Well first off i invite you to join our group of designers who are working hard to produce a historical based ruleset for Revised complete with a redrawn map X2 the size! new player aids… new rules in some cases to repair as we see some glowing ahistorical problems in revised. Also, additonal units may be offered as well.
AS far as your idea… i will study it. It is more than welcome…
Also, if you say that a fleet can only be shot at by one artillery piece, period
I am not sure what this refers too… Under a proposed system for Invasions we are considering:
Attacking BB, CA and possibly DD getting preemtive shore shots ( 4 infantry landed for each shore shot)
Defending artillery preemtive attacks going against invading land forces ( infantry)
Attacking infantry and planes getting normal combat rolls
all remaining defending pieces rolling for defense
On the second round and latter roundsÂ its:
All attacking pieces ( including now armor units)
All defending pieces
Attacker can retreat after the second round except any landed armor is "converted’ to infantry to represent soldiers escaping with the shirt on their backs back to mommy. All other units can retreat normally onto the landing barges. No ships like in OOB can be hit or take any allocations.
lastly, under this system the retreating side can take a round of “parting shot” fire because we allow attacker or defender can now retreat after any round. Some can be left to obsorb hits and defend, but if the attacker rolls well additional hits go against the retreating defender/attacker.
OK i think by rereading your original port… what your getting at is some “guns of Navarone” thing with using the utility of the AA gun piece as a new coastal gun emplacement ala “atlantic wall” … to help fight off invasions as well as double duty as AA guns again hitting on a zero result.
This could be made to work allowing the AA gun to become more abstracted as a multi purpose defense gun. The AA gun does not belong in a entry level strategic based wargame… Its too specific IMO you simply do not find its utility found in more complicated games like “Third Reich” by avalon hill… what is it doing in our game? i dont know… but your idea is valid.