Thank you for the set-up!
No scrambling in SZ111
Full scrambling in SZ110
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Western Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
3 artilleries moved from Russia to Bryansk
1 aaGun moved from Belarus to Bryansk
2 armour and 1 mech_infantry moved from Russia to Bryansk
2 infantry moved from Novgorod to Karelia
1 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Bryansk
6 infantry moved from Timguska to Kansu
2 infantry moved from Buryatia to Amur
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Yenisey to Yakut S.S.R.
2 aaGuns and 7 infantry moved from Yenisey to Timguska
3 infantry moved from Bryansk to Rostov
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
Place Units - Russians
2 armour and 2 artilleries placed in Russia
3 infantry placed in Volgograd
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Changed NCM a little… please use this map.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 44 Sea Zone to 21 Sea Zone
1 fighter moved from Paulau Island to 21 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 21 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter moved from 44 Sea Zone to Malaya
1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 fighters and 1 tactical_bomber moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from Hopei to Shensi
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Szechwan
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Szechwan
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from Siam to Shan State
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 bomber moved from Anhwe to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 44 Sea Zone to 21 Sea Zone
1 fighter moved from Paulau Island to 21 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 21 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter moved from 44 Sea Zone to Malaya
1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 fighters and 1 tactical_bomber moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from Hopei to Shensi
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Szechwan
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Szechwan
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from Siam to Shan State
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 bomber moved from Anhwe to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits
UK_Pacific roll dice for 2 infantry and 1 mech_infantry in Shan State, round 2 : 0/3 hits
1 mech_infantry owned by the British and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 2 infantry and 1 mech_infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber
British defend with 1 harbour and 2 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Malaya, round 2 : 4/7 hits
UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry and 1 mech_infantry
Japanese roll dice for 2 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 4/9 hits
Chinese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/3 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Shensi
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shensi, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Hunan to Yunnan
1 aaGun moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
1 armour moved from Suiyuyan to Shensi
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsu to Kweichow
1 transport moved from 20 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 21 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 carrier moved from 44 Sea Zone to 37 Sea Zone
1 battleship, 1 cruiser, 2 infantry, 1 marine, 1 submarine and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 carriers and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
2 bombers moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 armour moved from Kiangsu to Kwangsi
2 infantry and 1 marine moved from 6 Sea Zone to Korea
1 fighter moved from Szechwan to Kwangsi
1 fighter and 1 tactical_bomber moved from Shensi to Kwangsi
1 tactical_bomber moved from Malaya to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to French Indo China
Place Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in Kiangsu
1 factory_minor placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 bomber
EDIT: Adding units owned by Japanese to Kiangsu: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
Americans take 101 Sea Zone from Germans
2 marines moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 cruisers, 4 infantry, 2 marines and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
1 marine moved from Queensland to 54 Sea Zone
1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 carriers moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 submarines moved from 101 Sea Zone to 90 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
Americans take 101 Sea Zone from Germans
2 marines moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 cruisers, 4 infantry, 2 marines and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
1 marine moved from Queensland to 54 Sea Zone
1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 carriers moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 submarines moved from 101 Sea Zone to 90 Sea Zone
Combat - Americans
Battle in Philippines
Battle in 90 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans win, taking Philippines from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 103 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 4 infantry and 3 marines
Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 3 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 3 infantry and 3 marines remaining. Battle score for attacker is 16
Casualties for Japanese: 2 aaGuns and 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
1 destroyer moved from 54 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Central America to Central United States
1 mech_infantry moved from Central United States to Western United States
1 aaGun moved from Central United States to Western United States
1 aaGun moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
1 marine moved from Central America to 64 Sea Zone
1 cruiser and 1 marine moved from 64 Sea Zone to 101 Sea Zone
1 marine moved from 101 Sea Zone to Eastern United States
1 destroyer moved from 64 Sea Zone to 101 Sea Zone
1 bomber moved from Midway to 49 Sea Zone
1 bomber moved from 49 Sea Zone to Queensland
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 14 Sea Zone
1 carrier moved from 7 Sea Zone to 14 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Western United States
Americans undo move 5.
1 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 battleship moved from 54 Sea Zone to 33 Sea Zone
3 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship moved from 54 Sea Zone to 33 Sea Zone
3 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
3 infantry moved from India to Burma
1 fighter moved from India to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 marine moved from Iraq to 80 Sea Zone
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry and 1 marine moved from 81 Sea Zone to Egypt
3 infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Eastern Persia
1 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Shan State to India
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 artilleries and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 submarine placed in 106 Sea Zone
1 airfield and 3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 27 PUs (6 lost to blockades); end with 27 PUs total
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,6,2,4,5,6,6,6,5,5,6,3,6,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 bomber moved from Southern Italy to Western Ukraine
1 armour, 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 bomber moved from Southern Italy to Western Ukraine
1 armour, 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 3/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Italians, 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Western Ukraine
retreated to Western Ukraine
Russians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Western Ukraine to Eastern Poland
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
3 infantry moved from Romania to Eastern Poland
2 infantry and 1 marine moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from Tobruk to 95 Sea Zone
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 mech_infantry moved from Tunisia to Tobruk
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
this continues and it looks like we wont be able to playa third game fro awhile. you’re crushing me in both.
Remember the neutral crush you laid on me in our last round of games? It looked good for me in that one early, too… then you kicked my butt. That was LL, which is even harder. I say give it some time to develop. With no safety net, one or two sets of strange dice on your behalf and it’s a new game.
Also, you set up structures for the long game, just like I do, and sometimes those take time to bear fruit.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 infantry moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 fighter moved from United Kingdom to Norway
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 fighter moved from United Kingdom to Norway
Combat - French
Battle in Norway
French attack with 1 fighter
Germans defend with 1 bomber
French win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Non Combat Move - French
1 fighter moved from Norway to Karelia
Turn Complete - French
my extremely poor play is making this hard to play.
ill get focosed but am pretty sure it is too late.