ACGTO TAW Bacala (Roman Alliance) v DizzKneeLand33 (Anti-Roman Alliance)

  • '18 '16

    Have fun and good luck.

  • '18 '16

    Test summary from TripleA, engine version: 1.8.0.9, time: 20:41:01

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - RomanRepublic
                1 legionaire moved from Tarentum to SZ 44
                1 bireme and 1 legionaire moved from SZ 44 to SZ 34
                1 legionaire moved from SZ 34 to Lilybaeum
                5 legionaires and 2 skirmishers moved from Messana to Lilybaeum
                1 ballista moved from Roma to SZ 28
                1 leader moved from Roma to SZ 28
                1 legionaire moved from Roma to SZ 28
                4 legionaires moved from Roma to SZ 28
                1 ballista, 1 flagship, 1 leader, 5 legionaires, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 28 to SZ 34
                1 ballista, 1 leader and 5 legionaires moved from SZ 34 to Lilybaeum
                1 ballista, 3 legionaires and 1 skirmisher moved from Ariminum to Genua
                3 legionaires and 1 skirmisher moved from Arretium to Genua
                2 cataphracts moved from Roma to Genua
                3 legionaires moved from Salapia to Genua

    Purchase Units - RomanRepublic
                RomanRepublic buy 2 ballistas, 1 legionaire, 1 quadrireme and 1 skirmisher; Remaining resources: 0 PUs;

    Combat - RomanRepublic
                Battle in Genua
                    RomanRepublic attack with 1 ballista, 2 cataphracts, 9 legionaires and 2 skirmishers
                    AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
                    RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 2 cataphracts and 9 legionaires remaining. Battle score for attacker is -8
                    Casualties for RomanRepublic: 2 skirmishers
                    Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals
                Battle in Lilybaeum
                    RomanRepublic attack with 1 ballista, 1 leader, 11 legionaires and 2 skirmishers
                    Carthage defend with 6 hoplites, 2 walls and 1 warelephant
                    Units damaged: 1 wall owned by the Carthage
                    Units damaged: 1 leader owned by the RomanRepublic
                    RomanRepublic win, taking Lilybaeum from Carthage with 1 leader and 10 legionaires remaining. Battle score for attacker is 74
                    Casualties for Carthage: 6 hoplites, 2 walls and 1 warelephant
                    Casualties for RomanRepublic: 1 ballista, 1 legionaire and 2 skirmishers

    Non Combat Move - RomanRepublic
                1 skirmisher moved from Salapia to SZ 48
                1 bireme, 1 skirmisher and 1 trireme moved from SZ 48 to SZ 46
                1 skirmisher moved from Tarentum to SZ 46
                2 skirmishers moved from SZ 46 to Apollonia

    Place Units - RomanRepublic
                1 quadrireme placed in SZ 28
                1 ballista, 1 legionaire and 1 skirmisher placed in Valentia
                1 ballista placed in Roma

    Research Technology - RomanRepublic
                Trigger ROMTechAct: RomanRepublic gains access to conscription
                Trigger ROMTechAct: RomanRepublic gains access to construction
                Trigger ROMTechAct: RomanRepublic gains access to economics
                Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
                Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
                Trigger ROMTechAct: RomanRepublic gains access to warCollege
                Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
                Trigger ROMTechAct: RomanRepublic gains access to supraremes
                Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
                Trigger ROMTechAct: RomanRepublic gains access to quadriremes
                Trigger ROMTechAct: RomanRepublic gains access to triremes
                Trigger ROMTechAct: RomanRepublic gains access to biremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 53 PUs; end with 53 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 50 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 48 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 51 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 54 PUs

    triplea_38139_Rom1.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - GreekCityStates
                1 hoplite and 1 skirmisher moved from Syracuse to Lilybaeum
                1 trireme moved from SZ 40 to SZ 34
                1 hoplite moved from Syracuse to Lilybaeum
                1 archer, 2 cavalrys and 6 skirmishers moved from Athens to Larissa
                1 archer, 2 hoplites and 3 skirmishers moved from Delphi to Larissa
                1 hoplite moved from Massilia to SZ 20
                1 bireme and 1 hoplite moved from SZ 20 to SZ 21
                1 hoplite moved from SZ 21 to Aleria
                2 archers moved from Corinth to SZ 67
                1 catapult, 2 hoplites and 1 leader moved from Sparta to SZ 67
                2 archers, 1 catapult, 1 flagship, 2 hoplites, 1 leader, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 69
                2 archers, 1 catapult, 2 hoplites and 1 leader moved from SZ 69 to Larissa
                2 hoplites moved from Sparta to Corinth

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 archer, 1 cavalry, 1 hoplite and 3 skirmishers; Remaining resources: 1 PUs;

    Combat - GreekCityStates
                Battle in Aleria
                    GreekCityStates attack with 1 hoplite
                    Carthage defend with 1 cavalry
                    GreekCityStates win, taking Aleria from Carthage with 1 hoplite remaining. Battle score for attacker is 6
                    Casualties for Carthage: 1 cavalry
                Battle in Larissa
                    GreekCityStates attack with 4 archers, 1 catapult, 2 cavalrys, 4 hoplites, 1 leader and 9 skirmishers
                    Macedonia defend with 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
                    Units damaged: 1 leader owned by the GreekCityStates
                    GreekCityStates win, taking Larissa from Macedonia with 4 archers, 1 catapult, 2 cavalrys, 4 hoplites, 1 leader and 8 skirmishers remaining. Battle score for attacker is 55
                    Casualties for Macedonia: 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
                    Casualties for GreekCityStates: 1 skirmisher

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                1 cavalry placed in Sparta
                1 archer, 1 hoplite and 3 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                Trigger GCCTechAct: GreekCityStates gains access to conscription
                Trigger GCCTechAct: GreekCityStates gains access to construction
                Trigger GCCTechAct: GreekCityStates gains access to economics
                Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
                Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
                Trigger GCCTechAct: GreekCityStates gains access to warCollege
                Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
                Trigger GCCTechAct: GreekCityStates gains access to supraremes
                Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
                Trigger GCCTechAct: GreekCityStates gains access to quadriremes
                Trigger GCCTechAct: GreekCityStates gains access to triremes
                Trigger GCCTechAct: GreekCityStates gains access to biremes

    Turn Complete - GreekCityStates
                GreekCityStates collect 48 PUs; end with 49 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 48 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 47 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 44 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 47 PUs
                city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
                city in Apollonia creates 3 PUs; GreekCityStates end with 50 PUs

    triplea_38139_Gre1.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pergamon

    Purchase Units - Pergamon
                Pergamon buy 1 bireme and 1 catapult; Remaining resources: 1 PUs;

