Here is a Facebook group for Australian fans who would like to discuss holding an Australian Axis and Allies championship.
ACGTO TAW Bacala (Roman Alliance) v DizzKneeLand33 (Anti-Roman Alliance)
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Have fun and good luck.
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Test summary from TripleA, engine version: 1.8.0.9, time: 20:41:01
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - RomanRepublic
1 legionaire moved from Tarentum to SZ 44
1 bireme and 1 legionaire moved from SZ 44 to SZ 34
1 legionaire moved from SZ 34 to Lilybaeum
5 legionaires and 2 skirmishers moved from Messana to Lilybaeum
1 ballista moved from Roma to SZ 28
1 leader moved from Roma to SZ 28
1 legionaire moved from Roma to SZ 28
4 legionaires moved from Roma to SZ 28
1 ballista, 1 flagship, 1 leader, 5 legionaires, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 28 to SZ 34
1 ballista, 1 leader and 5 legionaires moved from SZ 34 to Lilybaeum
1 ballista, 3 legionaires and 1 skirmisher moved from Ariminum to Genua
3 legionaires and 1 skirmisher moved from Arretium to Genua
2 cataphracts moved from Roma to Genua
3 legionaires moved from Salapia to GenuaPurchase Units - RomanRepublic
RomanRepublic buy 2 ballistas, 1 legionaire, 1 quadrireme and 1 skirmisher; Remaining resources: 0 PUs;Combat - RomanRepublic
Battle in Genua
RomanRepublic attack with 1 ballista, 2 cataphracts, 9 legionaires and 2 skirmishers
AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 2 cataphracts and 9 legionaires remaining. Battle score for attacker is -8
Casualties for RomanRepublic: 2 skirmishers
Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals
Battle in Lilybaeum
RomanRepublic attack with 1 ballista, 1 leader, 11 legionaires and 2 skirmishers
Carthage defend with 6 hoplites, 2 walls and 1 warelephant
Units damaged: 1 wall owned by the Carthage
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Lilybaeum from Carthage with 1 leader and 10 legionaires remaining. Battle score for attacker is 74
Casualties for Carthage: 6 hoplites, 2 walls and 1 warelephant
Casualties for RomanRepublic: 1 ballista, 1 legionaire and 2 skirmishersNon Combat Move - RomanRepublic
1 skirmisher moved from Salapia to SZ 48
1 bireme, 1 skirmisher and 1 trireme moved from SZ 48 to SZ 46
1 skirmisher moved from Tarentum to SZ 46
2 skirmishers moved from SZ 46 to ApolloniaPlace Units - RomanRepublic
1 quadrireme placed in SZ 28
1 ballista, 1 legionaire and 1 skirmisher placed in Valentia
1 ballista placed in RomaResearch Technology - RomanRepublic
Trigger ROMTechAct: RomanRepublic gains access to conscription
Trigger ROMTechAct: RomanRepublic gains access to construction
Trigger ROMTechAct: RomanRepublic gains access to economics
Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
Trigger ROMTechAct: RomanRepublic gains access to warCollege
Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
Trigger ROMTechAct: RomanRepublic gains access to supraremes
Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
Trigger ROMTechAct: RomanRepublic gains access to quadriremes
Trigger ROMTechAct: RomanRepublic gains access to triremes
Trigger ROMTechAct: RomanRepublic gains access to biremesTurn Complete - RomanRepublic
RomanRepublic collect 53 PUs; end with 53 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 50 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 48 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 51 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 54 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - GreekCityStates
1 hoplite and 1 skirmisher moved from Syracuse to Lilybaeum
1 trireme moved from SZ 40 to SZ 34
1 hoplite moved from Syracuse to Lilybaeum
1 archer, 2 cavalrys and 6 skirmishers moved from Athens to Larissa
1 archer, 2 hoplites and 3 skirmishers moved from Delphi to Larissa
1 hoplite moved from Massilia to SZ 20
1 bireme and 1 hoplite moved from SZ 20 to SZ 21
1 hoplite moved from SZ 21 to Aleria
2 archers moved from Corinth to SZ 67
1 catapult, 2 hoplites and 1 leader moved from Sparta to SZ 67
2 archers, 1 catapult, 1 flagship, 2 hoplites, 1 leader, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 69
2 archers, 1 catapult, 2 hoplites and 1 leader moved from SZ 69 to Larissa
2 hoplites moved from Sparta to CorinthPurchase Units - GreekCityStates
GreekCityStates buy 1 archer, 1 cavalry, 1 hoplite and 3 skirmishers; Remaining resources: 1 PUs;Combat - GreekCityStates
Battle in Aleria
GreekCityStates attack with 1 hoplite
Carthage defend with 1 cavalry
GreekCityStates win, taking Aleria from Carthage with 1 hoplite remaining. Battle score for attacker is 6
Casualties for Carthage: 1 cavalry
Battle in Larissa
GreekCityStates attack with 4 archers, 1 catapult, 2 cavalrys, 4 hoplites, 1 leader and 9 skirmishers
Macedonia defend with 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
Units damaged: 1 leader owned by the GreekCityStates
GreekCityStates win, taking Larissa from Macedonia with 4 archers, 1 catapult, 2 cavalrys, 4 hoplites, 1 leader and 8 skirmishers remaining. Battle score for attacker is 55
Casualties for Macedonia: 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
Casualties for GreekCityStates: 1 skirmisherNon Combat Move - GreekCityStates
Place Units - GreekCityStates
1 cavalry placed in Sparta
1 archer, 1 hoplite and 3 skirmishers placed in SpartaResearch Technology - GreekCityStates
Trigger GCCTechAct: GreekCityStates gains access to conscription
Trigger GCCTechAct: GreekCityStates gains access to construction
Trigger GCCTechAct: GreekCityStates gains access to economics
Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
Trigger GCCTechAct: GreekCityStates gains access to warCollege
Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
Trigger GCCTechAct: GreekCityStates gains access to supraremes
Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
Trigger GCCTechAct: GreekCityStates gains access to quadriremes
Trigger GCCTechAct: GreekCityStates gains access to triremes
Trigger GCCTechAct: GreekCityStates gains access to biremesTurn Complete - GreekCityStates
GreekCityStates collect 48 PUs; end with 49 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 48 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 47 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 44 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 47 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 50 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pergamon
Purchase Units - Pergamon
Pergamon buy 1 bireme and 1 catapult; Remaining resources: 1 PUs;Non Combat Move - Pergamon
1 spearman moved from Cydonia to SZ 66
1 flagship, 1 spearman and 2 triremes moved from SZ 66 to SZ 69
1 leader and 1 skirmisher moved from Sardis to SZ 69
1 leader, 1 skirmisher and 1 spearman moved from SZ 69 to Larissa
4 skirmishers moved from Pergamum to Sardis
2 cavalrys moved from Halicarnassus to Sardis
1 skirmisher moved from Sardis to Halicarnassus
1 skirmisher moved from Sardis to Halicarnassus
1 spearman moved from Pergamum to SardisPlace Units - Pergamon
1 bireme placed in SZ 69
1 catapult placed in SardisResearch Technology - Pergamon
Trigger PERTechAct: Pergamon gains access to conscription
Trigger PERTechAct: Pergamon gains access to construction
Trigger PERTechAct: Pergamon gains access to economics
Trigger PERTechAct: Pergamon gains access to tradeRoutes
Trigger PERTechAct: Pergamon gains access to siegeWeapons
Trigger PERTechAct: Pergamon gains access to warCollege
Trigger PERTechAct: Pergamon gains access to navalAcademy
Trigger PERTechAct: Pergamon gains access to supraremes
Trigger PERTechAct: Pergamon gains access to quinqueremes
Trigger PERTechAct: Pergamon gains access to quadriremes
Trigger PERTechAct: Pergamon gains access to triremes
Trigger PERTechAct: Pergamon gains access to biremesTurn Complete - Pergamon
Pergamon collect 22 PUs; end with 23 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 22 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 19 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 22 PUs -
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Carthage
4 cavalrys and 4 phalanxs moved from Gades to Hispatis
2 hoplites moved from Tingis to SZ 14
2 biremes and 2 hoplites moved from SZ 14 to SZ 12
2 hoplites moved from SZ 12 to Hispatis
1 hoplite moved from Thenae to Capsa
3 cavalrys moved from Thapsus to Capsa
2 cavalrys moved from Carthago to Capsa
3 cavalrys moved from Carthago to Theveste
1 cavalry, 3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
2 cavalrys, 1 hoplite and 1 warelephant moved from Zama to Theveste
1 leader moved from Carthago to IgilgiliPurchase Units - Carthage
Carthage buy 4 hoplites and 2 warelephants; Remaining resources: 0 PUs;Combat - Carthage
Battle in Hispatis
Carthage attack with 4 cavalrys, 2 hoplites and 4 phalanxs
AI_Neutral defend with 3 spearman_neutrals
Carthage win, taking Hispatis from AI_Neutral with 3 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 3 spearman_neutrals
Battle in Theveste
Carthage attack with 5 cavalrys, 1 hoplite and 1 warelephant
AI_Neutral defend with 2 spearman_neutrals
Carthage win, taking Theveste from AI_Neutral with 4 cavalrys, 1 hoplite and 1 warelephant remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 2 spearman_neutrals
Battle in Igilgili
Carthage attack with 1 cavalry, 3 hoplites, 1 leader and 1 warelephant
AI_Neutral defend with 3 cavalry_neutrals
Carthage win, taking Igilgili from AI_Neutral with 1 cavalry, 3 hoplites, 1 leader and 1 warelephant remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 3 cavalry_neutrals
Battle in Capsa
Carthage attack with 5 cavalrys and 1 hoplite
AI_Neutral defend with 2 spearman_neutrals
Carthage win, taking Capsa from AI_Neutral with 5 cavalrys remaining. Battle score for attacker is -7
Casualties for Carthage: 1 hoplite
Casualties for AI_Neutral: 2 spearman_neutralsNon Combat Move - Carthage
2 hoplites moved from Sabrata to Thenae
1 catapult, 3 hoplites and 5 warelephants moved from Carthago to Zama
2 triremes moved from SZ 29 to SZ 31
2 hoplites moved from Caralis to SZ 31
2 hoplites moved from SZ 31 to Carthago
1 cavalry moved from Melita to SZ 36
1 cavalry, 1 flagship, 1 quadrireme and 1 trireme moved from SZ 36 to SZ 32
1 cavalry moved from SZ 32 to CarthagoPlace Units - Carthage
2 hoplites and 1 warelephant placed in Gades
2 hoplites and 1 warelephant placed in CarthagoResearch Technology - Carthage
Trigger CARTechAct: Carthage gains access to conscription
Trigger CARTechAct: Carthage gains access to construction
Trigger CARTechAct: Carthage gains access to economics
Trigger CARTechAct: Carthage gains access to tradeRoutes
Trigger CARTechAct: Carthage gains access to siegeWeapons
Trigger CARTechAct: Carthage gains access to warCollege
Trigger CARTechAct: Carthage gains access to navalAcademy
Trigger CARTechAct: Carthage gains access to supraremes
Trigger CARTechAct: Carthage gains access to quinqueremes
Trigger CARTechAct: Carthage gains access to quadriremes
Trigger CARTechAct: Carthage gains access to triremes
Trigger CARTechAct: Carthage gains access to biremesTurn Complete - Carthage
Carthage collect 45 PUs; end with 45 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -7 PUs; end with 38 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 41 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 44 PUsTerritory Summary for Carthage :
Thenae : 2 hoplites
Theveste : 1 flag, 4 cavalrys, 1 hoplite and 1 warelephant
