Thank you for the set-up!
No scrambling in SZ111
Full scrambling in SZ110
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
2 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Karelia
1 fighter moved from Novgorod to Vyborg
1 tactical_bomber moved from Novgorod to Baltic States
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 infantry moved from Novgorod to Karelia
Combat - Russians
Battle in Vyborg
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vyborg from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Baltic States
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
6 artilleries moved from Belarus to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
2 armour and 1 mech_infantry moved from Russia to Bryansk
3 mech_infantrys moved from Belarus to Bryansk
4 armour moved from Belarus to Bryansk
1 tactical_bomber moved from Baltic States to Russia
1 fighter moved from Karelia to Russia
1 fighter moved from Vyborg to Russia
16 infantry moved from Belarus to Bryansk
3 aaGuns moved from Belarus to Bryansk
1 aaGun moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
6 infantry moved from Yenisey to Timguska
2 aaGuns and 8 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Ukraine to Western Ukraine
Place Units - Russians
2 armour and 1 mech_infantry placed in Russia
3 artilleries placed in Russia
1 infantry placed in Ukraine
2 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Caroline Islands to 45 Sea Zone
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter moved from Siam to 41 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Kwangsi to Philippines
2 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 armour moved from Jehol to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kiangsi to Suiyuyan
1 artillery and 1 infantry moved from Kweichow to Shensi
1 fighter moved from Kwangsi to Kweichow
1 fighter moved from Kweichow to Shensi
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Siam to Yunnan
1 mech_infantry moved from Kiangsu to Kwangtung
1 marine moved from Kiangsu to 19 Sea Zone
1 cruiser and 1 marine moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 cruiser and 1 marine moved from 20 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Kwangsi to Suiyuyan
1 infantry moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Siam to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Caroline Islands to 45 Sea Zone
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter moved from Siam to 41 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Kwangsi to Philippines
2 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 armour moved from Jehol to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kiangsi to Suiyuyan
1 artillery and 1 infantry moved from Kweichow to Shensi
1 fighter moved from Kwangsi to Kweichow
1 fighter moved from Kweichow to Shensi
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Siam to Yunnan
1 mech_infantry moved from Kiangsu to Kwangtung
1 marine moved from Kiangsu to 19 Sea Zone
1 cruiser and 1 marine moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 cruiser and 1 marine moved from 20 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Kwangsi to Suiyuyan
1 infantry moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Siam to Shan State
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Borneo
Battle in Philippines
Japanese attack with 1 bomber, 2 infantry and 2 marines
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 : 1/3 hits
Japanese roll dice for 1 bomber, 2 infantry and 2 marines in Philippines, round 2 : 1/5 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 bomber, 2 infantry and 2 marines remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Guam
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes
Japanese win, taking Guam from Americans, taking Celebes from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 3/7 hits
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Suiyuyan, round 3 : 1/6 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/7 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 4 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Shensi to Kweichow
1 fighter moved from Suiyuyan to Hopei
1 tactical_bomber moved from Suiyuyan to Hopei
1 bomber moved from Suiyuyan to Anhwe
1 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Hopei
1 artillery and 3 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 aaGun moved from Anhwe to Kweichow
1 aaGun moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 aaGun moved from Kwangsi to French Indo China
Japanese take French Indo China from Neutral_Axis
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to Siam
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 fighter moved from 45 Sea Zone to Paulau Island
1 bomber moved from Philippines to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Siam
1 tactical_bomber moved from Yunnan to Siam
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 infantry placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Hawaiian Islands to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 cruiser and 1 marine moved from 28 Sea Zone to 64 Sea Zone
1 marine moved from 64 Sea Zone to Central America
2 mech_infantrys moved from Central United States to Central America
1 destroyer moved from 28 Sea Zone to 64 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Hawaiian Islands to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 cruiser and 1 marine moved from 28 Sea Zone to 64 Sea Zone
1 marine moved from 64 Sea Zone to Central America
2 mech_infantrys moved from Central United States to Central America
1 destroyer moved from 28 Sea Zone to 64 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Central America
Americans attack with 1 marine and 2 mech_infantrys
Germans defend with 1 infantry
Americans win, taking Central America from Germans with 1 marine and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 5 fighters
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 16 Sea Zone to 7 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
1 artillery, 1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 4 destroyers, 1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 54 Sea Zone to Queensland
2 marines moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 2 cruisers, 2 infantry, 2 marines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Central United States
2 mech_infantrys moved from Eastern United States to Central United States
Place Units - Americans
2 carriers, 1 destroyer and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4,2,5,2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,4,5
Americans collect 44 PUs (6 lost to blockades); end with 44 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 fighter moved from India to 41 Sea Zone
3 infantry moved from Burma to Yunnan
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from India to Shan State
3 infantry moved from Persia to Iraq
1 armour moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 bomber moved from Kenya to 96 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 80 Sea Zone to Iraq
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from India to 41 Sea Zone
3 infantry moved from Burma to Yunnan
