ACGTO TRS redrum (allies) v Bacala (axis)

  • TripleA

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6

    Combat Move - Chinese
                2 Infantry moved from Shangsi to Shansi
                1 EarlyFighter moved from Gansu to Shansi
                1 Infantry moved from Sikang to W.Sian
                1 Infantry moved from Szechwan to W.Sian
                1 EarlyFighter moved from Gansu to W.Sian
                4 Artillerys, 9 Infantry, 8 Mech.Infs and 5 Tanks moved from Shangsi to Sian
                1 Artillery moved from Szechwan to Sian
                3 Mech.Infs moved from Tsingnan to Sian

    Purchase Units - Chinese
                Chinese buy 1 Elite, 5 Infantry and 4 Tankettes; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Shansi
                    Chinese attack with 1 EarlyFighter and 2 Infantry
                    Hisaichi defend with 1 Infantry
                    Chinese win, taking Shansi from Hisaichi with 1 EarlyFighter and 2 Infantry remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                Battle in Sian
                    Chinese attack with 5 Artillerys, 9 Infantry, 11 Mech.Infs and 5 Tanks
                    Hisaichi defend with 1 Factory and 3 Infantry
                    Chinese win, taking Sian from Hisaichi with 5 Artillerys, 9 Infantry, 11 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 3 Infantry
                Battle in W.Sian
                    Chinese attack with 1 EarlyFighter and 2 Infantry
                    Hisaichi defend with 1 Infantry
                    Chinese win, taking W.Sian from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Infantry

    Non Combat Move - Chinese
                1 EarlyFighter moved from W.Sian to Shangsi
                1 EarlyFighter moved from Shansi to Shangsi
                1 AAGun moved from Shangsi to Sian
                1 Infantry moved from Gansu to N.Shangsi
                1 AAGun, 3 Infantry and 1 Marine moved from Gansu to Shangsi
                6 Infantry moved from Tsingnan to Gansu
                5 Infantry and 1 Marine moved from Xining to Tsingnan
                2 Mech.Infs moved from Urumal to Tsingnan
                2 Tankettes moved from Urumal to Ming Jong

    Place Units - Chinese
                4 Tankettes placed in Urumal
                1 Elite and 5 Infantry placed in Xining

    Turn Complete - Chinese
                Chinese collect 32 PUs; end with 32 PUs total

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 11 times
                6 was rolled 6 times
            Average roll : 3.756
            Median : 4.000
            Variance : 0.775
            Standard Deviation : 0.880
            Total rolls : 41

    Hisaichi Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.800
            Median : 5.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Chinese Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 36

    triplea_37444_Chi6.tsvg

  • '18 '16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6

    Combat Move - Hisaichi
                4 Tanks moved from Bengal to Bhopa
                      Hisaichi take Bhopa from British
                1 Mech.Inf moved from Burma to Bhopa
                2 Mech.Infs moved from Chunking to Nepal
                5 EarlyFighters moved from Burma to E.India
                1 Infantry moved from Malaya to sz66
                1 Infantry and 1 T.Boat moved from sz66 to sz64
                1 Infantry moved from sz64 to E.India
                1 Battleship moved from sz60 to sz64
                1 Bomber moved from Burma to Calcutta
                1 Bomber moved from Burma to Dheli
                5 Infantry and 1 Marine moved from Burma to Bengal
                1 Mech.Inf moved from Hanan to Bengal
                2 Tanks moved from Hanan to Burma
                2 Infantry moved from N.French I. to Burma
                4 Infantry moved from W.Borneo to sz60
                1 B.Transport and 4 Infantry moved from sz60 to sz64
                4 Infantry moved from sz64 to Bengal
                1 Artillery and 3 Infantry moved from Malaya to sz60
                1 Artillery, 3 Infantry and 2 Transports moved from sz60 to sz64
                1 Artillery and 3 Infantry moved from sz64 to Bengal
                1 Carrier moved from sz60 to sz64
                1 Carrier moved from sz60 to sz66
                1 Destroyer and 1 Submarine moved from sz60 to sz66
                1 Destroyer moved from sz60 to sz64
                1 Destroyer moved from sz60 to sz64
                1 Mech.Inf moved from Hongkong to Chunking
                1 Infantry moved from Malaya to Thailand
                2 Infantry and 1 Marine moved from E.Shansi to Shansi
                1 Infantry moved from Hopeh to Shansi
                1 Artillery and 1 Marine moved from Hanan to W.Sian
                2 Infantry moved from Tientsin to sz74
                2 Infantry and 1 Transport moved from sz74 to sz72
                2 Infantry moved from sz72 to Lasap
                1 Fighter moved from Seoul to N.French I.