Carthago : 1 cavalry, 1 city, 6 hoplites, 3 walls and 1 warelephant
SZ 31 : 2 triremes
SZ 32 : 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes
Hispatis : 1 flag, 3 cavalrys, 2 hoplites and 4 phalanxs
Gades : 1 city, 2 hoplites, 2 walls and 1 warelephant
Igilgili : 1 cavalry, 3 hoplites, 1 leader and 1 warelephant
Capsa : 1 flag, 5 cavalrys
Palma : 1 cavalry
Zama : 1 catapult, 3 hoplites and 5 warelephants
Tingis : 1 wall
SZ 12 : 2 biremesProduction/PUs Summary :
RomanRepublic : 53 / 54
GreekCityStates : 48 / 50
Pergamon : 22 / 22
Carthage : 45 / 44
Macedonia : 33 / 43
Bosporus : 24 / 30
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 187 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Macedonia
1 skirmisher moved from Dodona to Delphi
Macedonia take Delphi from GreekCityStates
1 leader moved from Thessalonica to Apollonia
2 phalanxs and 2 skirmishers moved from Dodona to Apollonia
1 phalanx and 3 skirmishers moved from Pella to Apollonia
1 cavalry moved from Pella to Apollonia
1 cavalry moved from Philippopolis to Apollonia
2 cavalrys moved from Nicopolis to Apollonia
2 cavalrys, 2 phalanxs, 2 skirmishers and 2 warriors moved from Byzantium to Nicaea
2 cavalrys moved from Thessalonica to NicaeaPurchase Units - Macedonia
Macedonia buy 4 skirmishers and 1 suprareme; Remaining resources: 0 PUs;Combat - Macedonia
Battle in Nicaea
Macedonia attack with 4 cavalrys, 2 phalanxs, 2 skirmishers and 2 warriors
AI_Neutral defend with 4 spearman_neutrals
Macedonia win, taking Nicaea from AI_Neutral with 1 cavalry, 2 phalanxs and 2 warriors remaining. Battle score for attacker is -26
Casualties for Macedonia: 3 cavalrys and 2 skirmishers
Casualties for AI_Neutral: 4 spearman_neutrals
Battle in Apollonia
Macedonia attack with 4 cavalrys, 1 leader, 3 phalanxs and 5 skirmishers
RomanRepublic defend with 2 skirmishers; GreekCityStates defend with 1 city, 4 hoplites and 1 wall
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Apollonia from GreekCityStates with 4 cavalrys, 1 leader, 3 phalanxs and 1 skirmisher remaining. Battle score for attacker is 40
Casualties for RomanRepublic: 2 skirmishers
Casualties for Macedonia: 4 skirmishers
Casualties for GreekCityStates: 4 hoplites and 1 wallNon Combat Move - Macedonia
4 phalanxs and 4 skirmishers moved from Philippopolis to Thessalonica
2 phalanxs and 4 skirmishers moved from Odessus to Thessalonica
3 warriors moved from Sardica to PellaPlace Units - Macedonia
1 suprareme placed in SZ 70
4 skirmishers placed in ThessalonicaResearch Technology - Macedonia
Trigger MACTechAct: Macedonia gains access to conscription
Trigger MACTechAct: Macedonia gains access to construction
Trigger MACTechAct: Macedonia gains access to economics
Trigger MACTechAct: Macedonia gains access to tradeRoutes
Trigger MACTechAct: Macedonia gains access to siegeWeapons
Trigger MACTechAct: Macedonia gains access to warCollege
Trigger MACTechAct: Macedonia gains access to navalAcademy
Trigger MACTechAct: Macedonia gains access to supraremes
Trigger MACTechAct: Macedonia gains access to quinqueremes
Trigger MACTechAct: Macedonia gains access to quadriremes
Trigger MACTechAct: Macedonia gains access to triremes
Trigger MACTechAct: Macedonia gains access to biremesTurn Complete - Macedonia
Macedonia collect 45 PUs; end with 45 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 42 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 40 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 39 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 42 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 45 PUsTerritory Summary for Macedonia :
Pella : 3 warriors
Thessalonica : 1 catapult, 1 city, 6 phalanxs, 12 skirmishers, 3 walls and 5 warriors
SZ 70 : 1 bireme, 1 flagship, 1 quadrireme and 1 suprareme
Delphi : 1 flag, 1 skirmisher
Apollonia : 1 flag, 4 cavalrys, 1 city, 1 leader, 3 phalanxs and 1 skirmisher
Nicaea : 1 flag, 1 cavalry, 2 phalanxs and 2 warriors
Dodona : 1 skirmisherProduction/PUs Summary :
RomanRepublic : 53 / 54
GreekCityStates : 41 / 50
Pergamon : 22 / 22
Carthage : 45 / 44
Macedonia : 45 / 45
Bosporus : 24 / 30
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 182 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Bosporus
3 horsearchers moved from Tyras to Istropolis
2 cataphracts and 2 horsearchers moved from Olbia to IstropolisPurchase Units - Bosporus
Bosporus buy 1 archer, 1 cataphract and 2 hoplites; Remaining resources: 0 PUs;Combat - Bosporus
Battle in Istropolis
Bosporus attack with 2 cataphracts and 5 horsearchers
AI_Neutral defend with 4 cavalry_neutrals
Bosporus win, taking Istropolis from AI_Neutral with 2 cataphracts and 2 horsearchers remaining. Battle score for attacker is -18
Casualties for Bosporus: 3 horsearchers
Casualties for AI_Neutral: 4 cavalry_neutralsNon Combat Move - Bosporus
2 archers moved from Tanais to Olbia
2 horsearchers moved from Tanais to Tyras
1 leader moved from Theodesia to Olbia
1 hoplite moved from Theodesia to SZ 74
2 hoplites moved from Theodesia to SZ 81
1 flagship, 2 hoplites and 1 quadrireme moved from SZ 81 to SZ 80
1 bireme and 1 hoplite moved from SZ 74 to SZ 80
3 hoplites moved from SZ 80 to Sinda
2 archers and 2 horsearchers moved from Azara to Sinda
3 hoplites moved from Theodesia to Tanais
3 cataphracts and 3 cavalrys moved from Theodesia to OlbiaPlace Units - Bosporus
1 archer, 1 cataphract and 2 hoplites placed in TheodesiaResearch Technology - Bosporus
Trigger BOSTechAct: Bosporus gains access to conscription
Trigger BOSTechAct: Bosporus gains access to construction
Trigger BOSTechAct: Bosporus gains access to economics
Trigger BOSTechAct: Bosporus gains access to tradeRoutes
Trigger BOSTechAct: Bosporus gains access to siegeWeapons
Trigger BOSTechAct: Bosporus gains access to warCollege
