• '19 '17 '16

    From my games, I’ll offer my thoughts (can’t say wisdom) on what the Allies should do, mostly by doing the opposite of the below:
    USSR1 (assuming peace with Germany):

    • Buy Artillery for Leningrad and mix of Artillery and inf for the rest.
    • Move to Karelia with everything that can reach to force back Norway/Finland troops to the former.
    • Move most of the Soviet Eastern troops to Sakha
    • Evacuate the border with Germany
    • Position to strongly defend the southern route to Moscow. Make sure you hold Leningrad G2 though. My usual opponent builds an IC on Western Ukraine and takes Ukraine and this is pretty hard to stop once it gets entrenched. So stop it from becoming dangerous. Ukraine is only two spaces from Moscow, as is Western Ukraine but Leningrad is three. Leningrad is less valuable in spite of the NO for Germany, harbour and airbase. Even the lend lease NO for USSR doesn’t swing it IMO.
    • Send 4 mobile units to China: 2 from Stalingrad to Sinkiang and 2 from Moscow towards Suiyan and perhaps include planes to Suiyan, AAA from Russia and men from Caucusus.

    US1:
    If J1 DOW: Buy 3 TT, DD, troops (for the transports) and a few ftr and SB all for the Atlantic side. Rest is obvious. Add more warships if not enough to defend against Germany in Iceland G3. Claim Brazil if possible to still have 3 loaded transports ready to go. Otherwise go into Gibraltar/Morocco unless it is unobtainable.
    If not at war: Buy 2 TT, DD, inf and art plus * for the Atlantic. Fly western US fighter to Eastern US. Probably 2 subs for Pacific. Whether to defend Pearl Harbour depends on Japanese positioning.

    • = DD or FTR. If DD, then the ftr needs to be replaced either with one from the Carrier in the pacific or a UK/French one.
      Note: Carrier in the Atlantic is strong in theory but not practice. Carriers exist only to defend sea zones. There is no need for this early on the Atlantic. Works out only if peace exists until US2, where planes can stage off a carrier in SZ102 to London US3 or US4. That is only of a certain amount of usefulness.

    China1: Attack Yunnan. Attack Chahar if less then 3 units moved there, depending on how many troops in Yunnan you need to take down - that can swing the need to apply the Chinese fighter. You want Yunnan a lot for the National Objective of 6 IPC. Only with the strongest force ready to attack Suiyan J2 should you back off from this square. Generally work out what is necessary to hold it (including USSR help) and do that.

    UK1:

    • Buy to prevent sea lion
    • Buy ftr and land units in Pac (Calcutta). Leave 3 UK fighters in India to prevent Strat bombing or at least endanger the bombers doing it significantly. Intercept the two bombers if they still try to bomb Calcutta.
    • Taranto.
    • Take Persia using the TT from the Med.
    • Move Pac troops East.
    • If J1 DOW: consider bulking up Malaya with a troop and AAA via transport + landing the Tac Bomber there.
    • If no J1 DOW: Take a money island, either Java or Sumatra. Use two inf to make it harder to take back. ANZAC can fly fighters there from Qld but they might just be lost.
    • Leave one DD in SZ109 if it can survive an attack G2 otherwise leave it SZ106.

    ANZAC1: usually need to buy second transport. You’ll need it. Fly Qld ftr to Malaya generally. Fly NZ fighters somewhere useful, usually Queensland. My next game I’m trying the Brazillian if not at war - landing troops on Brazil can’t be done by the US unless at war and UK can’t reach turn one anyway. ANZAC can reach turn two. That allows a minor IC to be built turn three.

    Note about G2: if Germany attacks SZ123 off Iceland, then they are not in a position to cause convoy disruption on the UK unless they’ve divided their forces. That helps to make the UK stronger.

    USSR2: Take Finland with your whole force if the US has a fighter on Iceland, otherwise consider a 1inf attack if Germany has retreated to Norway. Generally move Eastern troops to Amur. Move at least two mobile units to Suiyan, most likely keeping the planes there. If not at war with Japan probably can’t attack Manchuria quite yet as the US can’t reinforce if DOW is not done on J2. If Japan still holds Chahar this can be a necessity to attack depending on how many planes can be applied to Suiyan with/without the Chahar landing field. The rest you can work out.