    Purchase Units - Hisaichi
                Hisaichi buy 15 Infantry, 1 Marine and 5 Mech.Infs; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Strategic bombing raid in Calcutta
                    Bombing raid in Calcutta rolls: 6 and costs: 6 PUs.
                    Bombing raid costs 6 PUs
                Strategic bombing raid in Dheli
                    Bombing raid in Dheli rolls: 3 and costs: 3 PUs.
                    Bombing raid costs 3 PUs
                Battle in Shansi
                    Hisaichi attack with 3 Infantry and 1 Marine
                    Chinese defend with 2 Infantry
                    Hisaichi win, taking Shansi from Chinese with 2 Infantry and 1 Marine remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 2 Infantry
                Battle in Lasap
                    Hisaichi attack with 2 Infantry
                    Americans defend with 1 Infantry
                    Americans win with 1 Infantry remaining. Battle score for attacker is -4
                    Casualties for Hisaichi: 2 Infantry
                Battle in E.India
                    Hisaichi attack with 5 EarlyFighters and 1 Infantry
                    British defend with 1 Infantry
                    Hisaichi win, taking E.India from British with 5 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry
                Battle in W.Sian
                    Hisaichi attack with 1 Artillery and 1 Marine
                    Chinese defend with 1 Infantry
                    Hisaichi win, taking W.Sian from Chinese with 1 Artillery remaining. Battle score for attacker is -1
                    Casualties for Hisaichi: 1 Marine
                    Casualties for Chinese: 1 Infantry

    Non Combat Move - Hisaichi
                1 Infantry moved from Peking to E.Shansi
                2 Infantry moved from Peking to Hopeh
                6 Infantry moved from Tientsin to Hopeh
                1 Artillery and 12 Infantry moved from Hanan to Chunking
                1 Submarine moved from sz72 to sz76
                1 Transport moved from sz74 to sz79
                2 Infantry moved from Seoul to sz79
                2 Infantry and 1 Transport moved from sz79 to sz74
                2 Infantry moved from sz74 to Shantung
                1 Mech.Inf moved from Seoul to Hopeh
                4 Infantry moved from Seoul to Korea
                1 Transport moved from sz67 to sz79
                1 Infantry moved from Hongkong to Kwangtung
                2 Transports moved from sz68 to sz67
                4 Infantry moved from Hongkong to sz67
                4 Infantry and 2 Transports moved from sz67 to sz73
                4 Infantry moved from sz73 to Thailand
                1 AAGun moved from Bengal to Nepal
                1 Bomber moved from Dheli to Nepal
                1 Bomber moved from Calcutta to Bengal
                2 EarlyFighters moved from E.India to sz64
                1 EarlyFighter moved from E.India to Bengal
                1 EarlyFighter moved from E.India to sz66
                1 EarlyFighter moved from E.India to Nepal

    Place Units - Hisaichi
                2 Mech.Infs placed in Bengal
                3 Infantry and 3 Mech.Infs placed in Hongkong
                2 Infantry and 1 Marine placed in Peking
                3 Infantry placed in Tientsin
                7 Infantry placed in Seoul

    Turn Complete - Hisaichi
                Hisaichi collect 57 PUs; end with 57 PUs total

    triplea_37444_His6.tsvg

  • '18 '16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6

    Combat Move - Thai
                1 Tank moved from Bengal to W.Tibet
                      Thai take W.Tibet from British
                2 Tanks moved from Bengal to Nagpur
                2 Infantry moved from Bengal to Nepal
                1 Tank moved from Burma to Nepal
                1 Infantry moved from Burma to Bengal
                5 Infantry moved from Thailand to Burma
                1 Destroyer moved from sz68 to sz66
                3 Mech.Infs moved from Phuket to Bengal
                3 Infantry moved from Phuket to Thailand

    Purchase Units - Thai
                Thai buy 2 Infantry and 4 Mech.Infs; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in Nagpur
                    Thai attack with 2 Tanks
                    British defend with 1 Infantry
                    Thai win, taking Nagpur from British with 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry

    Non Combat Move - Thai

    Place Units - Thai
                2 Infantry and 4 Mech.Infs placed in Phuket

    Turn Complete - Thai
                Thai collect 24 PUs; end with 24 PUs total

    triplea_37444_Tha6.tsvg

  • TripleA

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6

    Combat Move - British
                3 Fighters moved from Dheli to Nagpur
                3 Infantry moved from C.India to Nagpur
                2 Infantry moved from Calcutta to sz63
                5 Cruisers, 2 Destroyers, 2 Infantry and 2 Transports moved from sz63 to sz56
                1 Infantry moved from sz56 to Java
                1 Infantry moved from sz56 to Sumatra
                      British take Sumatra from Thai

    Purchase Units - British
                British buy 1 AAGun, 2 Bunkers and 12 Infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Java
                    British attack with 1 Infantry
                    Thai defend with 1 Infantry
                    British win, taking Java from Thai with 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Thai: 1 Infantry
                Battle in Nagpur
                    British attack with 3 Fighters and 3 Infantry
                    Thai defend with 2 Tanks
                    British win, taking Nagpur from Thai with 3 Fighters and 1 Infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 Infantry
                    Casualties for Thai: 2 Tanks

    Non Combat Move - British
                3 Fighters moved from Nagpur to Dheli
                2 Mech.Infs moved from C.India to Dheli
                1 Infantry moved from C.India to India
                1 Infantry moved from C.India to M.India
                1 Infantry moved from Calcutta to S.India
                2 Infantry and 1 Marine moved from C.India to Calcutta
                1 Infantry moved from New Guinea to Sarong
                8 Infantry moved from Moresby to New Guinea
                1 Infantry moved from S.G to New Guinea
                2 Infantry moved from Palana to Magadan
                1 Transport moved from sz4 to sz6

    Place Units - British
                1 Bunker and 3 Infantry placed in Dheli
                1 AAGun, 1 Bunker and 7 Infantry placed in Calcutta
                2 Infantry placed in Vancouver

    Turn Complete - British
                British collect 47 PUs; end with 47 PUs total

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.308
            Median : 3.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 13

