16L G40 StuckTojo(Allies + 20) vs Omega1759(Axis)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                6 infantry moved from Szechwan to Yunnan
                2 infantry moved from Kweichow to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 8 infantry
                    Japanese defend with 1 artillery and 2 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Yunnan to Tsinghai

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Combat Move - British
                1 bomber moved from United Kingdom to Southern France
                1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                1 submarine moved from 98 Sea Zone to 96 Sea Zone
                1 fighter moved from Malta to 96 Sea Zone

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Purchase Units - British
                British buy 1 factory_minor and 5 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to Southern France
                1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                1 submarine moved from 98 Sea Zone to 96 Sea Zone
                1 fighter moved from Malta to 96 Sea Zone

    Combat - British
                Strategic bombing raid in Southern France
                    Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: harbour
                    Bombing raid in Southern France causes 6 damage total.
                Battle in 96 Sea Zone
                    British attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 destroyer and 1 transport
                    British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport

    Non Combat Move - British
                1 fighter moved from 96 Sea Zone to Gibraltar
                1 tactical_bomber moved from 96 Sea Zone to Egypt
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Southern France to Gibraltar
                1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                2 fighters moved from United Kingdom to 92 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
                2 infantry moved from Union of South Africa to Rhodesia
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 artillery and 1 transport moved from 39 Sea Zone to 79 Sea Zone
                1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                      British take Persia from Neutral_Allies
                1 cruiser moved from 39 Sea Zone to 80 Sea Zone
                1 battleship moved from 37 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 aaGun and 2 infantry moved from Scotland to United Kingdom
                1 battleship and 1 cruiser moved from 110 Sea Zone to 92 Sea Zone
                2 infantry moved from Burma to Shan State
                1 infantry moved from Malaya to Shan State
                3 aaGuns and 6 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 fighter moved from India to Burma
                1 tactical_bomber moved from India to Burma
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone

    Place Units - British
                5 infantry placed in United Kingdom
                1 factory_minor placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,4,1,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
                British collect 27 PUs (3 lost to blockades); end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Place Units - UK_Pacific
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone
                1 bomber moved from Northern Italy to Egypt
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 infantry moved from Ethiopia to Kenya

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 :  4/6 hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 cruiser owned by the French and 1 destroyer owned by the French lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
                    Casualties for French: 1 cruiser and 1 destroyer
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  0/1 hits
                    Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Egypt causes 5 damage total.

    Non Combat Move - Italians
                1 bomber moved from Egypt to Tobruk
                1 artillery and 1 infantry moved from Libya to Tobruk
                2 fighters moved from 93 Sea Zone to Southern Italy
                2 infantry moved from Northern Italy to Southern France
                1 armour moved from Northern Italy to Southern France
                1 armour moved from Albania to Northern Italy
                2 infantry moved from Albania to Bulgaria
                2 infantry moved from Southern Italy to Northern Italy
                1 transport moved from 97 Sea Zone to 93 Sea Zone
                1 transport moved from 95 Sea Zone to 93 Sea Zone

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
                Italians collect 10 PUs (1 lost to blockades); end with 10 PUs total

    Territory Summary for Italians :

    Kenya : 1 flag, 2 infantry
        Southern France : 1 armour and 2 infantry
        Tobruk : 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
        Northern Italy : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
        Ethiopia : 1 artillery and 1 infantry
        93 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
        Bulgaria : 2 infantry

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 37 / 37
        Japanese : 29 / 41
        Americans : 52 / 54
        Chinese : 9 / 15
        British : 29 / 33
        UK_Pacific : 17 / 17
        Italians : 11 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 8 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.600
            Median : 3.000
            Variance : 3.357
            Standard Deviation : 1.832
            Total rolls : 15

    Null / Other
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    French Combat
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 4 times
                5 was rolled 1 times
            Average roll : 2.625
            Median : 3.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

  • '17 '16 '13 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Politics - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
                EDIT: Adding units owned by Italians to Southern France: 1 artillery
                EDIT: Turning off Edit Mode

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Malaya to Shan State
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to Western Australia
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                2 fighters moved from New Zealand to Queensland
                2 infantry moved from New South Wales to Queensland
                2 aaGuns moved from New South Wales to Queensland
                2 fighters moved from Queensland to Western Australia
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Combat Move - French
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from Morocco to Algeria

    Combat - French

    Non Combat Move - French
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from Syria to Trans-Jordan
                1 cruiser moved from 110 Sea Zone to 92 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar

    Turn Complete - French

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Politics - Germans

    Purchase Units - Germans
                Germans repair damage of 4x harbour; Remaining resources: 64 PUs;
                Germans buy 2 carriers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries moved from France to Normandy Bordeaux
                2 bombers moved from Holland Belgium to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                5 infantry moved from Bulgaria to Greece
                3 armour moved from Yugoslavia to Greece
                1 tactical_bomber moved from Holland Belgium to United Kingdom
                1 tactical_bomber moved from Northern Italy to Greece
                2 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
                1 tactical_bomber moved from Western Germany to Greece
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 mech_infantry moved from France to Normandy Bordeaux

    Combat - Germans
                Battle in Greece
                    Germans attack with 3 armour, 5 infantry and 2 tactical_bombers
                    Neutral_Allies defend with 4 infantry
                        Germans roll dice for 3 armour, 5 infantry and 2 tactical_bombers in Greece, round 2 :  2/10 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  3/4 hits
                        3 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Greece
                        Germans roll dice for 3 armour, 2 infantry and 2 tactical_bombers in Greece, round 3 :  5/7 hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 3 :  0/2 hits
                        2 infantry owned by the Neutral_Allies lost in Greece
                    Germans win, taking Greece from Neutral_Allies with 3 armour, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Germans: 3 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 4 fighters, 1 mech_infantry and 1 tactical_bomber
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 artilleries, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  4/8 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 2 artilleries, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for French: 1 artillery and 1 infantry
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/4 hits
                    Bombing raid in United Kingdom rolls: 8,6,7 and causes: 20 damage to unit: factory_major
                    Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
                    Bombing raid in United Kingdom causes 23 damage total.  Damaged units is as follows: factory_major = 20, airfield = 3

    Non Combat Move - Germans
                3 bombers moved from United Kingdom to Western Germany
                1 tactical_bomber moved from United Kingdom to Holland Belgium
                1 submarine moved from 91 Sea Zone to 87 Sea Zone
                1 submarine moved from 106 Sea Zone to 90 Sea Zone
                1 submarine moved from 106 Sea Zone to 103 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 submarine moved from 112 Sea Zone to 105 Sea Zone
                4 fighters moved from Normandy Bordeaux to 93 Sea Zone
                1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
                2 tactical_bombers moved from Greece to Southern Italy
                2 artilleries and 5 infantry moved from Yugoslavia to Slovakia Hungary
                5 armour and 1 mech_infantry moved from France to Germany
                2 infantry moved from Denmark to Western Germany
                1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Southern France to Holland Belgium
                1 armour moved from Southern France to Western Germany
                1 mech_infantry moved from Southern France to Greater Southern Germany
                2 infantry moved from Norway to Finland
                1 infantry moved from Yugoslavia to Romania

