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G40 Balance Mod 3.0 - Rules and Download


  • 2019 2017 2016

    Not in my rules:

    • 10 IPCs if Japan is not at war with the United States, has not attacked French Indo-China, and has not made an unprovoked
    declaration of war against United Kingdom/ANZAC. Theme: Strategic resource trade with the United States.

    I’ve just checked Europe against Pacific and they both say the same.


  • 2017

    @simon33:

    Not in my rules:

    � 10 IPCs if Japan is not at war with the United States, has not attacked French Indo-China, and has not made an unprovoked
    declaration of war against United Kingdom/ANZAC. Theme: Strategic resource trade with the United States.

    I’ve just checked Europe against Pacific and they both say the same.

    In any case, occupying makes more sense and that’s how TripleA works.


  • 2015 '14

    Well, in case we start semantic discussion^^

    I believe Allies could send units or land air in Blue FIC. Japan could attack without occupying it –> The NO would still be nullified.


  • 2019 2017 2016

    @JDOW:

    I believe Allies could send units or land air in Blue FIC.

    Covered by the Vichy rules.

    @JDOW:

    Japan could attack without occupying it –> The NO would still be nullified.

    Hmm, I guess if UK or ANZAC move in and are then attacked by Japan without any land units surviving the battle.

    Anyway, I’ve discovered that the “Objective” tab has the wording Adam514 was quoting, but not the “notes” tab or the PDF rules.


  • 2019 2017 2016

    @Adam514:

    @simon33:

    I’m getting a bunch of errors after loading the BM upgrade.

    triplea.engine.version.bin:1.8.0.9
    Triggers: No trigger attachment for:Russians with name: triggerAttachment_Russians_2_Persia_Lend_Lease_Lane
    objective.properties attachment does not exist: objectiveAttachment_Italians_3_North_Africa_Control
    Triggers: No trigger attachment for:Russians with name: triggerAttachment_Russians_4_Increased_Lend_Lease_War_With_Japanese
    Triggers: No trigger attachment for:British with name: triggerAttachment_British_3_No_Enemy_Submarines
    objective.properties attachment does not exist: objectiveAttachment_Germans_7_Control_of_Balkans
    objective.properties attachment does not exist: objectiveAttachment_British_2_Southern_Europe_Beach_Head
    objective.properties attachment does not exist: objectiveAttachment_Americans_9_Vital_Forward_Bases
    Triggers: No trigger attachment for:Americans with name: triggerAttachment_Americans_7_North_Africa_Beach_Head
    objective.properties attachment does not exist: objectiveAttachment_Italians_5_Control_Convoy_Lanes
    Triggers: No trigger attachment for:Russians with name: triggerAttachment_Russians_7_Great_Patriotic_War
    objective.properties attachment does not exist: objectiveAttachment_British_4_Control_Convoy_Lanes
    Triggers: No trigger attachment for:British with name: triggerAttachment_UK_Pacific_4_No_Enemy_Submarines
    objective.properties attachment does not exist: objectiveAttachment_Americans_8_Pacific_Airfields
    Triggers: No trigger attachment for:Americans with name: triggerAttachment_Americans_6_Western_Europe_Beach_Head
    Triggers: No trigger attachment for:Russians with name: triggerAttachment_Russians_3_Siberia_Lend_Lease_Lane
    objective.properties attachment does not exist: objectiveAttachment_Japanese_5_Pacific_Airfields
    objective.properties attachment does not exist: objectiveAttachment_ANZAC_3_Pacific_Supply_Lines

    What have I done wrong here?

    Nothing, you simply don’t have the additional download (first page of this thread) which places the correct objectives in the objectives tab, and not having it gives this error. The error is harmless though, you can ignore it and it will have no effect other than popping up when you load a BM game.

    With the imminent release of 1.9 of Triple-A, it wouldn’t be that hard to make Balance Mod a new game within it and prevent these errors if you want to play an OOB game in a Balance Mod activated Triple-A would it? I guess you might as well make BM selectable as a game rather than needing to load a save game. In fact, if you give me the latest version of BM - aren’t there some outstanding bug fixes? I could ask the team to incorporate it if you haven’t done so already.

    I’ve set up two environments of Triple-A 1.8.0.9 for Vanilla games and BM games. It shouldn’t be this hard.



  • that would be awesome, Simon. the most recent version of Balance Mod and the companion files containing the new unit images, objectives panel, etc. are in the first two posts of this thread, as Adam mentioned. Substituting the objectives.properties file in the “optional download” for the one in your Global folder will resolve the issue described in your prior post.


