ACGTO LOTR redrum (Evil) v Bacala (Good)

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Haradrim
                Haradrim buy 1 oliphant and 5 spearInfantrys; Remaining resources: 0 PUs;

    Non Combat Move - Haradrim
                2 spearInfantrys moved from N. Ithilien to E. Osg.
                2 corsairss and 1 trebuche moved from Umbar to Umbar Coast
                1 corsairs moved from Umbar Peninsula to Umbar Coast
                1 caravel and 1 galleon moved from Gilrain to S. Gondor Coast
                1 galleon moved from Morthond to S. Gondor Coast
                3 caravels, 3 corsairss, 1 galleon and 1 trebuche moved from Umbar Coast to Gilrain
                1 raft moved from Anduin Mouth to Gilrain
                3 corsairss and 1 trebuche moved from Gilrain to Lebennin
                2 spearInfantrys moved from Belfalas to Lebennin
                2 corsairss moved from Lamedon to Lebennin
                1 caravel and 1 galleon moved from S. Gondor Coast to Umbar Coast

    Place Units - Haradrim
                1 oliphant and 1 spearInfantry placed in Lebennin
                2 spearInfantrys placed in Umbar
                2 spearInfantrys placed in Umbar Peninsula

    Turn Complete - Haradrim
                Haradrim collect 27 PUs; end with 27 PUs total

    Territory Summary for Haradrim :

    E. Osg. : 2 spearInfantrys
        Lebennin : 1 flag, 1 castle, 5 corsairss, 1 oliphant, 5 spearInfantrys and 1 trebuche
        S. Gondor : 1 flag
        Tolfolas : 1 flag
        Belfalas : 1 flag
        Lamedon : 1 flag
        Pinnath Gelin : 1 flag, 1 spearInfantry
        City of Corsairs : 1 castle and 2 fortificationss
        Umbar : 1 castle and 2 spearInfantrys
        Umbar Peninsula : 1 castle and 2 spearInfantrys
        Gilrain : 3 caravels, 1 galleon and 1 raft
        Umbar Coast : 1 caravel and 1 galleon
        S. Gondor Coast : 1 galleon

    Production/PUs Summary :

    Saruman : 10 / 12
        Freefolk : 27 / 27
        Mordor : 21 / 21
        Rohan : 18 / 18
        Goblins : 8 / 8
        Elves : 32 / 32
        Haradrim : 27 / 27
        Gondor : 20 / 22
        Rhun : 17 / 23
        Dale : 7 / 7
        Khand : 13 / 17
        Dwarves : 16 / 16

    triplea_37940_Har6.tsvg

  • '18 '16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Gondor
                Gondor buy 2 fortificationss, 2 heavyCavalrys and 3 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Gondor
                1 spearInfantry moved from Anfalas to Lamedon
                      Gondor take Lamedon from Haradrim
                1 towerGuard and 1 trebuche moved from Anfalas to Pinnath Gelin
                4 spearInfantrys and 3 towerGuards moved from Lossarnach to W. Osg.
                3 heavyCavalrys moved from Lossarnach to W. Osg.
                1 heavyCavalry moved from Minas Tirith to W. Osg.
                1 spearInfantry moved from Minas Tirith to Lossarnach

    Combat - Gondor
                Battle in Pinnath Gelin
                    Gondor attack with 1 towerGuard and 1 trebuche
                    Haradrim defend with 1 spearInfantry
                    Gondor win, taking Pinnath Gelin from Haradrim with 1 towerGuard and 1 trebuche remaining. Battle score for attacker is 3
                    Casualties for Haradrim: 1 spearInfantry

    Non Combat Move - Gondor

    Place Units - Gondor
                2 fortificationss placed in W. Osg.
                1 spearInfantry placed in Anfalas
                2 heavyCavalrys and 2 spearInfantrys placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 24 PUs; end with 24 PUs total

    triplea_37940_Gon6.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Rhun
                Rhun buy 1 chariotArchers, 4 spearInfantrys and 1 warChariot; Remaining resources: 0 PUs;

    Combat Move - Rhun
                1 warChariot moved from Celduin to E. Rhovanion
                      Rhun take E. Rhovanion from Freefolk
                1 warChariot moved from E. Rhovanion to S. E. Rhovanion
                1 spearInfantry moved from Celduin to Rhovanion
                      Rhun take Rhovanion from Elves

    Combat - Rhun
                Battle in S. E. Rhovanion
                    Rhun attack with 1 warChariot
                    Freefolk defend with 1 lightCavalry
                    Rhun win, taking S. E. Rhovanion from Freefolk with 1 warChariot remaining. Battle score for attacker is 4
                    Casualties for Freefolk: 1 lightCavalry

    Non Combat Move - Rhun
                1 spearInfantry moved from S. Dale to Celduin
                3 spearInfantrys and 2 trebuches moved from Rhun to N. Rhun

    Place Units - Rhun
                1 chariotArchers, 4 spearInfantrys and 1 warChariot placed in Rhun

    Turn Complete - Rhun
                Rhun collect 20 PUs; end with 20 PUs total

    Territory Summary for Rhun :

    Rhun : 1 castle, 1 chariotArchers, 2 fortificationss, 4 spearInfantrys and 1 warChariot
        N. Rhun : 5 chariotArcherss, 4 spearInfantrys, 2 trebuches, 2 warChariots and 1 warWagon
        S. Rhovanion : 1 flag, 1 spearInfantry
        S. E. Rhovanion : 1 flag, 1 warChariot
        Rhovanion : 1 flag, 1 spearInfantry
        E. Rhovanion : 1 flag
        Celduin : 1 flag, 1 spearInfantry
        S. Dale : 1 flag, 1 spearInfantry

    Production/PUs Summary :

    Saruman : 10 / 12
        Freefolk : 25 / 27
        Mordor : 21 / 21
        Rohan : 18 / 18
        Goblins : 8 / 8
        Elves : 31 / 32
        Haradrim : 23 / 27
        Gondor : 24 / 24
        Rhun : 20 / 20
        Dale : 7 / 7
        Khand : 13 / 17
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Freefolk Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Rhun Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_37940_Rhu6.tsvg

  • '18 '16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Dale
                Dale buy 1 lightCavalry and 1 spearInfantry; Remaining resources: 0 PUs;

    Combat Move - Dale
                1 archers moved from N. Mirkwood to E. Mirkwood
                1 spearInfantry moved from Lake Town to N. Dale
                1 archers and 1 spearInfantry moved from Withered Heath to Iron Hills
                1 archers moved from Lonely Mtn. to Withered Heath
                1 archers moved from Lake Town to N. Mirkwood
                1 archers and 1 spearInfantry moved from Lake Town to Lonely Mtn.
                1 spearInfantry moved from N. Dale to Iron Hills

    Non Combat Move - Dale

    Place Units - Dale
                1 lightCavalry and 1 spearInfantry placed in Lake Town

    Turn Complete - Dale
                Dale collect 7 PUs; end with 7 PUs total

    triplea_37940_Dal6.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Khand
                Khand buy 2 towers, 1 warWolves and 1 xbowInfantry; Remaining resources: 0 PUs;

    Combat Move - Khand
                2 warWolvess moved from S. Ithilien to E. Osg.
                1 xbowInfantry moved from Harad Road to S. Ithilien
                1 raiderCavalry moved from Khand to E. Osg.
                2 warWolvess moved from Khand to S. Ithilien

    Non Combat Move - Khand

    Place Units - Khand
                2 towers placed in E. Osg.
                1 warWolves and 1 xbowInfantry placed in Khand

    Turn Complete - Khand
                Khand collect 13 PUs; end with 13 PUs total

    triplea_37940_Kha6.tsvg

  • '18 '16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Dwarves
                Dwarves buy 2 axeInfantrys, 1 berzerkers and 2 fortificationss; Remaining resources: 0 PUs;

    Combat Move - Dwarves
                2 axeInfantrys moved from Withered Heath to Iron Hills
                2 berzerkerss and 1 cannon moved from Lonely Mtn. to Withered Heath

    Non Combat Move - Dwarves

    Place Units - Dwarves
                1 axeInfantry, 1 berzerkers and 2 fortificationss placed in Iron Hills
                1 axeInfantry placed in Lonely Mtn.

