Corrected the sub in SZ101, which should be US, not UK.
Info behind the setup here:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 artilleries, 2 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 armour and 4 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Belgian Congo to Trans-Jordan
1 bomber moved from Gibraltar to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry
Italians defend with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry
British roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/14 hits
Italians roll dice for 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 7/11 hits
7 infantry owned by the British and 3 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in Trans-Jordan, round 3 : 2/7 hits
Italians roll dice for 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 2/8 hits
2 artilleries owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Trans-Jordan, round 4 : 1/5 hits
Italians roll dice for 1 armour, 4 artilleries and 1 mech_infantry in Trans-Jordan, round 4 : 2/6 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the British and 1 mech_infantry owned by the British lost in Trans-Jordan
1 armour retreated to Iraq
Italians win with 1 armour and 4 artilleries remaining. Battle score for attacker is -18
Casualties for British: 3 artilleries, 7 infantry and 1 mech_infantry
Casualties for Italians: 5 infantry and 1 mech_infantry
Non Combat Move - British
1 fighter moved from Trans-Jordan to Iraq
1 bomber moved from Trans-Jordan to Persia
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Kenya to Belgian Congo
1 armour and 1 mech_infantry moved from Belgian Congo to Tanganyika Territory
2 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from India to Eastern Persia
4 mech_infantrys moved from Yunnan to India
2 fighters and 1 tactical_bomber moved from Hunan to India
4 artilleries and 1 infantry moved from Burma to Yunnan
1 aaGun moved from Hunan to Anhwe
1 aaGun moved from Hunan to Anhwe
1 aaGun moved from Hunan to Anhwe
Place Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
British collect 28 PUs (2 lost to blockades); end with 28 PUs total
Place Units - UK_Pacific
1 fighter and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 fighter and 1 mech_infantry
Territory Summary for British and UK_Pacific :
Siam : 1 flag
Yunnan : 4 artilleries and 1 infantry
Anhwe : 3 aaGuns
India : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 5 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 mech_infantry
French Indo China : 1 flag
26 Sea Zone : 1 battleship
Belgian Congo : 3 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 aaGun, 1 airfield, 1 armour, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Tanganyika Territory : 1 armour and 1 mech_infantry
French Equatorial Africa : 2 infantry
76 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour and 1 fighter
Eastern Persia : 1 flag, 1 mech_infantry
81 Sea Zone : 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 1 fighter and 1 mech_infantry
91 Sea Zone : 1 destroyer, 3 fighters and 2 transports
Production/PUs Summary :
Germans : 50 / 64
Russians : 27 / 27
Japanese : 30 / 36
Americans : 52 / 78
Chinese : 14 / 20
British : 30 / 28
UK_Pacific : 16 / 21
Italians : 20 / 30
ANZAC : 14 / 29
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 20 times
4 was rolled 16 times
5 was rolled 19 times
6 was rolled 15 times
Average roll : 3.699
Median : 4.000
Variance : 0.728
Standard Deviation : 0.853
Total rolls : 93
Null / Other
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.962
Median : 4.000
Variance : 1.360
Standard Deviation : 1.166
Total rolls : 26
Italians Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.040
Median : 3.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 25
Chinese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.967
Median : 4.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30
Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Transjordan, oh boy!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
1 armour moved from Syria to Iraq
3 artilleries moved from Trans-Jordan to Iraq
1 fighter moved from Southern Italy to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Iraq
Italians attack with 1 armour and 3 artilleries
British defend with 1 armour and 1 fighter
Italians win, taking Iraq from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 12
Casualties for British: 1 armour and 1 fighter
Casualties for Italians: 1 artillery
Non Combat Move - Italians
3 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 81 Sea Zone to Egypt
1 battleship and 3 transports moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
3 infantry moved from Northern Italy to Southern France
3 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 fighter placed in Southern Italy
2 infantry placed in Northern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
2 fighters moved from Queensland to 42 Sea Zone
1 fighter moved from Shan State to Kazakhstan
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
South Australia : 1 aaGun
Kazakhstan : 1 fighter
Java : 1 flag, 1 aaGun, 1 artillery and 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 carrier, 2 fighters, 1 submarine and 1 transport