    Place Units - Germans
                2 carriers and 1 submarine placed in 93 Sea Zone
                1 submarine placed in 112 Sea Zone
                2 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Greater Southern Germany : 1 mech_infantry
        Slovakia Hungary : 2 artilleries and 5 infantry
        Western Germany : 1 airfield, 1 armour, 3 bombers, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Romania : 1 infantry
        Poland : 3 aaGuns, 3 artilleries and 12 infantry
        Germany : 5 armour, 1 factory_major and 1 mech_infantry
        Holland Belgium : 3 aaGuns, 1 mech_infantry and 1 tactical_bomber
        Southern Italy : 3 tactical_bombers
        112 Sea Zone : 1 cruiser, 1 submarine and 1 transport
        119 Sea Zone : 1 submarine
        104 Sea Zone : 1 submarine
        87 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        93 Sea Zone : 2 carriers, 4 fighters and 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 1 submarine
        Greece : 1 flag, 3 armour and 2 infantry
        90 Sea Zone : 1 submarine
        103 Sea Zone : 1 submarine
        Yugoslavia : 1 flag
        Finland : 1 flag, 7 infantry
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 37
        Japanese : 29 / 41
        Americans : 52 / 54
        Chinese : 9 / 15
        British : 29 / 33
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 11 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 15 times
                3 was rolled 17 times
                4 was rolled 8 times
                5 was rolled 9 times
                6 was rolled 13 times
            Average roll : 3.486
            Median : 3.000
            Variance : 1.130
            Standard Deviation : 1.063
            Total rolls : 70

    Null / Other
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.517
            Median : 3.000
            Variance : 0.536
            Standard Deviation : 0.732
            Total rolls : 29

    Neutral_Allies Combat
                2 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Germans Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.517
            Median : 3.000
            Variance : 0.536
            Standard Deviation : 0.732
            Total rolls : 29

    French Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    British Combat
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • '17 '16 '13 '12

    Good bombing round :)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Russians
                Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 infantry moved from Novgorod to Karelia
                2 infantry moved from Novgorod to Belarus
                1 armour and 1 mech_infantry moved from Russia to Bryansk
                1 infantry moved from Western Ukraine to Eastern Poland
                2 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                2 infantry moved from Volgograd to Rostov
                1 infantry moved from Volgograd to Kazakhstan

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                1 fighter placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • '19 '17 '16

    I’m afraid this one was over before it even started.

    Not sure what you can do as the UK when you’re surrounded by subs, have no destroyers, and can’t build any boats because they’ll get destroyed.

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 factory_minor, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 infantry moved from Kwangsi to Yunnan
                2 infantry moved from Hunan to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan
                2 fighters and 2 tactical_bombers moved from Shantung to Suiyuyan
                2 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                2 infantry moved from Anhwe to Kweichow
                1 bomber moved from Kwangsi to Kweichow
                1 bomber moved from Kwangsi to Suiyuyan

    Combat - Japanese
                Battle in Suiyuyan
                    Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Suiyuyan, round 2 :  5/7 hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 2 :  2/3 hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Kweichow
                    Japanese attack with 1 bomber and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 7 fighters, 5 infantry and 6 tactical_bombers
                    Chinese defend with 10 infantry
                        Japanese roll dice for 1 artillery, 7 fighters, 5 infantry and 6 tactical_bombers in Yunnan, round 2 :  11/19 hits
                        Chinese roll dice for 10 infantry in Yunnan, round 2 :  5/10 hits
                        5 infantry owned by the Japanese and 10 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Japanese: 5 infantry
                    Casualties for Chinese: 10 infantry

    Non Combat Move - Japanese
                1 bomber moved from Kweichow to Kwangsi
                1 bomber moved from Suiyuyan to Anhwe
                2 fighters moved from Suiyuyan to Chahar
                2 tactical_bombers moved from Suiyuyan to Chahar
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
                3 artilleries and 3 infantry moved from 20 Sea Zone to Kiangsi
                1 artillery and 2 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi
                1 battleship and 2 cruisers moved from 6 Sea Zone to 20 Sea Zone
                3 tactical_bombers moved from Yunnan to 36 Sea Zone
                3 fighters moved from Yunnan to 36 Sea Zone
                4 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi

    Place Units - Japanese
                1 submarine and 2 transports placed in 6 Sea Zone
                2 artilleries placed in Japan
                1 factory_minor placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 33 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 armour, 2 artilleries, 1 bomber, 4 fighters, 5 infantry and 3 tactical_bombers
        Kiangsu : 1 flag, 1 factory_minor
        Kiangsi : 1 flag, 3 artilleries and 3 infantry
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun, 2 artilleries, 2 fighters, 10 infantry and 1 mech_infantry
        Yunnan : 1 flag, 1 artillery
        Kweichow : 1 flag, 2 infantry
        Hunan : 1 flag
        Hopei : 1 flag, 1 infantry
        Chahar : 1 flag, 2 fighters and 2 tactical_bombers
        Anhwe : 1 flag, 1 bomber
        36 Sea Zone : 1 battleship, 3 carriers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 3 transports
        20 Sea Zone : 1 battleship, 2 cruisers and 3 transports
        6 Sea Zone : 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 37
        Japanese : 32 / 43
        Americans : 52 / 54
        Chinese : 6 / 15
        British : 29 / 33
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 11 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 4 times
                3 was rolled 14 times
                4 was rolled 11 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.047
            Median : 3.000
            Variance : 2.833
            Standard Deviation : 1.683
            Total rolls : 43

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 11 times
                4 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.345
            Median : 3.000
            Variance : 2.393
            Standard Deviation : 1.547
            Total rolls : 29

    Chinese Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 4 times
            Average roll : 2.429
            Median : 2.500
            Variance : 1.692
            Standard Deviation : 1.301
            Total rolls : 14

  • '17 '16 '13 '12

    @StuckTojo:

    I’m afraid this one was over before it even started.

    Not sure what you can do as the UK when you’re surrounded by subs, have no destroyers, and can’t build any boats because they’ll get destroyed.

    I like the myriad of subs, but it’s not a free ride.

  • '19 '17 '16

    I like the myriad of subs, but it’s not a free ride.

    True.

    Ultimately I didn’t pick my extra IPCs very well. Live and learn, I guess.

    Anyways, good game. I learned a few things if nothing else.  I think I need a break for a few days, as I’ve been playing two games simultaneously since Friday.

    I’ll post the results on the thread.

    Have a good evening.

  • '17 '16 '13 '12

    I think you are getting scared of the subs for no reason here. The Germans have bought zero ground units, so it will be a very slow march to Russia. The Japanese haven’t done anything yet.

    The US will enter the war in two turns at most.

    The allies are still very much in this.

    If you want to take some time off, fine but you can’t throw the towel that easily with the Allies. You still have a huge TUV advantage and a big income advantage.

  • '19 '17 '16

    @Omega1759:

    I think you are getting scared of the subs for no reason here. The Germans have bought zero ground units, so it will be a very slow march to Russia. The Japanese haven’t done anything yet.

    The US will enter the war in two turns at most.

    The allies are still very much in this.

    If you want to take some time off, fine but you can’t throw the towel that easily with the Allies. You still have a huge TUV advantage and a big income advantage.

    Hahaha.  Well, I don’t even know what TUV advantage means.

    Correct me if I’m wrong, as this is really only my third game, but:

    Not sure about an income advantage. UK gets no income this round.  20 IPCs on UK bombing raids, 5 IPCs on Egypt + convoy hits from all those subs. That more than covers all my income.  No reason you can’t do that again for two more rounds.  You could/should do Sea Lion and pretty much end this within a round or two.

    No need to attack Russia, just take London.

    I screwed up badly by loading up inf on Yunnan. China’s pretty much dead already. India can hold for a little while, sure, but the writing is on the wall.

    I badly misplayed this, I think, and the best I can do is just try to make it interesting until the inevitable.

    Anyways, I appreciate your encouragement but I need a break for a bit, and I already posted the results.

    You’re a very good player and I learned a lot from these two games. I hope to one day give you a better challenge.

  • '17 '16 '13 '12

    Income advantage:

    Allies have 166 IPCs on hand, Axis only 109

    TUV: The value of the units on the board is 1946 for the Allies vs. 1634. This is after Japan’s turn which is always the gloomy point for the Allies.

    All the allies ships are alive and safe in the Pacific.

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