OK, I’m lucky to have the luxury of 5 man games. Friends at work get together once a month and play and they allowed me into the fold. Here is the plan for our next game as Axis. Give me advice please.
Note: no national advantages. standard rules.
I’m playing Germany. My plan is simple as can be, no doubt. I’m starting turn one buying all tanks. As well as turn 2. Planning on moving things around a bit to keep Allies on their toes. Take control of Med, destroy UK ship in Gibralter, and NOT pressing into Africa. At the very best, I’ll just try to hold on to what I have in Africa. On G3 I plan to attack the main Russian force, either in Caucus or Moscow, wherever it may be, and then (hopefully) winning and mopping up resistance. All the while trying to keep a respectable force in West Europe to hold off invasion.
Japan is going to try to take Sinkiang and China asap. He’ll try to take India first turn, with good odds I think. He will likely avoid a Pearl Harbour and play defensively with his navy. He plans to build up navy over time, not necessarily because he will use it to invade U.S., but mostly as a distraction. We are reasonably sure, given past games, that Allies will go with KGF policy. Past games have oddly been a KJF policy and have ended in a stalemate. The idea is that if the japanese navy is threatening enough, U.S. will be afraid and spend money for pacific theatre and buy Germany time.
I’m reasonably sure I can attack and destroy most of Russia on G3-G4, even with British reinforcements. I figure, if I lose Norway on UK2-3, it will ultimately be negligible due to victory over Russia. Japan may lose Borneo and East Indies to U.S., but will pick up U.S. China, India, and parts of Russia. Japan may also go for a more direct attack on U.S. if he tries to ignore Japan for Germany. Japan may attack Alaska and Canada, smply as distractions, again to buy time for Germany. After G3, I plan on focusing on ftr and subs (assuming Russian defeat is inevitable) to threaten UK.