Trigger BOSTechAct: Bosporus gains access to navalAcademy
Trigger BOSTechAct: Bosporus gains access to supraremes
Trigger BOSTechAct: Bosporus gains access to quinqueremes
Trigger BOSTechAct: Bosporus gains access to quadriremes
Trigger BOSTechAct: Bosporus gains access to triremes
Trigger BOSTechAct: Bosporus gains access to biremesTurn Complete - Bosporus
Bosporus collect 27 PUs; end with 27 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 25 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 27 PUsTerritory Summary for Bosporus :
Tanais : 3 hoplites
Theodesia : 1 archer, 1 cataphract, 1 city, 2 hoplites and 3 walls
Tyras : 2 horsearchers
SZ 80 : 1 bireme, 1 flagship and 1 quadrireme
Sinda : 4 archers, 3 hoplites and 4 horsearchers
Istropolis : 1 flag, 2 cataphracts and 2 horsearchers
Olbia : 2 archers, 3 cataphracts, 3 cavalrys and 1 leaderProduction/PUs Summary :
RomanRepublic : 53 / 54
GreekCityStates : 41 / 50
Pergamon : 22 / 22
Carthage : 45 / 44
Macedonia : 45 / 45
Bosporus : 27 / 27
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 179 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pontus
1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 79
1 bireme, 1 flagship and 2 triremes moved from SZ 79 to SZ 78
6 phalanxs and 6 skirmishers moved from Sinope to Tavium
1 catapult and 1 leader moved from Sinope to TaviumPurchase Units - Pontus
Pontus buy 1 phalanx and 2 skirmishers; Remaining resources: 0 PUs;Combat - Pontus
Battle in SZ 78
Pontus attack with 1 bireme, 1 flagship and 2 triremes
Armenia defend with 1 flagship and 2 triremes
Units damaged: 1 flagship owned by the Armenia
Units damaged: 1 flagship owned by the Pontus
Pontus win with 1 flagship and 1 trireme remaining. Battle score for attacker is 3
Casualties for Pontus: 1 bireme and 1 trireme
Casualties for Armenia: 1 flagship and 2 triremes
Battle in Tavium
Pontus attack with 1 catapult, 1 leader, 6 phalanxs and 6 skirmishers
AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
Units damaged: 1 leader owned by the Pontus
Pontus win, taking Tavium from AI_Neutral with 1 catapult, 1 leader, 6 phalanxs and 6 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutralsNon Combat Move - Pontus
6 hoplites and 6 skirmishers moved from Heraclea Pontica to Nicaea
6 chariots moved from Sinope to NicaeaPlace Units - Pontus
1 phalanx and 2 skirmishers placed in SinopeResearch Technology - Pontus
Trigger PONTechAct: Pontus gains access to conscription
Trigger PONTechAct: Pontus gains access to construction
Trigger PONTechAct: Pontus gains access to economics
Trigger PONTechAct: Pontus gains access to tradeRoutes
Trigger PONTechAct: Pontus gains access to siegeWeapons
Trigger PONTechAct: Pontus gains access to warCollege
Trigger PONTechAct: Pontus gains access to navalAcademy
Trigger PONTechAct: Pontus gains access to supraremes
Trigger PONTechAct: Pontus gains access to quinqueremes
Trigger PONTechAct: Pontus gains access to quadriremes
Trigger PONTechAct: Pontus gains access to triremes
Trigger PONTechAct: Pontus gains access to biremesTurn Complete - Pontus
Pontus collect 13 PUs; end with 13 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 10 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 8 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 11 PUsTerritory Summary for Pontus :
Heraclea Pontica : 2 walls
Tavium : 1 flag, 1 catapult, 1 leader, 6 phalanxs and 6 skirmishers
Sinope : 1 city, 1 phalanx, 2 skirmishers and 5 walls
SZ 78 : 1 flagship and 1 trireme
Nicaea : 6 chariots, 6 hoplites and 6 skirmishersProduction/PUs Summary :
RomanRepublic : 53 / 54
GreekCityStates : 41 / 50
Pergamon : 22 / 22
Carthage : 45 / 44
Macedonia : 45 / 45
Bosporus : 27 / 27
Pontus : 13 / 11
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 175 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Seleucid
3 hoplites and 1 phalanx moved from Tarsus to SZ 61
1 bireme, 1 flagship, 3 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 62
3 hoplites and 1 phalanx moved from SZ 62 to Salamis
1 cataphract, 3 hoplites, 1 phalanx and 1 warelephant moved from Edessa to Amida
1 leader moved from Antioch to Amida
2 cataphracts and 2 phalanxs moved from Hatra to Amida
2 hoplites and 1 phalanx moved from Ninive to Amida
3 hoplites and 1 phalanx moved from Bostra to Jerusalem
1 cataphract moved from Palmyra to Jerusalem
1 cataphract, 3 hoplites and 1 phalanx moved from Damascus to Jerusalem
3 cataphracts, 1 catapult, 3 hoplites, 2 phalanxs and 1 warelephant moved from Antioch to SidonPurchase Units - Seleucid
Seleucid buy 2 cataphracts and 5 hoplites; Remaining resources: 0 PUs;Combat - Seleucid
Battle in Jerusalem
Seleucid attack with 2 cataphracts, 6 hoplites and 2 phalanxs
Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
Seleucid win, taking Jerusalem from Egypt with 2 cataphracts, 4 hoplites and 2 phalanxs remaining. Battle score for attacker is 11
Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
Casualties for Seleucid: 2 hoplites
Battle in Amida
Seleucid attack with 3 cataphracts, 5 hoplites, 1 leader, 4 phalanxs and 1 warelephant
AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Amida from AI_Neutral with 3 cataphracts, 2 hoplites, 1 leader, 4 phalanxs and 1 warelephant remaining. Battle score for attacker is -21
Casualties for Seleucid: 3 hoplites
Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals
Battle in Salamis
Seleucid attack with 3 hoplites and 1 phalanx
Egypt defend with 1 wall and 1 warelephant
Units damaged: 1 wall owned by the Egypt
Seleucid win, taking Salamis from Egypt with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 16
Casualties for Egypt: 1 wall and 1 warelephant
Casualties for Seleucid: 2 hoplites
Battle in Sidon
