16 G40 Axis-Dominion (Allies) vs. regularkid (axis) - Balance Mod


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 fighters moved from 97 Sea Zone to Southern Italy
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 infantry moved from Tobruk to Libya
                1 infantry moved from Libya to Tunisia
                1 fighter moved from 97 Sea Zone to Western Germany

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                    Italians win, taking Tunisia from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Albania to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
                1 armour moved from Romania to Eastern Poland

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_37545_Ita12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 aaGuns, 2 artilleries and 7 infantry moved from Queensland to New South Wales
                3 fighters moved from Queensland to Johnston Island
                4 fighters moved from Queensland to 30 Sea Zone
                1 fighter moved from 30 Sea Zone to Johnston Island
                1 cruiser and 1 submarine moved from 26 Sea Zone to 30 Sea Zone

    Place Units - ANZAC
                2 artilleries and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs total

    triplea_37545_ANZ12.tsvg


  • just realized i didn’t post france, but there’s nothing to do so just click to germany


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Germans
                Germans buy 2 destroyers, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Baltic States to Novgorod
                1 infantry moved from Finland to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Novgorod
                1 fighter moved from Eastern Poland to Western Ukraine
                1 bomber moved from Eastern Poland to Novgorod
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                1 infantry moved from Finland to 115 Sea Zone

    Combat - Germans
                Germans creates battle in territory 109 Sea Zone
                Battle in Western Ukraine
                    Germans attack with 1 fighter and 3 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Novgorod
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Novgorod from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 infantry moved from 115 Sea Zone to Baltic States
                1 fighter moved from Western Ukraine to Germany
                3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
                3 fighters moved from Southern Italy to United Kingdom
                1 fighter and 2 tactical_bombers moved from Yugoslavia to United Kingdom
                1 mech_infantry moved from Western Germany to Poland
                3 infantry moved from Western Germany to 113 Sea Zone
                3 infantry moved from 113 Sea Zone to Norway
                1 infantry moved from Western Germany to France
                1 bomber moved from Novgorod to Eastern Poland
                1 aaGun moved from Eastern Poland to Western Ukraine

    Place Units - Germans
                1 fighter placed in Western Germany
                2 infantry placed in United Kingdom
                1 destroyer placed in 109 Sea Zone
                1 destroyer placed in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 115 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                2 infantry placed in France
                7 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Finland: 1 armour
                EDIT: Adding units owned by Germans to Karelia: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,4,2
                Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    triplea_37545_Ger13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 2 armour and 7 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Allies To War With TrueNeutrals
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Russians
                2 infantry moved from Belarus to Novgorod
                2 fighters moved from Belarus to Novgorod
                1 armour and 6 mech_infantrys moved from Iraq to Turkey
                2 armour and 4 mech_infantrys moved from Caucasus to Turkey
                1 fighter and 1 tactical_bomber moved from Russia to Turkey
                3 armour moved from Rostov to Turkey
                1 fighter moved from Russia to Novgorod

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 3 fighters and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians win, taking Novgorod from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Turkey
                    Russians attack with 6 armour, 1 fighter, 10 mech_infantrys and 1 tactical_bomber
                    Neutral_True defend with 8 infantry
                    Russians win, taking Turkey from Neutral_True with 6 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Russians: 8 mech_infantrys
                    Casualties for Neutral_True: 8 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Turkey to Caucasus
                1 infantry moved from Kazakhstan to Caucasus
                1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Rostov
                3 mech_infantrys moved from Rostov to Belarus
                1 aaGun and 4 infantry moved from Bryansk to Belarus
                1 fighter moved from Novgorod to Russia
                2 fighters moved from Novgorod to Belarus
                8 infantry moved from Russia to Smolensk
                3 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
                3 mech_infantrys moved from Egypt to Iraq
                2 aaGuns, 1 armour, 2 fighters, 16 infantry and 1 mech_infantry moved from Shensi to Hopei
                1 infantry moved from Suiyuyan to Hopei
                1 submarine moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Russians
                3 mech_infantrys placed in Volgograd
                2 armour and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs

    triplea_37545_Rus13.tsvg


  • diced hard in turkey


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 2 armour and 7 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Allies To War With TrueNeutrals
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Russians
                2 infantry moved from Belarus to Novgorod
                2 fighters moved from Belarus to Novgorod
                1 armour and 6 mech_infantrys moved from Iraq to Turkey
                2 armour and 4 mech_infantrys moved from Caucasus to Turkey
                1 fighter and 1 tactical_bomber moved from Russia to Turkey
                3 armour moved from Rostov to Turkey
                1 fighter moved from Russia to Novgorod