    Non Combat Move - Pergamon
                1 spearman moved from Cydonia to SZ 66
                1 flagship, 1 spearman and 2 triremes moved from SZ 66 to SZ 69
                1 leader and 1 skirmisher moved from Sardis to SZ 69
                1 leader, 1 skirmisher and 1 spearman moved from SZ 69 to Larissa
                4 skirmishers moved from Pergamum to Sardis
                2 cavalrys moved from Halicarnassus to Sardis
                1 skirmisher moved from Sardis to Halicarnassus
                1 skirmisher moved from Sardis to Halicarnassus
                1 spearman moved from Pergamum to Sardis

    Place Units - Pergamon
                1 bireme placed in SZ 69
                1 catapult placed in Sardis

    Research Technology - Pergamon
                Trigger PERTechAct: Pergamon gains access to conscription
                Trigger PERTechAct: Pergamon gains access to construction
                Trigger PERTechAct: Pergamon gains access to economics
                Trigger PERTechAct: Pergamon gains access to tradeRoutes
                Trigger PERTechAct: Pergamon gains access to siegeWeapons
                Trigger PERTechAct: Pergamon gains access to warCollege
                Trigger PERTechAct: Pergamon gains access to navalAcademy
                Trigger PERTechAct: Pergamon gains access to supraremes
                Trigger PERTechAct: Pergamon gains access to quinqueremes
                Trigger PERTechAct: Pergamon gains access to quadriremes
                Trigger PERTechAct: Pergamon gains access to triremes
                Trigger PERTechAct: Pergamon gains access to biremes

    Turn Complete - Pergamon
                Pergamon collect 22 PUs; end with 23 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 22 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 19 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 22 PUs

    triplea_38139_Per1.tsvg

  • '20 '16 '15 '14

    @Bacala:

    Have fun and good luck.

    Good luck 2u2!  :)

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Carthage
                4 cavalrys and 4 phalanxs moved from Gades to Hispatis
                2 hoplites moved from Tingis to SZ 14
                2 biremes and 2 hoplites moved from SZ 14 to SZ 12
                2 hoplites moved from SZ 12 to Hispatis
                1 hoplite moved from Thenae to Capsa
                3 cavalrys moved from Thapsus to Capsa
                2 cavalrys moved from Carthago to Capsa
                3 cavalrys moved from Carthago to Theveste
                1 cavalry, 3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
                2 cavalrys, 1 hoplite and 1 warelephant moved from Zama to Theveste
                1 leader moved from Carthago to Igilgili

    Purchase Units - Carthage
                Carthage buy 4 hoplites and 2 warelephants; Remaining resources: 0 PUs;

    Combat - Carthage
                Battle in Hispatis
                    Carthage attack with 4 cavalrys, 2 hoplites and 4 phalanxs
                    AI_Neutral defend with 3 spearman_neutrals
                    Carthage win, taking Hispatis from AI_Neutral with 3 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is -6
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Neutral: 3 spearman_neutrals
                Battle in Theveste
                    Carthage attack with 5 cavalrys, 1 hoplite and 1 warelephant
                    AI_Neutral defend with 2 spearman_neutrals
                    Carthage win, taking Theveste from AI_Neutral with 4 cavalrys, 1 hoplite and 1 warelephant remaining. Battle score for attacker is -6
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Neutral: 2 spearman_neutrals
                Battle in Igilgili
                    Carthage attack with 1 cavalry, 3 hoplites, 1 leader and 1 warelephant
                    AI_Neutral defend with 3 cavalry_neutrals
                    Carthage win, taking Igilgili from AI_Neutral with 1 cavalry, 3 hoplites, 1 leader and 1 warelephant remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 3 cavalry_neutrals
                Battle in Capsa
                    Carthage attack with 5 cavalrys and 1 hoplite
                    AI_Neutral defend with 2 spearman_neutrals
                    Carthage win, taking Capsa from AI_Neutral with 5 cavalrys remaining. Battle score for attacker is -7
                    Casualties for Carthage: 1 hoplite
                    Casualties for AI_Neutral: 2 spearman_neutrals

    Non Combat Move - Carthage
                2 hoplites moved from Sabrata to Thenae
                1 catapult, 3 hoplites and 5 warelephants moved from Carthago to Zama
                2 triremes moved from SZ 29 to SZ 31
                2 hoplites moved from Caralis to SZ 31
                2 hoplites moved from SZ 31 to Carthago
                1 cavalry moved from Melita to SZ 36
                1 cavalry, 1 flagship, 1 quadrireme and 1 trireme moved from SZ 36 to SZ 32
                1 cavalry moved from SZ 32 to Carthago

    Place Units - Carthage
                2 hoplites and 1 warelephant placed in Gades
                2 hoplites and 1 warelephant placed in Carthago

    Research Technology - Carthage
                Trigger CARTechAct: Carthage gains access to conscription
                Trigger CARTechAct: Carthage gains access to construction
                Trigger CARTechAct: Carthage gains access to economics
                Trigger CARTechAct: Carthage gains access to tradeRoutes
                Trigger CARTechAct: Carthage gains access to siegeWeapons
                Trigger CARTechAct: Carthage gains access to warCollege
                Trigger CARTechAct: Carthage gains access to navalAcademy
                Trigger CARTechAct: Carthage gains access to supraremes
                Trigger CARTechAct: Carthage gains access to quinqueremes
                Trigger CARTechAct: Carthage gains access to quadriremes
                Trigger CARTechAct: Carthage gains access to triremes
                Trigger CARTechAct: Carthage gains access to biremes

    Turn Complete - Carthage
                Carthage collect 45 PUs; end with 45 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -7 PUs; end with 38 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 41 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 44 PUs

    Territory Summary for Carthage :

    Thenae : 2 hoplites
        Theveste : 1 flag, 4 cavalrys, 1 hoplite and 1 warelephant
        Carthago : 1 cavalry, 1 city, 6 hoplites, 3 walls and 1 warelephant
        SZ 31 : 2 triremes
        SZ 32 : 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes
        Hispatis : 1 flag, 3 cavalrys, 2 hoplites and 4 phalanxs
        Gades : 1 city, 2 hoplites, 2 walls and 1 warelephant
        Igilgili : 1 cavalry, 3 hoplites, 1 leader and 1 warelephant
        Capsa : 1 flag, 5 cavalrys
        Palma : 1 cavalry
        Zama : 1 catapult, 3 hoplites and 5 warelephants
        Tingis : 1 wall
        SZ 12 : 2 biremes

    Production/PUs Summary :

