FYI i decided to attack yunnan instead of ST since you had a scramble there, rather than redo the entire turn let’s just assume the rolls apply there. it’s the same amount of units (minus scramble of course)
16L G40 Me1945 (Axis) vs. hobo (Allies +20) LL
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couldn’t even get a second hit there, depressing :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Russians
Russians buy 1 fighter and 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Ukraine
2 infantry moved from Vologda to Samara
4 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from GermansCombat - Russians
Battle in Samara
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Rostov from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
retreated to Western Ukraine
Italians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 1 mech_infantry
Italians defend with 1 factory_minor and 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 aaGun and 3 infantry moved from Russia to Bryansk
2 aaGuns moved from Vologda to Russia
1 fighter moved from Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 infantry moved from Sakha to Buryatia
1 infantry moved from Amur to Buryatia
1 infantry moved from Volgograd to RostovPlace Units - Russians
1 fighter and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 24 PUs total -
surprise surprise, another 3 out of 3 @2 :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 3 fighters and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Union of South Africa to Angola
1 mech_infantry moved from Tanganyika Territory to Angola
1 armour moved from Kenya to Angola
1 mech_infantry moved from Kenya to Angola
1 tactical_bomber moved from Egypt to Angola
1 fighter moved from Ethiopia to AngolaCombat - Japanese
Battle in Angola
Japanese attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 artillery and 3 infantry
Japanese roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Angola, round 2 : 2/1 hits
ANZAC roll dice for 1 artillery and 3 infantry in Angola, round 2 : 1/1 hits
2 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Angola
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Angola, round 3 : 2/0 hits
ANZAC roll dice for 1 artillery and 1 infantry in Angola, round 3 : 1/1 hits
1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Angola
Japanese win, taking Angola from ANZAC with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for ANZAC: 1 artillery and 3 infantry
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from Angola to Belgian Congo
1 armour moved from French Central Africa to Belgian Congo
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Angola to Union of South Africa
1 mech_infantry moved from Eastern Persia to IraqPlace Units - Japanese
2 infantry placed in Union of South Africa
1 infantry placed in Japan
3 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,3,2,1,5,3,4,4,2,2,2,4,4,4,6,1,2,4,5,4,3,4,5,1,2,4,1,1,6,3,3,1,5,2,2,3,4,2,3,1,1,3,4,6,1,3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,4
Japanese collect 31 PUs (4 lost to blockades); end with 32 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Paulau Island : 1 harbour
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Ceylon : 1 flag
India : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Amur : 1 flag, 1 infantry
43 Sea Zone : 1 flag
6 Sea Zone : 2 battleships, 10 carriers, 1 cruiser, 1 destroyer, 8 fighters, 4 submarines, 5 tactical_bombers and 1 transport
West India : 1 flag, 1 harbour
Belgian Congo : 1 flag, 1 armour and 1 fighter
Egypt : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
Gold Coast : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
French Madagascar : 1 flag
French West Africa : 1 flag
Angola : 1 flag, 1 armour and 1 mech_infantry
97 Sea Zone : 2 transports
Iraq : 1 mech_infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 70 / 102
Russians : 21 / 24
Japanese : 35 / 37
Americans : 76 / 102
Chinese : 24 / 25
British : 7 / 0
UK_Pacific : 0 / 0
Italians : 22 / 36
ANZAC : 22 / 34
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 artillery, 1 harbour, 1 infantry, 3 mech_infantrys, 4 submarines and 4 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 transport moved from 91 Sea Zone to 83 Sea Zone
1 artillery moved from 83 Sea Zone to French West Africa
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
9 fighters and 5 tactical_bombers moved from 19 Sea Zone to Japan
1 bomber moved from Russia to EvenkiyskiyCombat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Evenkiyskiy
Americans attack with 1 bomber
Germans defend with 1 mech_infantry
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in French West Africa
Battle in Japan
Americans attack with 9 fighters and 5 tactical_bombers
Japanese defend with 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Americans win, taking French West Africa from Japanese with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 4 fighters