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 3 fighters and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians win, taking Novgorod from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Turkey
                    Russians attack with 6 armour, 1 fighter, 10 mech_infantrys and 1 tactical_bomber
                    Neutral_True defend with 8 infantry
                    Russians win, taking Turkey from Neutral_True with 6 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Russians: 8 mech_infantrys
                    Casualties for Neutral_True: 8 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Turkey to Caucasus
                1 infantry moved from Kazakhstan to Caucasus
                1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Rostov
                3 mech_infantrys moved from Rostov to Belarus
                1 aaGun and 4 infantry moved from Bryansk to Belarus
                1 fighter moved from Novgorod to Russia
                2 fighters moved from Novgorod to Belarus
                8 infantry moved from Russia to Smolensk
                3 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
                3 mech_infantrys moved from Egypt to Iraq
                2 aaGuns, 1 armour, 2 fighters, 16 infantry and 1 mech_infantry moved from Shensi to Hopei
                1 infantry moved from Suiyuyan to Hopei
                1 submarine moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Russians
                3 mech_infantrys placed in Volgograd
                2 armour and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Persia: 3 infantry
                EDIT: Adding units owned by Russians to Eastern Persia: 3 infantry
                EDIT: Turning off Edit Mode

    triplea_37545_Rus13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 fighter, 10 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 infantry moved from Belgian Congo to French Equatorial Africa
                      Japanese take French Equatorial Africa from French
                3 infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Union of South Africa to Rhodesia
                3 infantry moved from India to West India
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 infantry moved from Northern Territory to Queensland
                      Japanese take Queensland from ANZAC
                2 transports moved from 55 Sea Zone to 37 Sea Zone
                1 infantry moved from Northern Territory to Western Australia
                      Japanese take Western Australia from ANZAC
                1 infantry moved from Northern Territory to South Australia
                      Japanese take South Australia from ANZAC
                1 armour, 3 artilleries and 12 infantry moved from Northern Territory to 55 Sea Zone
                1 armour, 3 artilleries, 2 carriers, 2 destroyers, 2 fighters, 12 infantry, 2 tactical_bombers and 8 transports moved from 55 Sea Zone to 33 Sea Zone
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Siberia to Amur
                1 infantry moved from Soviet Far East to Siberia
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 fighter moved from French Indo China to Szechwan
                1 tactical_bomber moved from French Indo China to Szechwan
                1 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Hunan to Szechwan
                1 mech_infantry moved from Yunnan to Shan State
                1 armour moved from Yunnan to Shan State
                1 mech_infantry moved from Yunnan to Hunan
                3 artilleries, 4 infantry and 15 mech_infantrys moved from Kweichow to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Buyant-Uhaa to Chahar
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Manchuria to Jehol

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from Szechwan to India
                2 infantry moved from French Indo China to Shan State
                1 fighter moved from Japan to French Indo China
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                3 artilleries and 12 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from West India to Afghanistan
                      Japanese take Afghanistan from Neutral_True
                1 aaGun, 2 armour, 8 artilleries, 7 infantry, 1 marine and 5 mech_infantrys moved from West India to Afghanistan
                EDIT: 3 infantry moved from West India to India
                1 armour moved from 33 Sea Zone to Caroline Islands

    Place Units - Japanese
                1 carrier, 1 destroyer and 3 transports placed in 6 Sea Zone
                1 fighter and 1 tactical_bomber placed in 6 Sea Zone
                3 infantry placed in Union of South Africa
                3 infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from French Indo China: 3 fighters
                EDIT: Adding units owned by Japanese to India: 3 fighters
                EDIT: Turning off Edit Mode
                3 infantry placed in Kiangsu
                Japanese undo move 4.
                2 infantry placed in India
                2 infantry placed in Japan
                Japanese undo move 6.
                1 infantry placed in Manchuria
                1 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 87 PUs; end with 87 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 102 PUs

