phew. glad i caught that, what a disaster otherwise lol.
plz use latest
FYI I am looking to take a two week break from my gaming. Hope you’re ok with that.
FYI I am looking to take a two week break from my gaming. Hope you’re ok with that.
i’m bored, i have an hour to kill b4 i go play soccer so i think i’ll just play this turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 70 PUs;
Germans buy 1 artillery, 2 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Bryansk to Samara
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Bryansk
2 mech_infantrys moved from Volgograd to Caucasus
1 bomber moved from Bryansk to Turkey
2 bombers moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Novgorod to Samara
1 bomber moved from Bryansk to Samara
1 bomber and 2 fighters moved from France to Spain
2 fighters moved from Southern Italy to Spain
2 artilleries, 3 bombers, 8 infantry and 8 mech_infantrys moved from France to Normandy Bordeaux
8 mech_infantrys moved from Western Germany to Normandy Bordeaux
Combat - Germans
Strategic bombing raid in Turkey
AA fire in Turkey : 0/1 hits
Bombing raid in Turkey rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Turkey causes 4 damage total.
Air Battle in Spain
Germans attacks with 5 units heading to Spain
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Spain
AA fire in Spain : 0/1 hits
Bombing raid in Spain rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Spain causes 5 damage total.
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 3 bombers, 8 infantry and 16 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 3 bombers, 8 infantry and 16 mech_infantrys in Normandy Bordeaux, round 2 : 5/29 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 3 bombers, 7 infantry and 16 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Samara
Germans attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Turkey to Bryansk
2 bombers moved from Caucasus to Bryansk
1 bomber, 1 fighter and 1 tactical_bomber moved from Samara to Bryansk
1 tactical_bomber moved from Novgorod to Western Germany
7 infantry moved from Sweden to Finland
3 infantry moved from Karelia to Finland
2 mech_infantrys moved from Novgorod to Bryansk
2 fighters moved from Spain to Western Germany
2 fighters moved from Spain to France
1 bomber moved from Spain to Western Germany
3 bombers moved from Normandy Bordeaux to Western Germany
1 infantry moved from Switzerland to France
2 infantry moved from Switzerland to Western Germany
10 infantry moved from Slovakia Hungary to Romania
3 mech_infantrys moved from Germany to Romania
1 infantry moved from Bryansk to Tambov
2 fighters moved from Novgorod to Volgograd
1 aaGun moved from Western Germany to France
5 mech_infantrys moved from Bryansk to Volgograd
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
5 mech_infantrys placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,1,5,4,1,3,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Germans :
Tsinghai : 1 flag
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 16 mech_infantrys
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 infantry
Western Germany : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 2 fighters, 1 harbour, 5 infantry, 5 mech_infantrys and 1 tactical_bomber
Romania : 11 infantry and 3 mech_infantrys
Germany : 1 factory_major and 7 mech_infantrys
Southern Italy : 2 fighters and 4 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 aaGuns, 3 armour, 14 artilleries, 4 bombers, 1 fighter, 12 infantry, 47 mech_infantrys and 1 tactical_bomber
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Volgograd : 1 flag, 9 armour, 1 factory_minor, 2 fighters and 14 mech_infantrys
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag, 1 mech_infantry
124 Sea Zone : 1 submarine
113 Sea Zone : 2 submarines
Switzerland : 1 flag
Bulgaria : 1 flag
Sweden : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 10 infantry
Production/PUs Summary :
Germans : 62 / 80
Russians : 5 / 9
Japanese : 51 / 61
Americans : 73 / 108
Chinese : 2 / 4
British : 35 / 42
UK_Pacific : 10 / 13
Italians : 19 / 8
ANZAC : 16 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0
No problem with a 2 week break. I will be traveling for 10 days starting this coming Friday and may have only intermittent internet connections any way.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
3 fighters and 1 tactical_bomber moved from Russia to Samara
3 fighters moved from Russia to Tambov
1 mech_infantry moved from Russia to Urals
Russians take Urals from Italians
1 mech_infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Italians
Combat - Russians
Battle in Tambov
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters moved from Tambov to Russia
3 fighters and 1 tactical_bomber moved from Samara to Russia
1 infantry moved from Russia to Vologda
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
No problem with a 2 week break. I will be traveling for 10 days starting this coming Friday and may have only intermittent internet connections any way.