Casualties for Japanese: 2 aaGuns, 3 fighters and 3 infantryNon Combat Move - Americans
5 fighters and 5 tactical_bombers moved from Japan to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 mech_infantry moved from Kwangtung to Kiangsu
1 aaGun and 1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Shan State to Burma
2 armour and 1 mech_infantry moved from Malaya to Yunnan
1 bomber moved from Evenkiyskiy to Chahar
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from British Guiana to Western United States
1 artillery moved from 19 Sea Zone to Manchuria
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 mech_infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 70 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Rio de Oro
Americans take Rio de Oro from Neutral_TruePlace Units - Americans
1 harbour placed in Brazil
3 submarines placed in 20 Sea Zone
1 submarine placed in 36 Sea Zone
3 mech_infantrys placed in Malaya
1 artillery and 1 infantry placed in Eastern United States
2 tactical_bombers placed in Western United States
2 tactical_bombers placed in French Indo ChinaTurn Complete - Americans
Americans collect 77 PUs; end with 77 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 2 tactical_bombers
EDIT: Adding units owned by Americans to 19 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
8 infantry moved from Kwangtung to Kwangsi
5 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
1 fighter moved from Anhwe to YunnanPlace Units - Chinese
2 infantry placed in Yunnan
1 infantry placed in Szechwan
5 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 24 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - British
Non Combat Move - British
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea ZoneTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 2 destroyers, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 3 fighters moved from Caucasus to Rostov
1 fighter moved from Southern Italy to Rostov
1 bomber moved from Southern Italy to Rostov
1 mech_infantry moved from Western Ukraine to RostovCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Rostov
Italians attack with 1 armour, 1 bomber, 4 fighters and 1 mech_infantry
Russians defend with 1 artillery, 1 factory_minor and 5 infantry
Italians roll dice for 1 armour, 1 bomber, 4 fighters and 1 mech_infantry in Rostov, round 2 : 4/1 hits
Russians roll dice for 1 artillery and 5 infantry in Rostov, round 2 : 2/0 hits
4 infantry owned by the Russians, 1 fighter owned by the Italians and 1 mech_infantry owned by the Italians lost in Rostov
Italians roll dice for 1 armour, 1 bomber and 3 fighters in Rostov, round 3 : 3/1 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/1 hits
1 infantry owned by the Russians, 1 fighter owned by the Italians and 1 artillery owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -5
Casualties for Russians: 1 artillery and 5 infantry
Casualties for Italians: 2 fighters and 1 mech_infantryNon Combat Move - Italians
1 fighter could not land in 109 Sea Zone and was removed
2 fighters moved from Rostov to Caucasus
1 bomber moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from Portugal to Spain
1 mech_infantry moved from Normandy Bordeaux to Spain
1 infantry moved from Normandy Bordeaux to Spain
1 fighter moved from Spain to 109 Sea Zone
1 carrier moved from 109 Sea Zone to 110 Sea ZonePlace Units - Italians
2 infantry placed in Northern Italy
1 fighter placed in Southern Italy
2 destroyers placed in 110 Sea Zone
1 mech_infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Italians collect 21 PUs (3 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Italians to 109 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_minor and 2 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Baltic States : 1 flag
Rostov : 1 flag, 1 armour and 1 factory_minor
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Caucasus : 1 bomber and 2 fighters
Portugal : 1 flag
109 Sea Zone : 1 flag, 1 fighter
Greece : 1 flag, 1 artillery and 1 infantry
99 Sea Zone : 1 transport
Northwest Persia : 1 flag
Spain : 1 flag, 1 aaGun, 1 artillery, 4 infantry and 1 mech_infantry
110 Sea Zone : 1 carrier and 2 destroyersProduction/PUs Summary :
Germans : 70 / 102
Russians : 19 / 24
Japanese : 34 / 37
Americans : 77 / 102
Chinese : 24 / 25
British : 7 / 0
UK_Pacific : 0 / 0
Italians : 24 / 33
ANZAC : 22 / 34
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0 -
ok game is yours. I made too many mistakes with the handling of uk and it didn’t help you kept hitting all my strafers. I forgot to strafe that mech with the us bomber which should have been dead in the first place. good game.
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I did a bunch of mistakes as well. The biggest two is FICh or Kwa where I lost bombers (miscalculated the odds) and taking too late Middle East. Whatever I did your play is the challenge as always. Thanks for the game.