    triplea_37545_Jap13.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 fighter, 10 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 infantry moved from Belgian Congo to French Equatorial Africa
                      Japanese take French Equatorial Africa from French
                3 infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Union of South Africa to Rhodesia
                3 infantry moved from India to West India
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 infantry moved from Northern Territory to Queensland
                      Japanese take Queensland from ANZAC
                2 transports moved from 55 Sea Zone to 37 Sea Zone
                1 infantry moved from Northern Territory to Western Australia
                      Japanese take Western Australia from ANZAC
                1 infantry moved from Northern Territory to South Australia
                      Japanese take South Australia from ANZAC
                1 armour, 3 artilleries and 12 infantry moved from Northern Territory to 55 Sea Zone
                1 armour, 3 artilleries, 2 carriers, 2 destroyers, 2 fighters, 12 infantry, 2 tactical_bombers and 8 transports moved from 55 Sea Zone to 33 Sea Zone
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Siberia to Amur
                1 infantry moved from Soviet Far East to Siberia
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 fighter moved from French Indo China to Szechwan
                1 tactical_bomber moved from French Indo China to Szechwan
                1 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Hunan to Szechwan
                1 mech_infantry moved from Yunnan to Shan State
                1 armour moved from Yunnan to Shan State
                1 mech_infantry moved from Yunnan to Hunan
                3 artilleries, 4 infantry and 15 mech_infantrys moved from Kweichow to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Buyant-Uhaa to Chahar
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Manchuria to Jehol

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from Szechwan to India
                2 infantry moved from French Indo China to Shan State
                1 fighter moved from Japan to French Indo China
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                3 artilleries and 12 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from West India to Afghanistan
                      Japanese take Afghanistan from Neutral_True
                1 aaGun, 2 armour, 8 artilleries, 7 infantry, 1 marine and 5 mech_infantrys moved from West India to Afghanistan
                EDIT: 3 infantry moved from West India to India
                1 armour moved from 33 Sea Zone to Caroline Islands

    Place Units - Japanese
                1 carrier, 1 destroyer and 3 transports placed in 6 Sea Zone
                1 fighter and 1 tactical_bomber placed in 6 Sea Zone
                3 infantry placed in Union of South Africa
                3 infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from French Indo China: 3 fighters
                EDIT: Adding units owned by Japanese to India: 3 fighters
                EDIT: Turning off Edit Mode
                3 infantry placed in Kiangsu
                Japanese undo move 4.
                2 infantry placed in India
                2 infantry placed in Japan
                Japanese undo move 6.
                1 infantry placed in Manchuria
                1 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 87 PUs; end with 87 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
                Turning on Edit Mode
                EDIT: Changing ownership of Mozambique from Neutral_True to Japanese
                EDIT: Changing ownership of Angola from Neutral_True to Japanese
                EDIT: Removing units owned by Neutral_True from Angola: 2 infantry
                EDIT: Removing units owned by Neutral_True from Mozambique: 2 infantry
                EDIT: Removing units owned by Japanese from Rhodesia: 2 infantry
                EDIT: Adding units owned by Japanese to Angola: 3 infantry
                EDIT: Adding units owned by Japanese to Mozambique: 3 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 102 to 104
                EDIT: Turning off Edit Mode

    triplea_37545_Jap13.tsvg


  • please use the most recent save (forgot to activate Angola and Mozambique)

    Thanks


  • gg


  • really? thought u might see where the DOW neutrals went. Gave me a bit of an anxiety attack, tbh. Anyhow, gg man. Was fun.


  • @regularkid:

    really? thought u might see where the DOW neutrals went. Gave me a bit of an anxiety attack, tbh. Anyhow, gg man. Was fun.

    yea i got discouraged seeing japan walk all over me everywhere.

    i made a big mistake US9, when i had originally planned to buy an airbase (for algeria) and take scotland all out. however, i only realized i had forgotten to buy it AFTER i did the combats, and i didn’t really wanna ask for forgiveness, so i just played it out as is…but it really impacted my whole plan, as i could’ve possibly held scotland and made much more progress. instead i ended up holding ireland and it was far less optimal, and even caused me to get a bunch of units stuck there. the miserable result in turkey didn’t help matters either. i was hoping to lose no more than 3 or 4 mechs, not 8!

    in any case, this is now TWO SL games i have lost, and they weren’t even close. so i don’t see why u guys are wanting to add the london NO. clearly allies are struggling as it is in a SL situation. no need to empower the axis any more.


