At this point, the game has gone on so long that I fail to see the massive statistical difference you would get from having, say, eight IPC instead of four on G1. It really just comes down to the tactical errors your opponent makes, and how well you take advantage of them, be they ever so slight.
The massive difference of bids 4 and 8 can mean taking Egypt with enough to deter a counterattack or can mean 2 extra units deterring or thwarting an attack on Ukraine. If Egypt isn’t to be countered, then the UK has all sorts of options. Still, it comes down to the dice - you have a point that it doesn’t always matter 4 to 8 and so on. With two units to Libya, Germany can expect to take it with 4 units plus their plane(s). With just one unit to Libya and good rolls, they could end up with the same 4 troops sitting in Egypt.
But its simply usually enough for germany to shred africa with minimal investment, hold it until the US is forced to divert troops, at which time Japan has spread the rising sun across the entire swath of the southern pacific and the indian ocean, and is usually able to reclaim the dark continent for axis hands, while at the same time putting the serious hurt into Moscow.
How are the Allies managing Africa in your games? Is Germany taking South Africa as America first lands Algeria? Africa is almost always the first place I go with the US and UK. Lately the US has been in the Med for long term control. Unchecked Japan will definitely plow through Africa.
Here’s another complete system; very easy to use. If you have seen the game show “Name that Tune” then you’ll get the concept immediately.
Caspian Sub Bid Rules
1. Roll for high roll to see who gets the first bid.
2. Conduct the bid like “Name that Tune”. The player with the first bid says “I can win with the Axis and X IPCs.”, where X is the number of IPCs the bidder receives to play the Axis. You are always bidding to play as the Axis.
3. The other player either lets the first player have the bid or counters with a bid that is smaller than the first bid such as, “I can win with the Axis and X-2 IPCs.” This is a bid-down system.
4. Keep going until a bid is accepted. If the bid ‘goes negative’, then the bid becomes “I will take the Axis and give the Allies X IPCs.” Counter-bids then become higher values given to the Allies.
5. Once the bid is accepted there is a pre-game bid placement turn. Whoever is getting the IPCs may buy units to place on the board.
a) Unit costs are normal
b) Land units can be placed in any territory a power controls
c) Naval units can be placed with other naval units or in territories adjacent to a power’s land
d) There is a limit of 1 bid piece per territory
e) Powers cannot put their units in another power’s territory (i.e. no German pieces start in Japanese territory)
f) IPCs do not have to be spent on units. IPCs not spent on units can be given to any of the team’s powers.
Germany would be ready to rock and roll with an extra 8 in Africa… They would benefit far more than giving the 8 to the Japanese since there is very little to check Japan in the long run in Asia. The Germans would not need to pull troops from Europe to successfully assault Egypt(closing the Suez-sealing off the Indian fleet), and they’d be able to drop reinforcements to prevent an American counter in US1 in Algeria. The Germans can go after the Brit BB in the Med with the BB prtotecting the planes(The BB isn’t needed to protect the transport against the Destroyer in the Med when amphibbing Egypt because the amphib isn’t necessary). The sub could be used to sink the tranny in Canada, hamstrining the Brits efforts in Norway in GB1. They could move both fleets together in G2… without sacrificing Africa. And take 4 IPCs off the Brits in G2 as well… Plus the rest of Africa in G3(would be enough to offset what is lost to US in US2)… Even if the Allies are aggressive in the first round, there is no reason why Germany would be collecting less than 39IPCs(as opposed to 37) in round1, 42 in round 2, and 44 in round 3. This almost guarantees that Germany will hang around no less than 7 rounds(more than likely 8 or 9)… Long enough for Japan to strike down Moscow.
A good thing is to throw ramdomly one NA and then, BID. So if the allies have Lend lease, colonial garnison, and superfortresses, and the axis have kaiten torpedo and dive bomber… the bid will be really high:
Winning bid 24 IPC ! I put 3 trannies in the baltic ! Sealion ! you’re dead , I win, lest start another game !