sounds good, we will just take a short ceasefire then…
No problem with a 2 week break. I will be traveling for 10 days starting this coming Friday and may have only intermittent internet connections any way.
sounds good, we will just take a short ceasefire then…
what i mean is, we can continue up until u go traveling and then at that time take a short break until u get back.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 fighters, 1 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries moved from Hunan to Yunnan
1 mech_infantry moved from Kwangtung to French Indo China
1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
5 fighters and 3 tactical_bombers moved from 35 Sea Zone to Borneo
1 fighter moved from Malaya to 41 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 destroyer, 4 infantry, 3 submarines and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 bomber and 2 tactical_bombers moved from Kweichow to Yunnan
3 bombers, 1 fighter and 2 tactical_bombers moved from Malaya to Yunnan
1 fighter moved from 35 Sea Zone to 43 Sea Zone
9 fighters moved from 35 Sea Zone to French Indo China
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 3 submarines and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 36 Sea Zone
Japanese roll dice for 3 submarines in 36 Sea Zone, round 2 : 1/3 hits
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 3 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Borneo, round 2 : 3/10 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
2 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in French Indo China
Japanese attack with 9 fighters, 4 infantry and 1 mech_infantry
ANZAC defend with 1 artillery, 1 factory_minor and 1 infantry
Japanese roll dice for 9 fighters, 4 infantry and 1 mech_infantry in French Indo China, round 2 : 5/14 hits
ANZAC roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 9 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 4 bombers, 1 fighter and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 4 bombers, 1 fighter and 4 tactical_bombers in Yunnan, round 2 : 7/11 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 4 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kwangtung to Kwangsi
2 battleships, 9 carriers, 2 cruisers, 7 destroyers and 14 submarines moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
5 fighters and 3 tactical_bombers moved from Borneo to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
7 fighters moved from French Indo China to 36 Sea Zone
2 fighters moved from French Indo China to Malaya
4 bombers, 1 fighter and 4 tactical_bombers moved from Yunnan to Malaya
1 fighter moved from 41 Sea Zone to Malaya
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Place Units - Japanese
3 submarines placed in 20 Sea Zone
3 mech_infantrys placed in Malaya
1 infantry and 2 mech_infantrys placed in Kiangsu
2 fighters placed in Japan
Japanese undo move 3.
1 infantry placed in Japan
2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 2 infantry
Kiangsu : 1 flag, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 2 artilleries
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 1 aaGun, 1 armour and 1 mech_infantry
Hunan : 1 flag, 1 armour and 1 mech_infantry
Kansu : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 mech_infantry
Szechwan : 1 flag, 1 armour and 4 mech_infantrys
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag
Malaya : 1 flag, 6 armour, 4 bombers, 1 factory_minor, 4 fighters, 1 harbour, 22 mech_infantrys and 4 tactical_bombers
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag, 1 artillery and 2 mech_infantrys
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor, 4 infantry and 1 mech_infantry
44 Sea Zone : 1 flag
43 Sea Zone : 1 transport
36 Sea Zone : 1 flag, 2 battleships, 9 carriers, 2 cruisers, 8 destroyers, 15 fighters, 17 submarines, 3 tactical_bombers and 2 transports
39 Sea Zone : 1 flag
20 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 58 / 80
Russians : 11 / 15
Japanese : 59 / 59
Americans : 73 / 108
Chinese : 0 / 4
British : 35 / 42
UK_Pacific : 6 / 13
Italians : 17 / 8
ANZAC : 14 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 fighters, 1 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries moved from Hunan to Yunnan
1 mech_infantry moved from Kwangtung to French Indo China
1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
5 fighters and 3 tactical_bombers moved from 35 Sea Zone to Borneo
1 fighter moved from Malaya to 41 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 destroyer, 4 infantry, 3 submarines and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 bomber and 2 tactical_bombers moved from Kweichow to Yunnan
3 bombers, 1 fighter and 2 tactical_bombers moved from Malaya to Yunnan
1 fighter moved from 35 Sea Zone to 43 Sea Zone
9 fighters moved from 35 Sea Zone to French Indo China
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 3 submarines and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 36 Sea Zone
Japanese roll dice for 3 submarines in 36 Sea Zone, round 2 : 1/3 hits
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 3 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Borneo, round 2 : 3/10 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
2 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in French Indo China
Japanese attack with 9 fighters, 4 infantry and 1 mech_infantry
ANZAC defend with 1 artillery, 1 factory_minor and 1 infantry
Japanese roll dice for 9 fighters, 4 infantry and 1 mech_infantry in French Indo China, round 2 : 5/14 hits
