@Adam514 said in G40 Balance Mod - Feedback Thread:
The extra money mainly allows the Allies a better chance of not losing economic superiority to the Axis (which is good). Axis should be more aggressive or they’ll generally be grinded out if they take too long.
This is an excellent point!!! And for me the best summary of Balanced Mod versus OOB I have seen on this website.
First let me say I have NOT played Balanced Mod yet; even a test game against myself. I only started looking into it once I got more involved with this website about a month ago since people here seem to play it more versus OOB. From what I have seen so far about this version Adam makes a most excellent point and states the real difference between OOB and BM3. (Correct designation?)
The reason the OOB version is unbalanced is the Axis can win five ways:
- Germany knocks out Moscow by itself then powers down to Egypt
- Italy gets economically big in the Med
- Germany and Japan knock out Moscow then go after Egypt
- Japan wins in the Pacific
- Axis gain economic parity with Allies
In a typical game you cannot stop the Axis from taking Moscow, India and China. The key is how much does it cost the Axis to accomplish those things and how long does it take giving the Allies time to prepare for the Final Outcome. The problem for the Allies is even if they succeed in stopping the first four it is very difficult to stop number 5; economic parity. The Allies need about $10 more a Turn than the Axis since the Axis have the benefit of centralized position and having basically one large land mass. If the Axis is within that $10 spread the Allies are in big trouble.
In a typical game even if the Allies have stopped the Axis from gaining a Victory City win they still eventually lose because of the economic battle. Assume a normal board well into the game:
a) The Axis are in control of the central land mass but have been stopped at the gates of Cairo and London is safe; their fleets have been decimated or pinned.
b) The Allies have control of the Atlantic, Pacific and Indian Oceans plus the Mediterranean Sea. Convoy disruption is costing the Axis a bunch of money. Even so the Axis is still collecting about the same as the Allies and thus the Allies will lose in the long run.
In Balanced Mode that is not the case. Below is the additional monies gained by the Axis and the Allies based on the normal board situation described above for BM3:
Germany = 0
Japan = +0
Italy = 0
Russia = 0
USA = +15
China = 0
UK Europe = +9
UK Pacific = 0
ANZAC = +1
France = 0
That is a PLUS $25 for the Allies. Now suddenly the Axis is not within $10 anymore; even if they were collecting the same in OOB they would be $25 behind in BM3. That means things have changed drastically strategically for the Allies. Now they just have to STOP the Axis from winning via Victory City Conditions. If they can do that then they will eventually win the game. Makes it much easier for the Allies. Plus it puts added pressure on the Axis since now it is a race against time; like most of the other Axis and Allies games. The Axis either get their victory city conditions or they are doomed.
This means the Axis either have to push hard and fast, as Adam mentions, to achieve a victory city win or they have to play a completely different game than a normal OOB game by trying to fight a long term money war game.