16L G40 BM2 axis-dominion vs Adam (allies)

  • '19 '17

    DD cruiser.


  • @Adam514:

    DD cruiser.

    massive dicing, gg

  • '19 '17

    I thought Axis were in a decent position, I wouldn’t have been surprised if they ended up winning.

    Good game regardless.


  • nah axis were in big trouble, japan was too far from any kind of VC, russia making way too much, and german/italian position degrading fast. really wasn’t much hope. i figured i’d take your fleet down with mine at least, or do much more damage, since my fleet was doomed next turn. but that totally backfired.

    i can say with complete certainty that no axis opponent, no matter how good they are, can defeat your allies in BM. there’s just too much income for the allies.

    i can honestly say that i REALLY thought i was winning, i had luck going for me the whole game (until this one), but even so your allies just kept coming and coming. i killed off so many ships in the pac, but they kept spawning. it’s ridiculous.

    i’m sorry, but while i don’t think i’m an expert axis player, i do feel an expert axis will not defeat an expert allies in BM, unless there is extreme bad luck.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour moved from Ukraine to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Ukraine
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
                2 fighters moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                2 fighters moved from Western Germany to 98 Sea Zone
                1 infantry moved from Northern Italy to Southern France
                1 fighter moved from Western Germany to Southern France
                1 infantry moved from Northern Italy to Southern France

    Combat - Italians
                British scrambles 3 units out of Syria to defend against the attack in 98 Sea Zone
                Battle in Southern France
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 98 Sea Zone
                    Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 2 submarines
                    British defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 transport
                    Units damaged: 1 carrier owned by the British
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 battleship owned by the Italians
                    retreated to 98 Sea Zone
                    British win with 1 battleship, 1 carrier, 1 cruiser, 4 fighters and 1 transport remaining. Battle score for attacker is -74
                    Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 2 submarines
                Moving scrambled unit from 98 Sea Zone back to originating territory: Syria
                Moving scrambled unit from 98 Sea Zone back to originating territory: Syria
                Moving scrambled unit from 98 Sea Zone back to originating territory: Syria
                    1 fighter owned by the British forced to land in Syria

    Non Combat Move - Italians

    triplea_38082_Ita8.tsvg

  • '19 '17

    I had almost the opposite thoughts during this game.

    A handful of different moves on your part and I would have preferred to be Axis at this point in the game no doubt.

    I thought the game was extremely close for a while, which is why my blockers weren’t always that strong and I would take risks that I wouldn’t normally take, and I thought this game was a testament to BM balance.


  • well i agree, i thought the same too, but then the income advantage just became more and more clear. what moves would you have done differently btw?

    @Adam514:

    I had almost the opposite thoughts during this game.

    A handful of different moves on your part and I would have preferred to be Axis at this point in the game no doubt.

    I thought the game was extremely close for a while, which is why my blockers weren’t always that strong and I would take risks that I wouldn’t normally take, and I thought this game was a testament to BM balance.


  • the problem is that it’s just so hard once the allied war machine gets going in europe, there are SO many vulnerabilities. you had so many options i was just a sitting duck defending the whole time. and it’s difficult for japan to make progress when allies make so much on that side and the requirements of having to garrison so many territories. don’t get me wrong, i love BM and all the rules are great, but i do feel it’s tilted toward the allies now. i guess i’m with gamer on that point (rare for me to publicly agree with him  :lol:) tbh not sure how to address that concern.

  • '19 '17

    Pushing Bryansk should have been given top priority considering a J4, and you could have if you bought for it and positioned your air. That’s a 20+ income swing.

    Not taking Guam. Even sacrificing a transport is worth it, especially if you have the sea zone deadzoned.

  • '19 '17

    @axis-dominion:

    the problem is that it’s just so hard once the allied war machine gets going in europe, there are SO many vulnerabilities. you had so many options i was just a sitting duck defending the whole time. and it’s difficult for japan to make progress when allies make so much on that side and the requirements of having to garrison so many territories. don’t get me wrong, i love BM and all the rules are great, but i do feel it’s tilted toward the allies now. i guess i’m with gamer on that point (rare for me to publicly agree with him  :lol:) tbh not sure how to address that concern.

    That’s a bit of the point of BM. Axis are the ones pressed for time instead, and they need to defend the most important spots with as little investment as possible and only giving the Allies mediocre landing spots. Axis would need to spend way too much on defense if they want to protect everything against a combined US-UK invasion.

  • '19 '17

    And of course I don’t disagree that BM is not perfectly balanced, since that is impossible. Nothing wrong with bidding if both players feel the need. I for one would have an easier time winning with Axis atm. Back-up to round 4 and push Bryansk and I’d say it would end as an Axis win.


  • @Adam514:

    Pushing Bryansk should have been given top priority considering a J4, and you could have if you bought for it and positioned your air. That’s a 20+ income swing.