    RomanRepublic : 53 / 54
        GreekCityStates : 48 / 50
        Pergamon : 22 / 22
        Carthage : 45 / 44
        Macedonia : 33 / 43
        Bosporus : 24 / 30
        Pontus : 9 / 17
        Seleucid : 52 / 51
        Egypt : 50 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 187 / 0

    triplea_38139_Car1.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Macedonia
                1 skirmisher moved from Dodona to Delphi
                      Macedonia take Delphi from GreekCityStates
                1 leader moved from Thessalonica to Apollonia
                2 phalanxs and 2 skirmishers moved from Dodona to Apollonia
                1 phalanx and 3 skirmishers moved from Pella to Apollonia
                1 cavalry moved from Pella to Apollonia
                1 cavalry moved from Philippopolis to Apollonia
                2 cavalrys moved from Nicopolis to Apollonia
                2 cavalrys, 2 phalanxs, 2 skirmishers and 2 warriors moved from Byzantium to Nicaea
                2 cavalrys moved from Thessalonica to Nicaea

    Purchase Units - Macedonia
                Macedonia buy 4 skirmishers and 1 suprareme; Remaining resources: 0 PUs;

    Combat - Macedonia
                Battle in Nicaea
                    Macedonia attack with 4 cavalrys, 2 phalanxs, 2 skirmishers and 2 warriors
                    AI_Neutral defend with 4 spearman_neutrals
                    Macedonia win, taking Nicaea from AI_Neutral with 1 cavalry, 2 phalanxs and 2 warriors remaining. Battle score for attacker is -26
                    Casualties for Macedonia: 3 cavalrys and 2 skirmishers
                    Casualties for AI_Neutral: 4 spearman_neutrals
                Battle in Apollonia
                    Macedonia attack with 4 cavalrys, 1 leader, 3 phalanxs and 5 skirmishers
                    RomanRepublic defend with 2 skirmishers; GreekCityStates defend with 1 city, 4 hoplites and 1 wall
                    Units damaged: 1 leader owned by the Macedonia
                    Macedonia win, taking Apollonia from GreekCityStates with 4 cavalrys, 1 leader, 3 phalanxs and 1 skirmisher remaining. Battle score for attacker is 40
                    Casualties for RomanRepublic: 2 skirmishers
                    Casualties for Macedonia: 4 skirmishers
                    Casualties for GreekCityStates: 4 hoplites and 1 wall

    Non Combat Move - Macedonia
                4 phalanxs and 4 skirmishers moved from Philippopolis to Thessalonica
                2 phalanxs and 4 skirmishers moved from Odessus to Thessalonica
                3 warriors moved from Sardica to Pella

    Place Units - Macedonia
                1 suprareme placed in SZ 70
                4 skirmishers placed in Thessalonica

    Research Technology - Macedonia
                Trigger MACTechAct: Macedonia gains access to conscription
                Trigger MACTechAct: Macedonia gains access to construction
                Trigger MACTechAct: Macedonia gains access to economics
                Trigger MACTechAct: Macedonia gains access to tradeRoutes
                Trigger MACTechAct: Macedonia gains access to siegeWeapons
                Trigger MACTechAct: Macedonia gains access to warCollege
                Trigger MACTechAct: Macedonia gains access to navalAcademy
                Trigger MACTechAct: Macedonia gains access to supraremes
                Trigger MACTechAct: Macedonia gains access to quinqueremes
                Trigger MACTechAct: Macedonia gains access to quadriremes
                Trigger MACTechAct: Macedonia gains access to triremes
                Trigger MACTechAct: Macedonia gains access to biremes

    Turn Complete - Macedonia
                Macedonia collect 45 PUs; end with 45 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 42 PUs
                Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 40 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 39 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 42 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 45 PUs

    Territory Summary for Macedonia :

    Pella : 3 warriors
        Thessalonica : 1 catapult, 1 city, 6 phalanxs, 12 skirmishers, 3 walls and 5 warriors
        SZ 70 : 1 bireme, 1 flagship, 1 quadrireme and 1 suprareme
        Delphi : 1 flag, 1 skirmisher
        Apollonia : 1 flag, 4 cavalrys, 1 city, 1 leader, 3 phalanxs and 1 skirmisher
        Nicaea : 1 flag, 1 cavalry, 2 phalanxs and 2 warriors
        Dodona : 1 skirmisher

    Production/PUs Summary :

    RomanRepublic : 53 / 54
        GreekCityStates : 41 / 50
        Pergamon : 22 / 22
        Carthage : 45 / 44
        Macedonia : 45 / 45
        Bosporus : 24 / 30
        Pontus : 9 / 17
        Seleucid : 52 / 51
        Egypt : 50 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 182 / 0

    triplea_38139_Mac1.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Bosporus
                3 horsearchers moved from Tyras to Istropolis
                2 cataphracts and 2 horsearchers moved from Olbia to Istropolis

    Purchase Units - Bosporus
                Bosporus buy 1 archer, 1 cataphract and 2 hoplites; Remaining resources: 0 PUs;

    Combat - Bosporus
                Battle in Istropolis
                    Bosporus attack with 2 cataphracts and 5 horsearchers
                    AI_Neutral defend with 4 cavalry_neutrals
                    Bosporus win, taking Istropolis from AI_Neutral with 2 cataphracts and 2 horsearchers remaining. Battle score for attacker is -18
                    Casualties for Bosporus: 3 horsearchers
                    Casualties for AI_Neutral: 4 cavalry_neutrals

    Non Combat Move - Bosporus
                2 archers moved from Tanais to Olbia
                2 horsearchers moved from Tanais to Tyras
                1 leader moved from Theodesia to Olbia
                1 hoplite moved from Theodesia to SZ 74
                2 hoplites moved from Theodesia to SZ 81
                1 flagship, 2 hoplites and 1 quadrireme moved from SZ 81 to SZ 80
                1 bireme and 1 hoplite moved from SZ 74 to SZ 80
                3 hoplites moved from SZ 80 to Sinda
                2 archers and 2 horsearchers moved from Azara to Sinda
                3 hoplites moved from Theodesia to Tanais
                3 cataphracts and 3 cavalrys moved from Theodesia to Olbia

    Place Units - Bosporus
                1 archer, 1 cataphract and 2 hoplites placed in Theodesia

    Research Technology - Bosporus
                Trigger BOSTechAct: Bosporus gains access to conscription
                Trigger BOSTechAct: Bosporus gains access to construction
                Trigger BOSTechAct: Bosporus gains access to economics
                Trigger BOSTechAct: Bosporus gains access to tradeRoutes
                Trigger BOSTechAct: Bosporus gains access to siegeWeapons
                Trigger BOSTechAct: Bosporus gains access to warCollege
                Trigger BOSTechAct: Bosporus gains access to navalAcademy
                Trigger BOSTechAct: Bosporus gains access to supraremes
                Trigger BOSTechAct: Bosporus gains access to quinqueremes
                Trigger BOSTechAct: Bosporus gains access to quadriremes
                Trigger BOSTechAct: Bosporus gains access to triremes
                Trigger BOSTechAct: Bosporus gains access to biremes

    Turn Complete - Bosporus
                Bosporus collect 27 PUs; end with 27 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 25 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 27 PUs

    Territory Summary for Bosporus :

    Tanais : 3 hoplites
        Theodesia : 1 archer, 1 cataphract, 1 city, 2 hoplites and 3 walls
        Tyras : 2 horsearchers
        SZ 80 : 1 bireme, 1 flagship and 1 quadrireme
        Sinda : 4 archers, 3 hoplites and 4 horsearchers
        Istropolis : 1 flag, 2 cataphracts and 2 horsearchers
        Olbia : 2 archers, 3 cataphracts, 3 cavalrys and 1 leader

    Production/PUs Summary :

    RomanRepublic : 53 / 54
        GreekCityStates : 41 / 50
        Pergamon : 22 / 22
        Carthage : 45 / 44
        Macedonia : 45 / 45
        Bosporus : 27 / 27
        Pontus : 9 / 17
        Seleucid : 52 / 51
        Egypt : 50 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 179 / 0

    triplea_38139_Bos1.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pontus
                1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 79
                1 bireme, 1 flagship and 2 triremes moved from SZ 79 to SZ 78
                6 phalanxs and 6 skirmishers moved from Sinope to Tavium
                1 catapult and 1 leader moved from Sinope to Tavium

    Purchase Units - Pontus
                Pontus buy 1 phalanx and 2 skirmishers; Remaining resources: 0 PUs;

    Combat - Pontus
                Battle in SZ 78
                    Pontus attack with 1 bireme, 1 flagship and 2 triremes
                    Armenia defend with 1 flagship and 2 triremes
                    Units damaged: 1 flagship owned by the Armenia
                    Units damaged: 1 flagship owned by the Pontus
                    Pontus win with 1 flagship and 1 trireme remaining. Battle score for attacker is 3
                    Casualties for Pontus: 1 bireme and 1 trireme
                    Casualties for Armenia: 1 flagship and 2 triremes
                Battle in Tavium
                    Pontus attack with 1 catapult, 1 leader, 6 phalanxs and 6 skirmishers
                    AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
                    Units damaged: 1 leader owned by the Pontus
                    Pontus win, taking Tavium from AI_Neutral with 1 catapult, 1 leader, 6 phalanxs and 6 skirmishers remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals

    Non Combat Move - Pontus
                6 hoplites and 6 skirmishers moved from Heraclea Pontica to Nicaea
                6 chariots moved from Sinope to Nicaea

    Place Units - Pontus
                1 phalanx and 2 skirmishers placed in Sinope

    Research Technology - Pontus
                Trigger PONTechAct: Pontus gains access to conscription
                Trigger PONTechAct: Pontus gains access to construction
                Trigger PONTechAct: Pontus gains access to economics
                Trigger PONTechAct: Pontus gains access to tradeRoutes
                Trigger PONTechAct: Pontus gains access to siegeWeapons
                Trigger PONTechAct: Pontus gains access to warCollege
                Trigger PONTechAct: Pontus gains access to navalAcademy
                Trigger PONTechAct: Pontus gains access to supraremes
                Trigger PONTechAct: Pontus gains access to quinqueremes
                Trigger PONTechAct: Pontus gains access to quadriremes
                Trigger PONTechAct: Pontus gains access to triremes
                Trigger PONTechAct: Pontus gains access to biremes

    Turn Complete - Pontus
                Pontus collect 13 PUs; end with 13 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 10 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 8 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 11 PUs

    Territory Summary for Pontus :

    Heraclea Pontica : 2 walls
        Tavium : 1 flag, 1 catapult, 1 leader, 6 phalanxs and 6 skirmishers
        Sinope : 1 city, 1 phalanx, 2 skirmishers and 5 walls
        SZ 78 : 1 flagship and 1 trireme
        Nicaea : 6 chariots, 6 hoplites and 6 skirmishers

    Production/PUs Summary :

    RomanRepublic : 53 / 54
        GreekCityStates : 41 / 50
        Pergamon : 22 / 22
        Carthage : 45 / 44
        Macedonia : 45 / 45
        Bosporus : 27 / 27
        Pontus : 13 / 11
        Seleucid : 52 / 51
        Egypt : 50 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 175 / 0

    triplea_38139_Pon1.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Seleucid
                3 hoplites and 1 phalanx moved from Tarsus to SZ 61
                1 bireme, 1 flagship, 3 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 62
                3 hoplites and 1 phalanx moved from SZ 62 to Salamis
                1 cataphract, 3 hoplites, 1 phalanx and 1 warelephant moved from Edessa to Amida
                1 leader moved from Antioch to Amida
                2 cataphracts and 2 phalanxs moved from Hatra to Amida
                2 hoplites and 1 phalanx moved from Ninive to Amida
                3 hoplites and 1 phalanx moved from Bostra to Jerusalem
                1 cataphract moved from Palmyra to Jerusalem
                1 cataphract, 3 hoplites and 1 phalanx moved from Damascus to Jerusalem
                3 cataphracts, 1 catapult, 3 hoplites, 2 phalanxs and 1 warelephant moved from Antioch to Sidon

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts and 5 hoplites; Remaining resources: 0 PUs;

    Combat - Seleucid
                Battle in Jerusalem
                    Seleucid attack with 2 cataphracts, 6 hoplites and 2 phalanxs
                    Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
                    Seleucid win, taking Jerusalem from Egypt with 2 cataphracts, 4 hoplites and 2 phalanxs remaining. Battle score for attacker is 11
                    Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
                    Casualties for Seleucid: 2 hoplites
                Battle in Amida
                    Seleucid attack with 3 cataphracts, 5 hoplites, 1 leader, 4 phalanxs and 1 warelephant
                    AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
                    Units damaged: 1 leader owned by the Seleucid
                    Seleucid win, taking Amida from AI_Neutral with 3 cataphracts, 2 hoplites, 1 leader, 4 phalanxs and 1 warelephant remaining. Battle score for attacker is -21
                    Casualties for Seleucid: 3 hoplites
                    Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals
                Battle in Salamis
                    Seleucid attack with 3 hoplites and 1 phalanx
                    Egypt defend with 1 wall and 1 warelephant
                    Units damaged: 1 wall owned by the Egypt
                    Seleucid win, taking Salamis from Egypt with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 16
                    Casualties for Egypt: 1 wall and 1 warelephant
                    Casualties for Seleucid: 2 hoplites
                Battle in Sidon
                    Seleucid attack with 3 cataphracts, 1 catapult, 3 hoplites, 2 phalanxs and 1 warelephant
                    Egypt defend with 2 archers, 2 chariots and 1 phalanx
                    Seleucid win, taking Sidon from Egypt with 3 cataphracts, 1 catapult, 2 phalanxs and 1 warelephant remaining. Battle score for attacker is 16
                    Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
                    Casualties for Seleucid: 3 hoplites

