@BobbaRossa no worries move it where needed.
Talleyrand19 (Axis) vs Shrike (Allies) - Balanced Mod
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 57 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 39 Sea Zone to 43 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
8 artilleries and 2 infantry moved from Baltic States to Belarus
8 infantry moved from Novgorod to Belarus
5 bombers moved from Western Germany to 98 Sea Zone
1 mech_infantry moved from Western Ukraine to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
5 armour moved from Western Ukraine to Rostov
4 armour moved from Western Ukraine to Rostov
3 fighters and 3 tactical_bombers moved from Western Ukraine to BelarusCombat - Germans
Battle in 98 Sea Zone
Germans attack with 5 bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
2 submarines owned by the British Submerged
Units damaged: 1 battleship owned by the British
British win with 2 transports remaining. Battle score for attacker is -20
Casualties for Germans: 5 bombers
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Belarus
Germans attack with 8 artilleries, 3 fighters, 10 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 8 artilleries, 3 fighters, 8 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Belarus to Western Ukraine
2 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 6 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
2 bombers placed in Western Germany
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
8 artilleries and 2 infantry moved from Baltic States to Belarus
8 infantry moved from Novgorod to Belarus
5 bombers moved from Western Germany to 98 Sea Zone
1 mech_infantry moved from Western Ukraine to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
5 armour moved from Western Ukraine to Rostov
4 armour moved from Western Ukraine to Rostov
3 fighters and 3 tactical_bombers moved from Western Ukraine to BelarusCombat - Germans
Battle in 98 Sea Zone
Germans attack with 5 bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
2 submarines owned by the British Submerged
Units damaged: 1 battleship owned by the British
British win with 2 transports remaining. Battle score for attacker is -20
Casualties for Germans: 5 bombers
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Belarus
Germans attack with 8 artilleries, 3 fighters, 10 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 8 artilleries, 3 fighters, 8 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Belarus to Western Ukraine
2 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 6 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
2 bombers placed in Western Germany
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 5 artilleries and 15 infantry
EDIT: Adding units owned by Germans to Ukraine: 5 artilleries and 15 infantry
EDIT: Turning off Edit Mode -
seriously, FUCK these axis dice…97% chance of winning and only losing two planes, I lose all 5 bombers and don’t sink your transports…fuck this game so hard, how long can Axis survive by losing 5 times the number of planes they should every round, time will tell
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
8 artilleries and 2 infantry moved from Baltic States to Belarus
8 infantry moved from Novgorod to Belarus
5 bombers moved from Western Germany to 98 Sea Zone
1 mech_infantry moved from Western Ukraine to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
5 armour moved from Western Ukraine to Rostov
4 armour moved from Western Ukraine to Rostov
3 fighters and 3 tactical_bombers moved from Western Ukraine to BelarusCombat - Germans
Battle in 98 Sea Zone
Germans attack with 5 bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
2 submarines owned by the British Submerged
Units damaged: 1 battleship owned by the British
British win with 2 transports remaining. Battle score for attacker is -20
Casualties for Germans: 5 bombers
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Belarus
Germans attack with 8 artilleries, 3 fighters, 10 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 8 artilleries, 3 fighters, 8 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Belarus to Western Ukraine
2 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 6 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
2 bombers placed in Western Germany
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 5 artilleries and 15 infantry
EDIT: Adding units owned by Germans to Ukraine: 5 artilleries and 15 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 3 fighters and 3 tactical_bombers
EDIT: Adding units owned by Germans to Ukraine: 3 fighters and 3 tactical_bombers
EDIT: Turning off Edit Mode -
sorry, made another edit, just landed planes differently…I was so fuming after the bomber disaster that I rushed through NCM…thanks
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Wow, that is insane. If it makes you feel any better, I’m just not seeing how I’m going to win. Moscow looks like a goner and I don’t have naval dominance in either theater thanks to my jumping the gun rather than build up slow.
