Scramble in Sz97?
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triplea_40794_1uk.tsvg
L16 G40 KTYLU (ALLIES +23) vs ABH (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 artilleries moved from Gibraltar to Spain
2 armour moved from Gibraltar to Spain
4 infantry moved from Gibraltar to Spain
1 fighter and 1 tactical_bomber moved from Morocco to Spain
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
1 armour moved from Eastern United States to Western United States
1 fighter moved from Hawaiian Islands to Western United StatesCombat - Americans
Battle in Spain
Americans attack with 2 armour, 2 artilleries, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 2 armour, 2 artilleries, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Spain to GibraltarPlace Units - Americans
1 carrier, 2 fighters, 3 submarines and 2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Persia to Turkmenistan
2 mech_infantrys moved from Persia to West India
1 artillery and 1 infantry moved from India to Burma
1 artillery moved from Trans-Jordan to Egypt
2 artilleries moved from Trans-Jordan to IraqCombat - British
Battle in Northwest Persia
British attack with 3 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - British
1 aaGun moved from Trans-Jordan to EgyptPlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to Southern France
1 artillery and 4 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 harbour; Americans defend with 1 fighter and 1 tactical_bomber
British win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 artillery, 1 bomber and 1 infantry
Casualties for Americans: 1 tactical_bomberNon Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern FrancePlace Units - Italians
1 submarine placed in 97 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 destroyer and 2 transports
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 artilleries
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 artilleriesNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
2 artilleries moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 infantry moved from Tunisia to AlgeriaCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 14 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
8 bombers moved from Western Germany to United Kingdom
1 bomber moved from Southern France to 91 Sea Zone
3 artilleries moved from Western Germany to 113 Sea Zone
3 infantry moved from Norway to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
6 fighters and 1 tactical_bomber moved from Western Germany to Spain
1 mech_infantry moved from France to Southern France
1 mech_infantry moved from Southern France to Spain
6 mech_infantrys moved from France to Southern France
6 mech_infantrys moved from Southern France to Spain
1 armour moved from Novosibirsk to Timguska
1 armour moved from Timguska to Yenisey
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Nenetsia to Vologda
1 artillery moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to BelarusCombat - Germans
Battle in Yenisey
Germans attack with 1 armour
Russians defend with 1 mech_infantry
Germans win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 4 artilleries
French defend with 2 artilleries
Germans win, taking Holland Belgium from French with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 2 artilleries
Casualties for French: 2 artilleries
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 3 transports
Germans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Belarus
Germans attack with 4 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Spain
Germans attack with 6 fighters, 7 mech_infantrys and 1 tactical_bomber
Americans defend with 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
Germans win, taking Spain from Americans with 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 6 mech_infantrys
Casualties for Americans: 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
Battle in United Kingdom
Germans attack with 3 artilleries, 8 bombers and 3 infantry
British defend with 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 6 infantry
Germans captures 39PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery and 6 bombers remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries, 2 bombers and 3 infantry
Casualties for British: 5 aaGuns, 3 artilleries and 6 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
6 bombers moved from United Kingdom to Western Germany
6 fighters and 1 tactical_bomber moved from Spain to France
1 bomber moved from 91 Sea Zone to Western Germany
4 fighters moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
1 artillery moved from Novgorod to Belarus
2 armour and 1 mech_infantry moved from Volgograd to Turkey
Germans take Turkey from Neutral_True
1 artillery moved from France to Switzerland
Germans take Switzerland from Neutral_TruePlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Novgorod
5 armour and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 70 PUs (1 lost to blockades); end with 109 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 124 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 129 PUs -
Call it a game, or keep playing the rest of this round?
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Yeah, hehe didnt realize you took both spain and london at the same time
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Would you like to play again kind sir?
your victory is posted. :-D
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I am going to be gone for much of this summer. Ask me again in the Fall. I am sure that you will be much better by that time, with a few more games of experience.