    Non Combat Move - Seleucid
                1 hoplite moved from Palmyra to Bostra
                1 cataphract moved from Vologesia to Seleucia
                1 phalanx moved from Euphrates to Seleucia
                1 phalanx moved from Vologesia to Seleucia
                2 hoplites moved from Palmyra to Bostra
                1 hoplite and 1 phalanx moved from Emesa to Damascus

    Place Units - Seleucid
                3 hoplites placed in Seleucia
                2 cataphracts and 2 hoplites placed in Antioch

    Research Technology - Seleucid
                Trigger SELTechAct: Seleucid gains access to conscription
                Trigger SELTechAct: Seleucid gains access to construction
                Trigger SELTechAct: Seleucid gains access to economics
                Trigger SELTechAct: Seleucid gains access to tradeRoutes
                Trigger SELTechAct: Seleucid gains access to siegeWeapons
                Trigger SELTechAct: Seleucid gains access to warCollege
                Trigger SELTechAct: Seleucid gains access to navalAcademy
                Trigger SELTechAct: Seleucid gains access to supraremes
                Trigger SELTechAct: Seleucid gains access to quinqueremes
                Trigger SELTechAct: Seleucid gains access to quadriremes
                Trigger SELTechAct: Seleucid gains access to triremes
                Trigger SELTechAct: Seleucid gains access to biremes

    Turn Complete - Seleucid
                Seleucid collect 73 PUs; end with 73 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 69 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 66 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 69 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 72 PUs

    Territory Summary for Seleucid :

    Jerusalem : 1 flag, 2 cataphracts, 4 hoplites and 2 phalanxs
        Damascus : 1 hoplite and 1 phalanx
        Salamis : 1 flag, 1 hoplite and 1 phalanx
        Antioch : 2 cataphracts, 1 city, 2 hoplites and 3 walls
        Amida : 1 flag, 3 cataphracts, 2 hoplites, 1 leader, 4 phalanxs and 1 warelephant
        SZ 62 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
        Seleucia : 5 cataphracts, 1 city, 7 hoplites, 4 phalanxs, 3 walls and 1 warelephant
        Bostra : 3 hoplites
        Sidon : 1 flag, 3 cataphracts, 1 catapult, 2 phalanxs and 1 warelephant

    Production/PUs Summary :

    RomanRepublic : 53 / 54
        GreekCityStates : 41 / 50
        Pergamon : 22 / 22
        Carthage : 45 / 44
        Macedonia : 45 / 45
        Bosporus : 27 / 27
        Pontus : 13 / 11
        Seleucid : 73 / 72
        Egypt : 32 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 172 / 0

    triplea_38139_Sel1.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Egypt
                3 archers moved from Petra to Jerusalem
                1 archer moved from Pharan to Jerusalem
                1 chariot moved from Memphis to Jerusalem
                1 phalanx moved from Memphis to SZ 58
                1 phalanx and 1 quadrireme moved from SZ 58 to SZ 59
                1 phalanx moved from SZ 59 to Jerusalem
                2 chariots moved from Alexandria to Jerusalem
                1 leader moved from Alexandria to SZ 57
                1 phalanx moved from Alexandria to SZ 57
                1 phalanx moved from Alexandria to SZ 57
                1 archer moved from Alexandria to SZ 57
                1 archer, 1 bireme, 1 flagship, 1 leader, 2 phalanxs and 2 triremes moved from SZ 57 to SZ 59
                1 archer, 1 leader and 2 phalanxs moved from SZ 59 to Jerusalem

    Purchase Units - Egypt
                Egypt buy 1 archer and 5 chariots; Remaining resources: 1 PUs;

    Combat - Egypt
                Battle in Jerusalem
                    Egypt attack with 5 archers, 3 chariots, 1 leader and 3 phalanxs
                    Seleucid defend with 2 cataphracts, 4 hoplites and 2 phalanxs
                    Units damaged: 1 leader owned by the Egypt
                    Egypt win, taking Jerusalem from Seleucid with 3 archers, 1 leader and 3 phalanxs remaining. Battle score for attacker is 28
                    Casualties for Egypt: 2 archers and 3 chariots
                    Casualties for Seleucid: 2 cataphracts, 4 hoplites and 2 phalanxs

    Non Combat Move - Egypt
                1 warelephant moved from Memphis to Pharan
                1 archer moved from Memphis to Pharan
                1 warelephant moved from Alexandria to Pharan
                1 warelephant moved from Hermopolis to Memphis
                2 archers and 2 phalanxs moved from Hermopolis to Memphis
                1 archer moved from Alexandria to Memphis
                1 warelephant moved from Paraetonium to Alexandria
                1 phalanx moved from Paliurus to Paraetonium
                1 phalanx moved from Siwa to Paraetonium
                1 archer moved from Cyrene to Paliurus

    Place Units - Egypt
                1 archer and 5 chariots placed in Alexandria

    Research Technology - Egypt
                Trigger EGYTechAct: Egypt gains access to conscription
                Trigger EGYTechAct: Egypt gains access to construction
                Trigger EGYTechAct: Egypt gains access to economics
                Trigger EGYTechAct: Egypt gains access to tradeRoutes
                Trigger EGYTechAct: Egypt gains access to siegeWeapons
                Trigger EGYTechAct: Egypt gains access to warCollege
                Trigger EGYTechAct: Egypt gains access to navalAcademy
                Trigger EGYTechAct: Egypt gains access to supraremes
                Trigger EGYTechAct: Egypt gains access to quinqueremes
                Trigger EGYTechAct: Egypt gains access to quadriremes
                Trigger EGYTechAct: Egypt gains access to triremes
                Trigger EGYTechAct: Egypt gains access to biremes

    Turn Complete - Egypt
                Egypt collect 38 PUs; end with 39 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 36 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 39 PUs

    triplea_38139_Egy1.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Parthia
                2 archers and 2 horsearchers moved from Cyropolis to Ctesiphon
                2 archers and 2 horsearchers moved from Ecbatana to Ctesiphon
                3 archers, 4 cataphracts, 2 horsearchers and 3 warelephants moved from Susa to Ctesiphon
                1 leader and 3 warelephants moved from Persepolis to Ctesiphon
                2 archers moved from Persepolis to Susa
                1 warelephant moved from East to Ctesiphon
                2 archers and 1 catapult moved from East to Cyropolis
                1 trireme moved from SZ 84 to SZ 86

    Purchase Units - Parthia
                Parthia buy 3 cataphracts; Remaining resources: 0 PUs;