ANZAC roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 9 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 4 bombers, 1 fighter and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 4 bombers, 1 fighter and 4 tactical_bombers in Yunnan, round 2 : 7/11 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 4 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kwangtung to Kwangsi
2 battleships, 9 carriers, 2 cruisers, 7 destroyers and 14 submarines moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
5 fighters and 3 tactical_bombers moved from Borneo to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
7 fighters moved from French Indo China to 36 Sea Zone
2 fighters moved from French Indo China to Malaya
4 bombers, 1 fighter and 4 tactical_bombers moved from Yunnan to Malaya
1 fighter moved from 41 Sea Zone to Malaya
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Place Units - Japanese
3 submarines placed in 20 Sea Zone
3 mech_infantrys placed in Malaya
1 infantry and 2 mech_infantrys placed in Kiangsu
2 fighters placed in Japan
Japanese undo move 3.
1 infantry placed in Japan
2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 mech_infantry
EDIT: Adding units owned by Japanese to Shan State: 1 mech_infantry
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 2 infantry
Kiangsu : 1 flag, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 2 artilleries
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 1 aaGun, 1 armour and 1 mech_infantry
Hunan : 1 flag, 1 armour and 1 mech_infantry
Kansu : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 mech_infantry
Szechwan : 1 flag, 1 armour and 4 mech_infantrys
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 mech_infantry
Malaya : 1 flag, 6 armour, 4 bombers, 1 factory_minor, 4 fighters, 1 harbour, 21 mech_infantrys and 4 tactical_bombers
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag, 1 artillery and 2 mech_infantrys
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor, 4 infantry and 1 mech_infantry
44 Sea Zone : 1 flag
43 Sea Zone : 1 transport
36 Sea Zone : 1 flag, 2 battleships, 9 carriers, 2 cruisers, 8 destroyers, 15 fighters, 17 submarines, 3 tactical_bombers and 2 transports
39 Sea Zone : 1 flag
20 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 58 / 80
Russians : 11 / 15
Japanese : 59 / 59
Americans : 73 / 108
Chinese : 0 / 4
British : 35 / 42
UK_Pacific : 6 / 13
Italians : 17 / 8
ANZAC : 14 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans repair damage of 4x factory_minor, 5x factory_minor; Remaining resources: 99 PUs;
Americans buy 1 airfield, 4 artilleries, 3 fighters, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Turkey to Albania
Americans take Albania from Italians
1 mech_infantry moved from Turkey to Bulgaria
Americans take Bulgaria from Germans
2 infantry moved from Spain to Southern France
3 fighters moved from Spain to Southern France
3 fighters moved from 91 Sea Zone to Southern France
1 infantry moved from Turkey to Caucasus
3 fighters moved from Persia to Caucasus
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
6 fighters moved from 42 Sea Zone to Borneo
1 fighter moved from 42 Sea Zone to Borneo
2 fighters moved from 42 Sea Zone to Shan State
1 tactical_bomber moved from India to Shan State
1 bomber moved from Turkey to Tsinghai
1 bomber moved from Turkey to Sikang
1 bomber moved from India to Shensi
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Sikang
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in Tsinghai
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Soviet Far East
Battle in Iwo Jima
Battle in Borneo
Americans attack with 1 artillery, 7 fighters and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Soviet Far East from Japanese, taking Iwo Jima from Japanese, taking Borneo from Japanese with 1 artillery and 7 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in Shan State
Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
Americans attack with 3 fighters and 1 infantry
Germans defend with 1 mech_infantry
Americans win, taking Caucasus from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Southern France
Americans attack with 6 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Marianas
Non Combat Move - Americans
1 bomber moved from Tsinghai to Turkey
7 fighters moved from Borneo to 42 Sea Zone
1 tactical_bomber moved from Shan State to India
3 fighters moved from Caucasus to Turkey
1 artillery and 7 infantry moved from Central United States to 101 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
3 fighters moved from Southern France to Spain
1 fighter moved from Southern France to 91 Sea Zone
1 fighter moved from Southern France to Spain
1 fighter moved from Southern France to Spain
1 submarine moved from 91 Sea Zone to 105 Sea Zone
4 marines moved from Syria to 98 Sea Zone
1 battleship, 3 cruisers and 4 marines moved from 98 Sea Zone to 80 Sea Zone
4 marines moved from 80 Sea Zone to Iraq
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 fighter and 7 infantry moved from 91 Sea Zone to Spain
3 carriers and 10 transports moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Syria to Turkey
1 infantry moved from Syria to Turkey
2 artilleries moved from Syria to Turkey
2 artilleries and 2 infantry moved from Syria to Iraq
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
2 fighters moved from Shan State to India
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 airfield and 3 fighters placed in Spain
4 artilleries and 4 infantry placed in Central United States
1 infantry and 2 mech_infantrys placed in Saudi Arabia
Americans undo move 3.