  • 2019 2017 2016

    @regularkid:

    that would be awesome, Simon. the most recent version of Balance Mod and the companion files containing the new unit images, objectives panel, etc. are in the first two posts of this thread, as Adam mentioned. Substituting the objectives.properties file in the “optional download” for the one in your Global folder will resolve the issue described in your prior post.

    Only when playing BM. If you play an OOB game, you still get similar problems. It’s not backwards compatible. I’m guessing not many people go back.


  • 2019 2017 2016

    @regularkid:

    that would be awesome, Simon. the most recent version of Balance Mod and the companion files containing the new unit images, objectives panel, etc. are in the first two posts of this thread, as Adam mentioned. Substituting the objectives.properties file in the “optional download” for the one in your Global folder will resolve the issue described in your prior post.

    Logged an issue - no promises though. I’ll see what they say.


  • 2018 2017 2016 2015

    it is easier to ask here than going through all the rules

    after vichy is activated:

    Italy activates syria. Can Italy land fighters as a non combat move in Syria that same round?


  • 2019 2017 2016

    Don’t see how. It becomes Pro-Axis neutral. You can’t land on a pro axis neutral in the same turn as you take it.


  • 2017

    @oysteilo:

    it is easier to ask here than going through all the rules

    after vichy is activated:

    Italy activates syria. Can Italy land fighters as a non combat move in Syria that same round?

    No they can’t.


  • 2018 2017 2016 2015

    @oysteilo:

    it is easier to ask here than going through all the rules

    after vichy is activated:

    Italy activates syria. Can Italy land fighters as a non combat move in Syria that same round?

    thanks, excately what I was thinking



  • *  3 PUs for each originally German, Italian, or Pro-Axis neutral territory that Russia controls in mainland Europe. (This modifies Russia’s “Spread of Communism” objective).

    Do the Vichy rules impact this whatsoever? If Russia took Syria do they get a bonus? Speaking of, what exactly comprises mainland Europe here? I got lost earlier in that discussion. I’m pretty sure I know the answers to most of these, but I just figured I’d ask just to be clear.

    • Scandanavia (y/n)
    • Sardinia (y/n)
    • Sicily (y/n)
    • Iraq (y/n)
    • Syria (y/n)

    New Unit - Marines: Cost 5; Attack at 1 (2 during amphibious assaults); Defend at 2; No bonus from artillery; Can be loaded onto cruisers and battleships (1 to a ship).

    Damaged carriers aren’t usable as landing platforms for air. And air got stuck on the carrier until it is repaired in the rare case where an allied fighter was on the carrier when it was damaged. Do damaged BBs preclude you from using them with marines? Would said marines become stuck on the bb if already loaded prior to taking that damage?

    Fleet at Toulon: In addition to the change in French territorial control, the Armistice changes control of the the French fleet in sz 93, from French to Pro-Axis neutral. The Vichy French fleet maintains a strictly defensive posture. It may not be moved. It may not be captured by the Axis. The fleet is immediately destroyed if any power, other than the Free French, occupies Southern France

    Do the Vichy ships block movement from any power? If air movement can fly over Vichy terr, can ships boat by these ships? Can Italy safely occupy the same sz with these ships? Or does strictly defensive mean they’ll engage anybody entering that sz? Lastly, if Italy and Vichy can cohabitat in the sz, what happens if the allies attack the Italian ships? Do the Vichy just watch from the sideline or would they also defend?

    Thanks!


  • 2017

    @ScottishOne:

    *   3 PUs for each originally German, Italian, or Pro-Axis neutral territory that Russia controls in mainland Europe. (This modifies Russia’s “Spread of Communism” objective).

    Do the Vichy rules impact this whatsoever? If Russia took Syria do they get a bonus? Speaking of, what exactly comprises mainland Europe here? I got lost earlier in that discussion. I’m pretty sure I know the answers to most of these, but I just figured I’d ask just to be clear.

    • Scandanavia (y/n)
    • Sardinia (y/n)
    • Sicily (y/n)
    • Iraq (y/n)
    • Syria (y/n)

    New Unit - Marines: Cost 5; Attack at 1 (2 during amphibious assaults); Defend at 2; No bonus from artillery; Can be loaded onto cruisers and battleships (1 to a ship).

    Damaged carriers aren’t usable as landing platforms for air. And air got stuck on the carrier until it is repaired in the rare case where an allied fighter was on the carrier when it was damaged. Do damaged BBs preclude you from using them with marines? Would said marines become stuck on the bb if already loaded prior to taking that damage?