    Combat - Parthia
                Battle in Ctesiphon
                    Parthia attack with 7 archers, 4 cataphracts, 6 horsearchers, 1 leader and 7 warelephants
                    AI_Neutral defend with 3 archer_neutrals and 3 spearman_neutrals
                    Units damaged: 1 leader owned by the Parthia
                    Parthia win, taking Ctesiphon from AI_Neutral with 7 archers, 4 cataphracts, 4 horsearchers, 1 leader and 7 warelephants remaining. Battle score for attacker is -12
                    Casualties for Parthia: 2 horsearchers
                    Casualties for AI_Neutral: 3 archer_neutrals and 3 spearman_neutrals

    Non Combat Move - Parthia

    Place Units - Parthia
                3 cataphracts placed in Persepolis

    Research Technology - Parthia
                Trigger PARTechAct: Parthia gains access to conscription
                Trigger PARTechAct: Parthia gains access to construction
                Trigger PARTechAct: Parthia gains access to economics
                Trigger PARTechAct: Parthia gains access to tradeRoutes
                Trigger PARTechAct: Parthia gains access to siegeWeapons
                Trigger PARTechAct: Parthia gains access to warCollege
                Trigger PARTechAct: Parthia gains access to navalAcademy
                Trigger PARTechAct: Parthia gains access to supraremes
                Trigger PARTechAct: Parthia gains access to quinqueremes
                Trigger PARTechAct: Parthia gains access to quadriremes
                Trigger PARTechAct: Parthia gains access to triremes
                Trigger PARTechAct: Parthia gains access to biremes

    Turn Complete - Parthia
                Parthia collect 33 PUs; end with 33 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 31 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 32 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 35 PUs

    triplea_38139_Par1.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Armenia
                1 bireme moved from SZ 83 to SZ 84
                1 skirmisher moved from Satala to Trapezus
                4 skirmishers and 4 spearmen moved from Phasis to Trapezus
                2 horsearchers moved from Satala to Trapezus
                3 cataphracts and 3 horsearchers moved from Artaxata to Trapezus
                1 leader moved from Armavira to Trapezus
                5 cataphracts moved from Albana to Trapezus

    Purchase Units - Armenia
                Armenia buy 1 cataphract, 1 horsearcher and 1 spearman; Remaining resources: 0 PUs;

    Combat - Armenia
                Battle in Trapezus
                    Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader, 5 skirmishers and 4 spearmen
                    AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
                    Units damaged: 1 leader owned by the Armenia
                    Armenia win, taking Trapezus from AI_Neutral with 8 cataphracts, 5 horsearchers, 1 leader, 3 skirmishers and 4 spearmen remaining. Battle score for attacker is -8
                    Casualties for Armenia: 2 skirmishers
                    Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals

    Non Combat Move - Armenia
                2 spearmen moved from Armavira to Phasis
                1 spearman moved from Armavira to Phasis
                1 skirmisher moved from Armavira to Phasis
                5 skirmishers and 3 spearmen moved from Armavira to Artaxata
                1 catapult and 5 spearmen moved from Albana to Artaxata

    Place Units - Armenia
                1 cataphract, 1 horsearcher and 1 spearman placed in Armavira

    Research Technology - Armenia
                Trigger ARMTechAct: Armenia gains access to conscription
                Trigger ARMTechAct: Armenia gains access to construction
                Trigger ARMTechAct: Armenia gains access to economics
                Trigger ARMTechAct: Armenia gains access to tradeRoutes
                Trigger ARMTechAct: Armenia gains access to siegeWeapons
                Trigger ARMTechAct: Armenia gains access to warCollege
                Trigger ARMTechAct: Armenia gains access to navalAcademy
                Trigger ARMTechAct: Armenia gains access to supraremes
                Trigger ARMTechAct: Armenia gains access to quinqueremes
                Trigger ARMTechAct: Armenia gains access to quadriremes
                Trigger ARMTechAct: Armenia gains access to triremes
                Trigger ARMTechAct: Armenia gains access to biremes

    Turn Complete - Armenia
                Armenia collect 24 PUs; end with 24 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 20 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 18 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 21 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 24 PUs

    triplea_38139_Arm1.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - RomanRepublic
                1 unit repaired.
                1 ballista, 1 cataphract, 4 legionaires and 2 skirmishers moved from Valentia to Castulo
                1 ballista, 2 cataphracts and 9 legionaires moved from Genua to Massilia
                3 legionaires moved from Capua to Arretium
                2 legionaires moved from Tarentum to Capua

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 catapult, 2 legionaires, 2 skirmishers and 1 suprareme; Remaining resources: 2 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Castulo
                    RomanRepublic attack with 1 ballista, 1 cataphract, 4 legionaires and 2 skirmishers
                    AI_Neutral defend with 3 warrior_neutrals
                    RomanRepublic win, taking Castulo from AI_Neutral with 1 ballista, 1 cataphract and 4 legionaires remaining. Battle score for attacker is -8
                    Casualties for RomanRepublic: 2 skirmishers
                    Casualties for AI_Neutral: 3 warrior_neutrals

    Non Combat Move - RomanRepublic
                2 skirmishers moved from Roma to SZ 28
                1 skirmisher moved from Capua to SZ 34
                1 leader moved from Lilybaeum to SZ 34
                1 leader moved from SZ 34 to Capua
                1 skirmisher moved from SZ 34 to Lilybaeum
                1 quadrireme and 2 skirmishers moved from SZ 28 to SZ 34
                2 skirmishers moved from SZ 34 to Lilybaeum
                1 quadrireme and 1 quinquereme moved from SZ 34 to SZ 35
                3 legionaires moved from Croton to Capua
                1 skirmisher moved from Croton to SZ 35
                1 quadrireme, 1 quinquereme and 1 skirmisher moved from SZ 35 to SZ 34
                1 skirmisher moved from SZ 34 to Lilybaeum
                1 bireme and 1 trireme moved from SZ 46 to SZ 44
                1 ballista moved from Roma to Arretium

    Place Units - RomanRepublic
                1 suprareme placed in SZ 28
                1 catapult and 2 skirmishers placed in Valentia
                2 legionaires placed in Roma

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 55 PUs; end with 55 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 50 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 48 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 51 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 54 PUs

    triplea_38139_Rom2.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - GreekCityStates
                1 unit repaired.
                1 bireme moved from SZ 21 to SZ 20
                1 hoplite moved from Massilia to SZ 20
                1 bireme and 1 hoplite moved from SZ 20 to SZ 24
                1 hoplite moved from SZ 24 to Caralis
                1 hoplite moved from Lilybaeum to Syracuse
                2 archers and 4 skirmishers moved from Larissa to Delphi
                2 archers, 1 catapult, 2 cavalrys, 4 hoplites and 3 skirmishers moved from Larissa to Athens
                1 leader moved from Larissa to Delphi
                2 hoplites moved from Corinth to Athens
                1 flagship, 2 quadriremes and 1 trireme moved from SZ 69 to SZ 68
                1 cavalry moved from Sparta to Athens
                1 archer, 1 hoplite and 3 skirmishers moved from Sparta to Corinth

    Purchase Units - GreekCityStates
                GreekCityStates buy 2 archers, 1 bireme, 2 hoplites and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - GreekCityStates
                Battle in Caralis
                Battle in Delphi
                    GreekCityStates attack with 2 archers, 1 leader and 4 skirmishers
                    Macedonia defend with 1 skirmisher
                    GreekCityStates win, taking Caralis from Carthage, taking Delphi from Macedonia with 2 archers, 1 leader and 4 skirmishers remaining. Battle score for attacker is 4
                    Casualties for Macedonia: 1 skirmisher

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                1 bireme placed in SZ 67
                2 archers, 2 hoplites and 2 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 49 PUs; end with 49 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 48 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 47 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -5 PUs; end with 42 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 45 PUs

    triplea_38139_Gre2.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Pergamon
                1 skirmisher and 1 spearman moved from Larissa to Dodona
                2 phalanxs and 3 skirmishers moved from Halicarnassus to Sardis
                1 skirmisher and 3 spearmen moved from Pergamum to Sardis

    Purchase Units - Pergamon
                Pergamon buy 4 spearmen; Remaining resources: 1 techTokens; 2 PUs;

    Combat - Pergamon
                Battle in Dodona
                    Pergamon attack with 1 skirmisher and 1 spearman
                    Macedonia defend with 1 skirmisher
                    Pergamon win, taking Dodona from Macedonia with 1 skirmisher and 1 spearman remaining. Battle score for attacker is 4
                    Casualties for Macedonia: 1 skirmisher

    Non Combat Move - Pergamon
                1 leader moved from Larissa to SZ 69
                1 bireme, 1 flagship, 1 leader and 2 triremes moved from SZ 69 to SZ 68
                1 leader moved from SZ 68 to Sardis

    Place Units - Pergamon
                4 spearmen placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 26 PUs; end with 28 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 27 PUs
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
                Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 26 PUs

    triplea_38139_Per2.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Carthage
                3 cavalrys, 2 hoplites and 4 phalanxs moved from Hispatis to Corduba
                1 catapult, 3 hoplites and 5 warelephants moved from Zama to Cirta
                4 cavalrys, 1 hoplite and 1 warelephant moved from Theveste to Cirta
                5 cavalrys moved from Capsa to Cirta
                1 cavalry, 3 hoplites, 1 leader and 1 warelephant moved from Igilgili to Cartenna
                1 cavalry and 3 hoplites moved from Carthago to SZ 32
                1 cavalry and 3 hoplites moved from SZ 32 to Caralis

    Purchase Units - Carthage
                Carthage buy 1 cavalry, 4 hoplites and 1 warelephant; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Carthage
                Battle in Caralis
                    Carthage attack with 1 cavalry and 3 hoplites
                    GreekCityStates defend with 1 hoplite
                    Carthage win, taking Caralis from GreekCityStates with 3 hoplites remaining. Battle score for attacker is 1
                    Casualties for Carthage: 1 cavalry
                    Casualties for GreekCityStates: 1 hoplite
                Battle in Corduba
                    Carthage attack with 3 cavalrys, 2 hoplites and 4 phalanxs
                    AI_Neutral defend with 5 cavalry_neutrals
                    Carthage win, taking Corduba from AI_Neutral with 3 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 5 cavalry_neutrals
                Battle in Cirta
                    Carthage attack with 1 catapult, 9 cavalrys, 4 hoplites and 6 warelephants
                    AI_Neutral defend with 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
                    Carthage win, taking Cirta from AI_Neutral with 1 catapult, 7 cavalrys, 4 hoplites and 6 warelephants remaining. Battle score for attacker is 18
                    Casualties for Carthage: 2 cavalrys
                    Casualties for AI_Neutral: 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
                Battle in Cartenna
                    Carthage attack with 1 cavalry, 3 hoplites, 1 leader and 1 warelephant
                    AI_Neutral defend with 2 cavalry_neutrals
                    Carthage win, taking Cartenna from AI_Neutral with 1 cavalry, 3 hoplites, 1 leader and 1 warelephant remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 cavalry_neutrals

    Non Combat Move - Carthage
                2 triremes moved from SZ 31 to SZ 32
                2 hoplites and 1 warelephant moved from Gades to Hispatis
                1 hoplite moved from Thenae to Thapsus

    Place Units - Carthage
                1 cavalry, 1 hoplite and 1 warelephant placed in Gades
                3 hoplites placed in Carthago

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after successful research.
                Carthage discover construction

    Activate Technology - Carthage
                Carthage activating construction

    Turn Complete - Carthage
                Carthage collect 56 PUs; end with 56 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 55 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 50 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 49 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 52 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 55 PUs

    Territory Summary for Carthage :

    Thenae : 1 hoplite
        Theveste : 1 flag
        Cartenna : 1 flag, 1 cavalry, 3 hoplites, 1 leader and 1 warelephant
        Caralis : 3 hoplites
        Thapsus : 1 hoplite
        Carthago : 1 city, 6 hoplites, 3 walls and 1 warelephant
        SZ 32 : 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes
        Hispatis : 1 flag, 2 hoplites and 1 warelephant
        Gades : 1 cavalry, 1 city, 1 hoplite, 2 walls and 1 warelephant
        Capsa : 1 flag
        Palma : 1 cavalry
        Cirta : 1 flag, 1 catapult, 7 cavalrys, 4 hoplites and 6 warelephants
        Tingis : 1 wall
        SZ 12 : 2 biremes
        Corduba : 1 flag, 3 cavalrys, 2 hoplites and 4 phalanxs

    Production/PUs Summary :

    RomanRepublic : 55 / 54
        GreekCityStates : 45 / 45
        Pergamon : 26 / 26
        Carthage : 56 / 55
        Macedonia : 37 / 45
        Bosporus : 27 / 27
        Pontus : 13 / 11
        Seleucid : 67 / 72
        Egypt : 38 / 39
        Parthia : 33 / 35
        Armenia : 24 / 24
        AI_Barbarians : 12 / 24
        AI_Neutral : 149 / 162

    triplea_38139_Car2.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Macedonia
                1 unit repaired.
                7 skirmishers moved from Thessalonica to SZ 70
                7 skirmishers moved from SZ 70 to Pergamum
                1 cavalry, 2 phalanxs and 2 warriors moved from Nicaea to Pergamum
                1 warrior moved from Pella to Dodona
                4 cavalrys, 3 phalanxs and 1 skirmisher moved from Apollonia to Dodona
                1 catapult, 6 phalanxs, 5 skirmishers and 5 warriors moved from Thessalonica to Larissa
                1 leader moved from Apollonia to Thessalonica

    Purchase Units - Macedonia
                Macedonia buy 2 cavalrys, 1 phalanx, 3 skirmishers and 2 warriors; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Macedonia
                Battle in Larissa
                    Macedonia attack with 1 catapult, 6 phalanxs, 5 skirmishers and 5 warriors
                    GreekCityStates defend with 1 skirmisher
                    Macedonia win, taking Larissa from GreekCityStates with 1 catapult, 6 phalanxs, 5 skirmishers and 5 warriors remaining. Battle score for attacker is 4
                    Casualties for GreekCityStates: 1 skirmisher
                Battle in Pergamum
                    Macedonia attack with 1 cavalry, 2 phalanxs, 7 skirmishers and 2 warriors
                    Pergamon defend with 1 skirmisher, 2 spearmen and 2 walls
                    Units damaged: 1 wall owned by the Pergamon
                    Units damaged: 1 wall owned by the Pergamon
                    Macedonia win, taking Pergamum from Pergamon with 1 cavalry, 2 phalanxs, 5 skirmishers and 2 warriors remaining. Battle score for attacker is 46
                    Casualties for Pergamon: 1 skirmisher, 2 spearmen and 2 walls
                    Casualties for Macedonia: 2 skirmishers
                Battle in Dodona
                    Macedonia attack with 4 cavalrys, 3 phalanxs, 1 skirmisher and 1 warrior
                    Pergamon defend with 1 skirmisher and 1 spearman
                    Macedonia win, taking Dodona from Pergamon with 4 cavalrys, 3 phalanxs, 1 skirmisher and 1 warrior remaining. Battle score for attacker is 9
                    Casualties for Pergamon: 1 skirmisher and 1 spearman

    Non Combat Move - Macedonia
                2 warriors moved from Pella to Sardica

    Place Units - Macedonia
                2 skirmishers and 1 warrior placed in Apollonia
                2 cavalrys, 1 phalanx, 1 skirmisher and 1 warrior placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after successful research.
                Macedonia discover economics

    Activate Technology - Macedonia
                Macedonia activating economics

    Turn Complete - Macedonia
                Macedonia collect 51 PUs; end with 51 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 47 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 46 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 44 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 47 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 50 PUs

    Territory Summary for Macedonia :

    Thessalonica : 2 cavalrys, 1 city, 1 leader, 1 phalanx, 1 skirmisher, 3 walls and 1 warrior
        Larissa : 1 catapult, 6 phalanxs, 5 skirmishers and 5 warriors
        Pergamum : 1 flag, 1 cavalry, 2 phalanxs, 5 skirmishers and 2 warriors
        SZ 70 : 1 bireme, 1 flagship, 1 quadrireme and 1 suprareme
        Sardica : 2 warriors
        Apollonia : 1 flag, 1 city, 2 skirmishers and 1 warrior
        Nicaea : 1 flag
        Dodona : 4 cavalrys, 3 phalanxs, 1 skirmisher and 1 warrior

    Production/PUs Summary :

    RomanRepublic : 55 / 54
        GreekCityStates : 40 / 45
        Pergamon : 17 / 26
        Carthage : 56 / 55
        Macedonia : 51 / 50
        Bosporus : 27 / 27
        Pontus : 13 / 11
        Seleucid : 67 / 72
        Egypt : 38 / 39
        Parthia : 33 / 35
        Armenia : 24 / 24
        AI_Barbarians : 12 / 24
        AI_Neutral : 149 / 162

    triplea_38139_Mac2.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Bosporus
                2 cataphracts and 2 horsearchers moved from Istropolis to Sarmizegetusa
                2 horsearchers moved from Tyras to Sarmizegetusa
                3 cataphracts, 3 cavalrys and 1 leader moved from Olbia to Sarmizegetusa
                4 archers, 3 hoplites and 4 horsearchers moved from Sinda to Pityus
                1 archer and 2 hoplites moved from Theodesia to SZ 80
                1 archer, 1 bireme, 1 flagship, 2 hoplites and 1 quadrireme moved from SZ 80 to SZ 79
                1 archer and 2 hoplites moved from SZ 79 to Pityus

    Purchase Units - Bosporus
                Bosporus buy 1 cavalry and 3 hoplites; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Bosporus
                Battle in Pityus
                    Bosporus attack with 5 archers, 5 hoplites and 4 horsearchers
                    AI_Neutral defend with 4 spearman_neutrals
                    Bosporus win, taking Pityus from AI_Neutral with 5 archers, 5 hoplites and 1 horsearcher remaining. Battle score for attacker is -18
                    Casualties for Bosporus: 3 horsearchers
                    Casualties for AI_Neutral: 4 spearman_neutrals
                Battle in Sarmizegetusa
                    Bosporus attack with 5 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader
                    AI_Neutral defend with 1 skirmisher_neutral and 1 warrior_neutral
                    Bosporus win, taking Sarmizegetusa from AI_Neutral with 5 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 1 skirmisher_neutral and 1 warrior_neutral

    Non Combat Move - Bosporus
                2 archers moved from Olbia to Tyras
                3 hoplites moved from Tanais to Olbia
                1 cataphract moved from Theodesia to Olbia

    Place Units - Bosporus
                1 cavalry and 3 hoplites placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after successful research.
                Bosporus discover tradeRoutes

    Activate Technology - Bosporus
                Bosporus activating tradeRoutes

    Turn Complete - Bosporus
                Bosporus collect 31 PUs; end with 31 PUs total
                Bosporus collect 4 PUs from War Bonds; end with 35 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 33 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 31 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 34 PUs

    Territory Summary for Bosporus :

    Sarmizegetusa : 1 flag, 5 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader
        SZ 79 : 1 bireme, 1 flagship and 1 quadrireme
        Theodesia : 1 cavalry, 1 city, 3 hoplites and 3 walls
        Tyras : 2 archers
        Istropolis : 1 flag
        Olbia : 1 cataphract and 3 hoplites
        Pityus : 1 flag, 5 archers, 5 hoplites and 1 horsearcher

    Production/PUs Summary :

    RomanRepublic : 55 / 54
        GreekCityStates : 40 / 45
        Pergamon : 17 / 26
        Carthage : 56 / 55
        Macedonia : 51 / 50
        Bosporus : 31 / 34
        Pontus : 13 / 11
        Seleucid : 67 / 72
        Egypt : 38 / 39
        Parthia : 33 / 35
        Armenia : 24 / 24
        AI_Barbarians : 12 / 24
        AI_Neutral : 145 / 162

    triplea_38139_Bos2.tsvg

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

49

Online

17.0k

Users

39.3k

Topics

1.7m

Posts