    Not taking Guam. Even sacrificing a transport is worth it, especially if you have the sea zone deadzoned.

    i think you’re referring to G5, positioning all out to take bry…well i considered that option but saw it was futile:

    with max bomber buy (4 bombers) and EVERYTHING pushed to threaten it, i was at 5% and -237 tuv. that’s why i opted to block your takeover of norway instead…and that was the beginning of the end of the axis offensive drive.


  • @Adam514:

    And of course I don’t disagree that BM is not perfectly balanced, since that is impossible. Nothing wrong with bidding if both players feel the need. I for one would have an easier time winning with Axis atm. Back-up to round 4 and push Bryansk and I’d say it would end as an Axis win.

    ok i did the math for G4 all out bry and again i see 46% and -100 tuv. unless i’m doing this wrong?

  • '19 '17

    G5 attack on Bryansk (so G4 is the last turn buying for it) was 50%, and you bought air in the first few turns and you didn’t go to Belarus, which would have required a costly blocker in Smolensk even if Russia could hold Bryansk, which they can’t.

  • '19 '17

    (Also not a fan of G2dow especially without the Romania strafe, in BM Germany loses 5 and Russia gains 7 from the NOs. The territories taken aren’t worth it without the Romania stack since you don’t prevent the 5 Scandinavian inf from retreating.)


  • @Adam514:

    G5 attack on Bryansk (so G4 is the last turn buying for it) was 50%, and you bought air in the first few turns and you didn’t go to Belarus, which would have required a costly blocker in Smolensk even if Russia could hold Bryansk, which they can’t.

    well the only air i bought was 2 planes in round 3. i mean i was brutally efficient i thought, having bought 9 ground units G1, 14 mechs G2, and 7 G3…and on top of that i was marching in the fins. i mean if what you’re saying is that i need to buy NOTHING but ground for first 3 turns in order to crack thru bry, then well options for axis see very very narrow.

    however, i do think that maybe my mistake was trying to break through the ukr route…i think that’s always a valid option in vanilla ed, but now after this game i see it’s no longer an option in BM.

  • '19 '17

    Either that or keep UK occupied so that they can’t have planes in range of Bryansk. Remember Russia also only bought defensive units, and UK could spare a lot of air (UK worked hard to get as many to reach Bryansk) and even then Germany could have broken through if they had gone to Belarus instead of Ukraine.


  • @Adam514:

    (Also not a fan of G2dow especially without the Romania strafe, in BM Germany loses 5 and Russia gains 7 from the NOs. The territories taken aren’t worth it without the Romania stack since you don’t prevent the 5 Scandinavian inf from retreating.)

    well see, there goes another otherwise valid opening from the german playbook. so against a strong allies player who is brutally efficient, we’re pretty much ruling out G1 and G2 as options. german drive, even with good luck, get stuck in their tracks and then gradually the gains begin to reverse.

    idk man, i for one am not a fan of having very scripted opening options. one of the great things about global is the DOW mechanism and not knowing when an opponent will declare and strike. really hope we’re wrong and G1 and G2 are still options.


  • @Adam514:

    Either that or keep UK occupied so that they can’t have planes in range of Bryansk. Remember Russia also only bought defensive units, and UK could spare a lot of air (UK worked hard to get as many to reach Bryansk) and even then Germany could have broken through if they had gone to Belarus instead of Ukraine.

    well if germany is pushing as hard as i was to break through russia, then UK is safe in the atlantic so it can invest heavily in the med and be ready to aid moscow, exactly as you did in this game. i chose to take what i can, which was gib. egypt seemed impregnable (again, considering my full german focus on the russians).

    if we are saying that ukr is no longer a viable option, that one must always break thru via bel, then again we’ve got more limited options in this version (feels more scripted)

  • '19 '17

    @axis-dominion:

    @Adam514:

    (Also not a fan of G2dow especially without the Romania strafe, in BM Germany loses 5 and Russia gains 7 from the NOs. The territories taken aren’t worth it without the Romania stack since you don’t prevent the 5 Scandinavian inf from retreating.)

    well see, there goes another otherwise valid opening from the german playbook. so against a strong allies player who is brutally efficient, we’re pretty much ruling out G1 and G2 as options. german drive, even with good luck, get stuck in their tracks and then gradually the gains begin to reverse.

    idk man, i for one am not a fan of having very scripted opening options. one of the great things about global is the DOW mechanism and not knowing when an opponent will declare and strike. really hope we’re wrong and G1 and G2 are still options.

    I definitely agree that earlier Gdows should be options, and I do agree that they are nowhere close to G3 and G4, but kid doesn’t see it yet unfortunately. I would either give Russia an NO for trades with Germany or reduce the +5 German NO for being at peace with Russia.

    On another note, this game was very far from scripted, and all my turns took a lot longer than usual with the fleet action in Europe. Without my Syrian airbase and with a more naval-agressive Japan taking islands I think your Europe fleets would have paid off.

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