    Turn Complete - Dwarves
                Dwarves collect 16 PUs; end with 16 PUs total

    triplea_37940_Dwa6.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Saruman
                Saruman buy 4 orcss; Remaining resources: 0 PUs;

    Combat Move - Saruman
                2 orcss and 1 siegeTower moved from Isengard to Fangorn

    Combat - Saruman
                Battle in Fangorn
                    Saruman attack with 2 orcss and 1 siegeTower
                    Rohan defend with 1 spearInfantry
                    Saruman win, taking Fangorn from Elves with 2 orcss and 1 siegeTower remaining. Battle score for attacker is 3
                    Casualties for Rohan: 1 spearInfantry

    Non Combat Move - Saruman

    Place Units - Saruman
                4 orcss placed in Isengard

    Turn Complete - Saruman
                Saruman collect 12 PUs; end with 12 PUs total

    Territory Summary for Saruman :

    Fangorn : 1 flag, 2 orcss and 1 siegeTower
        Isengard : 1 castle, 4 fortificationss, 6 orcss, 3 siegeTowers, 1 tower, 8 urukhais and 1 wizard

    Production/PUs Summary :

    Saruman : 12 / 12
        Freefolk : 25 / 27
        Mordor : 21 / 21
        Rohan : 18 / 18
        Goblins : 8 / 8
        Elves : 29 / 32
        Haradrim : 23 / 27
        Gondor : 24 / 24
        Rhun : 20 / 20
        Dale : 7 / 7
        Khand : 13 / 13
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Saruman Combat
                1 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.667
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Elves Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_37940_Sar7.tsvg

  • '18 '16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7

    Purchase Units - Freefolk
                Freefolk buy 3 archerss, 2 hobbitss, 2 lightCavalrys and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                7 archerss, 6 hobbitss and 6 spearInfantrys moved from Eregion to Moria
                1 lightCavalry moved from N. Enedwaith to Moria
                1 lightCavalry moved from Lond Daer to Moria
                1 archers, 1 hobbits and 5 lightCavalrys moved from Celebran to Moria
                2 lightCavalrys moved from S. Caves to Moria

    Combat - Freefolk
                Battle in Moria
                    Freefolk attack with 8 archerss, 7 hobbitss, 9 lightCavalrys and 6 spearInfantrys
                    Goblins defend with 1 castle, 13 shooterss and 2 trollss
                    Freefolk captures 8PUs while taking Goblins capital
                    Freefolk win, taking Moria from Goblins with 8 archerss, 1 hobbits, 9 lightCavalrys and 6 spearInfantrys remaining. Battle score for attacker is 26
                    Casualties for Goblins: 13 shooterss and 2 trollss
                    Casualties for Freefolk: 6 hobbitss

    Non Combat Move - Freefolk
                1 archers moved from S. Caves to Celebran
                2 hobbitss and 1 spearInfantry moved from S. Downs to Cardolan
                1 hobbits moved from Cardolan to N. Enedwaith
                2 hobbitss moved from Cardolan to Eregion
                3 hobbitss moved from Bree to S. Downs
                1 lightCavalry moved from Hobbiton to N. Enedwaith
                1 archers moved from Enedwaith Coast to Enedwaith
                1 spearInfantry moved from Lond Daer to Enedwaith Coast

    Place Units - Freefolk
                1 archers and 1 spearInfantry placed in S. Caves
                1 archers and 1 hobbits placed in Lond Daer
                1 archers, 1 hobbits and 1 spearInfantry placed in Bree
                2 lightCavalrys placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 33 PUs; end with 41 PUs total

    triplea_37940_Fre7.tsvg

  • TripleA

    GG. I surrender. I don’t think there is any way to come back at this point. I think this is probably a tough map for evil given the settings: dice and 2 hit heal at start instead of end of turn.

  • '18 '16

    Thanks, GG, was fun.

    Yeah the big flyers are more effective when they heal directly. Elves seem to have pretty strong units :-D.

Suggested Topics

  • 2
  • 1
  • 4
  • 12
  • 43
  • 10
  • 2
  • 59
Axis & Allies Boardgaming Custom Painted Miniatures

46

Online

17.0k

Users

39.3k

Topics

1.7m

Posts