Seleucid attack with 3 cataphracts, 1 catapult, 3 hoplites, 2 phalanxs and 1 warelephant
Egypt defend with 2 archers, 2 chariots and 1 phalanx
Seleucid win, taking Sidon from Egypt with 3 cataphracts, 1 catapult, 2 phalanxs and 1 warelephant remaining. Battle score for attacker is 16
Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
Casualties for Seleucid: 3 hoplitesNon Combat Move - Seleucid
1 hoplite moved from Palmyra to Bostra
1 cataphract moved from Vologesia to Seleucia
1 phalanx moved from Euphrates to Seleucia
1 phalanx moved from Vologesia to Seleucia
2 hoplites moved from Palmyra to Bostra
1 hoplite and 1 phalanx moved from Emesa to DamascusPlace Units - Seleucid
3 hoplites placed in Seleucia
2 cataphracts and 2 hoplites placed in AntiochResearch Technology - Seleucid
Trigger SELTechAct: Seleucid gains access to conscription
Trigger SELTechAct: Seleucid gains access to construction
Trigger SELTechAct: Seleucid gains access to economics
Trigger SELTechAct: Seleucid gains access to tradeRoutes
Trigger SELTechAct: Seleucid gains access to siegeWeapons
Trigger SELTechAct: Seleucid gains access to warCollege
Trigger SELTechAct: Seleucid gains access to navalAcademy
Trigger SELTechAct: Seleucid gains access to supraremes
Trigger SELTechAct: Seleucid gains access to quinqueremes
Trigger SELTechAct: Seleucid gains access to quadriremes
Trigger SELTechAct: Seleucid gains access to triremes
Trigger SELTechAct: Seleucid gains access to biremesTurn Complete - Seleucid
Seleucid collect 73 PUs; end with 73 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 69 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 66 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 69 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 72 PUsTerritory Summary for Seleucid :
Jerusalem : 1 flag, 2 cataphracts, 4 hoplites and 2 phalanxs
Damascus : 1 hoplite and 1 phalanx
Salamis : 1 flag, 1 hoplite and 1 phalanx
Antioch : 2 cataphracts, 1 city, 2 hoplites and 3 walls
Amida : 1 flag, 3 cataphracts, 2 hoplites, 1 leader, 4 phalanxs and 1 warelephant
SZ 62 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Seleucia : 5 cataphracts, 1 city, 7 hoplites, 4 phalanxs, 3 walls and 1 warelephant
Bostra : 3 hoplites
Sidon : 1 flag, 3 cataphracts, 1 catapult, 2 phalanxs and 1 warelephantProduction/PUs Summary :
RomanRepublic : 53 / 54
GreekCityStates : 41 / 50
Pergamon : 22 / 22
Carthage : 45 / 44
Macedonia : 45 / 45
Bosporus : 27 / 27
Pontus : 13 / 11
Seleucid : 73 / 72
Egypt : 32 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 172 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Egypt
3 archers moved from Petra to Jerusalem
1 archer moved from Pharan to Jerusalem
1 chariot moved from Memphis to Jerusalem
1 phalanx moved from Memphis to SZ 58
1 phalanx and 1 quadrireme moved from SZ 58 to SZ 59
1 phalanx moved from SZ 59 to Jerusalem
2 chariots moved from Alexandria to Jerusalem
1 leader moved from Alexandria to SZ 57
1 phalanx moved from Alexandria to SZ 57
1 phalanx moved from Alexandria to SZ 57
1 archer moved from Alexandria to SZ 57
1 archer, 1 bireme, 1 flagship, 1 leader, 2 phalanxs and 2 triremes moved from SZ 57 to SZ 59
1 archer, 1 leader and 2 phalanxs moved from SZ 59 to JerusalemPurchase Units - Egypt
Egypt buy 1 archer and 5 chariots; Remaining resources: 1 PUs;Combat - Egypt
Battle in Jerusalem
Egypt attack with 5 archers, 3 chariots, 1 leader and 3 phalanxs
Seleucid defend with 2 cataphracts, 4 hoplites and 2 phalanxs
Units damaged: 1 leader owned by the Egypt
Egypt win, taking Jerusalem from Seleucid with 3 archers, 1 leader and 3 phalanxs remaining. Battle score for attacker is 28
Casualties for Egypt: 2 archers and 3 chariots
Casualties for Seleucid: 2 cataphracts, 4 hoplites and 2 phalanxsNon Combat Move - Egypt
1 warelephant moved from Memphis to Pharan
1 archer moved from Memphis to Pharan
1 warelephant moved from Alexandria to Pharan
1 warelephant moved from Hermopolis to Memphis
2 archers and 2 phalanxs moved from Hermopolis to Memphis
1 archer moved from Alexandria to Memphis
1 warelephant moved from Paraetonium to Alexandria
1 phalanx moved from Paliurus to Paraetonium
1 phalanx moved from Siwa to Paraetonium
1 archer moved from Cyrene to PaliurusPlace Units - Egypt
1 archer and 5 chariots placed in AlexandriaResearch Technology - Egypt
Trigger EGYTechAct: Egypt gains access to conscription
Trigger EGYTechAct: Egypt gains access to construction
Trigger EGYTechAct: Egypt gains access to economics
Trigger EGYTechAct: Egypt gains access to tradeRoutes
Trigger EGYTechAct: Egypt gains access to siegeWeapons
Trigger EGYTechAct: Egypt gains access to warCollege
Trigger EGYTechAct: Egypt gains access to navalAcademy
Trigger EGYTechAct: Egypt gains access to supraremes
Trigger EGYTechAct: Egypt gains access to quinqueremes
Trigger EGYTechAct: Egypt gains access to quadriremes
Trigger EGYTechAct: Egypt gains access to triremes
Trigger EGYTechAct: Egypt gains access to biremesTurn Complete - Egypt
Egypt collect 38 PUs; end with 39 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 36 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 39 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Parthia
2 archers and 2 horsearchers moved from Cyropolis to Ctesiphon
2 archers and 2 horsearchers moved from Ecbatana to Ctesiphon
3 archers, 4 cataphracts, 2 horsearchers and 3 warelephants moved from Susa to Ctesiphon
1 leader and 3 warelephants moved from Persepolis to Ctesiphon
2 archers moved from Persepolis to Susa
1 warelephant moved from East to Ctesiphon
2 archers and 1 catapult moved from East to Cyropolis
1 trireme moved from SZ 84 to SZ 86Purchase Units - Parthia
Parthia buy 3 cataphracts; Remaining resources: 0 PUs;Combat - Parthia
Battle in Ctesiphon