43 Sea Zone : 1 flag
62 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 50 / 64
Russians : 27 / 27
Japanese : 30 / 36
Americans : 52 / 78
Chinese : 14 / 20
British : 27 / 28
UK_Pacific : 16 / 21
Italians : 24 / 31
ANZAC : 14 / 29
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Combat - French
Non Combat Move - French
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
Turn Complete - French
Territory Summary for French :
42 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
United Kingdom : 2 infantry
Tunisia : 3 infantry
Production/PUs Summary :
Germans : 50 / 64
Russians : 27 / 27
Japanese : 30 / 36
Americans : 52 / 78
Chinese : 14 / 20
British : 27 / 28
UK_Pacific : 16 / 21
Italians : 24 / 31
ANZAC : 14 / 29
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 submarine moved from 119 Sea Zone to 112 Sea Zone
Combat - Germans
Non Combat Move - Germans
3 artilleries and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
6 infantry moved from Novgorod to Belarus
1 carrier and 1 transport moved from 98 Sea Zone to 93 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 93 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Germany to Western Germany
3 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Southern France to Northern Italy
1 infantry moved from France to Northern Italy
1 infantry moved from Normandy Bordeaux to France
3 bombers moved from Southern Italy to Western Germany
Place Units - Germans
1 carrier, 1 destroyer and 1 fighter placed in 93 Sea Zone
1 artillery, 1 fighter and 1 mech_infantry placed in Western Germany
2 artilleries and 1 mech_infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,3,1,4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 50 PUs (5 lost to blockades); end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 20 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
1 tactical_bomber moved from Kazakhstan to Rostov
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 0/4 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 4 : 1/4 hits
Germans roll dice for 1 infantry in Rostov, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Rostov to Russia
1 mech_infantry moved from Volgograd to Russia
3 infantry moved from Tambov to Russia
2 artilleries and 1 infantry moved from Vologda to Russia
2 mech_infantrys moved from Kansu to Samara
2 infantry moved from Kansu to Novosibirsk
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
2 aaGuns moved from Amur to Korea
Place Units - Russians
3 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,1,6,3,1,5,3,5,4,4,5,5,1,1,2,2,5,3,3,4,4,1,2,2
Russians collect 25 PUs (3 lost to blockades); end with 25 PUs total
Territory Summary for Russians :
Korea : 1 flag, 2 aaGuns, 2 artilleries and 20 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 2 infantry
Rostov : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 10 artilleries, 1 factory_major, 2 fighters, 63 infantry, 3 mech_infantrys and 1 tactical_bomber
Novosibirsk : 2 infantry
Volgograd : 1 factory_minor and 3 infantry
Samara : 2 mech_infantrys
Northwest Persia : 1 armour and 2 mech_infantrys
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 65
Russians : 28 / 25
Japanese : 27 / 36
Americans : 52 / 78
Chinese : 14 / 20
British : 27 / 28
UK_Pacific : 16 / 21
Italians : 24 / 31
ANZAC : 14 / 29
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 6 times
Average roll : 3.562
Median : 4.000
Variance : 0.468
Standard Deviation : 0.684
Total rolls : 48
Null / Other
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.160
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 25
Germans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Russians Combat
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 4.222
Median : 5.000
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Korea
3 artilleries, 4 fighters, 12 infantry, 1 mech_infantry and 3 tactical_bombers moved from Manchuria to Korea
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 bomber, 2 fighters and 2 tactical_bombers moved from Kiangsu to Korea
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Korea
Combat - Japanese
Battle in Korea
Japanese attack with 1 armour, 3 artilleries, 1 bomber, 13 fighters, 12 infantry, 1 mech_infantry and 7 tactical_bombers
Russians defend with 2 aaGuns, 2 artilleries and 20 infantry
Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 1 bomber, 12 fighters, 3 infantry, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Japanese: 1 fighter and 9 infantry
Casualties for Russians: 2 aaGuns, 2 artilleries and 20 infantry
Non Combat Move - Japanese
1 bomber moved from Korea to Japan
6 fighters moved from Korea to 6 Sea Zone
3 fighters moved from Korea to Japan
1 fighter and 5 tactical_bombers moved from Korea to Shantung
1 infantry moved from Jehol to Shantung
2 fighters moved from Korea to Shantung
2 tactical_bombers moved from Korea to Manchuria
1 aaGun moved from Manchuria to Korea
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
3 infantry placed in Manchuria
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
3 submarines moved from 93 Sea Zone to 91 Sea Zone