    US2:
    If at war, take your 3 loaded transports to Iceland and land the 3 fighters there. Fly the Strat Bomber to London; if it is already there you can likely strat bomb West Germany or Germany (landing in Finland where it can also be defended by the US fighter flown to Iceland turn 1 and Soviet fighter(s) and troops. DD and Cruiser to defend the TTs (plus 3 plane scramble).
    Strongest Naval buy G1 was 1 DD, 1 CV, 1 Sub. Assuming the German BB survived (and perhaps a sub), Iceland’s waters (SZ123) are only defensible with UK help, even with the airbase. If this is not possible, might have to consider holding off at Nova Scotia or London. The former possibility needs to be avoided quite strongly.

    China2: Reclaim Yunnan if lost.

    UK2:
    May need to start buying navy in Quebec, troops in South Africa. Not likely to be useful to buy in London any more due to Strat Bombing, although can be considered.
    Presume at war with Japan now. Hold Malaya as long as possible but Yunnan is more important. Stops the Japanese land route. Also threatens IC in FIC. Shan State is nice to have troops in to reinforce Malaya or retake it but these can’t be protected by Chinese troops so it’s a risky move.

    ANZAC2:
    Work to ensure NOs are collected.

    No doubt many posters will disagree strongly with some of the above.


  • My thoughts:
    @simon33:

    From my games, I’ll offer my thoughts (can’t say wisdom) on what the Allies should do, mostly by doing the opposite of the below:
    USSR1 (assuming peace with Germany):

    • Buy Artillery for Leningrad and mix of Artillery and inf for the rest.
      I agree. Maybe a tank.
    • Move to Karelia with everything that can reach to force back Norway/Finland troops to the former.
      Well this is dangerous Imo. Germany can hit you by sea plus by the 7 infnatry from Norway/Finland.
      I like to stack alenigrad with the Finnish front troops instead.
    • Move most of the Soviet Eastern troops to Sakha
      This is good for threatening Japan.
    • Evacuate the border with Germany
      Absolutely
    • Position to strongly defend the southern route to Moscow. Make sure you hold Leningrad G2 though. My usual opponent builds an IC on Western Ukraine and takes Ukraine and this is pretty hard to stop once it gets entrenched. So stop it from becoming dangerous. Ukraine is only two spaces from Moscow, as is Western Ukraine but Leningrad is three. Leningrad is less valuable in spite of the NO for Germany, harbour and airbase. Even the lend lease NO for USSR doesn’t swing it IMO.
      True. Never get stuck on holding Leningrad or Ukraine though.
    • Send 4 mobile units to China: 2 from Stalingrad to Sinkiang and 2 from Moscow towards Suiyan and perhaps include planes to Suiyan, AAA from Russia and men from Caucusus.
      Interesting but I think maybe you are going to far. Those air units are very necessary versus Germany.

    US1:
    If J1 DOW: Buy 3 TT, DD, troops (for the transports) and a few ftr and SB all for the Atlantic side. Rest is obvious. Add more warships if not enough to defend against Germany in Iceland G3. Claim Brazil if possible to still have 3 loaded transports ready to go. Otherwise go into Gibraltar/Morocco unless it is unobtainable.
    Transports are only good if you can defend them. You have plenty of troops. Going to Gibraltar is better than Iceland due to naval base and positioning.
    If not at war: Buy 2 TT, DD, inf and art plus * for the Atlantic. Fly western US fighter to Eastern US. Probably 2 subs for Pacific. Whether to defend Pearl Harbour depends on Japanese positioning.

    • = DD or FTR. If DD, then the ftr needs to be replaced either with one from the Carrier in the pacific or a UK/French one.
      Note: Carrier in the Atlantic is strong in theory but not practice. Carriers exist only to defend sea zones. There is no need for this early on the Atlantic. Works out only if peace exists until US2, where planes can stage off a carrier in SZ102 to London US3 or US4. That is only of a certain amount of usefulness.
      Carriers are very useful for extending tighter range as well as defence and taking hits.

    China1: Attack Yunnan. Attack Chahar if less then 3 units moved there, depending on how many troops in Yunnan you need to take down - that can swing the need to apply the Chinese fighter. You want Yunnan a lot for the National Objective of 6 IPC. Only with the strongest force ready to attack Suiyan J2 should you back off from this square. Generally work out what is necessary to hold it (including USSR help) and do that.
    Attacking Chahar and Yunnan is very risky.
    UK1:

    • Buy to prevent sea lion
    • Buy ftr and land units in Pac (Calcutta). Leave 3 UK fighters in India to prevent Strat bombing or at least endanger the bombers doing it significantly. Intercept the two bombers if they still try to bomb Calcutta.
      Excellent.
    • Taranto.
      Yep.
    • Take Persia using the TT from the Med.
      Ok but consider Ethiopia and Tobruk.
    • Move Pac troops East.
      Dangerous if Japan Dow1 and is at Phillipines Kr French Info China.
    • If J1 DOW: consider bulking up Malaya with a troop and AAA via transport + landing the Tac Bomber there.
      also dangerous and kind of wasteful use of transport.
    • If no J1 DOW: Take a money island, either Java or Sumatra. Use two inf to make it harder to take back. ANZAC can fly fighters there from Qld but they might just be lost.
    • Leave one DD in SZ109 if it can survive an attack G2 otherwise leave it SZ106.

    ANZAC1: usually need to buy second transport. You’ll need it. Fly Qld ftr to Malaya generally. Fly NZ fighters somewhere useful, usually Queensland. My next game I’m trying the Brazillian if not at war - landing troops on Brazil can’t be done by the US unless at war and UK can’t reach turn one anyway. ANZAC can reach turn two. That allows a minor IC to be built turn three.
    Brazillian leaves ANZAC without enough to do in Pacific. Also you only need another transport if Japan will destroy your original.

    Note about G2: if Germany attacks SZ123 off Iceland, then they are not in a position to cause convoy disruption on the UK unless they’ve divided their forces. That helps to make the UK stronger.
    Very poor Germany gameplay.

    USSR2: Take Finland with your whole force if the US has a fighter on Iceland, otherwise consider a 1inf attack if Germany has retreated to Norway. Generally move Eastern troops to Amur. Move at least two mobile units to Suiyan, most likely keeping the planes there. If not at war with Japan probably can’t attack Manchuria quite yet as the US can’t reinforce if DOW is not done on J2. If Japan still holds Chahar this can be a necessity to attack depending on how many planes can be applied to Suiyan with/without the Chahar landing field. The rest you can work out.
    I still think Finalnd and China are no good. :-D

    US2:
    If at war, take your 3 loaded transports to Iceland and land the 3 fighters there. Fly the Strat Bomber to London; if it is already there you can likely strat bomb West Germany or Germany (landing in Finland where it can also be defended by the US fighter flown to Iceland turn 1 and Soviet fighter(s) and troops. DD and Cruiser to defend the TTs (plus 3 plane scramble).
    Strongest Naval buy G1 was 1 DD, 1 CV, 1 Sub. Assuming the German BB survived (and perhaps a sub), Iceland’s waters (SZ123) are only defensible with UK help, even with the airbase. If this is not possible, might have to consider holding off at Nova Scotia or London. The former possibility needs to be avoided quite strongly.

    China2: Reclaim Yunnan if lost.

    UK2:
    May need to start buying navy in Quebec, troops in South Africa. Not likely to be useful to buy in London any more due to Strat Bombing, although can be considered.
    Presume at war with Japan now. Hold Malaya as long as possible but Yunnan is more important. Stops the Japanese land route. Also threatens IC in FIC. Shan State is nice to have troops in to reinforce Malaya or retake it but these can’t be protected by Chinese troops so it’s a risky move.

    ANZAC2:
    Work to ensure NOs are collected.

    No doubt many posters will disagree strongly with some of the above.
    100% true. But you got some good stuff here. You are very risky. My opinion is just my opinion.

