I like the rule. I think I would make the replacement or added launcehers a little more, maybe 10 IPC’s since it is a free SBR on an opponent’s facility. A bomber an be shot down. A rocket is just deadly. A mobile unit transported or moved into a forward position would be handy for the US. A rocket launcher in Tobruk would help soften up Egypt or Northern and Southern Italy. If Rome is captured the US or UK, rocket strikes from London and Rome om German facilities would be devostating to the Germans. Even Japan could use this tech on Calcutta or Sidney.
AA guns against strategic raids
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AA rolls against Strategic Bombing raids:
Since AA never brought down all planes in a bombing raid, but could seriously impact the accuracy, AA defensive roll from air bases, naval bases, and industrial complexes is changed as follows: 1 = -3 on damage from air raid, with another roll to get a 1 for kill; 2 = -2 on damage roll, plus kill die; 3 = -1 on damage, plus kill die, 4 = +0 on damage; 5 = +1 on damage; 6 = +2 on damage.
The comparison math on this would be… if you had 12 bombers attacking, using 12 avg dice rolls,
under normal rules, 2 bombers would be lost, with 55 damage points against targets. Under these rules, there would 1 bomber lost, but just 36 damage points against targets.