Parthia attack with 7 archers, 4 cataphracts, 6 horsearchers, 1 leader and 7 warelephants
AI_Neutral defend with 3 archer_neutrals and 3 spearman_neutrals
Units damaged: 1 leader owned by the Parthia
Parthia win, taking Ctesiphon from AI_Neutral with 7 archers, 4 cataphracts, 4 horsearchers, 1 leader and 7 warelephants remaining. Battle score for attacker is -12
Casualties for Parthia: 2 horsearchers
Casualties for AI_Neutral: 3 archer_neutrals and 3 spearman_neutralsNon Combat Move - Parthia
Place Units - Parthia
3 cataphracts placed in PersepolisResearch Technology - Parthia
Trigger PARTechAct: Parthia gains access to conscription
Trigger PARTechAct: Parthia gains access to construction
Trigger PARTechAct: Parthia gains access to economics
Trigger PARTechAct: Parthia gains access to tradeRoutes
Trigger PARTechAct: Parthia gains access to siegeWeapons
Trigger PARTechAct: Parthia gains access to warCollege
Trigger PARTechAct: Parthia gains access to navalAcademy
Trigger PARTechAct: Parthia gains access to supraremes
Trigger PARTechAct: Parthia gains access to quinqueremes
Trigger PARTechAct: Parthia gains access to quadriremes
Trigger PARTechAct: Parthia gains access to triremes
Trigger PARTechAct: Parthia gains access to biremesTurn Complete - Parthia
Parthia collect 33 PUs; end with 33 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 31 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 32 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 35 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Armenia
1 bireme moved from SZ 83 to SZ 84
1 skirmisher moved from Satala to Trapezus
4 skirmishers and 4 spearmen moved from Phasis to Trapezus
2 horsearchers moved from Satala to Trapezus
3 cataphracts and 3 horsearchers moved from Artaxata to Trapezus
1 leader moved from Armavira to Trapezus
5 cataphracts moved from Albana to TrapezusPurchase Units - Armenia
Armenia buy 1 cataphract, 1 horsearcher and 1 spearman; Remaining resources: 0 PUs;Combat - Armenia
Battle in Trapezus
Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader, 5 skirmishers and 4 spearmen
AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
Units damaged: 1 leader owned by the Armenia
Armenia win, taking Trapezus from AI_Neutral with 8 cataphracts, 5 horsearchers, 1 leader, 3 skirmishers and 4 spearmen remaining. Battle score for attacker is -8
Casualties for Armenia: 2 skirmishers
Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutralsNon Combat Move - Armenia
2 spearmen moved from Armavira to Phasis
1 spearman moved from Armavira to Phasis
1 skirmisher moved from Armavira to Phasis
5 skirmishers and 3 spearmen moved from Armavira to Artaxata
1 catapult and 5 spearmen moved from Albana to ArtaxataPlace Units - Armenia
1 cataphract, 1 horsearcher and 1 spearman placed in ArmaviraResearch Technology - Armenia
Trigger ARMTechAct: Armenia gains access to conscription
Trigger ARMTechAct: Armenia gains access to construction
Trigger ARMTechAct: Armenia gains access to economics
Trigger ARMTechAct: Armenia gains access to tradeRoutes
Trigger ARMTechAct: Armenia gains access to siegeWeapons
Trigger ARMTechAct: Armenia gains access to warCollege
Trigger ARMTechAct: Armenia gains access to navalAcademy
Trigger ARMTechAct: Armenia gains access to supraremes
Trigger ARMTechAct: Armenia gains access to quinqueremes
Trigger ARMTechAct: Armenia gains access to quadriremes
Trigger ARMTechAct: Armenia gains access to triremes
Trigger ARMTechAct: Armenia gains access to biremesTurn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 20 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 18 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 21 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 24 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - RomanRepublic
1 unit repaired.
1 ballista, 1 cataphract, 4 legionaires and 2 skirmishers moved from Valentia to Castulo
1 ballista, 2 cataphracts and 9 legionaires moved from Genua to Massilia
3 legionaires moved from Capua to Arretium
2 legionaires moved from Tarentum to CapuaPurchase Units - RomanRepublic
RomanRepublic buy 1 catapult, 2 legionaires, 2 skirmishers and 1 suprareme; Remaining resources: 2 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Castulo
RomanRepublic attack with 1 ballista, 1 cataphract, 4 legionaires and 2 skirmishers
AI_Neutral defend with 3 warrior_neutrals
RomanRepublic win, taking Castulo from AI_Neutral with 1 ballista, 1 cataphract and 4 legionaires remaining. Battle score for attacker is -8
Casualties for RomanRepublic: 2 skirmishers
Casualties for AI_Neutral: 3 warrior_neutralsNon Combat Move - RomanRepublic
2 skirmishers moved from Roma to SZ 28
1 skirmisher moved from Capua to SZ 34
1 leader moved from Lilybaeum to SZ 34
1 leader moved from SZ 34 to Capua
1 skirmisher moved from SZ 34 to Lilybaeum
1 quadrireme and 2 skirmishers moved from SZ 28 to SZ 34
2 skirmishers moved from SZ 34 to Lilybaeum
1 quadrireme and 1 quinquereme moved from SZ 34 to SZ 35
3 legionaires moved from Croton to Capua
1 skirmisher moved from Croton to SZ 35
1 quadrireme, 1 quinquereme and 1 skirmisher moved from SZ 35 to SZ 34
1 skirmisher moved from SZ 34 to Lilybaeum
1 bireme and 1 trireme moved from SZ 46 to SZ 44
1 ballista moved from Roma to ArretiumPlace Units - RomanRepublic
1 suprareme placed in SZ 28
1 catapult and 2 skirmishers placed in Valentia
2 legionaires placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 55 PUs; end with 55 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 50 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 48 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 51 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 54 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - GreekCityStates
1 unit repaired.
1 bireme moved from SZ 21 to SZ 20
1 hoplite moved from Massilia to SZ 20
1 bireme and 1 hoplite moved from SZ 20 to SZ 24
1 hoplite moved from SZ 24 to Caralis
1 hoplite moved from Lilybaeum to Syracuse
2 archers and 4 skirmishers moved from Larissa to Delphi
2 archers, 1 catapult, 2 cavalrys, 4 hoplites and 3 skirmishers moved from Larissa to Athens
1 leader moved from Larissa to Delphi
2 hoplites moved from Corinth to Athens
1 flagship, 2 quadriremes and 1 trireme moved from SZ 69 to SZ 68
1 cavalry moved from Sparta to Athens
1 archer, 1 hoplite and 3 skirmishers moved from Sparta to CorinthPurchase Units - GreekCityStates
GreekCityStates buy 2 archers, 1 bireme, 2 hoplites and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;Combat - GreekCityStates
Battle in Caralis
Battle in Delphi
GreekCityStates attack with 2 archers, 1 leader and 4 skirmishers
Macedonia defend with 1 skirmisher
GreekCityStates win, taking Caralis from Carthage, taking Delphi from Macedonia with 2 archers, 1 leader and 4 skirmishers remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisherNon Combat Move - GreekCityStates
Place Units - GreekCityStates
1 bireme placed in SZ 67
2 archers, 2 hoplites and 2 skirmishers placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 49 PUs; end with 49 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 48 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 47 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -5 PUs; end with 42 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 45 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pergamon
1 skirmisher and 1 spearman moved from Larissa to Dodona
2 phalanxs and 3 skirmishers moved from Halicarnassus to Sardis
1 skirmisher and 3 spearmen moved from Pergamum to SardisPurchase Units - Pergamon
Pergamon buy 4 spearmen; Remaining resources: 1 techTokens; 2 PUs;Combat - Pergamon
Battle in Dodona
Pergamon attack with 1 skirmisher and 1 spearman
Macedonia defend with 1 skirmisher
Pergamon win, taking Dodona from Macedonia with 1 skirmisher and 1 spearman remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisherNon Combat Move - Pergamon
1 leader moved from Larissa to SZ 69
1 bireme, 1 flagship, 1 leader and 2 triremes moved from SZ 69 to SZ 68
1 leader moved from SZ 68 to SardisPlace Units - Pergamon
4 spearmen placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 26 PUs; end with 28 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 27 PUs
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 26 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Carthage
3 cavalrys, 2 hoplites and 4 phalanxs moved from Hispatis to Corduba
1 catapult, 3 hoplites and 5 warelephants moved from Zama to Cirta
4 cavalrys, 1 hoplite and 1 warelephant moved from Theveste to Cirta
5 cavalrys moved from Capsa to Cirta
1 cavalry, 3 hoplites, 1 leader and 1 warelephant moved from Igilgili to Cartenna
1 cavalry and 3 hoplites moved from Carthago to SZ 32
1 cavalry and 3 hoplites moved from SZ 32 to CaralisPurchase Units - Carthage
Carthage buy 1 cavalry, 4 hoplites and 1 warelephant; Remaining resources: 2 techTokens; 0 PUs;Combat - Carthage
Battle in Caralis
Carthage attack with 1 cavalry and 3 hoplites
GreekCityStates defend with 1 hoplite
Carthage win, taking Caralis from GreekCityStates with 3 hoplites remaining. Battle score for attacker is 1
Casualties for Carthage: 1 cavalry
Casualties for GreekCityStates: 1 hoplite
Battle in Corduba
Carthage attack with 3 cavalrys, 2 hoplites and 4 phalanxs
AI_Neutral defend with 5 cavalry_neutrals
Carthage win, taking Corduba from AI_Neutral with 3 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 5 cavalry_neutrals
Battle in Cirta
Carthage attack with 1 catapult, 9 cavalrys, 4 hoplites and 6 warelephants
AI_Neutral defend with 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
Carthage win, taking Cirta from AI_Neutral with 1 catapult, 7 cavalrys, 4 hoplites and 6 warelephants remaining. Battle score for attacker is 18
Casualties for Carthage: 2 cavalrys
Casualties for AI_Neutral: 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
Battle in Cartenna
Carthage attack with 1 cavalry, 3 hoplites, 1 leader and 1 warelephant
AI_Neutral defend with 2 cavalry_neutrals
Carthage win, taking Cartenna from AI_Neutral with 1 cavalry, 3 hoplites, 1 leader and 1 warelephant remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 cavalry_neutralsNon Combat Move - Carthage
2 triremes moved from SZ 31 to SZ 32
2 hoplites and 1 warelephant moved from Gades to Hispatis
1 hoplite moved from Thenae to ThapsusPlace Units - Carthage
1 cavalry, 1 hoplite and 1 warelephant placed in Gades
3 hoplites placed in CarthagoResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after successful research.
Carthage discover constructionActivate Technology - Carthage
Carthage activating constructionTurn Complete - Carthage
Carthage collect 56 PUs; end with 56 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 55 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 50 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 49 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 52 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 55 PUsTerritory Summary for Carthage :
Thenae : 1 hoplite
Theveste : 1 flag
Cartenna : 1 flag, 1 cavalry, 3 hoplites, 1 leader and 1 warelephant
Caralis : 3 hoplites
Thapsus : 1 hoplite
Carthago : 1 city, 6 hoplites, 3 walls and 1 warelephant
SZ 32 : 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes
Hispatis : 1 flag, 2 hoplites and 1 warelephant
Gades : 1 cavalry, 1 city, 1 hoplite, 2 walls and 1 warelephant
Capsa : 1 flag
Palma : 1 cavalry
Cirta : 1 flag, 1 catapult, 7 cavalrys, 4 hoplites and 6 warelephants
Tingis : 1 wall
SZ 12 : 2 biremes
Corduba : 1 flag, 3 cavalrys, 2 hoplites and 4 phalanxsProduction/PUs Summary :
RomanRepublic : 55 / 54
GreekCityStates : 45 / 45
Pergamon : 26 / 26
Carthage : 56 / 55
Macedonia : 37 / 45
Bosporus : 27 / 27
Pontus : 13 / 11
Seleucid : 67 / 72
Egypt : 38 / 39
Parthia : 33 / 35
Armenia : 24 / 24
AI_Barbarians : 12 / 24
AI_Neutral : 149 / 162 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Macedonia
1 unit repaired.