  • '19 '17 '16

    I don’t know why there is fear of flying the USSR fighters to China. They can easily be flown back and from Suiyan they are threatening Manchuria. German SBs will normally be harassing England for the first couple of turns.

    Regarding Finland/Leningrad, they actually don’t border each other. That’s why there is a need to position in Karelia. You only need to worry about amphibious and blitzing tanks from Poland.

    Re: Tobruk. You might be right. You can still take Persia with the transport from India. EDIT: After Tobruk your mobile troops will be out of position for assaulting Iraq. If you do this, you might want some sort of buy in Stalingrad to take that down as USSR and leave the Caucusus troops in place, unless you are happy to bring across a lot of Indian troops for it and/or rely on plane survivors from attacking the destroyer in 96. /EDIT

    My general idea is to have USSR help out against Japan and US help out against Germany.

    EDIT: Regarding China, the 6 production from Manchuria and Korea is a big deal to Japan. They need about 14 inf and a AAA to have an even chance of defending the territory. That’s a lot of troops that aren’t attacking territory. Sure, they can thin it down a bit if they leave a lot of planes in Manchuria but then that is a lot of planes tied up on defence. My last game as Axis I thinned down the Chahar attack to 1inf but my opponent still retreated from Suiyan. It was surprising how much of a difference this made to the Chinese conquest. My thinking is by having a northern force holding firm, they can’t bother Yunnan as much. If you get into Chahar, USSR mobile troops are threatening Manchuria and they may need to put up a blocker. Which China can take down BTW. /EDIT


  • As for Finland/Leningrad I was saying that moving up to Karelia/Vyborg makes you vulnerable to German units in Finland as well as all their air units and some more units from transports. For example. You put 9 infantry 1 artillery and 2 Aa guns in Karelia. I attack you with 7 infantry + 2 to 6 units from amphibious assualts and with up to 4 fighters 4 T bombers and 2 strats.

  • '19 '17 '16

    @Charles:

    @simon33:

    • Move Pac troops East.

    Dangerous if Japan Dow1 and is at Phillipines Kr French Info China.

    Well I wouldn’t recommend moving any troops into Shan State if the full weight of the Japanese land air force (8ftr, 5TB 2SB) would be applied against it. If it is a lot less it can be worth it. I certainly wouldn’t leave Japanese troops in Shan State unmolested though. In fact, the Malaya forces can join giving 6inf, 1TB & 1Ftr. Unlikely Japan will attack Malaya J2 and if they do with only 2-4 land troops you’ll be able to get it back. Japan will probably only have 2 inf but can afford to lose planes to take down a big allied force.

    If the Japanese prevent moving into Shan State UK1, I reckon moving up to Yunnan via Burma is the go for sure with the land troops. UK2, you’ll have 9inf and an art + TB + ANZAC inf and ftrs which can move into Shan State, assuming two have been taken off with the transport. The Japanese will need a lot of air force to defend against that in FIC UK3, which means they can’t use many (any?) planes in Manchuria. Alternatively, these forces can just defend in Yunnan. The Japanese wouldn’t be able to take them down until a lot more forces arrive.

    Am I missing something here?

    Without the Japanese weakening Calcutta with strategic bombing, you can keep pumping out ground troops at a reasonable rate. No need to be excessively fearful of Calcutta falling, although you definitely need to keep an eye on the Japanese transports. To keep this going, I see a fair bit of importance in reinforcing Malaya for the production and ANZAC NO.

    @Charles:

    @simon33:

    Note about G2: if Germany attacks SZ123 off Iceland, then they are not in a position to cause convoy disruption on the UK unless they’ve divided their forces. That helps to make the UK stronger.

    Very poor Germany gameplay.

    Pretty sure we’re saying the same thing here.

    @Charles:

    As for Finland/Leningrad I was saying that moving up to Karelia/Vyborg makes you vulnerable to German units in Finland as well as all their air units and some more units from transports. For example. You put 9 infantry 1 artillery and 2 Aa guns in Karelia. I attack you with 7 infantry + 2 to 6 units from amphibious assualts and with up to 4 fighters 4 T bombers and 2 strats.