  • yes turkey was harsh.

    I think, in both games, your UK1 purchase/placement was so aggressive, that Sealion was not just viable, but a slam dunk. Axis obviously didn’t need the +5 to make Sealion work.under these circumstances. But what about games where UK makes the Sealion hurt a bit more (for example, building a factory in Egypt, but with 5 inf in UK. no scramble, etc.). The concern is that, without a sufficient inducement to Sealion, UK can have its cake (the UK1 Egyptian factory) and eat it too (making sealion so costly as to be unsustainable).

    Bottom line is, a factory in Egypt on round 1, unless followed by viable Sealion, stifles the Med/Africa theaters too soon. And I thnk thats what we want to avoid. watchu think?


  • ok so what you’re saying, basically, is that you’d like to make the uk1 fac in egypt vanish from the playbook, further reducing the allies’ options and variability of play? i already feel like the BM, without the bid, has reduced variability somewhat (e.g., we no longer see russia getting involved in china as much, we no longer see the russians meddling in the middle east and africa with sometimes a hilarious cat-and-mouse type game going on there, i have yet to see a j1 dow, we don’t see germany having to come up with creative solutions to uk sub/air bids in the atlantic, and so on). sounds to me like if uk purchases up to 12 ipc or more anywhere other than in the atlantic–close to home–then u would like to see it severely punished with a SL, where the london NO is, in my opinion, an absolute insult to injury.

    how fun is that for the uk player if his options are further limited? if he scrambles he is in serious danger of a sl. if he buys a fac or ab he is in danger of a sl. maybe from now on i’ll just plop all inf in london and call it a day? that’ll be my opening playbook from now on lol

    @regularkid:

    yes turkey was harsh.

    I think, in both games, your UK1 purchase/placement was so aggressive, that Sealion was not just viable, but a slam dunk. Axis obviously didn’t need the +5 to make Sealion work.under these circumstances. But what about games where UK makes the Sealion hurt a bit more (for example, building a factory in Egypt, but with 5 inf in UK. no scramble, etc.). The concern is that, without a sufficient inducement to Sealion, UK can have its cake (the UK1 Egyptian factory) and eat it too (making sealion so costly as to be unsustainable).

    Bottom line is, a factory in Egypt on round 1, unless followed by viable Sealion, stifles the Med/Africa theaters too soon. And I thnk thats what we want to avoid. watchu think?


  • good post. Responding to your points:

    “(e.g., we no longer see russia getting involved in china as much)”

    My experience has been that Russia does get involved in China more often than not, with BM. It just happens later in the game. And early involvement by Russia is still very much a viable strategy. . . see any of Gamerman’s four  games against me in BM, where he played allies. He DOWed Japan with Russia early on in each game, and won every time (cuz i suck).

    “we no longer see the russians meddling in the middle east and africa with sometimes a hilarious cat-and-mouse type game going on there,”

    I note that in your games against both me and Adam514, the Russians were very much involved in the Middle East and Africa. In more typical games, its true you won’t see Russia making a beeline for Ethiopia, Libya, etc. But, personally I don’t miss Russia’s  adventures in the Southern Hemisphere. It may be hilarious, but its also a ahistorical and a bit gamey. I guess this one’s a matter of personal taste.

    “i have yet to see a j1 dow”

    It is true that J1DOW is not the slam-dunk that it is in the vanilla game. One of our goals with BM was to nerf J1DOW somewhat, while keeping it viable. Notably, Adam has J1DOWed in the majority of his BM league games, where he played Axis. He won all of those games.

    “ok so what you’re saying, basically, is that you’d like to make the uk1 fac in egypt vanish from the playbook. . . .maybe from now on i’ll just plop all inf in london and call it a day? that’ll be my opening playbook from now on lol”

    lol. The Mod Squad is still exploring the extent to which the proposed UK/Egypt NO would restrict UK’s strategic flexibility. It has been suggested, for example, that an Egypt FAC on UK1 would still be viable, provided UK buys 5 inf, does not scramble, and does not taranto. The question then becomes whether this opening leaves the Egypt FAC too vulnerable to capture?  At any rate, given the substantial benefits a UK1 Factory in Egypt would confer, I have no problem saying to UK: “If you want the factory, you have to walk a narrow path to get there.” To be continued. . .

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