7 skirmishers moved from Thessalonica to SZ 70
7 skirmishers moved from SZ 70 to Pergamum
1 cavalry, 2 phalanxs and 2 warriors moved from Nicaea to Pergamum
1 warrior moved from Pella to Dodona
4 cavalrys, 3 phalanxs and 1 skirmisher moved from Apollonia to Dodona
1 catapult, 6 phalanxs, 5 skirmishers and 5 warriors moved from Thessalonica to Larissa
1 leader moved from Apollonia to ThessalonicaPurchase Units - Macedonia
Macedonia buy 2 cavalrys, 1 phalanx, 3 skirmishers and 2 warriors; Remaining resources: 2 techTokens; 0 PUs;Combat - Macedonia
Battle in Larissa
Macedonia attack with 1 catapult, 6 phalanxs, 5 skirmishers and 5 warriors
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Larissa from GreekCityStates with 1 catapult, 6 phalanxs, 5 skirmishers and 5 warriors remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisher
Battle in Pergamum
Macedonia attack with 1 cavalry, 2 phalanxs, 7 skirmishers and 2 warriors
Pergamon defend with 1 skirmisher, 2 spearmen and 2 walls
Units damaged: 1 wall owned by the Pergamon
Units damaged: 1 wall owned by the Pergamon
Macedonia win, taking Pergamum from Pergamon with 1 cavalry, 2 phalanxs, 5 skirmishers and 2 warriors remaining. Battle score for attacker is 46
Casualties for Pergamon: 1 skirmisher, 2 spearmen and 2 walls
Casualties for Macedonia: 2 skirmishers
Battle in Dodona
Macedonia attack with 4 cavalrys, 3 phalanxs, 1 skirmisher and 1 warrior
Pergamon defend with 1 skirmisher and 1 spearman
Macedonia win, taking Dodona from Pergamon with 4 cavalrys, 3 phalanxs, 1 skirmisher and 1 warrior remaining. Battle score for attacker is 9
Casualties for Pergamon: 1 skirmisher and 1 spearmanNon Combat Move - Macedonia
2 warriors moved from Pella to SardicaPlace Units - Macedonia
2 skirmishers and 1 warrior placed in Apollonia
2 cavalrys, 1 phalanx, 1 skirmisher and 1 warrior placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after successful research.
Macedonia discover economicsActivate Technology - Macedonia
Macedonia activating economicsTurn Complete - Macedonia
Macedonia collect 51 PUs; end with 51 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 47 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 46 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 44 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 47 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 50 PUsTerritory Summary for Macedonia :
Thessalonica : 2 cavalrys, 1 city, 1 leader, 1 phalanx, 1 skirmisher, 3 walls and 1 warrior
Larissa : 1 catapult, 6 phalanxs, 5 skirmishers and 5 warriors
Pergamum : 1 flag, 1 cavalry, 2 phalanxs, 5 skirmishers and 2 warriors
SZ 70 : 1 bireme, 1 flagship, 1 quadrireme and 1 suprareme
Sardica : 2 warriors
Apollonia : 1 flag, 1 city, 2 skirmishers and 1 warrior
Nicaea : 1 flag
Dodona : 4 cavalrys, 3 phalanxs, 1 skirmisher and 1 warriorProduction/PUs Summary :
RomanRepublic : 55 / 54
GreekCityStates : 40 / 45
Pergamon : 17 / 26
Carthage : 56 / 55
Macedonia : 51 / 50
Bosporus : 27 / 27
Pontus : 13 / 11
Seleucid : 67 / 72
Egypt : 38 / 39
Parthia : 33 / 35
Armenia : 24 / 24
AI_Barbarians : 12 / 24
AI_Neutral : 149 / 162 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Bosporus
2 cataphracts and 2 horsearchers moved from Istropolis to Sarmizegetusa
2 horsearchers moved from Tyras to Sarmizegetusa
3 cataphracts, 3 cavalrys and 1 leader moved from Olbia to Sarmizegetusa
4 archers, 3 hoplites and 4 horsearchers moved from Sinda to Pityus
1 archer and 2 hoplites moved from Theodesia to SZ 80
1 archer, 1 bireme, 1 flagship, 2 hoplites and 1 quadrireme moved from SZ 80 to SZ 79
1 archer and 2 hoplites moved from SZ 79 to PityusPurchase Units - Bosporus
Bosporus buy 1 cavalry and 3 hoplites; Remaining resources: 1 techTokens; 0 PUs;Combat - Bosporus
Battle in Pityus
Bosporus attack with 5 archers, 5 hoplites and 4 horsearchers
AI_Neutral defend with 4 spearman_neutrals
Bosporus win, taking Pityus from AI_Neutral with 5 archers, 5 hoplites and 1 horsearcher remaining. Battle score for attacker is -18
Casualties for Bosporus: 3 horsearchers
Casualties for AI_Neutral: 4 spearman_neutrals
Battle in Sarmizegetusa
Bosporus attack with 5 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader
AI_Neutral defend with 1 skirmisher_neutral and 1 warrior_neutral
Bosporus win, taking Sarmizegetusa from AI_Neutral with 5 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 1 skirmisher_neutral and 1 warrior_neutralNon Combat Move - Bosporus
2 archers moved from Olbia to Tyras
3 hoplites moved from Tanais to Olbia
1 cataphract moved from Theodesia to OlbiaPlace Units - Bosporus
1 cavalry and 3 hoplites placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after successful research.
Bosporus discover tradeRoutesActivate Technology - Bosporus
Bosporus activating tradeRoutesTurn Complete - Bosporus
Bosporus collect 31 PUs; end with 31 PUs total
Bosporus collect 4 PUs from War Bonds; end with 35 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 33 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 31 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 34 PUsTerritory Summary for Bosporus :
Sarmizegetusa : 1 flag, 5 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader
SZ 79 : 1 bireme, 1 flagship and 1 quadrireme
Theodesia : 1 cavalry, 1 city, 3 hoplites and 3 walls
Tyras : 2 archers
Istropolis : 1 flag
Olbia : 1 cataphract and 3 hoplites
Pityus : 1 flag, 5 archers, 5 hoplites and 1 horsearcherProduction/PUs Summary :
RomanRepublic : 55 / 54
GreekCityStates : 40 / 45
Pergamon : 17 / 26
Carthage : 56 / 55
Macedonia : 51 / 50
Bosporus : 31 / 34
Pontus : 13 / 11
Seleucid : 67 / 72
Egypt : 38 / 39
Parthia : 33 / 35
Armenia : 24 / 24
AI_Barbarians : 12 / 24
AI_Neutral : 145 / 162