    Amphibious assault from the North? Interesting possibility. A couple of points:

    • You can get 11 inf into Karelia R1.
    • Ftrs and TBs from Holland can’t make it.
    • If Germany is doing that, it isn’t harassing the UK. You know the outcome of G1 when you make this move so if it isn’t on, you can cancel it.
    • You can also throw in a fighter if you want. 2ftrs and a TB if you don’t send them to China.

    Thanks for your thoughts.

  • '19 '17 '16

    Oh and if Germany does buy some transports G1, you can go via Vyborg and use the USSR cruiser in the Baltic as a blocker by advancing it up to SZ114. Unless Germany blocks that move, of course. If you are using a blocker though you can’t rely on that move a second time if the cruiser is sunk. You need to commit or withdraw.

    Anyway, forcing the 7 German troops back to Norway is worthwhile IMO. Probably 2 more need to sit tight in Norway that would all otherwise be marching on Leningrad.

  • '19 '17 '16

    One other point which I should have mentioned: US can move a fleet including a loaded transport to SZ8 depending on what is left in SZ6 and on Japan. These can land on Korea or Amur US2. Loses the Lend-Lease NO USSR3 if you land on Amur but that’s not a show stopper. If you can get Korea US owned, building an IC on it, that is awesome. If these troops take Korea US3 and are reinforced USSR4 there will be no stoping the allies in the Pacific. The question is if enough is being done to slow down Germany. EDIT: On that point, I note that an SB can be bought US1 and placed in Western US if not at war. It can still reach London US2 from there. /EDIT

  • '19 '17 '16

    Some more thoughts on UK2: Assuming Yunnan has survived and the two UK inf were moved there and also survived but two inf from India have left on a transport, you can get 9 UK inf into Shan State. Not enough to hold it against the Japanese. But throw in 3AAA, art, a Mech Inf purchased on UK1, ANZAC inf + 3 ftrs, USSR 2Mec + 2Tank plus planes and 2 US planes (with J1 DOW) from Hawaii and you have a serious force that the Japanese can’t easily dislodge. You need to abandon Yunnan as the Chinese though. Take it back China3 probably.

    Calculator: Japan 6inf + 3art + 11fighters + 8tb + 2sb vs 10 inf + 3Mec + 2Tank + 1art + 2TB + 6ftr + 3aaa = avg 11 lost Japanese planes.

    Assuming a blocker in SZ37 stopping bombardment.

    Japanese can defend FIC with their air force mostly assuming they took it J1 so you might not be able to take that down but you can at least tie down Japan and reinforce Malaya. And annoy by taking Shan State.

    I guess this move works much better against a J2 DOW than a J1. Either way I still think an inactive UK Pac sucks. What does turtling achieve? Nothing really.


  • Turtling is what makes people ask me for snacks and entertainment between turns.  :wink:


  • I have a question about the Soviet troops moving into China.  Isn’t that considered an act of war by the Japanese?  You are declaring war on Japan by moving the troops into China.  I do not have a map infront of me so I may be wrong and misinterpreting what you were describing.  I like the idea of sending help to the Chinese.  We have used the Japanese moving through northern China to attack Moscow in conjunction with the Germans a couple of times.  Soviet troops can delay such a tactic. As far as attacking Finland and even Norway with Soviet troops may reroute German attention for a time.  It can be expensive for the Soviets but it can delay the German assualt of Moscow long enough to allow the UK/US to start landing in Europe.  The US may choose to send the Gibralter troops north to Norway as well.  Takes a big chunk out of Germany’s purse.

  • '21 '20 '18 '17

    I sometimes keep 3-5 troops over by Finland to threaten it, its not that uncommon that I take it.  However, its almost always a bad move

    1. you need those guys.  Every one of them

    2. if they don’t head east or south by R2, they are going to get killed or cut off

    3. you cannot attack as Russia.  Unless your opponent has left a monumentally stupid stack somewhere.  I have attacked many times with favorable odds/placement/strafe and it always results in Russia losing 1-3 turns faster.

