Arthur Bomber Harris (Axis) vs Radiant (Allies +21)


  • Wow you been blessed by the dice gods this whole game…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 6 armour and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Russians
                3 armour moved from Novgorod to Baltic States
                1 mech_infantry moved from Belarus to Baltic States
                1 fighter and 1 tactical_bomber moved from Russia to Baltic States
                3 armour moved from Ukraine to Bessarabia
                1 armour moved from Finland to Novgorod
                1 armour moved from Finland to Novgorod
                2 infantry moved from Finland to Karelia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 3 armour
                    Germans defend with 3 aaGuns; Italians defend with 2 armour and 2 mech_infantrys
                        Russians roll dice for 3 armour in Bessarabia, round 2 :  2/3 hits
                        Italians roll dice for 3 aaGuns, 2 armour and 2 mech_infantrys in Bessarabia, round 2 :  1/4 hits
                        1 armour owned by the Russians and 2 aaGuns owned by the Germans lost in Bessarabia
                        Russians roll dice for 2 armour in Bessarabia, round 3 :  1/2 hits
                        Italians roll dice for 1 aaGun, 2 armour and 2 mech_infantrys in Bessarabia, round 3 :  2/4 hits
                        2 armour owned by the Russians and 1 aaGun owned by the Germans lost in Bessarabia
                    Italians win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 aaGuns
                    Casualties for Russians: 3 armour
                Battle in Baltic States
                    Russians attack with 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 6 mech_infantrys
                        Russians roll dice for 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 :  3/6 hits
                        Germans roll dice for 6 mech_infantrys in Baltic States, round 2 :  1/6 hits
                        3 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Russians lost in Baltic States
                        Russians roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Baltic States, round 3 :  2/5 hits
                        Germans roll dice for 3 mech_infantrys in Baltic States, round 3 :  1/3 hits
                        2 mech_infantrys owned by the Germans and 1 armour owned by the Russians lost in Baltic States
                        Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Baltic States, round 4 :  3/4 hits
                        Germans roll dice for 1 mech_infantry in Baltic States, round 4 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 6 mech_infantrys
                    Casualties for Russians: 1 armour and 1 mech_infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Novosibirsk: 6 infantry
                EDIT: Removing units owned by Russians from Timguska: 2 aaGuns and 12 infantry
                EDIT: Adding units owned by Russians to Samara: 6 infantry
                EDIT: Adding units owned by Russians to Novosibirsk: 2 aaGuns and 12 infantry
                EDIT: Turning off Edit Mode
                3 armour placed in Novgorod
                3 armour placed in Ukraine
                1 fighter placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 39 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 1 fighter and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 5 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Anhwe to Suiyuyan
                1 artillery moved from Hopei to Suiyuyan
                1 armour moved from Anhwe to Suiyuyan
                1 bomber moved from French Indo China to Shensi
                1 fighter moved from French Indo China to Yunnan
                1 tactical_bomber moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Shan State
                1 tactical_bomber moved from French Indo China to Shan State
                1 fighter moved from French Indo China to Shan State
                1 tactical_bomber moved from French Indo China to Shan State
                1 fighter moved from French Indo China to Shan State
                1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 destroyer moved from 37 Sea Zone to 43 Sea Zone
                1 destroyer moved from 43 Sea Zone to 45 Sea Zone
                1 bomber moved from French Indo China to 45 Sea Zone
                3 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra
                1 destroyer moved from 37 Sea Zone to 38 Sea Zone
                1 submarine moved from 35 Sea Zone to 41 Sea Zone
                1 fighter moved from 37 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
                1 fighter moved from 37 Sea Zone to 39 Sea Zone
                1 fighter moved from 37 Sea Zone to 39 Sea Zone
                1 fighter moved from 37 Sea Zone to 39 Sea Zone
                1 battleship moved from 37 Sea Zone to 42 Sea Zone
                1 battleship moved from 37 Sea Zone to 42 Sea Zone
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from French Indo China to 38 Sea Zone
                1 tactical_bomber moved from French Indo China to 38 Sea Zone
                1 bomber moved from French Indo China to 39 Sea Zone
                1 infantry moved from French Indo China to Shan State
                3 artilleries, 3 carriers, 3 infantry and 3 transports moved from 37 Sea Zone to 42 Sea Zone
                3 artilleries and 3 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 artillery moved from 8 Sea Zone to Aleutian Islands
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Siberia
                1 artillery moved from 5 Sea Zone to Siberia
                1 armour and 2 mech_infantrys moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 armour and 1 mech_infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians

    Combat - Japanese
                Battle in 38 Sea Zone
                    Japanese attack with 1 destroyer and 2 tactical_bombers
                    British defend with 1 cruiser
                    Japanese win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in 39 Sea Zone
                    Japanese attack with 1 bomber and 3 fighters
                    British defend with 1 carrier
                    Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 16
                    Casualties for British: 1 carrier
                Battle in 45 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    British defend with 1 cruiser
                    Japanese win, taking 41 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 tactical_bomber and 3 transports
                    British defend with 1 battleship, 1 destroyer and 1 transport
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 35
                    Casualties for British: 1 battleship, 1 destroyer and 1 transport
                Battle in Shensi
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 armour
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Siberia
                Battle in Sumatra
                Battle in Aleutian Islands
                Battle in Suiyuyan
                    Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Siberia from Russians, taking Sumatra from UK_Pacific, taking Aleutian Islands from Americans, taking Suiyuyan from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Java
                    Japanese attack with 3 artilleries and 3 infantry
                    British defend with 1 infantry
                    Japanese win, taking Java from UK_Pacific with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 bomber moved from 45 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
                3 fighters moved from 39 Sea Zone to 42 Sea Zone
                1 bomber moved from 39 Sea Zone to French Indo China
                2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
                2 tactical_bombers moved from 38 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
                1 bomber moved from Shensi to French Indo China
                3 infantry and 2 mech_infantrys moved from Kweichow to Shensi
                1 mech_infantry moved from Anhwe to Hunan
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Manchuria
                1 fighter placed in Japan
                1 carrier placed in 6 Sea Zone
                3 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 70 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs


  • LOL F%^$ing ridiculous, all I got to say about this game.


  • That was a crazy round.  I wish that all of my games were this way… I keep failing when I attack Java in most of my ones.  I can send in 6 units and they can’t take out two ANZAC infantry.


  • How many AA shot’s you think I had this game and have many you think hit?


  • I think that you must have had 20 and missed with all of them… I have had a time attacking Moscow where I had 20 planes and lost half of them to AA fire.  I had a 99.9% chance of taking the capitol, but lost badly!


  • You know what let’s save time and say F$%# it to this game, you win congrats dice.  Re-match?


  • Yeah, that was a bad game for the dice.  Should we flip sides with the same +21 Allies?  I would take a fighter in Scotland, a sub in SZ 98, an art in Sudan, and 1 PU for London.


  • k flip sides same bid it is.

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