Such buy-routines could surely improve the game play, but even then the AI should not ignore counterattacks on the opponents turn.
Chances of a Triple-A 1914? Or anything remotely close?
I’ve played Great War, and it’s fun, but I’m hoping for something a little closer to our board version.
Though as I understand it, the coding won’t allow for the contested territory mechanic and the one round land combat?
ColonelCarter last edited by
I think there might be one kind of in development but not as a huge priority, since it requires adding new mechanics to the TripleA engine.
I made a representation of it for myself with what mechanics worked, but a) it required some bit of editing for the stuff that didn’t and b) I lost the most recent version that was a significant upgrade in terms of editing-intensiveness. And I haven’t been motivated to remake it to that point. I might be wrong, but contested territories not producing and single round combat might have been some of those features.