    4. you cannot attack with Russia.  Lets reiterate this; no attack no matter how cheap or what NOs you achieve will work because:

    Remember: Germany has 1 sea stack, 2-3 giant air stacks and 4 land stacks and you barely have 1 land and one air.

    1. Yes, I know you want to attack.  You want to attack Japan in the East, and also Germany.  Don’t.  It doesn’t work.

    2. If the Axis are smart, they will both attack Russia.  This is a G2 DoW and a J1 DoW that leaves the US completely out of the war.    The only time you can pressurize the eastern front with USSR is if Japan goes after India.  If you see them go south, they cant also go north.

    3. The only way the Axis can fail to defeat Russia (sans bid) is if they rely on Germany alone to kill it.

    Have fun.


  • Just buy ARM with Russia every turn and place them on Moscow.  Full retreat with starting units.

    Don’t sacrifice anything to defend territory

    Gives you something like 26 INF and 30+ ARM by the 6th turn.  Assuming a G3 DOW, that means the absolute earliest the Germans could arrive would be to attack on G6 - and they won’t blitz ARM ahead when you’re stack of ARM is just as large.

    The moment the Germans step next to Moscow, send everything at them.

    Either you win or you get diced.

    No Allied intervention required and more entertaining than sitting back and waiting.

  • '19 '17 '16

    @Dafyd:

    I have a question about the Soviet troops moving into China.� Isn’t that considered an act of war by the Japanese?�

    Yes, but so what? It doesn’t affect the US entry into the war or anything else worth worrying about.

    US Gibraltar troops? I find that going via Gibraltar, the path to Norway is too easily blocked by the Kreigsmarine and Luftwaffe. You not only have to fight through any ships in SZ112 but there is also a scramble involved. You also have the risk that the Italians could take back Gibraltar in some cases. Whereas the path via Iceland needs far fewer ships. You can make it a suicide run for the transports if the sea is undefended - again something you can’t do via Gibraltar with the scramble out of West Germany. You need hardly any ships for such a suicide run.

    If you accept the premise that the war is won and lost in the USSR it could be worth ignoring China, ANZAC and India. Although I think that would be taking things too far.

    @taamvan:

    I sometimes keep 3-5 troops over by Finland to threaten it, its not that uncommon that I take it.   However, its almost always a bad move

    1. you need those guys.  Every one of them

    2. if they don’t head east or south by R2, they are going to get killed or cut off

    3. you cannot attack as Russia.  Unless your opponent has left a monumentally stupid stack somewhere.   I have attacked many times with favorable odds/placement/strafe and it always results in Russia losing 1-3 turns faster.

    4. you cannot attack with Russia.  Lets reiterate this; no attack no matter how cheap or what NOs you achieve will work because:

    Remember: Germany has 1 sea stack, 2-3 giant air stacks and 4 land stacks and you barely have 1 land and one air.

    1. Yes, I know you want to attack.   You want to attack Japan in the East, and also Germany.  Don’t.  It doesn’t work.

    2. If the Axis are smart, they will both attack Russia.  This is a G2 DoW and a J1 DoW that leaves the US completely out of the war.    The only time you can pressurize the eastern front with USSR is if Japan goes after India.   If you see them go south, they cant also go north.

    3. The only way the Axis can fail to defeat Russia (sans bid) is if they rely on Germany alone to kill it.

    Have fun.

    A few points -

    • 3-5 guys doesn’t do anything useful. I don’t understand why you’d do that.
    • You need to prevent the German northern force from attacking Leningrad by G3. If you force them back, that puts it back to G5. Even if they land a bunch of planes and sit still in Finland, you’ve at least deferred it back to G4.

    The only time I’ve gotten into Norway as USSR it was with some mobile troops. I wondered if it was worth it, because once I got the troops there I then couldn’t bring them back. However, getting in as USA adds a heap of value. A bunch of USSR troops provide a landing field for the USA if coming from Iceland and they mutually defend each other. You also can use Finland for strategic bombing as USA or UK.

    @Spendo02:

    Just buy ARM with Russia every turn and place them on Moscow.  Full retreat with starting units.

    Don’t sacrifice anything to defend territory

    Gives you something like 26 INF and 30+ ARM by the 6th turn.  Assuming a G3 DOW, that means the absolute earliest the Germans could arrive would be to attack on G6 - and they won’t blitz ARM ahead when you’re stack of ARM is just as large.

    The moment the Germans step next to Moscow, send everything at them.

    Either you win or you get diced.

    No Allied intervention required and more entertaining than sitting back and waiting.

    I think you have to assume a G2 DOW.

    Wouldn’t you buy a bunch of artillery as well if this is your strategy? They’re better value on attack when you already have a bunch of inf.

    If USSR tried this against me, I’d be inclined to take down all the bonuses as Germany before stepping next to Moscow. Even if you did lose, USSR still couldn’t come back because they’re being massively out produced.

  • '19 '17 '16

    Thinking some more about all this with the calculator, it’s inconceivable that an invasion force could survive in SZ123 off Iceland G2 with a J1 DOW if there was a sizeable naval buy G1. Unless there are a huge number of survivors from the Royal Navy UK1. Which tends to suggest the option of going full Atlantic - San Francisco navy can take down Gibraltar US2. With a US3 invasion of Norway. Given that allows the US to take responsibility for attacking the Kriegsmarine, I’m thinking if a UK(Eur) buy of 2-3SB. By UK4 you can be attacking West Germany with 2-4 SBs and therefore weakening it fairly significantly.


  • Simon, I agree with you as the Germans just taking everything of value and leaving Moscow alone.

    I was suggesting that its pretty boring playing Red Turtle.  At least this way you can have some fun and go out swinging instead of huddling in buildings hoping the TAC and SB don’t hit the one you’re in while the Panzers roll through the streets.

    Of course, a few artillery may be valuable to beef up the INF you start with.  I don’t doubt you could optimize better than all ARM.

    However, the ARM could dance away from sloppy German play (or GASP an allied can-opener of their own) and create their own issues if they get through the German lines because now the Germans have to spend to address (hopefully) Allied landings and the Russians racing to Berlin.

    Side note:

    What happens if your capital is lost and you sack someone else’s?  Do you collect their IPC but are unable to spend it until liberated or does it all just go into the bank?

    Be interesting to take a gambit move to trade Moscow and at the last moment race away from the Germans for a 1, 2, 3 punch of Russia, US and then UK to liberate Europe.

  • '19 '17 '16

    @Spendo02:

    Side note:

    What happens if your capital is lost and you sack someone else’s?  Do you collect their IPC but are unable to spend it until liberated or does it all just go into the bank?

    On black letter law: yes, you keep it but can’t spend it unless I’m missing something.

    I don’t think this scenario was contemplated under the rules.

    What happens if UK conquers a capital? Do they get to chose which economy to send the income to or is it governed by the map they take it on?


  • UK capital sack income is determined by which side of the map it’s on. G40 is just Europe + Pacific put together, so in case of doubt, play it exactly as you would on the map in question.

    I’m pretty sure this scenario was contemplated, as it’s not all that terribly rare at all.

  • '19 '17 '16

    I was referring to the scenario of a capital-less nation conquering someone else’s capital which I doubt was contemplated. Or if it was, they thought it required no special handling.


  • @simon33:

    I was referring to the scenario of a capital-less nation conquering someone else’s capital which I doubt was contemplated. Or if it was, they thought it required no special handling.

    Yes I was addressing that scenario. That’s a scenario which is so common throughout A&A that I would be flabbergasted if the lack of special handling was an oversight. Even in the original game that happened all the time: Moscow falling to Japan the turn before Russia conquers Berlin (as the 3rd attack in a 1-2-3 with UK and US) was a typical endgame outcome in Classic. As far as I’m aware, none of the rules related to capital capture mechanics have changed since then.

  • '19 '17 '16

    Not in my games - they’re normally called before that happens.

Suggested Topics

  • 16
  • 24
  • 30
  • 16
  • 48
  • 21
  • 11
  • 21
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.0k

Users

39.3k

Topics

1.7m

Posts