 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
2 armour and 2 artilleries placed in United Kingdom
2 transports placed in 110 Sea Zone
1 destroyer placed in 98 Sea Zone
1 armour placed in Persia
Turn Complete - British
British collect 37 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,6,5,2,2,2
UK_Pacific collect 5 PUs (9 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 artilleries
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 8 PUs;
Combat Move - Italians
3 submarines moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Northern Italy to 98 Sea Zone
1 mech_infantry moved from Western Germany to France
1 infantry moved from Bryansk to Rostov
1 infantry moved from Rostov to Caucasus
2 armour moved from Rostov to Caucasus
1 artillery moved from Bessarabia to Ukraine
2 infantry moved from Bessarabia to Ukraine
8 infantry moved from Northern Italy to France
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 3 submarines
British defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 3 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Siam to Shan State
2 infantry moved from Iraq to Northwest Persia
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
ANZAC win, taking Queensland from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
2 artilleries placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2,4,2,3,4,5,4,5,6,1,2,3,4,1,5,6,6,5,5,3,5
ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
Combat - French
Battle in Holland Belgium
French attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantry
1 fighter owned by the French retreated
Non Combat Move - French
1 fighter moved from Holland Belgium to Normandy Bordeaux
Turn Complete - French