2 mech_infantrys placed in Saudi Arabia
3 infantry placed in Turkey
3 infantry placed in Iraq
Turn Complete - Americans
Americans collect 79 PUs; end with 79 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Place Units - UK_Pacific
3 mech_infantrys placed in West India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,5,1,3,3,4,1,1,5,6,4,2,2,3,4,6,6,2,3,3,3,4,4,1,6,6,1,5,3,6,3,3,3,5,3,2,3,3,3,1,6,6,5,1,5,4,4,1,4,3,5,4,1,6,4,6,6,2,3,4,4,4,4,3,3,2,6,2,1,6,2,6,3,2,5,6,5,2,2,5,1
UK_Pacific collect 12 PUs (2 lost to blockades); end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in West India change ownership: 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 bomber and 2 fighters moved from Bryansk to Tambov
1 fighter moved from Bryansk to 100 Sea Zone
2 infantry moved from France to Southern France
1 mech_infantry moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in Tambov
Italians attack with 1 armour, 1 bomber and 2 fighters
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Tambov, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Tambov
Italians win, taking Tambov from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 fighter
Battle in 100 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 100 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern France
Italians attack with 1 fighter, 2 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Southern France, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 bomber and 1 fighter moved from Tambov to Bryansk
1 fighter moved from 100 Sea Zone to Bryansk
5 mech_infantrys moved from Southern Italy to Western Germany
Place Units - Italians
2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,2,5,3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,4,6,6,5,6,2,4
Italians collect 11 PUs (6 lost to blockades); end with 11 PUs total
Territory Summary for Italians :
Evenkiyskiy : 1 flag
Yenisey : 1 armour
Timguska : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Western Germany : 5 mech_infantrys
Northern Italy : 1 factory_minor
Southern Italy : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 28 infantry and 2 mech_infantrys
Bryansk : 1 flag, 1 aaGun, 1 bomber and 2 fighters
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 armour
Western Ukraine : 1 flag
Production/PUs Summary :
Germans : 50 / 80
Russians : 17 / 15
Japanese : 47 / 59
Americans : 76 / 104
Chinese : 3 / 3
British : 35 / 41
UK_Pacific : 14 / 16
Italians : 17 / 11
ANZAC : 14 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0
Should have waited and thought about that turn. Should know by now not to rush.
u can redo if u want, let me know
Seriously considering just conceding; would need at least one miracle at this point to over come the Ally IPC advantage. Let me consider what to do in the light of a new day when I am fresh.
Seriously considering just conceding; would need at least one miracle at this point to over come the Ally IPC advantage. Let me consider what to do in the light of a new day when I am fresh.
sounds good, no problem take your time.
i don’t blame u if u wanna concede, it’s a tough situation with overwhelming allied power. i think if i were in your situation and wanted to fight it out, i’d try to shift all my weight to one side to try to make a big breakthrough, while trying to just maintain ground on the other.
Let’ see how the next round or so goes. I’ll live with Italy-17 turn posted.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French