TITLE: RED BLITZ
**OBJECTIVE:**To survive German onslaught, by playing for enough time that Eastern Forces can reach Moscow.
-Against 100% focus, Germany can win in Russia almost everytime
-Trading 50/50 for german units is a WIN scenario for Russia.
-Asia will see 0% assistance from Russia, save for Mongolia forces if activated
#1. Russia is in a RACE to the front line. It’s about how many Russian units you can bring to bare as fast as possible against the German stack whilst it moves forward against you and builds up. If you build heavy mechanized/arm early you CAN meet par against germans numbers, and force them to slow down, or face a 50/50% or better conflict in your favour
#2. Whilst building mechanized units, retreat and recover russian infantry stacks from Leningrad area etc. Use your mechanized builds and movement to cover your stacks as they escape, all whilst threatening immediate counter attack
#3. Add artillery after R2 in the game for counter-attack punch
#4. Russia will get 6 inf R6, and 12 inf R7 as reinforcement - these are your saving grace.
#5. Any focus that’s less than a G6 90% forces focus against Russia is survivable.
#6. If Moscow looks doomed - Fall back into your R7 approaching stack, and/or towards ME. If you’ve added Artillery R3/R4 or R5. The germans will not likely be able to hold Moscow, and you can also counter to try to hold.
#7. By buying time for your eastern forces, you’ve hopefully also bought time for Allied planes to arrive.
#8. if you see good/small counters along the way, take them, having mech forces also Russia alot of reach.
#9. Sometimes this will allow delays with Germany’s ability to capture Leningrad. Leningrad WILL fall, but be cognizant that you can use mobile forces to keep it shielded for an extra turn or two sometimes.
#10. By keeping counteroffensive pressure against the germans, and delaying the offensive - this actually may raise your IPC earning potential, and I would argue this strategy “pays for itself” as opposed to not being as cost effective.
-If you can stall the german advance by just 1 turn anywhere from G2 to G6, you should have bought enough time to survive entirely.
-Every game is different, use the concepts I’ve posted to develop your defense yourself.
-Please discuss positives and negatives or additional concepts
-This works better in F2F scenario’s, as players are less likely to be able to unit-focus above 90%. (unlike online when they spend HOURS planning each turn)