Lots to think about here. Thinking about the Polar Express and the entire game itself, the phrase, “For everything gained, there’s something lost” comes to mind. If Japan is in W. Canada, it halts the US shuck, but if they’re in Asia, it forces Russia to spend more to defend against Japan. Every game I play as Japan, the thought always crosses my mind to send my 4 transports to Alaska/W. Canada, but I can’t ever come to terms with it because of all those units you take away from Asia. Even if the US was out of the picture in Europe because of having to deal with the polar express, I don’t see how Germany could overcome Russia and the UK by themselves anyway.
As far as simply bidding a Jap transport….that works well regardless of whether you go after the US or not. It’s a win-win for Japan. I just won an Axis game with that transport in SZ50 implementing a KRF. It’s key to grabbing income very early on–income that you wouldn’t normally get a hold of that soon. I was able to hold Africa for a while with Germany as well. I admit, I was pretty fortunate to do that without the German bid. Overall though, I definitely recommend bidding the Jap transport.
Not much sense to Germany or Russia building ICs in Revised. Germany already starts with the ability to make 16 units a turn–that’s all you need. The only interesting places I’ve seen Germany place an IC are Western Europe (for naval strats) and Ukraine (to help aggressive stack there). And I’d argue stacking Ukraine is better achieved by simply buying more land units and moving em out.
ICs are expensive enough as it is–no need to buy em w/o reason.
Well if the play with three people is a must D-Day and BOTB and Guadalcanal are out. D-Day as US and Brits and Axis but the Brits and US each move as the Allies. BOTB and Guadalcanal are straight up two player games.
I really like BOTB.
I have not played Guadalcanal yet but it seems like fun. D-day and BOTB have reinforcement charts but G’canal allows you to determine your own reinforcements more like the global or entire theatre games.
Frankly it is really apples and oranges s to me but I don’t think I could go back to Classic after Revised.
If you look to the articles or strategies sections from the main page you will find Saburo Sakai’s Pacific essays. Read those and if you are still leaning to Pacific or it seems like it might be boring quickly you will no whether to go with it or research one of the other games.
D-Day is fast. BOTB is a little longer but has combat and movement like none of the other games and the aspect of supply management is great. Too soon to be informative on G’Canal but it seems like logistics will be important if not more so than picking the right fights. These games are best as two player though.
Europe is, I think, closest to Revised and probably best for a three player game. Pacific is cool because of the Victory points and spending 70 or so IPCs every turn with the US and is also three player.
I don’t think you can go wrong with either Europe or Pacific if three player is important to you. Just my $0.02.
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I strongly suggest don’t bid if you are 4 or 5 players and playing face to face. Those games are complex to play and allies struggle to coordinate. Any bid could easily unbalance the game and favor the Axis. Even 1 ipc to Japan can mean 1 IC, 2 trannies in Japan 1, a very important change.
I play one FtF game with another 3 guys each week and believe me, I know what I’m saying. Last time, without any bid, Axis bought 1 bb and 1 ac for Mediterranean sea and they gave us the Allies the fight of our lives mainly because of bad coordination
I do this as a bid because it greatly increases Japan’s options on round 1. While a transport bid to SZ50 does allow for a possible invasion of Hawaii its other options are rather limited.
The transport added to the E. Indies fleet not only allows the mentioned amphibs but is also fodder if need be for a strike on British naval units in sz30 or sz34.
Again I think it gives Japan the MOST options on round one.