    Fleet at Toulon: In addition to the change in French territorial control, the Armistice changes control of the the French fleet in sz 93, from French to Pro-Axis neutral. The Vichy French fleet maintains a strictly defensive posture. It may not be moved. It may not be captured by the Axis. The fleet is immediately destroyed if any power, other than the Free French, occupies Southern France

    Do the Vichy ships block movement from any power? If air movement can fly over Vichy terr, can ships boat by these ships? Can Italy safely occupy the same sz with these ships? Or does strictly defensive mean they’ll engage anybody entering that sz? Lastly, if Italy and Vichy can cohabitat in the sz, what happens if the allies attack the Italian ships? Do the Vichy just watch from the sideline or would they also defend?

    Thanks!

    No since they were originally French territories. Any Allied nation occupying them would receive the same amount.
    Mainland Europe is what is connected continuously by land to Central Europe, so Sicily and Sardinia are excluded, and Scandinavia stay in. Syria has never been in Europe.

    Pretty sure that Allied fighter is dead if the carrier is damaged if it has no other viable landing spots, but to answer the BM question damaged BBs can still transport marines in the normal fashion.

    The fleet at Toulon blocks Allied ship movement and Axis powers can move freely into that sea zone and defend with the Vichy fleet in the event of an attack.

    No problem!



  • There is a pretty rare case where allied air can get ‘stuck’ on a damaged carrier. Since joint attacks aren’t possible, a friendly air unit on a carrier would stay on the deck as a carrier moves into battle. If that carrier takes a hit, then the friendly air unit can’t take off until the carrier is repaired.

    And thanks for the quick response.


  • 2017

    Oh okay yeah, that has never happened to me before. If you send a carrier with friendlies on it into battle you probably aren’t planning on keeping the carrier alive anyway.

    Also forgot Iraq, which is also not in Europe.


  • 2015 Official Answers '11 '10 Moderator

    @Adam514:

    Syria has never been in Europe.

    Of course not!  But in A&A 1940 it is on the Europe game board.  Maybe that is where the question comes


  • 2015 Official Answers '11 '10 Moderator

    @Adam514:

    Oh okay yeah, that has never happened to me before. If you send a carrier with friendlies on it into battle you probably aren’t planning on keeping the carrier alive anyway.

    I’d rather not disagree with the great Adam, but I can definitely see situations where a carrier with a friendly plane or two would be sent in to attack, and the owner wouldn’t want to sink the carrier.  If you sink the carrier, you lose the allied plane automatically, of course.  If you’re sending it into battle, it’s probably preferably to take 1 hit and get it repaired later.  And there’s always the possibility of a hit and run, and that retreat might be back to a naval base where it could be repaired soon


  • 2019 2017 2016

    So that means you don’t get the bonus for Iraq any more.  I didn’t notice that.


  • 2015 Official Answers '11 '10 Moderator

    Yeah, that was a good fix - was so bogus that Russia could collect 5 a turn from Iraq

    Their biggest territory is Moscow, at THREE IPC’s!!!


  • 2019 2017 2016

    @Gamerman01:

    Yeah, that was a good fix - was so bogus that Russia could collect 5 a turn from Iraq

    Their biggest territory is Moscow, at THREE IPC’s!!!

    I really liked that loophole! Gave the allies some help and something to target. Also gave Germany additional hesitation in doing a G2 DOW.



  • @Gamerman01:

    Yeah, that was a good fix - was so bogus that Russia could collect 5 a turn from Iraq

    Their biggest territory is Moscow, at THREE IPC’s!!!

    That one didn’t bug me as much. But people running mech down into Africa to claim some of the Italian terr really struck me as wrong. Yeah Italian Somaliland is really that important to the common Russian.  :roll:


  • 2015 '14

    PROPAGANDA! Way more important than economy  :mrgreen:


  • 2019 2017 2016

    @regularkid:

    that would be awesome, Simon. the most recent version of Balance Mod and the companion files containing the new unit images, objectives panel, etc. are in the first two posts of this thread, as Adam mentioned. Substituting the objectives.properties file in the “optional download” for the one in your Global folder will resolve the issue described in your prior post.

    Balanced Mod is now incorporated into the prerelease of TripleA 1.9.

    You can also do tech in Balanced Mod if you want to.


  • 2017

    @simon33:

    @regularkid:

    that would be awesome, Simon. the most recent version of Balance Mod and the companion files containing the new unit images, objectives panel, etc. are in the first two posts of this thread, as Adam mentioned. Substituting the objectives.properties file in the “optional download” for the one in your Global folder will resolve the issue described in your prior post.

    Balanced Mod is now incorporated into the prerelease of TripleA 1.9.

    You can also do tech in Balanced Mod if you want to.

    Nice thank you.


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