Non Combat Move - Americans
1 submarine moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Western United States to Midway
2 fighters moved from Eastern United States to 91 Sea Zone
6 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Guam to Midway
Place Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield, 1 bomber, 9 fighters and 1 tactical_bomber
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 9 submarines and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 2 destroyers and 1 submarine
17 Sea Zone : 1 submarine
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 armour, 2 artilleries, 3 fighters and 3 infantry
92 Sea Zone : 1 destroyer
91 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 9 submarines and 3 transports
Production/PUs Summary :
Germans : 52 / 65
Russians : 24 / 25
Japanese : 32 / 32
Americans : 52 / 77
Chinese : 13 / 20
British : 27 / 28
UK_Pacific : 16 / 21
Italians : 24 / 31
ANZAC : 14 / 29
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
7 artilleries and 7 infantry moved from Anhwe to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 7 artilleries and 7 infantry
Japanese defend with 3 fighters, 3 infantry and 5 tactical_bombers
Chinese roll dice for 7 artilleries and 7 infantry in Shantung, round 2 : 4/14 hits
Japanese roll dice for 3 fighters, 3 infantry and 5 tactical_bombers in Shantung, round 2 : 6/11 hits
3 infantry owned by the Japanese, 1 tactical_bomber owned by the Japanese and 6 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 7 artilleries and 1 infantry in Shantung, round 3 : 1/8 hits
Japanese roll dice for 3 fighters and 4 tactical_bombers in Shantung, round 3 : 5/7 hits
4 artilleries owned by the Chinese, 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 3 artilleries in Shantung, round 4 : 0/3 hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in Shantung, round 4 : 2/6 hits
2 artilleries owned by the Chinese lost in Shantung
Chinese roll dice for 1 artillery in Shantung, round 5 : 1/1 hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in Shantung, round 5 : 2/6 hits
1 artillery owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Shantung
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 3 infantry and 3 tactical_bombers
Casualties for Chinese: 7 artilleries and 7 infantry
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Kwangsi to Kiangsi
Place Units - Chinese
2 artilleries and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Territory Summary for Chinese :
Kiangsu : 1 infantry
Kiangsi : 1 artillery and 2 infantry
Anhwe : 2 artilleries and 4 infantry
Production/PUs Summary :
Germans : 52 / 65
Russians : 24 / 25
Japanese : 29 / 32
Americans : 52 / 77
Chinese : 16 / 22
British : 27 / 28
UK_Pacific : 16 / 21
Italians : 24 / 31
ANZAC : 14 / 29
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.911
Median : 4.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 56
Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.733
Median : 4.000
Variance : 0.552
Standard Deviation : 0.743
Total rolls : 30
Chinese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 4.115
Median : 4.500
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 26
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Eastern Persia to Iraq
1 armour and 1 mech_infantry moved from Persia to Iraq
1 bomber and 1 fighter moved from Persia to Iraq
3 fighters and 1 tactical_bomber moved from India to Iraq
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Tanganyika Territory to Kenya
Combat - British
Battle in Kenya
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 5 infantry
Italians defend with 1 infantry
British roll dice for 5 infantry in Anglo Egyptian Sudan, round 2 : 0/5 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
British roll dice for 5 infantry in Anglo Egyptian Sudan, round 3 : 0/5 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
British roll dice for 5 infantry in Anglo Egyptian Sudan, round 4 : 0/5 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits
British roll dice for 5 infantry in Anglo Egyptian Sudan, round 5 : 1/5 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 4 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 bomber, 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour and 2 artilleries
British roll dice for 1 armour, 1 bomber, 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 6/9 hits
Italians roll dice for 1 armour and 2 artilleries in Iraq, round 2 : 1/3 hits
2 artilleries owned by the Italians, 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour, 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour and 2 artilleries
Non Combat Move - British
1 bomber, 4 fighters and 1 tactical_bomber moved from Iraq to Persia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
5 mech_infantrys moved from India to Eastern Persia
4 artilleries and 1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Kwangtung to Anhwe
Place Units - British
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
2 fighters placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,6,3
UK_Pacific collect 13 PUs (3 lost to blockades); end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 2 fighters
Territory Summary for British and UK_Pacific :
Siam : 1 flag
Hunan : 4 artilleries and 1 infantry
Anhwe : 3 aaGuns and 1 mech_infantry
India : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag
26 Sea Zone : 1 battleship
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 aaGun, 1 airfield, 1 armour, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Kenya : 1 armour and 1 mech_infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 4 infantry
106 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour and 1 mech_infantry
Eastern Persia : 1 flag, 5 mech_infantrys
79 Sea Zone : 1 destroyer
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour, 1 bomber, 1 factory_minor, 4 fighters, 1 mech_infantry and 1 tactical_bomber
91 Sea Zone : 1 destroyer, 3 fighters and 2 transports
Production/PUs Summary :
Germans : 52 / 65
Russians : 24 / 25
Japanese : 29 / 32
Americans : 52 / 77
Chinese : 16 / 22
British : 31 / 31
UK_Pacific : 16 / 19
Italians : 20 / 31
ANZAC : 14 / 29
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 19 times
3 was rolled 19 times
4 was rolled 31 times
5 was rolled 21 times
6 was rolled 28 times
Average roll : 3.812
Median : 4.000
Variance : 1.402
Standard Deviation : 1.184
Total rolls : 133
Null / Other
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.647
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 34
Japanese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.647
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 34
British Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 3.806
Median : 4.000
Variance : 1.233
Standard Deviation : 1.111
Total rolls : 31
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.250
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Chinese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 4.115
Median : 4.500
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 26
So much for causing the Japs 74 IPC of damage by attacking the planes…
I assumed max defense.
Finally got that Russian boil of my azz :-D
Finally got that Russian boil of my azz :-D
Yes, the Russians were big trouble makers were not they? Anzac will be taking over for them.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Southern Italy to Iraq
2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Iraq
1 mech_infantry moved from Belarus to Vologda
Italians take Vologda from Russians
3 armour and 1 mech_infantry moved from Belarus to Bryansk
Combat - Italians
Battle in Iraq
Italians attack with 2 fighters and 3 infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Iraq from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Bryansk
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 2 infantry
Italians win, taking Bryansk from Russians with 3 armour remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 4 infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 4 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Egypt to Trans-Jordan
3 infantry moved from Southern France to 93 Sea Zone
3 infantry and 3 transports moved from 93 Sea Zone to 95 Sea Zone
1 aaGun and 2 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
1 aaGun and 5 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Iraq to Trans-Jordan
1 battleship and 1 submarine moved from 93 Sea Zone to 98 Sea Zone
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
I clicked too fast and didn’t place my last 2 inf. on N. Italy. Is there any way we can put them on?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 42 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 carrier and 1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 fighters moved from Borneo to 43 Sea Zone
2 transports moved from 62 Sea Zone to 54 Sea Zone
3 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 fighter moved from Kazakhstan to Russia
1 aaGun moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for ANZAC :
Borneo : 1 artillery and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
Java : 1 flag, 1 aaGun and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 carrier, 2 fighters, 1 submarine and 1 transport
54 Sea Zone : 2 transports
62 Sea Zone : 1 destroyer
Russia : 1 fighter
Production/PUs Summary :
Germans : 52 / 65
Russians : 22 / 25
Japanese : 25 / 32
Americans : 52 / 77
Chinese : 16 / 22
British : 28 / 31
UK_Pacific : 20 / 19
Italians : 25 / 32
ANZAC : 14 / 25
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Tunisia to Libya
French take Libya from Italians
2 infantry moved from Tunisia to Libya
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
43 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
United Kingdom : 2 infantry
Libya : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 52 / 65
Russians : 22 / 25
Japanese : 25 / 32
Americans : 52 / 77
Chinese : 16 / 22
British : 28 / 31
UK_Pacific : 20 / 19
Italians : 24 / 32
ANZAC : 14 / 25
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
I clicked too fast and didn’t place my last 2 inf. on N. Italy. Is there any way we can put them on?
Yes, we can edit that (after you place them on your next turn, we can move them up to one space away). I don’t plan on attacking North Italy anyway.