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from India to Shan State
3 infantry moved from Persia to Iraq
1 armour moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 bomber moved from Kenya to 96 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 80 Sea Zone to Iraq
Combat - British
Battle in Yunnan
British attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 96 Sea Zone
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer and 1 transport
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 1 fighter
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Battle in Iraq
British attack with 1 armour, 1 artillery, 4 infantry and 1 marine
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 4 infantry and 1 marine remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 fighter moved from 41 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
3 infantry moved from India to Burma
2 destroyers moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
4 fighters moved from United Kingdom to 101 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 infantry moved from India to Burma
Place Units - British
1 factory_minor placed in Egypt
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
8 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 8 infantry
how much worse could i have f’ed up that turn for me. This game probably wont last long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Tobruk to 98 Sea Zone
1 fighter moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to Alexandria
1 infantry moved from Tobruk to Alexandria
2 artilleries and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Romania to Eastern Poland
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from French with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Alexandria
Italians attack with 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Alexandria, round 2 : 0/3 hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 2 fighters in Alexandria, round 3 : 1/2 hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Eastern Poland
Italians attack with 1 armour, 2 artilleries and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Eastern Poland, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Bulgaria to Romania
1 aaGun moved from Yugoslavia to Romania
3 infantry moved from Yugoslavia to Romania
1 marine moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from Alexandria to 95 Sea Zone
1 fighter moved from Alexandria to Tobruk
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from Neutral_Axis
Place Units - Italians
1 carrier and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
For what it’s worth I lost 1.5 extra aircraft, and you’ve got the DEI for some time. It was actually not an easy decision, just an attack of opportunity.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 21 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 21 Sea Zone
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
For what it’s worth I lost 1.5 extra aircraft, and you’ve got the DEI for some time. It was actually not an easy decision, just an attack of opportunity.
It was the combination of that and the complete bonehead move by italy.
I’m going to assume no france.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
6 artilleries and 10 infantry moved from Poland to Baltic States
2 infantry moved from Finland to Vyborg
3 infantry moved from Finland to Karelia
1 bomber moved from Poland to Karelia
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Bessarabia to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
1 tactical_bomber moved from Romania to Ukraine
1 fighter moved from Western Germany to Vyborg
1 fighter and 1 tactical_bomber moved from Poland to Western Ukraine
1 tactical_bomber moved from Romania to Baltic States
1 armour moved from Slovakia Hungary to Baltic States
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 bomber moved from Romania to Ukraine
Sorry 'bout France - didn’t even know. I don’t think in this system there’s an awful lot to do, but I’d like to look real quick like…
Ok - nothing for France - and I forgot about the Italian fleet…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
6 artilleries and 10 infantry moved from Poland to Baltic States
2 infantry moved from Finland to Vyborg
3 infantry moved from Finland to Karelia
1 bomber moved from Poland to Karelia
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Bessarabia to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
1 tactical_bomber moved from Romania to Ukraine
1 fighter moved from Western Germany to Vyborg
1 fighter and 1 tactical_bomber moved from Poland to Western Ukraine
1 tactical_bomber moved from Romania to Baltic States
1 armour moved from Slovakia Hungary to Baltic States
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 bomber moved from Romania to Ukraine
Combat - Germans
Battle in Karelia
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Karelia, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Karelia, round 2 : 2/2 hits
2 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 bomber and 1 infantry in Karelia, round 3 : 1/2 hits
Russians roll dice for 2 infantry in Karelia, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 bomber in Karelia, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Karelia, round 4 : 0/1 hits
Germans roll dice for 1 bomber in Karelia, round 5 : 1/1 hits
Russians roll dice for 1 infantry in Karelia, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 bomber, 3 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 bomber, 3 infantry and 2 tactical_bombers in Ukraine, round 2 : 3/6 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 armour, 6 artilleries, 11 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 armour, 6 artilleries, 11 infantry and 1 tactical_bomber in Baltic States, round 2 : 6/19 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 6 artilleries, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vyborg
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Vyborg, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Vyborg, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Karelia to Finland
1 fighter moved from Vyborg to Finland
1 bomber moved from Finland to Norway
1 tactical_bomber moved from Baltic States to Eastern Poland
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Poland to Baltic States
1 armour and 1 mech_infantry moved from Slovakia Hungary to Baltic States
1 aaGun, 1 armour, 2 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun, 4 armour and 2 mech_infantrys moved from Romania to Eastern Poland
1 tactical_bomber moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Baltic States
1 bomber moved from Ukraine to Southern Italy
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
Germans take Morocco from Neutral_Axis
2 infantry moved from France to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 aaGun and 1 infantry moved from Yugoslavia to Romania
3 artilleries and 11 infantry moved from Germany to Poland
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Place Units - Germans
1 fighter placed in Western Germany
1 submarine placed in 105 Sea Zone
1 artillery and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs