@Mursilis said in G40 Balance Mod - Feedback Thread:
However not being open to changes or suggestions is not a good way to be. I mean what if changing a NO by one dollar dramatically changes and balances the whole game.
Speaking for myself, I’m always open to suggestions for changes. We’ve actually incorporated quite a few suggestions made on this thread (e.g., +5 for Axis occupation of London, requiring Allied land unit (as opposed to air unit) in S. France to prevent Vichy).
However, at this late stage, any proposed changes must obviously meet a substantial burden. I offered the following guidance in that regard, in an earlier post:
“The Mod Squad used four metrics to determine whether any proposed change should be incorporated or not: (1) does it improve balance? (2) does it improve fun/strategic depth? (3) does it improve historicality? (4) is it simple/easy to understand and implement? If the change satisfied all of those criteria, it was a strong candidate for inclusion.”
When it comes to unit mechanics and initial unit setup, I think we are particularly cautious about making tweaks because such discussions tend to generate the most controversy among players, and we want the Mod to be widely accepted and played by the community. Also, as evidenced by similar discussions on other threads (see, e.g., G40 Redesign thread), debates about unit statistics tend to have a “rabbit hole” quality, from which there is little escape.
The types of proposals I personally would find more interesting would try to recreate historical events/phenomena. For example, a Russian winter mechanic. Perhaps soviet factories that are destroyed upon capture, or can be moved (have played tested this. is cool). Manhattan project/nukes.