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time will tell, Germany/Italy could be in trouble soon thanks to losing all that defense/attacking power in the planes, but my Japan is doing pretty well right now…
either way, when one of us has to concede, I’m always up for playing another, practice makes perfect (plus, they won’t keep counting in League until you play X games…for example, if you won 10 in a row against me, you would probably only get credit for 2-3 until you played a lot more games…it’s to encourage diversity of opponents…there is some set of rules around it if you look at the League Results file)…so basically, we could keep playing each other in games that will EVENTUALLY count, but for a while they would just be us practicing and working on things
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also, you may have noticed I take bad dice personally haha, but I’m only being a baby and venting on the board, I’m not actually mad at anybody (except whoever made the dice server, haha)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 fighter and 2 infantry moved from Russia to Bryansk
1 fighter and 2 infantry moved from Russia to Tambov
1 infantry and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Olgiy to KansuCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour
Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Kansu
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
5 infantry moved from Urals to Vologda
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
6 artilleries and 4 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 destroyers and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 submarines moved from 35 Sea Zone to 54 Sea Zone
2 cruisers moved from 35 Sea Zone to 54 Sea Zone
3 destroyers moved from 35 Sea Zone to 54 Sea Zone
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
2 battleships moved from 35 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Shensi to Kansu
2 artilleries and 1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Shensi to Kansu
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour and 2 mech_infantrys moved from French Indo China to Shan State
1 bomber moved from Yunnan to Sikang
1 bomber moved from Yunnan to Kansu
1 armour moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
3 carriers moved from 35 Sea Zone to 54 Sea Zone
3 tactical_bombers moved from Yunnan to Shan State
4 tactical_bombers moved from Yunnan to Shan State
2 fighters moved from Yunnan to Sikang -
scramble in Australia?
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It’s funny, I made the same mistake both times playing allies on the forum; against you and Mr. Roboto. I moved the fleet too early to Queensland, then failed to screen properly. No scramble.
…this is the type of thing I mean when I say you’ll probably win anyway despite the dice.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 destroyers and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 submarines moved from 35 Sea Zone to 54 Sea Zone
2 cruisers moved from 35 Sea Zone to 54 Sea Zone
3 destroyers moved from 35 Sea Zone to 54 Sea Zone
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
2 battleships moved from 35 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Shensi to Kansu
2 artilleries and 1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Shensi to Kansu
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour and 2 mech_infantrys moved from French Indo China to Shan State
1 bomber moved from Yunnan to Sikang
1 bomber moved from Yunnan to Kansu
1 armour moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
3 carriers moved from 35 Sea Zone to 54 Sea Zone
3 tactical_bombers moved from Yunnan to Shan State
4 tactical_bombers moved from Yunnan to Shan State
2 fighters moved from Yunnan to SikangCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 transport; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 66
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Japanese: 1 cruiser, 3 destroyers and 2 submarines
Battle in Kansu
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tsinghai
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Japanese attack with 1 bomber, 2 fighters and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 2 mech_infantrys and 7 tactical_bombers
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
7 tactical_bombers moved from Shan State to Yunnan
3 fighters moved from Yunnan to Philippines
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Sikang
1 bomber and 2 fighters moved from Sikang to Yunnan
1 bomber moved from Kansu to YunnanPlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
4 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2
Japanese collect 67 PUs (2 lost to blockades); end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 10 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 carriers moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from French West Africa to 87 Sea Zone
3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 87 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Gibraltar to Spain
2 bombers moved from Malta to Spain
2 fighters moved from 91 Sea Zone to Spain
4 mech_infantrys moved from Central America to Venezuela
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
2 fighters moved from 30 Sea Zone to 54 Sea Zone
1 carrier moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Eastern United States to Venezuela -
OOL?
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cruiser first, then tactical, then both battleships, then lose one fighter, then a carrier (both hits), then two fighters, then a carrier (both hits), then do last carrier (both hits) and then final two fighters…hopefully I can save some planes and a carrier haha…
so basically make sure there is always a carrier alive if there are two planes to still land on it, until I end up with only one carrier and two planes left…then go max defense
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I followed your directions to a T; but personally I would have injured a BB instead of losing that fighter. If you want to edit it that way on your turn, by all means do so.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 10 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 carriers moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from French West Africa to 87 Sea Zone
3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 87 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Gibraltar to Spain
2 bombers moved from Malta to Spain
2 fighters moved from 91 Sea Zone to Spain
4 mech_infantrys moved from Central America to Venezuela
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
2 fighters moved from 30 Sea Zone to 54 Sea Zone
1 carrier moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Eastern United States to VenezuelaCombat - Americans
Battle in Venezuela
Americans attack with 1 bomber and 4 mech_infantrys
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in 54 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 5 fighters and 1 tactical_bomber
Japanese win with 3 carriers and 4 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 1 cruiser, 1 fighter and 1 tactical_bomber
Battle in Spain
Americans attack with 4 artilleries, 2 bombers, 2 fighters and 4 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 3 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery and 4 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
2 fighters moved from Spain to 91 Sea Zone
2 bombers moved from Spain to Gibraltar
1 bomber moved from Venezuela to Gibraltar
1 transport moved from 66 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South WalesPlace Units - Americans
10 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
3 artilleries placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs