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.545
            Median : 4.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Thai Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_37444_Bri6.tsvg

  • TripleA

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6

    Combat Move - Anzac
                3 EarlyFighters and 5 Fighters moved from Sarong to sz72
                2 Submarines and 1 T.Boat moved from sz18 to sz17

    Purchase Units - Anzac
                Anzac buy 1 Fighter, 1 L.Fighter and 1 Submarine; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in sz72
                    Anzac attack with 3 EarlyFighters and 5 Fighters
                    Hisaichi defend with 1 Submarine and 1 Transport; Yamamoto defend with 1 T.Boat
                    1 T.Boat owned by the Yamamoto, 1 Submarine owned by the Hisaichi, 1 EarlyFighter owned by the Anzac and 1 Transport owned by the Hisaichi lost in sz72
                    Anzac win with 2 EarlyFighters and 5 Fighters remaining. Battle score for attacker is 9
                    Casualties for Hisaichi: 1 Submarine and 1 Transport
                    Casualties for Yamamoto: 1 T.Boat
                    Casualties for Anzac: 1 EarlyFighter
                Battle in sz17
                    Anzac attack with 2 Submarines and 1 T.Boat
                    Masaharu defend with 2 Destroyers and 1 Submarine
                    1 T.Boat owned by the Anzac lost in sz17
                    Masaharu win with 2 Destroyers and 1 Submarine remaining. Battle score for attacker is -17
                    Casualties for Anzac: 2 Submarines and 1 T.Boat

    Non Combat Move - Anzac
                2 EarlyFighters and 5 Fighters moved from sz72 to Lasap
                2 Fighters moved from Darwin to Lasap
                1 Infantry moved from C.Australia to Derby
                1 Infantry moved from Darwin to Derby
                1 AAGun moved from C.Australia to Derby
                1 Submarine moved from sz37 to sz40

    Place Units - Anzac
                1 Fighter and 1 L.Fighter placed in Darwin
                1 Submarine placed in sz37

    Turn Complete - Anzac
                Anzac collect 27 PUs; end with 27 PUs total

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 9 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.071
            Median : 3.000
            Variance : 1.630
            Standard Deviation : 1.277
            Total rolls : 28

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.545
            Median : 4.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Hisaichi Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Masaharu Combat
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Anzac Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.100
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Thai Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_37444_Anz6.tsvg

  • TripleA

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6

    Combat Move - Americans
                2 Infantry moved from Magadan to Yakutsk
                1 Bomber moved from Marcus to Yakutsk
                2 EarlyFighters and 2 Fighters moved from sz18 to sz16
                1 Fighter moved from Wake to sz16
                1 B.Carrier, 3 Battleships, 1 Destroyer and 5 Submarines moved from sz18 to sz17
                1 Submarine moved from sz20 to sz17
                1 B.Carrier and 1 Battleship moved from sz40 to sz17

    Purchase Units - Americans
                Americans buy 1 B.Carrier, 1 Battleship, 1 Bunker, 1 Fighter, 1 L.Fighter, 1 Submarine and 1 Transport; Remaining resources: 1 PUs;

    Combat - Americans
                Battle in Yakutsk
                    Americans attack with 1 Bomber and 2 Infantry
                    Masaharu defend with 1 Infantry
                    Americans win, taking Yakutsk from Masaharu with 1 Bomber and 2 Infantry remaining. Battle score for attacker is 2
                    Casualties for Masaharu: 1 Infantry
                Battle in sz16
                    Americans attack with 2 EarlyFighters and 3 Fighters
                    Masaharu defend with 1 T.Boat
                    1 T.Boat owned by the Masaharu lost in sz16
                    Americans win with 2 EarlyFighters and 3 Fighters remaining. Battle score for attacker is 5
                    Casualties for Masaharu: 1 T.Boat
                Battle in sz17
                    Americans attack with 2 B.Carriers, 4 Battleships, 1 Destroyer and 6 Submarines
                    Masaharu defend with 2 Destroyers and 1 Submarine
                    Americans win with 2 B.Carriers, 4 Battleships, 1 Destroyer and 6 Submarines remaining. Battle score for attacker is 22
                    Casualties for Masaharu: 2 Destroyers and 1 Submarine

    Non Combat Move - Americans
                1 Transport moved from sz18 to sz19
                1 Artillery moved from Wake to sz19
                1 Artillery and 1 Transport moved from sz19 to sz17
                2 B.Transports and 1 Transport moved from sz18 to sz17
                1 Infantry moved from Taka to sz20
                1 Infantry moved from Bikini to sz20
                2 Infantry and 1 Transport moved from sz20 to sz17
                1 Artillery and 2 Infantry moved from sz17 to Marcus
                1 Infantry moved from Attla to sz4
                1 Infantry moved from Kiska to sz4
                1 Infantry moved from Amchitka to sz4
                1 Infantry moved from Adak to sz4
                1 Infantry and 1 Marine moved from Alaska to sz4
                1 Destroyer, 5 Infantry, 1 Marine and 3 Transports moved from sz4 to sz9
                2 Submarines and 1 Transport moved from sz25 to sz11
                1 Carrier moved from sz18 to sz9
                1 EarlyFighter moved from sz16 to sz9
                1 Fighter moved from Canton to sz9
                1 Fighter moved from Canton to sz17
                1 EarlyFighter and 3 Fighters moved from sz16 to sz17
                1 Bomber moved from Yakutsk to Magadan
                1 Artillery and 5 Infantry moved from Palana to Magadan
                1 AAGun moved from N.Canada to Anchorage

    Place Units - Americans
                1 Bunker placed in Lasap
                1 B.Carrier and 1 Battleship placed in sz40
                1 Fighter and 1 L.Fighter placed in Alaska
                1 Submarine and 1 Transport placed in sz31

    Turn Complete - Americans
                Americans collect 77 PUs; end with 78 PUs total

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 9 times
                5 was rolled 9 times
                6 was rolled 5 times
            Average roll : 4.167
            Median : 4.000
            Variance : 1.931
            Standard Deviation : 1.390
            Total rolls : 30

    Masaharu Combat
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 4.208
            Median : 4.500
            Variance : 1.652
            Standard Deviation : 1.285
            Total rolls : 24

    triplea_37444_Ame6.tsvg

  • '18 '16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6

    Combat Move - Masaharu
                1 Carrier, 1 EarlyFighter and 1 Fighter moved from sz76 to sz78
                1 T.Boat moved from sz1 to sz15
                2 Infantry moved from Amursk to sz1
                2 Infantry moved from Belogorsk to sz1
                1 Infantry moved from Hsingan to Jinan
                1 Marine moved from Quingdao to Jinan
                1 Artillery moved from Quingdao to Jinan
                1 Marine moved from Belogorsk to Quingdao
                1 Infantry moved from Irkutsk to Quingdao
                3 Infantry and 1 Marine moved from Vostok to Quingdao
                1 Infantry moved from Manchuria to Hsingan
                1 Infantry moved from Manchuria to Belogorsk
                4 Infantry moved from Vostok to sz1
                2 Infantry and 1 Transport moved from sz1 to sz16
                2 Infantry moved from sz16 to Akina
                6 Infantry and 3 Transports moved from sz1 to sz15
                6 Infantry moved from sz15 to Akina
                2 EarlyFighters moved from Vostok to Akina

    Purchase Units - Masaharu
                Masaharu buy 1 Bunker, 1 EarlyFighter, 9 Infantry and 1 Marine; Remaining resources: 0 PUs;

    Combat - Masaharu
                Battle in Jinan
                    Masaharu attack with 1 Artillery, 1 Infantry and 1 Marine
                    Russians defend with 1 Infantry
                    Masaharu win, taking Jinan from Russians with 1 Artillery, 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Masaharu
                1 Infantry moved from Quingdao to Irkutsk

    Place Units - Masaharu
                1 Bunker and 8 Infantry placed in Akina
                1 EarlyFighter, 1 Infantry and 1 Marine placed in Amursk
                Masaharu undo move 2.
                Masaharu undo move 1.
                1 Bunker, 7 Infantry and 1 Marine placed in Akina
                1 EarlyFighter and 2 Infantry placed in Amursk

    Turn Complete - Masaharu
                Masaharu collect 34 PUs; end with 34 PUs total

    triplea_37444_Mas6.tsvg

  • TripleA

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6

    Combat Move - Russians
                1 Infantry moved from Ustkut to Angarsk
                2 Infantry moved from Ulaan Ude to Irkutsk
                1 Artillery and 5 Infantry moved from Ulaan Ude to Jinan
                1 EarlyFighter moved from Ulaan Ude to Irkutsk
                2 Tankettes moved from Bratsk to Angarsk
                1 Submarine moved from sz4 to sz9

    Purchase Units - Russians
                Russians buy 5 Infantry, 1 Marine and 4 Tankettes; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Angarsk
                    Russians attack with 1 Infantry and 2 Tankettes
                    Masaharu defend with 1 Infantry
                    Russians win, taking Angarsk from Masaharu with 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 2
                    Casualties for Masaharu: 1 Infantry
                Battle in Irkutsk
                    Russians attack with 1 EarlyFighter and 2 Infantry
                    Masaharu defend with 1 Infantry
                    Russians win, taking Irkutsk from Masaharu with 1 EarlyFighter and 2 Infantry remaining. Battle score for attacker is 2
                    Casualties for Masaharu: 1 Infantry
                Battle in Jinan
                    Russians attack with 1 Artillery and 5 Infantry
                    Masaharu defend with 1 Artillery, 1 Infantry and 1 Marine
                    Russians win, taking Jinan from Masaharu with 1 Artillery and 4 Infantry remaining. Battle score for attacker is 7
                    Casualties for Masaharu: 1 Artillery, 1 Infantry and 1 Marine
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Russians
                1 EarlyFighter moved from Irkutsk to Ulaan Ude
                6 Infantry moved from Tulun to Ulaan Ude
                2 Tankettes moved from Bratsk to Ulaan Ude
                5 Infantry and 1 Marine moved from Kaask to Tulun
                4 Tankettes moved from Achinsk to Bratsk
                1 AAGun moved from Tulun to Ustkut

    Place Units - Russians
                5 Infantry and 1 Marine placed in Kaask
                4 Tankettes placed in Achinsk

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.696
            Standard Deviation : 0.834
            Total rolls : 24

    Masaharu Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.143
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Russians Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.882
            Median : 2.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    triplea_37444_Rus6.tsvg

  • '18 '16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7

    Research Technology - Yamamoto

    Combat Move - Yamamoto
                3 Tanks moved from Nepal to Nagpur
                1 EarlyFighter moved from Bengal to C.India
                4 Infantry moved from N.S to sz66
                1 Infantry and 1 Transport moved from sz66 to sz64
                1 Artillery moved from Bengal to sz64
                1 Artillery, 1 Infantry and 1 Transport moved from sz64 to sz63
                1 Artillery and 1 Infantry moved from sz63 to C.India
                1 Cruiser and 1 Infantry moved from sz66 to sz63
                1 Infantry moved from sz63 to Ceylon
                      Yamamoto take Ceylon from British
                1 Infantry moved from S.A to sz66
                2 Infantry and 1 Transport moved from sz66 to sz63
                2 Infantry moved from sz63 to C.India
                1 Cruiser and 1 Infantry moved from sz66 to sz63
                1 Infantry moved from sz63 to Calcutta
                2 Infantry moved from S.Borneo to sz60
                2 Infantry moved from sz60 to Java
                2 Infantry moved from S.Borneo to sz60
                2 Infantry moved from sz60 to Sumatra
                1 Bomber moved from Thailand to Sumatra
                1 Bomber moved from Thailand to Java
                2 B.Carriers, 1 Battleship, 6 Destroyers, 4 EarlyFighters, 1 Fighter, 1 L.Fighter, 1 Submarine and 2 Transports moved from sz76 to sz78

    Purchase Units - Yamamoto
                Yamamoto buy 1 B.Carrier, 1 Bunker, 2 Destroyers, 2 EarlyFighters and 17 Infantry; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Nagpur
                    Yamamoto attack with 3 Tanks
                    British defend with 1 Infantry
                    Yamamoto win, taking Nagpur from British with 3 Tanks remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry
                Battle in C.India
                    Yamamoto attack with 1 Artillery, 1 EarlyFighter and 3 Infantry
                    British defend with 1 Infantry
                    Yamamoto win, taking C.India from British with 1 Artillery, 1 EarlyFighter and 2 Infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 Infantry
                    Casualties for Yamamoto: 1 Infantry
                Battle in Sumatra
                    Yamamoto attack with 1 Bomber and 2 Infantry
                    British defend with 1 Infantry
                    Yamamoto win, taking Sumatra from British with 1 Bomber and 2 Infantry remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry
                Battle in Java
                    Yamamoto attack with 1 Bomber and 2 Infantry
                    British defend with 1 Infantry
                    Yamamoto win, taking Java from British with 1 Bomber and 2 Infantry remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry
                Battle in Calcutta
                    Yamamoto attack with 1 Infantry
                    British defend with 1 AAGun, 1 Bunker, 1 Factory, 14 Infantry and 1 Marine
                    Units damaged: 1 Bunker owned by the British
                    British win with 1 Bunker, 14 Infantry and 1 Marine remaining. Battle score for attacker is -2
                    Casualties for Yamamoto: 1 Infantry

    Non Combat Move - Yamamoto
                1 Bomber moved from Java to E.Borneo
                1 Bomber moved from Sumatra to E.Borneo
                1 EarlyFighter moved from C.India to Bengal
                3 Infantry moved from Burma to Chunking
                3 Infantry moved from Thailand to Burma
                1 Tank moved from Thailand to W.Chunking
                3 EarlyFighters moved from Tokyo to sz78
                1 EarlyFighter moved from Tokyo to Akina
                3 Infantry moved from S.Japan to Japan

    Place Units - Yamamoto
                1 B.Carrier and 2 Destroyers placed in sz78
                1 Bunker and 3 Infantry placed in Iwo Jima
                3 Infantry placed in Manila
                5 Infantry placed in Tokyo
                2 EarlyFighters and 2 Infantry placed in Davao
                4 Infantry placed in S.Borneo

    Turn Complete - Yamamoto
                Yamamoto collect 99 PUs; end with 99 PUs total

    triplea_37444_Yam7.tsvg

  • TripleA

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7

    Combat Move - Chinese
                1 Artillery and 2 Infantry moved from Sian to W.Sian
                1 Infantry moved from N.Shangsi to E.Shansi
                1 Infantry moved from Shangsi to E.Shansi
                1 EarlyFighter moved from Shangsi to E.Shansi
                1 EarlyFighter, 2 Infantry and 1 Marine moved from Shangsi to Shansi
                2 Infantry moved from Sian to Shansi
                1 Artillery and 2 Infantry moved from Sian to Nanking
                3 Artillerys and 3 Infantry moved from Sian to Hanan
                1 Tank moved from Sian to Hanan
                2 Tankettes moved from Ming Jong to W.Tibet

    Purchase Units - Chinese
                Chinese buy 10 Infantry, 1 Mech.Inf and 2 Tankettes; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Shansi
                    Chinese attack with 1 EarlyFighter, 4 Infantry and 1 Marine
                    Hisaichi defend with 2 Infantry and 1 Marine
                    Chinese win, taking Shansi from Hisaichi with 1 EarlyFighter, 4 Infantry and 1 Marine remaining. Battle score for attacker is 7
                    Casualties for Hisaichi: 2 Infantry and 1 Marine
                Battle in Hanan
                    Chinese attack with 3 Artillerys, 3 Infantry and 1 Tank
                    Hisaichi defend with 1 Infantry
                    Chinese win, taking Hanan from Hisaichi with 3 Artillerys, 3 Infantry and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                Battle in E.Shansi
                    Chinese attack with 1 EarlyFighter and 2 Infantry
                    Hisaichi defend with 1 Infantry
                    Chinese win, taking E.Shansi from Hisaichi with 1 EarlyFighter and 2 Infantry remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                Battle in W.Tibet
                    Chinese attack with 2 Tankettes
                    Thai defend with 1 Tank
                    Thai win with no units remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 Tankettes
                    Casualties for Thai: 1 Tank
                Battle in Nanking
                    Chinese attack with 1 Artillery and 2 Infantry
                    Hisaichi defend with 1 Infantry
                    Chinese win, taking Nanking from Yamamoto with 1 Artillery and 2 Infantry remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                Battle in W.Sian
                    Chinese attack with 1 Artillery and 2 Infantry
                    Hisaichi defend with 1 Artillery
                    Chinese win, taking W.Sian from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Artillery
                    Casualties for Chinese: 1 Infantry

    Non Combat Move - Chinese
                1 Infantry moved from Xining to Ming Jong
                4 Tankettes moved from Urumal to Ming Jong
                11 Mech.Infs and 4 Tanks moved from Sian to Hanan
                1 AAGun moved from Sian to Hanan
                1 AAGun moved from Shangsi to Sian
                1 EarlyFighter moved from E.Shansi to Sian
                1 EarlyFighter moved from Shansi to Sian
                6 Infantry moved from Gansu to Shangsi
                2 Mech.Infs moved from Tsingnan to Hanan
                4 Infantry and 1 Marine moved from Tsingnan to Gansu
                1 Infantry moved from Tsingnan to Sikang
                1 Elite and 4 Infantry moved from Xining to Tsingnan

    Place Units - Chinese
                3 Infantry placed in Sian
                6 Infantry placed in Xining
                1 Infantry, 1 Mech.Inf and 2 Tankettes placed in Urumal

    Turn Complete - Chinese
                Chinese collect 36 PUs; end with 36 PUs total

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 4 times
                3 was rolled 16 times
                4 was rolled 9 times
                5 was rolled 8 times
                6 was rolled 11 times
            Average roll : 3.586
            Median : 3.000
            Variance : 1.404
            Standard Deviation : 1.185
            Total rolls : 58

    Hisaichi Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.250
            Median : 4.500
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    Yamamoto Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 8 times
                2 was rolled 3 times
                3 was rolled 13 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 3.488
            Median : 3.000
            Variance : 1.405
            Standard Deviation : 1.185
            Total rolls : 43

    Thai Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_37444_Chi7.tsvg

  • '18 '16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7

    Combat Move - Hisaichi
                1 Mech.Inf moved from Bhopa to Calcutta
                2 Mech.Infs moved from Nepal to Calcutta
                1 Bomber and 1 EarlyFighter moved from Nepal to Calcutta
                1 Bomber, 1 EarlyFighter and 3 Mech.Infs moved from Bengal to Calcutta
                2 EarlyFighters moved from sz64 to Calcutta
                1 EarlyFighter moved from sz66 to Calcutta
                1 Marine moved from Bengal to sz64
                1 Battleship, 1 Marine and 1 T.Boat moved from sz64 to sz63
                1 Marine moved from sz63 to Calcutta
                2 Tanks moved from Burma to sz64
                1 Tank moved from Bhopa to Bhopal
                      Hisaichi take Bhopal from British
                1 Tank moved from Bhopal to Agra
                      Hisaichi take Agra from Chinese
                1 Tank moved from Bhopa to W.India
                      Hisaichi take W.India from British
                1 Tank moved from W.India to India
                1 Tank moved from Bhopa to India
                1 Tank moved from Bhopa to Cheng
                      Hisaichi take Cheng from Chinese
                6 Infantry moved from Bengal to sz64
                1 B.Transport, 6 Infantry, 2 Tanks and 2 Transports moved from sz64 to sz63
                6 Infantry and 2 Tanks moved from sz63 to Calcutta
                1 Mech.Inf moved from Hopeh to E.Shansi
                1 Submarine moved from sz76 to sz78
                1 Infantry and 1 Marine moved from Peking to E.Shansi
                1 Infantry moved from Peking to E.Shansi

    Purchase Units - Hisaichi
                Hisaichi buy 4 Artillerys, 15 Infantry, 1 Marine, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in India
                    Hisaichi attack with 2 Tanks
                    British defend with 1 Infantry
                    Hisaichi win, taking India from British with 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry
                Battle in E.Shansi
                    Hisaichi attack with 2 Infantry, 1 Marine and 1 Mech.Inf
                    Chinese defend with 2 Infantry
                    Hisaichi win, taking E.Shansi from Chinese with 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 2 Infantry
                    Casualties for Chinese: 2 Infantry
                Battle in Calcutta
                    Hisaichi attack with 2 Bombers, 5 EarlyFighters, 6 Infantry, 1 Marine, 6 Mech.Infs and 2 Tanks
                    British defend with 1 AAGun, 1 Bunker, 1 Factory, 14 Infantry and 1 Marine
                    Hisaichi captures 47PUs while taking British capital
                    Hisaichi win, taking Calcutta from British with 1 Bomber, 4 EarlyFighters, 5 Mech.Infs and 1 Tank remaining. Battle score for attacker is -10
                    Casualties for Hisaichi: 1 Bomber, 1 EarlyFighter, 6 Infantry, 1 Marine, 1 Mech.Inf and 1 Tank
                    Casualties for British: 1 Bunker, 14 Infantry and 1 Marine

    Non Combat Move - Hisaichi
                1 Carrier, 1 Destroyer and 1 Submarine moved from sz66 to sz61
                1 Carrier and 2 Destroyers moved from sz64 to sz61
                2 EarlyFighters moved from Calcutta to sz61
                1 Fighter moved from N.French I. to sz61
                2 EarlyFighters moved from Calcutta to C.India
                1 Bomber moved from Calcutta to Burma
                1 Artillery and 6 Infantry moved from Bengal to W.Chunking
                1 Infantry moved from Chunking to N.Chunking
                1 Infantry moved from Chunking to Kwangsi
                1 Infantry moved from Kwangtung to Kiangsi
                1 Mech.Inf moved from Hongkong to Hankou
                5 Infantry moved from Thailand to N.French I.
                1 Infantry moved from Shantung to Kichedung
                2 Infantry moved from Hongkong to Kwangtung
                1 Infantry moved from Hongkong to Macau
                2 Mech.Infs moved from Hongkong to N.French I.
                2 Infantry moved from Burma to W.Chunking
                1 Artillery, 10 Infantry and 1 Mech.Inf moved from Chunking to W.Chunking
                1 Transport moved from sz74 to sz79
                4 Infantry moved from Seoul to sz79
                2 Infantry and 1 Transport moved from sz79 to sz74
                2 Infantry moved from sz74 to Hopeh
                3 Infantry moved from Tientsin to Hopeh
                2 Infantry and 1 Transport moved from sz79 to sz74
                2 Infantry moved from sz74 to Hopeh
                2 Transports moved from sz73 to sz74
                4 Infantry moved from Korea to sz74
                4 Infantry moved from sz74 to Hopeh
                3 Infantry moved from Seoul to Korea
                1 AAGun moved from Bengal to W.Chunking
                1 AAGun moved from Nepal to Nagpur

    Place Units - Hisaichi
                1 Artillery and 5 Infantry placed in Hongkong
                Hisaichi undo move 1.
                2 Artillerys and 4 Infantry placed in Hongkong
                2 Artillerys and 1 Marine placed in Peking
                3 Infantry placed in Tientsin
                2 Infantry placed in Bengal
                Hisaichi undo move 4.
                1 Infantry and 1 Tank placed in Bengal
                7 Infantry and 1 Mech.Inf placed in Seoul

    Turn Complete - Hisaichi
                Hisaichi collect 66 PUs; end with 113 PUs total

    triplea_37444_His7.tsvg

  • '18 '16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7

    Combat Move - Thai
                1 Destroyer moved from sz66 to sz61
                1 Infantry moved from Nepal to Bhopa
                1 Infantry moved from Nepal to W.Tibet
                1 Tank moved from Nepal to Bhopal
                1 Mech.Inf moved from Bengal to W.India
                2 Mech.Infs moved from Bengal to Agra
                1 Infantry moved from Bengal to Nepal
                5 Infantry moved from Burma to Bengal
                3 Infantry moved from Thailand to Burma
                4 Mech.Infs moved from Phuket to Bengal
                2 Infantry moved from Phuket to Thailand

    Purchase Units - Thai
                Thai buy 2 Infantry and 4 Mech.Infs; Remaining resources: 0 PUs;

    Non Combat Move - Thai

    Place Units - Thai
                2 Infantry and 4 Mech.Infs placed in Phuket

    Turn Complete - Thai
                Thai collect 19 PUs; end with 19 PUs total

    triplea_37444_Tha7.tsvg

  • TripleA

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7

    Combat Move - British
                1 Infantry moved from Dheli to W.India
                2 Infantry moved from Dheli to Bhopal
                2 Fighters moved from Dheli to W.India
                1 Fighter moved from Dheli to Bhopal

    Combat - British
                Battle in W.India
                    British attack with 2 Fighters and 1 Infantry
                    Thai defend with 1 Mech.Inf
                    British win with 2 Fighters remaining. Battle score for attacker is 3
                    Casualties for British: 1 Infantry
                    Casualties for Thai: 1 Mech.Inf
                Battle in Bhopal
                    British attack with 1 Fighter and 2 Infantry
                    Thai defend with 1 Tank
                    British win, taking Bhopal from Hisaichi with 1 Fighter and 2 Infantry remaining. Battle score for attacker is 5
                    Casualties for Thai: 1 Tank

    Non Combat Move - British
                2 Fighters moved from W.India to Dheli
                1 Fighter moved from Bhopal to Dheli
                5 Cruisers, 2 Destroyers and 2 Transports moved from sz56 to sz50
                1 AAGun and 4 Infantry moved from Magadan to Yakutsk
                2 Infantry moved from Vancouver to sz6
                2 Infantry and 1 Transport moved from sz6 to sz4
                2 Infantry moved from sz4 to Palana

    Turn Complete - British

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.625
            Median : 2.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                5 was rolled 2 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Hisaichi Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_37444_Bri7.tsvg

  • TripleA

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7

    Combat Move - Anzac
                1 Fighter moved from Lasap to sz16

    Purchase Units - Anzac
                Anzac buy 2 Fighters and 1 Submarine; Remaining resources: 1 PUs;

    Combat - Anzac
                Battle in sz16
                    Anzac attack with 1 Fighter
                    Masaharu defend with 1 Transport
                    Masaharu win with no units remaining. Battle score for attacker is -4
                    Casualties for Masaharu: 1 Transport
                    Casualties for Anzac: 1 Fighter

    Non Combat Move - Anzac
                2 EarlyFighters and 6 Fighters moved from Lasap to Marcus
                1 Fighter and 1 L.Fighter moved from Darwin to Lasap
                1 Submarine moved from sz40 to sz9
                1 Submarine moved from sz37 to sz50

    Place Units - Anzac
                2 Fighters placed in Darwin
                1 Submarine placed in sz37

    Turn Complete - Anzac
                Anzac collect 27 PUs; end with 28 PUs total

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.400
            Median : 2.000
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                5 was rolled 2 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Hisaichi Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Masaharu Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Anzac Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_37444_Anz7.tsvg

  • TripleA

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7

    Combat Move - Americans
                8 Infantry moved from Marcus to sz17
                1 Artillery, 3 Infantry and 2 Tanks moved from Marcus to sz17
                5 Infantry, 1 Marine and 3 Transports moved from sz9 to sz16
                1 Artillery, 2 B.Transports, 11 Infantry, 2 Tanks and 3 Transports moved from sz17 to sz16
                1 Artillery, 16 Infantry, 1 Marine and 2 Tanks moved from sz16 to Akina
                1 Infantry moved from Yakutsk to Vostok
                      Russians take Vostok from Masaharu
                4 Battleships moved from sz17 to sz16
                1 EarlyFighter and 4 Fighters moved from sz17 to Akina
                1 EarlyFighter and 1 Fighter moved from sz9 to Akina
                1 L.Fighter moved from Alaska to Akina
                1 Bomber moved from Magadan to sz15

    Purchase Units - Americans
                Americans buy 1 B29, 2 L.Fighters and 4 S.Subs; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Akina
                    Americans attack with 1 Artillery, 2 EarlyFighters, 5 Fighters, 16 Infantry, 1 L.Fighter, 1 Marine and 2 Tanks
                    Masaharu defend with 1 AAGun, 1 Bomber, 3 Bunkers, 2 EarlyFighters, 1 Factory, 22 Infantry and 1 Marine; Yamamoto defend with 1 EarlyFighter
                    Units damaged: 3 Bunkers owned by the Masaharu
                    Masaharu win with 3 Bunkers, 3 EarlyFighters, 1 Infantry and 1 Marine remaining. Battle score for attacker is -71
                    Casualties for Masaharu: 1 Bomber and 21 Infantry
                    Casualties for Americans: 1 Artillery, 2 EarlyFighters, 5 Fighters, 16 Infantry, 1 L.Fighter, 1 Marine and 2 Tanks
                Battle in sz15
                    Americans attack with 1 Bomber
                    Masaharu defend with 1 T.Boat and 3 Transports
                    1 T.Boat owned by the Masaharu and 1 Bomber owned by the Americans lost in sz15
                    Masaharu win with 3 Transports remaining. Battle score for attacker is -9
                    Casualties for Masaharu: 1 T.Boat
                    Casualties for Americans: 1 Bomber

    Non Combat Move - Americans

    Place Units - Americans
                2 S.Subs placed in sz4
                2 S.Subs placed in sz40
                2 L.Fighters placed in Canton
                1 B29 placed in Pearl Harbor

    Turn Complete - Americans
                Americans collect 77 PUs; end with 77 PUs total

    Dice Statistics:

    Total
                1 was rolled 31 times
                2 was rolled 30 times
                3 was rolled 18 times
                4 was rolled 23 times
                5 was rolled 18 times
                6 was rolled 22 times
            Average roll : 3.232
            Median : 3.000
            Variance : 1.163
            Standard Deviation : 1.078
            Total rolls : 142

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                5 was rolled 2 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Hisaichi Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Masaharu Combat
                1 was rolled 19 times
                2 was rolled 14 times
                3 was rolled 7 times
                4 was rolled 15 times
                5 was rolled 9 times
                6 was rolled 13 times
            Average roll : 3.260
            Median : 3.000
            Variance : 1.276
            Standard Deviation : 1.130
            Total rolls : 77

    Americans Combat
                1 was rolled 9 times
                2 was rolled 13 times
                3 was rolled 11 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 9 times
            Average roll : 3.304
            Median : 3.000
            Variance : 0.509
            Standard Deviation : 0.714
            Total rolls : 56

    Anzac Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_37444_Ame7.tsvg

  • TripleA

    I surrender. GG.

    First time playing TRS in a multiplayer game. I definitely made some mistakes with UK (Bengal probably the worst of them as after that I think I was kind of doomed) though given how well you played it and the dice, I’m not sure I even see how I could have won. Any tips on how to play it better from the Allies side or where my major mistakes were? Is the map pretty balanced on these settings?

  • '18 '16

    Thanks, was a lot of fun. Good game.

    Bengal was risky indeed, but i had some luck with the battle. The downfall of UK made the difference, the other countries were looking ok. I have not played that much dice games on this map, mostly i played with low luck, so not sure who is stronger but you cannot have bad luck with the axis in the first round so a little bit more risk there.

  • TripleA

    Yeah, seems to be the same case with playing dice on NWO as well. I didn’t fair quite so well in the opening rounds with the Axis dice on NWO and its starting to look grim.

    Do you think that TRS is balanced on regular (LL) settings? If you end up in the tourney final, do you know which side you’d choose to play on TRS?

  • '18 '16

    On LL there was a bid for axis, so would probably go with the allies.

    Will you start the LOTR game we still have to play?

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